Choices That Matter: And The Sun Went Out
Incredible, a definite must play if you enjoy CYOA books and games. While not literally every choice you make is going to change the course of the narrative, they hel immerse the player into the main character’s role, this paired with the intresting story and characters, and the intriguing mysteries make for an amazing experience if you like this kind of game
– Real player with 16.1 hrs in game
Read More: Best Choose Your Own Adventure Interactive Fiction Games.
I’m just starting arc 5 i think and wow has it been a cool ride so far. i googled it and apparently on any given play through you only read 150,000 of a total 600,000 words which leads me to believe that these choices that seem like they really change whats going on, really do. Which also inspires anxiety but hey that’s all in the fun of making serious choices. so far solid 8/10 8.5 because canada eh
– Real player with 6.6 hrs in game
Area 86
An excellent and innovative game.
You can smash glass in this game- what else can you ask from the developer? The controls are a bit hard to get used to, but with some practices you’ll get it.
Bugs do exist, but the devs listen to bug reports on Discord and do make attempts to fix them.
– Real player with 23.6 hrs in game
Read More: Best Choose Your Own Adventure Exploration Games.
This stupid clumsy robot won’t let me sleep… the game is so addictive :-)
The robot controls kind of sluggish and shattered objects on the ground make things more wonky. But this was done in a way that makes the game challenging and not frustrating … ok, I was lying, it is frustrating at times … in a good way.
The graphics are crisp and charming and I love the music, although there seems to be only one song. The developer is doing a great job at fixing bugs too :-)
– Real player with 6.2 hrs in game
Laika
Laika is a third person perma-death runner game where you have to deal with various obstacles that exist to end your life. The main goal of this game is to survive until the end.
If you collide with a trap you die. If you fall you die. The map contain many hidden trap. Play carefully!
Laika
Laika (Russian: Лайка; c. 1954 – 3 November 1957) was a Soviet space dog which became one of the first animals in space, and the first animal to orbit the Earth. Laika, a stray mongrel from the streets of Moscow, was selected to be the occupant of the Soviet spacecraft Sputnik 2 that was launched into outer space on 3 November 1957
Story
A robot named Rico launched into the space. While Rico overcome various obstacles, his journey start by encounter Laika’s trace and finish by finding Laika!
Read More: Best Choose Your Own Adventure Exploration Games.
Horribunnies
_Hewwo, I’m Pâquerette! ⊂(◉‿◉✿)つ
I will be your guide in Horribunnies, teaching you how to take the UTMOST care of your bunnies so they’ll all be super happy (and you too!) :3
Our bunnies need to be fed, groomed, petted, and cleaned D-A-I-L-Y, but most importantly… they need to be loved! (灬♥ω♥灬)
I will be watching you practice on my own bun-bun, Moko, before I leave you in charge of the store’s hutches – no pressure, I swear! :p_
Add to your wishlist now to stay updated on these buns' development!
-
Bond with the cutest virtual bunnies you’ve ever seen. They come in all shapes and sizes but require the same amount of petting!
-
Get food, equipment, and cosmetics for your buns so they’ll be as happy as bunnily possible!!
-
Everything is as flashy and sweet as it gets, from lovely graphics to sugary music… You’re guaranteed to melt with joy!
_Hoy, Ophéline here (⌐□_□)
There are lots of other things you can do to make your bunnies as profitable “as bunnily possible”… (¬‿¬ )_
-
Put up some of your bunnies for adoption so you can focus more on your favorites.
-
Traits are inherited genetically, so breed responsibly! You don’t want cheap-looking bunnies, do you?
-
Genetically engineer your bunnies to boost their value: If you figure out how their genes work, you can land a killer bun!
-
Take an alternative approach: My methods may not be to Pâquerette’s taste, but if you stick with me, we will definitely change this pet shop.
I Know Everything
The questions are okay, although very difficult. The achievements are ludicrous. ‘Get to the top 10 for all players’, or multiplayer victories with a dead playerbase. Nope.
