Werewolves: Haven Rising
Got to say that I love this game.
You can choose turn your wolf into many types:
• A brutal killing machine where you kill every human you meet
• A more stealthy wolf where you fight from the shadows
• A pacifist where you use non-violent actions or don’t attack humans
The above types will probably help you choose if you want to aid in all out war or try and be peacefull with the humans. However the humans do view you a slaves and you currently have very few rights. It’s up to you if you want to fight to be free or be more clever and play the long game and try to slowly ebb away at the humans control.
– Real player with 45.0 hrs in game
Read More: Best Choose Your Own Adventure Indie Games.
The game would be fine if the authored hadn’t been so focused on soaking it in emotional soy boy political correctness. The gist of the book is this: You’re a werewolf born into the forced human captivity of your once proud pack. Under this premise, you’re given option to be a peaceful, academic or feral leader.
For me– My pack being oppressed by the humans angred me and I sought revoloution by force, hoping not for utter genocide but all too willing to put any who would attempt to violate our territory or our people to the fangs & claws. The problem with this path is I built my character to be a detached battle ready Alpha and yet the writer keeps projecting their own feelings of regret and inner struggle onto me everytime I make a non-pc choice.
– Real player with 42.8 hrs in game
The Dark World: Edge of Eternity
i really like the game just wish i had a better intel core and ram so it wouldnt be really laggy every so often but its still fun n i defiantly recomend the game great job dev keep up the good work
– Real player with 40.3 hrs in game
Read More: Best Choose Your Own Adventure Exploration Games.
Game looks promising but has a long way to go. Current version is good for a few hours of game play. Not worth buying at the moment, perhaps after a few more updates. Will keep game and see how it develops
– Real player with 17.1 hrs in game
Deadlands Noir - That Old Time Religion
Sam Spade [Humphrey Bogart ~ Maltese Falcon (1941)] has nothing on Harvey Jenkins when it comes to being a hard boiled private detective. This is ‘Film Noir’ without the film.
Stories are set in 1935 New Orleans, Harvey Jenkins is a man about town who has unlikely friends and makes powerful enemies. But that is what happens when one is a private detective that takes on unusual cases, those of the supernatural kind. He and John Constantine (Vertigo comics Hellblazer/2005 movie) are much alike, one foot in Hell and the other in Heaven.
– Real player with 4.9 hrs in game
Read More: Best Choose Your Own Adventure Indie Games.
While I briefly played the Deadlands tabletop RPG back in the 90s - yup, I’m THAT old! - I’ll confess to having never so much as HEARD of this Deadlands Noir phenomenon. Now, considering that Deadlands was more-or-less a transposing of Call of Cthulhu-style antics into a Western (read: cowboy) setting, I’m not quite sure what the purpose of transposing Call of Cthulhu-style antics into a 1930s setting is, considering that that’s precisely when the original Call of Cthulhu RPG was set anyway! BUT…I’m not here to query the existence of a tabletop RPG, I’m here to review a video game/“visual novel” set in that universe. So get awn wit' it, already!
– Real player with 4.3 hrs in game
Werewolf: The Apocalypse — Heart of the Forest
Visual novel in the World of Darkness setting with a focus on the werewolves. Good art and music with often well written and good mechanic concepts, while also rushed in every sense when it comes to learning about other characters and the setting and is over so quickly that like a lot of games that try to use stats or health they end up being pointless.
The five personality assessment options just end with the highest pushing you into a style for the last 1/3 of the game, werewolf form changes is a great idea barely used, and glory/honor/wisdom that takes over for your personality type after you become a werewolf are entirely pointless. It’s all a good system to have for a game about learning that you are a werewolf, finding a tribe, looking at situations differently based on the personality you built and characters responding differently based on what they think of you, and using your abilities in a visual novel form but you never really get to enjoy any of it. Your amount of current rage can change how your character responds to situations and willpower can be used often but I haven’t seen health be as useless in a game since Disco Elysium, it is rarely required and even if used it is easy to get back before it is needed again. You spend so little time with most characters and depending on your route some of the likes and dislikes really just won’t matter at all and the way in which your actions can completely change police and journalists views is particularly ridiculous. With all the minor changes that can happen there is the usual few events or dialogue lines that don’t really make sense and some being quite impossible when it seemed to imply a dead guy showed up. It’s kind of strange in some series of events that it still seems to consider the main human guy to be a friend of yours.
