Epidemyc
This is a strategy tower defense game, you must protect seven rows against monsters by putting soldiers in each row. The player must choose between buying defensive structures, attack soldiers, or mining. As the game progresses, special and aid units are unlocked, also the enemies are upgraded in their variety. It is a very entertaining game where you do not pay to win, it does not require internet, it is not too long (infinite), it is complete and contains unlockable elements.
History: A war between the north and south zones forced all retired soldiers to return to service, Colonel Steve among them. Steve has a special mission within his own territory, and this is to recover the containers from laboratory 3. This would be a simple mission if it weren’t for the fact that he must confront the biological weapons that the enemy used in the city and the scarce resources assigned to him. Will he be able to overcome all obstacles? It depends on you.
Read More: Best Cinematic Survival Games.
Yako
Yako is a 2D story-driven hand-drawn platformer. Using your wind-powered abilities, explore a mystical underground world, solve the mystery plaguing the area surrounding Mount Inari, and earn a place among the deities of the Japanese pantheon.
Read More: Best Cinematic Atmospheric Games.
Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles
This is a great game but they really need to fix it, it’s probably the most irritating gutter I’ve played because there are SO MANY input bugs it’s unreal. The connection is terrible I have 3 disconnects and I’ve never disconnected only the game crashing. Secondly the input bugs cause from either the poor connection or just overall bad development. It’s just a bunch of ghost inputs could be not even touching my controller and it’ll start dashing around. Now see this sounds like a bad review for the game but honestly it’s a great game really fun when it’s not messing up BUT they really need to fix those two things.
– Real player with 343.4 hrs in game
Read More: Best Cinematic Action Games.
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– Real player with 135.5 hrs in game
Imoto
the best ever
– Real player with 0.3 hrs in game
BAD DREAMS
_“They’ve promised that dreams can come true - but forgot to mention that nightmares are dreams, too”. - Oscar Wilde
Your eyelids are heavy, your muscles relax, the sound of the television fades away to fatigue after a hard day at work. You embrace the arms of Morpheus and dive deep into the infinity of your imagination.
You wake up on an idyllic white sandy beach. A light breeze makes you shiver as the sun sets on the horizon. After a peaceful walk along the beach, you discover a huge dark bunker gate, which opens as you approach, inviting you to come in.
Your curiosity takes over and you decide to explore the place, revealing a wide underground complex. But what started as a perfect dream quickly turns into a bad one when you realized you’re not alone in here.
Find your way out, explore, solve puzzles and fight for your survival. Or your sanity.
Bad Dreams is not a game that should be played by everybody. It’s a unique experience filled with horrors and secrets. So be ready to face your darkest dream. But never. Ever. FALL INTO MADNESS._
Bad Dreams is a VR Horror game developed by French indie studio with outstanding and immersive gameplay based on real gesture. A unique experience, where nightmares become reality.
Immersives controls :
Bad Dreams will put all your senses to the test. Look, listen, smell, touch, run around… Don’t forget to do all this quietly because the evil is lurking, a strange evil that can’t be silenced without taking your head with both hands… Use your VR controllers like never before. Pinch your nose to avoid mortal gaz, cover your ears to save your spirit from madness…
Limbos :
In Bad Dreams, you must watch your sanity gauge very carefully and keep it as low as possible. If you don’t, insanity will take hold of you, and you will fall into limbo. A place where only the worst nightmares manifest. Run for your life to escape this hell and pick up right where you lost your mind.
Explore :
Use flashlight or matches to explore a dark underground network. Crouch and be quiet to avoid unnecessary fight. Pray to take the good path or die and try again. Do not forget your flashlight battery or embrace the darkness and its subjects.
Fight :
A horde of zombies, mutants and atrocities will come to haunt you throughout the game. Fortunately for you, there is a large choice of weapons and how to use them: kill, maim, and burn the monsters to save your life.
Puzzles :
Your path will be filled with puzzles to solve. Some of which would seem simple at first… But not when you’re under attack and creatures are roaring behind you. Thrilling moments guaranteed.
Hard choices :
In this game, you will have to choose which tool or weapon you’ll carry. You can carry one thing per hand and your inventory will offer you two slot so use it wisely.
More infos on our website : http://baddreams-vr.com/
Our team :
We’re a french studio called CREATIVE VR 3D and our team is composed of 3 members. As a young and indie company, we could use any support, help or exposure that you can offer.
Now working on Bad Dreams for a year, we are launching a Kickstarter campaign to finish this game. Help us by joining our community on Kicsktarter : https://www.kickstarter.com/projects/baddreams/bad-dreams-a-horror-vr-game
BUGS & DEVLOGS
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The flashlight attached to the wristband may be flying above it.
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Grab an object when you already have one in the other hand may shift (move) it a little bit. This is only visual.
Out of Oblivion
Showed a lot of promise, there is a a part of the game where you have to survive a horde of zombies - which seems near impossible to accomplish. Save your money.
– Real player with 7.0 hrs in game
I can recommend the game. Good horror atmosphere that keeps you in suspense. The story could be a bit better but it is quite fair for this price.
– Real player with 2.1 hrs in game
Metal: Hellsinger
Part human, part demon, and obsessed with vengeance. Become The Unknown, and fight through the fiercest domains of Hell. Destroy the demon hordes and their leaders to set yourself up for an epic showdown with The Red Judge herself.
