The Eternal Castle [REMASTERED]
Read my full review at https://www.vgr.com/eternal-castle-remastered-pc-game-review
In the indie game scene, a lot of games take inspiration from the games of the past. Typically this comes in the form of tributes to oldschool consoles like the NES, SNES and Mega Drive. But it’s not often you see games that pay homage to the graphics of old IBM PC’s. The Eternal Castle, a supposed remake of a lost 1987 PC game, is such a game. And much in the vein of the game MURI, it acts as a tribute to old school PC games from the late 80’s and early 90’s. In this review we’ll be taking a look at this game and also discuss its legitimacy as a remaster. So strap in, it’s time to explore the CGA glory of The Eternal Castle.
– Real player with 12.5 hrs in game
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The Eternal Castle is a tribute to the cinematic platformers from the past, such as Prince of Persia or Another World . This genre does not get a lot of representation these days, so I want to support developers that make games for a limited audience. Let’s be honest, this game is made for people with nostalgia for those clunky platformers. I really enjoy the gameplay because it’s very faithful, and any subjective criticism that I have does not take away anything from its artistry (which is something really special). As far as I know, the original game that is being remastered was “lost”, but I do know that this remaster imitates animation cycle from Prince of Persia . I wish the developers would give the credit for the sources of inspiration, instead of just claiming that it’s a remaster of a classic masterpiece that nobody played. But let’s make something very clear, this game combines the features from several titles, and could not exists in its current form if it wasn’t for them.
– Real player with 9.3 hrs in game
The Craft of the Samurai
This is a story and not a game, as it says more or less on the tin, so to speak. It is worth your time, you can read it at your own pace. It doesn’t have filler or pointless choices like some games have. The art work is excellent. Nice music. If you enjoy short stories and anything samurai, at this price you have nothing to lose. It took me just over an hour to finish it. I hope the Dev plans on making more stories of the same story quality and using the same artist.
– Real player with 1.3 hrs in game
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Short and Sweet.
I appreciate the developer providing exactly what to expect with the visual novel, and that it was reasonably priced. I only heard about this game through some indie game YouTube channels, so I’m glad there’s some exposure to this for what may get lost in the shuffle of the many games appearing on Steam daily.
The overall presentation was good. The art, sound effects and most of the music complimented the short story well and fits the homages being paid here. I only wish there was even more art to fit the narrative, but I’d expect it to be a limitation.
– Real player with 0.6 hrs in game
Where the Snow Settles
Absolutely loved Where the Snow Settles! It’s a beautifully put together game with a wonderful narrative and art style. I additionally loved the soundtrack and would often have the game playing in the background whilst I would work from home because I loved it that much. Great to see an Australia team do such terrific work!
– Real player with 6.0 hrs in game
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Where the Snow Settles is a gorgeous cinematic experience that’s almost perfectly sized, easily playable over a single long session or two smaller ones.
– Real player with 3.6 hrs in game
ParticuLights
Everything I expected, and I expected to like it!
Game themed ambiance while I work! I think this is one step closer to making real life as video-game-esque as possible, so I fully support this effort.
– Real player with 0.1 hrs in game
Kismet Tapestry
spoilers, not that it’ll mean much
i can confidently say that whatever you expect from this game- you wont get. it opens with 2 minutes of footage of an expedition in the arctic accompanied with what i would describe as music for people who like the sound of nails on a chalkboard (which certainly spices up the footage, if a bit loud). after this we cut to some of the dryest turnbased rpg gameplay ive ever experienced with 2.5D controls so bad it made my head hurt. why make a game 2.5D with grid movement? why only slimes? it took me 5 minutes to figure out the controls.
– Real player with 1.3 hrs in game
The intro just freezes and I can’t enter the game.
– Real player with 0.2 hrs in game
Neo Art Space
Neo Art Space VR is a wow-inspiring immersive art experience. Traveling through space and time, you emerge in a new universe as an explorer of dazzling moving colorful light art, planets, stars and galaxies. You explore over 30 experiences orchestrated with gorgeous music to help you move from the everyday 3D experience to a transcendent 5D consciousness.
You can create your own experience via teleporting wherever you want to go on pathways through glowing light caves, into planets, through vibrantly alive forests, inside zinging energy fields, or out into space observatory see an eclipse. The array of experience and the levels you can go are as boundless as the universe you are in. You can even create your very own interactive geometric art.
Sharing the experience with others only amplifies its effect. You can meet family and friends inside and experience the sense of awe and wonder in the Neo Art Space VR together, making unforgettable memories that are as unique as the environment you are in.
Synthesis Universe -Episode 00-
Definitely more than 15mn contrary to some reviews!
(More content was added after initial release)
Some users don’t pay attention and miss most of the experience.
This is not fast food, this is not a game or a thing you have to try to speed run.
Why not taking some slow time in there, relax and enjoy the show?
Many interactions are hidden, delicate and add replay value, there is even a secret ending.
This is not for everyone:
If you are a gamer in a hurry: don’t buy it.
If you are looking to be fully immersed surrounded by music and FXs, enjoy every polygons, music notes and pay attention to the cues and the cryptic story… then go for it.
– Real player with 2.7 hrs in game
A truly beautiful experience. The detail and the complexity of everything around you is so amazing, and the music makes it all come alive. Lots of genuine “wow” moments.
I can’t wait for what’s next in this universe.
Edit:
One tip for players is to look up in the “menu” area. I think you need to view the main story part first to unlock them, but there are three pentagonal flower shapes above you to the left and right that open up and take you to other scenes/modes. I had no idea until I read the store page that mentioned the added scenes. Anyway, I was very happy to discover this.
– Real player with 1.0 hrs in game
Touch from a Raindrop
A magical stranger enters a small town and changes their lives forever.
Meat & Greed
Meat & Greed is a 3D side scroller puzzle platformer game set in a slaughterhouse.
By controlling cows, chickens, and other animals, the player has the ability to manipulate the environment to solve puzzles, and eventually escape the place. Intense atmosphere of horror and visual narration will help to convey criticisms of the modern meat industry beyond a supermarket shelf.
All puzzle indie game lovers, as well as environmentally cautious players will appreciate both the moral goal and the refreshing approach to movement, switching between playable characters, and narrative design of the game.
Mosaic
Striking visual designs and themes I usually enjoy aside, it’s a bit on the nose with it’s message about rejecting the hamster wheel of only working and never living. It’s also a bit too simplistic in it’s presentation. Real life isn’t as simple as just daring to choose between being happy and doing fun stuff you enjoy and working yourself to death in a boring dead end job with unreasonable demands. Real life usually is a mix of the two sides, and all the thousands of little bits in between those two extremes.
– Real player with 7.5 hrs in game
Some Tiles Are More Equal Than Others
Mosaic is a game secretly about another game. Blip Blop, the bare-bones clicker game contained on employee 978-067443006’s phone. In-between guiding him through his non-life, you’ll find your brain defaulting to your Blop accumulation and when you can next stop to Blip. You’ll reach for your virtual phone when ignored every morning in lifts and on train platforms and, to hell with it, stop in the middle of crowds. Even after the most harrowing visual set piece of late-stage capitalism’s worst excesses and neglect you’ll immediately open your phone to invest your auto-Blops, lest you be inefficient. This pernicious little app is the only source of stimulation - empty and soulless stimulation though it may be - in a world and game so utterly devoid of it.
– Real player with 7.3 hrs in game