– Real player with 23.1 hrs in game
Werewolf: The Apocalypse – Heart of the Forest is a creepy and dark visual-novel adventure with choice-based consequences that allow for multiple branching paths and outcomes. The story is quite well written and the flow works pretty well. The many situations that develop differently based on the player’s actions and also accrued statistics will give this game the replay value that it needs despite having a relatively short story that will vary on your reading speed and choices. My first run through took around 3 hours, and I imagine that replaying some sections I might be speeding through some sections trying to see all of the possible paths and endings. I have yet to do that kind of exploration to know just how dramatic the outcomes will be of course.
– Real player with 9.1 hrs in game
Werewolves 2: Pack Mentality
So, this the second chapter. A chapter I have only ventured… 3 times? Each continuation was based off old saves from the original. (Why cant we save yet in chapter 2? I just had the most unexpected twist and I cant save it for the next installment! Please Fix?)
This story is impressive… ESPECIALLY if you muddle through the first one enough. ( That is key.)
At first it seemed monotonous, the jail, escape, and continue… But then I went back to the first chapter and changed circumstances… It was then that so many things changed.
– Real player with 94.5 hrs in game
The sequel I was hoping it would be! So many book and game sequels don’t stick the landing, but this one avoided most of the common pitfalls:
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The choices from the first game carry over and matter. This is the most important one, and the author nailed it.
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There were something like 6 or 7 different endings in book 1, and all of them that I’ve tried so far have several unique pages and choices here before they link up for the main story. Good for replayability.
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The relationships are just as good as before. (Love that Bly got a lot of attention in this one. I really liked her relationship in the first game, and she gets a lot of time to develop here.)
– Real player with 29.5 hrs in game
Rescue Operation
For the price I paid for this game? it is SO worth it!!
It’s a bit of a throwback to the days of Far Cry and FEAR… both of those wrapped up into one. It has elements that obviously feel like an indie game but that’s not always a bad thing :) It is on rails… yes… no open world. It uses health kits only for healing like in the days of Quake and Quake II. But the atmosphere is oppressive… the level design may not be quite to the level of “inspired” but it’s very creative and not at all repetitive. The music is excellent! Definitely sets the mood. The game was obviously written by not English speaking coders but the story is pretty much the same as usual… “we need you to go into the secret base and find out what happened.” Not important. Lots of different guns, and all feel VERY real with good animation and very realistic sound effects. The enemies are challenging without being bullet sponges… the game chooses tactics and execution over raw power or pre-scripted “run around and click all the switches” boss fights and I very much appreciate that.
– Real player with 3.5 hrs in game
Resque Operation
Positives:
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its short
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some parts are ok
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the sound and atmosphere is okay
Negatives:
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bad graphics and view distance
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extremely slow movement
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you cant run and shoot at the same time
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a lot of bugs, some almost game breaking
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jumping height is to low and buggy
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the monsters are bad
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the last level is too hard
I didnt have the greatest expectations, even though a lot of people was positive to this game.
Unfortunately I have to say, it wasnt any good.
Sure the idea is okay, and some elements work.
– Real player with 1.6 hrs in game
Reign of Darkness
Disclaimer: I have over 255+ hours into this game and truly enjoyed this passion project. I have been power leveled, done countless dungeon grinds, tanked, dps, healed in groups. This is a critical review from an experienced player who has taken a 5+ month break and come back with a fresh character. I have also supported the developer by purchasing in game items.
As of 10/16/2020 I could not recommend this game to any new player. Between the not so friendly leveling experience to low player base. This group centric game just misses out on the party experience. There are not many active players to support leveling from 1 to 100,to even consider leveling with others, via a dungeon. Plus there is not even enough quests/mobs in the world (Outside dungeons) to get you to 100, if you went solo.
– Real player with 346.3 hrs in game
AS OF 12/14/2020
As Ive played this over the year I had grown blind to what this game offers and ignored red flags with the games developments over the span of my playtime. Currently the devs are working hard on the game to push out lots of content rather than balancing and bug fixing. As more Content is released the less polished the game looks from when I first started playing with fresh Awe-struck eyes.
The quests are dull, unoriginal, and lazy, with the dialogue for them being the most bland and uninteresting I’ve ever come across in an mmo. The newest quest additions become a game of “Where’s Waldo”, looking for a hidden object in the open world. These quests tell no story and seem to be there just to be there so they can advertise “Many quests” When in reality there are no more than 35ish lackluster/ boring quests in general. Lore and story are no where in sight and tells no actual story as of right now.
– Real player with 256.0 hrs in game