Metal: Hellsinger is a rhythm FPS, where your ability to shoot on the beat will enhance your gameplay experience. The more in sync you are with the rhythm, the more intense the music will become and the more destruction you will cause.
Defeat the demon hordes with a skull-clad blade or a wide range of murderous guns. Each weapon has its own ultimate ability, such as Murder of Crows or The Big Goodbye.
Play through an epic storyline, narrated by award-winning actor Troy Baker. Then conquer the leaderboards or challenge your friends to beat your score in Challenge Mode.
Although commonly known as Hell, The Infernal Planes is in reality a union of a thousand Hells, all of which are terrifying and diabolical in their own way. In order to dethrone The Red Judge, you must fight your way through the fiercest corners, from the icy world of Voke to the maddening world of Stygia.
Metal: Hellsinger is created by an experienced FPS team at The Outsiders and is the passion project of David Goldfarb, Game Director on Payday 2 and Lead Designer on Battlefield 3 and Battlefield: Bad Company 2.
Every track is created specifically for the game with vocals by metal icons, such as Matt Heafy (Trivium), Mikael Stanne (Dark Tranquillity), Björn Strid (Soilwork), Alissa White-Gluz (Arch Enemy) and Tatiana Shmailyuk (Jinjer).
Website
http://www.metalhellsinger.com
https://twitter.com/metalhellsinger
https://www.facebook.com/MetalHellsinger
The Seasons Collection: Spring
I thought this game was gonna be your average FPS Story game but WOW! This game is amazing. The story in this game is very rich and it’ll leave you wanting more story when you’re finished. The graphics are amazing and the game runs really well on my computer. I would highly recommend this game if you’re looking for a good FPS Story experience.
– Real player with 1.7 hrs in game
This game is horrible. Basically, you start out by spawning in and listening to horribly recorded audio. After that, you engage in a fight. If you die, that fight will not reappear unless you exit to main menu and restart as this game has major design flaws. If you get the game to work, you’re put in a situation where you have to defeat three pillars where enemies spawn. The first tower is easy. The second one is mediocre. The last one is impossible. I sat there just circling enemies and holing left mouse down for hours, one time, trying to complete the wave for over 8 minutes while the enemies continued to spawn. The hit registration and hit boxes are also the worst of any game I’ve played. Instantly refunded. Fix. Your. Game.
– Real player with 1.2 hrs in game
Priest Simulator: Heavy Duty
Only played the game for a while and stopped when I finished the early access content. As a playable demo essentially, Priest Simulator: Heavy Duty is surprisingly a lot of fun.
The core concept- without going into too many details, is enjoyable. You play as a vulgar-Polish-vampire-priest that kills Shatanists with baseball bats, gun fists, and gravity gloves. You can even slow time by chugging beer.
So far. my favorite weapon in-game is the gravity glove. In function, it’s pretty much the Gravity Gun from Half-Life, but as a glove. Like the Gravity Gun, you can pick up select items from the environment and fling them at high speeds. Items flung do considerable damage to npcs, and when struck, makes them ragdoll with the blow. Another bonus is that when an npc is dead, you can pick up and throw their bodies around with the glove. Unlimited ammunition!
– Real player with 4.1 hrs in game
I liked the polish postal like humor, the absurdity of some mechanics and themes, the original presentation in the form of “documentary” with characters being interviewed. It is surprisingly fun to play. Even though it is called Priest simulator I wouldn’t really put it into the simulator bucket - instead its more like its own weird game with a story and sandbox-ish mechanics to play around without restricting you like most games do nowadays.
I think that priest sim can be a great game if some minor concerns get addressed and tweaks happen. It is sometimes unclear when my melee attack will hit and whats the range, during exorcism it is hard to navigate the house - especially drunk, some doors get stuck so you need to improvise - destroying all doors there seems like the best solution because opening them is a problem. I want to play around and see a lot cool weapons and other ways to obliterate enemies as well as more complicated enemies and bosses as content.
– Real player with 3.5 hrs in game
Obsideo
This is a launch day review. Just for some perspective as of writing this review I have played a decent amount already, 76 hours, due to previously having access to the Beta.
Pros
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Insane number of ghost interactions compared to other paranormal games (currently 50+), with already 8 ghost types in the game, with many more to come. Both of these in combination add a lot of unpredictability and replayability to the game.
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Very creepy atmosphere and ambience that adds to the horror element. No cheap jump scares here.
– Real player with 86.5 hrs in game
For an early access game, this game is absolutely amazing. I haven’t experience most of the game breaking bugs that other people have so my review on things are mostly based on my experience.
The Gameplay:
For the first couple of runs I have done the smallest map, Potts Road. It takes a little used to getting accustomed to the environment and figuring out how things work, but when you start to get the flow of things you start to understand what is needed to be done and how you need to survive and cast exorcisms. The process of subconsciously scanning the environment for any changes or disturbances that appear is something I’m quite fond of. You’re not just guessing or being brain dead about your decisions as if you fail the exorcism or get the select the wrong ghost, you have no choice but to immediately evacuate as you only have one attempt in exorcising the ghost. This creates a sense of tension that makes the player have to analyze the situation you’re in and how you’re going to do things to find concrete evidence of which type of ghost along with confirming what evidence items are needed for the ghost and the support items required for the exorcism.
– Real player with 24.0 hrs in game