XTHRUST

XTHRUST

An excellent example of “easy to learn, difficult to master” gameplay.

You pilot a rocket-powered drone using only two buttons - one for each engine. The challenge comes from alternating, combining and timing the use of these engines to skilfully navigate through the various single player and multiplayer tracks competing for the best time.

The current amount of single player content isn’t spectacular, with only 4 tutorial levels and 6 other levels. However each level offers a bonus objective that can be challenging and adds to replayability.

Real player with 10.7 hrs in game


Read More: Best Cinematic Realistic Games.


TL; DR: A game with easy to learn but very difficult to master controls is bogged down with a dead multiplayer, a grindy XP and coin collecting system, and a very minimal amount of effort in singleplayer content (a grand total of 15 levels you will get nowhere near the top time on, some you won’t even be able to complete the extra “achievement challenge”, because they, too require a ton of grinding). There’s also microtransactions for coins but with a dead multiplayer I don’t really see the point of purchasing them.

Real player with 8.8 hrs in game

XTHRUST on Steam