– Real player with 3.4 hrs in game
So I picked up this game because I was bored of the games my friend and I usually play every day. It’s not the most polished game, as there are many spelling/grammar errors, but we had fun for 30 or so minutes. My biggest complaint is the difficulty of questions and the limited category choice. Maybe the developer(s) plan(s) to add more categories in the future, that would be nice. If $3 isn’t much to you, I guess it’s worth it for maybe an hour or two maximum of entertainment with a friend.
– Real player with 0.5 hrs in game
Haven Moon
The short of it:
Haven Moon is a relaxing diversion into a visually pleasing world. It’s almost criminally short, however, and at times its puzzles can be a little obtuse and arbitrary. I give it a thumbs-up because it matches the description in the store, kept me entertained for a time, and is quite an impressive game when you take into account that it was the product of a sole contributor.
The long of it:
The environment and buildings have obvious nods to Myst and Jules Verne. In particular, the influence of Myst is incredibly strong. Gameplay elements such as powering things up before you can solve their puzzles, traveling between small, isolated environments using fanciful means, and deciding on an ending once you’ve collected everything all make appearances. For those who enjoy a world that itself is a puzzle, rather than a world that happens to have puzzles in it, by and large this fits the bill. The locations have matching music that subtly adds to the mood of each space, and I believe a lot of people would want their interior decorator to take inspiration from the places you visit while playing.
– Real player with 15.6 hrs in game
The harsh summary:
This is a piece of beautiful graphical art with a few puzzles thrown in and uses something akin to and as believable as a government cover story for depth.
The in depth description:
I very much enjoyed the game. If it was priced more to its playtime and story and not to its beauty, I would give it a serious thumbs up. I feel like it is a stunningly beautiful person (in my case a woman) who lacks any personality worth mentioning. Great to look at but will not keep your attention beyond a few hours. It is very Mystesque but lacks Myst’s depth, story immersion, and length. Actual casual, non-rushed, and lazy play time is 5 hours (possibly less for others). My time played says 14 hours, however I spent more than half of my time on projects in the house or watching Netflix, but did not exit the game, I just left it on the ESC menu. While the story concept is fairly good, but it lacks any real depth. The story part of this game is in written notes, and there are not very many to read. As with all Adventure/Puzzle games replay ability is minimal at best so such a short playtime is very disappointing. When I read the Dev’s comment “It is neither too long nor too short”, I thought to myself “well then I should be able to get at least a good couple of days out of it. Not just a few hours. To sum up, the game itself is good but I cannot recommend at its current price due to lack of content. I would rather pay more for something more developed and not just a beautiful painting.
– Real player with 14.6 hrs in game
Stargaze
Did you ever miss admiring illustrations in your favorite childhood book? Gazing at every tiny nook, absorbing every litle detail? Stargaze is this and more - as you can now affect all those magical miniatures. Help things happen, support cute little worlds and their creatures in achieveing knotty, clever and often pretty surprising goals. Enchanting.
– Real player with 8.0 hrs in game
This game allows you to dive into fairytale world that really reminds of Little Prince! Stunning experience with a lot of clever and fun puzzles. I also loved artstyle which is both beautiful and orginal. Overall great and very unique thing to play!
– Real player with 7.0 hrs in game
Bionic Heart 2
Having somewhat fond remembrances of the first Bionic Heart game (played some time ago), when I came across this sequel on sale for $10, I decided to give it a go. Unfortunately, other than the name, there’s not a lot in common. The humor is mostly gone, the characters are very shallow, and the whole concept of “social boss fight” is very contrived. There is a lot of dialog amongst the various endings, but a lot of it is recycled. The art doesn’t really match up with the characters. And the endings just don’t give you much feeling of satisfaction.
– Real player with 19.3 hrs in game
This is an nteresting visual novel which sacrifices the typical genre-obliged light-heartedness setting and “romance options” for a much more mature and grim drama, which is quite refreshing.
The games also features a very good soundtrack (which you can find somewhere in the game folder, along a few wallpapers with drawings not used in the game), and good art, far away from the standard VN anime style in most characters.
