The Last Bastion

The Last Bastion

Burdened with the responsibility of command after a catastrophic defeat, you are forced to flee through a country unraveling before the sword of a ruthless conqueror. Panicked and directionless, the people turn to you for help as you attempt to gather troops, resources and companions to mount a desperate defense.

With the enemy close on your heels, keep moving to stay alive while mustering your strength, as you make for the last bastion of resistance to stave off complete annihilation.

Decide where your loyalties lie and what you’re prepared to sacrifice in this journey to determine the fate of your nation and the legend you leave behind.

An Unrelenting Foe

Your fierce, fanatical foe is hellbent on complete domination. Relentless as the winds that sweep their harsh homeland, they mow down your nation’s defenses and destroy all in their path. Stay one step ahead of the enemy, whittle away at their forces and race to your Capital to keep it from falling into their hands.

Scarce Resources

Empty stomachs and unhappy soldiers can be a recipe for desertions, or worse, mutiny. As your most valuable resource, avoid squandering their lives in costly battles. Manage dwindling resources as you build your camp to keep your troops fed and motivated.

Choice & Consequence

How will you conduct yourself in a world that’s falling apart? Every decision shifts your alignments, every action cements your character. Situations must be dealt with as they arise, and tough choices can have far-reaching consequences. With multiple fates awaiting your country, how you choose to play your story matters.

Unique Strategic Combat

Diversify your army with different types of troops that come with their own strengths and weaknesses. Maximize their advantages with optimum formations and deploy them in strategic real-time combat with pause.

Recruitable Companions

To face insurmountable odds, you need extraordinary talent. Find Companions scattered across the country to help you in your cause. Each with their own backstory and agendas that need fulfilling, these steadfast, fair-weather or begrudging allies are necessary to lead your troops into battle and gain experience.

Randomized World with Permadeath

No playthrough is the same in this procedurally generated world. Every run comes with unique scenarios and death is absolute. With no second chances, it’s always better to live to fight another day than pick a battle you will lose.


Read More: Best Choose Your Own Adventure Interactive Fiction Games.


The Last Bastion on Steam

Relentless: Ranger

Relentless: Ranger

Relentless: Ranger is a fantasy side scrolling rogue-lite RPG. Slash, shoot, sneak, die, and repeat as the next strider to brave the impossible mission. Each ranger lives once. Once he dies, you must select another to attempt the quest.

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EXCEPTIONAL SOUL-LIKE COMBAT

Bows, swords, and spells. Use a variety of weapons and magic to overcome your opposition in tough but fair combat. Beware that brainless button mashing will get you nowhere fast. You must also utilize dodges, jumps, and impeccable timing if you hope to survive.

THE TICKING CLOCK

In a land where evil reigns, not only are the odds stacked heavily against you, you must complete the quest in a limited time. With each passing day a ranger spends, the Dark becomes more powerful until the challenge becomes inevitably insurmountable. Will you spend extra time to heal in town? Or will you trudge on to save time and hope you get lucky?

RANGER SUPERPOWERS

Nine disciplines to train from Archery to Beastmastery to Acrobatics. Combined with inherent talents and flaws, each ranger will play differently. Perhaps you will pick a Legolas-like archer of death who can plow through levels through sheer arrow power? Or select one who relies more on stealth and magic? Or another who relies on the aid of forest animals?

SURVIVAL MANAGEMENT

Rescue villagers, find artifacts, or just invest money in the town. You will be rewarded with better weapons, more potions, and beds with less fleas. Help make the town a better place and the mission less unreasonable, if not for you, at least for your successors.

CHOOSE YOUR OWN PATH

Choices matter in addition to the procedural generation of fate. Each ranger will encounter different people and situations during his quest. Depending on your choices, his subsequent path will be altered, taking him to new locations, dangers, and treasures. Although all seek the Seed, no ranger will travel the same path.


Read More: Best Choose Your Own Adventure Dark Fantasy Games.


Relentless: Ranger on Steam

Society’s Paradigms

Society’s Paradigms

story

The Golden God is soon to be left out of his prison. The blood moon rises as the believers pray for salvation…

World generation

No other playthrough is the same as the previous one, so you have to discover new possibilities to finish your job

Choices matter

Side with the ruling party to restore the order of a crumbling world or lead a new movement governed by your own ideas and beliefs.

Obtain different outcomes in certain situations depending on your own actions

Fast-Paced Combat

Immersive hack and slash combat and satisfying combos

Skills

Discover new skills depending on how you play the game, so you can make each run unique


Read More: Best Choose Your Own Adventure Open World Games.


Society's Paradigms on Steam

fullybroKEN - A Unique Mix of 4X / Post-Apocalypse / RPG / Roguelike

fullybroKEN - A Unique Mix of 4X / Post-Apocalypse / RPG / Roguelike

Overall I think the game has tons of potential, but I think that it still needs some time to iron out some of the flaws it currently has.But as it is early access I am hopeful the flaws will be fixed.