The game is sadly not perfect. The writing could be the mayor issue. It is much better than that of its predecessor, but still shows some inconsistencies, such as different versions of “reality” depending on the path (that may be needed for making room to the 24 endings, but I find that a bit cheaty and unimmersive), and some deus-ex-machinas hard to explain. In a few points, disconnects from the story of the first game, which I find a good decision. That should allow you to not feel obliged to play that game, which was worse than this one. Also, there are a few minor bugs here and there, nothing game-breaking or particularly annoying (but note that in Linux, the achievements don’t unlock, but if you kept savegames before the endings you can load the savegames in other platform and unlock the achievements by replaying them, I had to do that). All the endings can be achieved but the guides are hard to find and follow (I couldn’t find a comprehensive one). Getting all of them became a bit tedious (and frustrating because of the errors in the guides I used).
– Real player with 18.1 hrs in game
Dexter Stardust : Adventures in Outer Space
Dexter Stardust - Adventures in Outer Space
Space! Dexter Stardust barely escaped when the Vreesians, inhabitants of the menacing Planet X, sent a fleet of robots to destroy all life on Earth. Now, twenty years later, a mechanical man from the 10th planet seeks to communicate to Dexter a very important message - he is the key to saving both humans and Vreesians. Play the taco-loving Dexter Stardust as he, and his good friend Aurora, go on the greatest adventure of their lives and discover the mystery of the Robot from the Planet X!
Classic Adventure Gameplay
• A classic point and click adventure; you can walk, talk, and interact with everything in your surroundings. Use and pick up inventory items to solve puzzles in over 100 unique scenes.
5 Episodes in One Game
• Playing Dexter Stardust is like watching back to back episodes of a Saturday morning cartoon! With 5 total episodes, feel free to jump to or replay any episode you’d like, at any time.
Fully Voice Acted
• All characters, cutscenes, and gameplay are completely voice acted!
An Adventure for Everyone
• The whole family can go on a spacey adventure; with its non-violent gameplay, incredible story, logical puzzles, and easy controls, Dexter and gang are sure to jump off the screen and into your heart.
SCP Strategy
SCP Strategy is a very fun game, I have had an idea similar for awhile, so im very happy to see it a reality! It is fun to create, name, and control your own MTF units, or Foundation sites, and even make your own SCPS! Though right now it is a bit lacking on the content end, as more people discover and buy the game the more progress can be done on it.
I have a few suggestions down below:
GOI’s: GOIS (Groups of Interest) are groups that interact with the Foundation, and Anomalies. Some famous ones include the Chaos Insurgency, Serpents hand, Global Occult Coalition, Unusual Incidents Unit and some more. Perhaps you could even make Custom GOIS with custom behaviors! Having GOIS to compete with would spice up gameplay, Perhaps you would have to send MTF units away from an SCP to intercept a Chaos Insurgent or Serpents hand Convoy from reaching one of your sites, or an MTF Unit to destroy a CI camp. Perhaps you can sell Objects to the GOC, they will pay you, but the Object is permanently destroyed, and you lose Research points. The UIU could provide Units and sites for a rental system, if you got the money. New Research like MTF unit specialization would be cool, you could research tech to make your E-11 better at Combat, or faster at containing. Perhaps you would lose if the Chaos Insurgency or SH got strong enough. Just some fun ideas.
– Real player with 15.2 hrs in game
This game is pretty much glorified whack a mole. There’s no real strategy to the game because there’s no real danger. Just pay your employees minimum wage and charge the nations just under max price and you’ll get all the achievements with ease. When orange lights pop up on the map, send a unit to search it. That’s the entirety of the game play.
When I saw SCP attached to the game, I had some hope that there would be something cool about it. Unfortunately the only real link to SCP the game has is that you research found SCP’s to get points and read about the SCP you captured. That’s it. That’s the entire connection. The research is either done automatically on a timer, or you play 1 of 2 minigames that have absolutely nothing to do with SCP (one where you match a set of waves, and another that it just a ripoff of every “click the thing before it touches the object” flash game every beginning programming student has ever turned in as a school project), and don’t enhance the experience at all. If you’re a fan of SCP, you might as well just go read the webpage, because that’s all you’ll do with SCP’s in game.
– Real player with 8.3 hrs in game