Overall

+interesting challenging gameplay

+roguelike elements that improve the game general post-apocalyptic/survival feel

+replayable

+interesting use of match-3 mechanics

+potential to be a great game

+innovative gameplay

-not quite there

-emergent narrative is still lacking(but as I understood the developer is working on it)

Real player with 3.9 hrs in game

Fast paced and fun, a bit too challenging sometimes(maybe the dev can balance it better?). I didn’t had much chance to play and the game is in need of some bug fixes polish and as I understood content additions, but I do hope that during the early access the game will become only better.

Real player with 0.8 hrs in game

fullybroKEN - A Unique Mix of 4X / Post-Apocalypse / RPG / Roguelike on Steam

Ambition: A Minuet in Power

Ambition: A Minuet in Power

I almost fainted when I saw Ambition’s premise. A choose-your-own adventure? With political intrigue and love interests?! Taking place in the French Revolution!? It seemed perfect for me - and, oh, it was!

You play as Yvette Decaux, a woman who travels to Paris on the eve of the French Revolution to rendezvous with her fiance, a baron named Armand. But oh no! He’s missing! You have the option to try and find him, and/or abandon him for one or more of the five other love interests. Each of those love interests are part of a faction - the Crown, the Church, the Military, the Bourgeoisie, and the Revolution. To build your power, you must go to parties thrown by these factions to meet your romance options, collect gossip, and participate in a randomized and vast array of entertaining minor intrigues. The gossip you get can be sold for money (used to buy dresses, pay rent, bribe the authorities, and purchase coffee - the usual!) or bend the factions to your will. You can increase or decrease their power, or nudge the middle factions towards the Crown or Revolution.

Real player with 146.2 hrs in game

First and foremost: this game gets my recommendation. Its content is deep, compelling, and interesting. Despite having limited hours to do so, I wanted to keep playing. The historical perspective seems incredibly well researched and founded (though I admit I am not a good source to weigh in on historical legitimacy), the characters were diverse, and the story was compelling.

That being said, I found numerous issues. The most frustrating being that many of the randomly generated interactions kept appearing “out of order” in such a way that the story felt massively interrupted and disjointed. I’m honestly not sure if it’s some strange series of choices I made to cause this, but I kept accidentally running into one of the main characters in the game in side missions at parties in which she would act as if we had some very contemptuous history, when in reality, I had never even seen her before let alone (to my knowledge) upset her before. As I found from playing the entire game, I believe she was destined to be an adversary, but I was SO confused when I was playing. There were several other instances in which I found that interactions I had already had with characters didn’t jive with interactions I went on to have with them subsequently, and honestly, this is my biggest issue with the game.

Real player with 48.2 hrs in game

Ambition: A Minuet in Power on Steam

Fabled Lands

Fabled Lands

Fabled Lands is adaptation from the open world gamebook series of the same name, originally written in the 1990s.

If you are not familiar with the original books, what you can expect is a primarily text-based adventure in a medieval world in pen and paper style, accompanied by pretty illustrations and graphic UI. This isn’t your typical RPG game. There isn’t a single main story to follow, instead you explore the world and do whatever you please. Dice rolls determine the outcome of events, danger lurks around every corner, and your adventure only ends when you die permanently.

Real player with 58.9 hrs in game

Back in the 90’s in Germany Ravensburger released the first four of the Fabled Lands solitaire-RPG game books in German under the Trademark “Sagaland” (not the Board Game). Already the first book “Kampf um das Königreich” (“The War-Torn Kingdom”) got me deeply involved in the world of Harkuna and the mechanisms of the books. Although I already had known the Fighting Fantasy Classics game books like “Death Trap Dungeon” there was nothing like the “Fabled Lands”-Series.

Those books are outstanding and unique in every way: You could travel back and forth in the book itself, from book to book, buy ships and become a sea trading mechant, the books “remembered” you decisions and changes the world accordingly.

Real player with 28.9 hrs in game

Fabled Lands on Steam

Theatre of Sorrows

Theatre of Sorrows

OUR STORY BEGINS…

When a dark cult abducts his sibling, there’s nothing else Killian can do but to comply with their demands. In order to save his sister he travels to the mysterious island of Esha - a place forgotten by even gods themselves, where the unspeakable ritual is about to take place.

Join Killian and Eileen in a deadly journey through Esha and dive into dark secrets of its inhabitants; try to navigate your way through the unknown territory with only a handful of hints that might lead you to a dangerous discovery about things that should have probably been consigned to oblivion…

Because there’s something dark and unspeakable, hidden in Esha’s stormy waves.

EVER-CHANGING ISLAND

Esha will always be a bit different; procedurally-generated map, randomized events and branching narrative will allow you to experience something new in each run.

SURVIVAL THROUGH RESOURCE MANAGEMENT

Explore different locations, gather things that might help you survive and be mindful of your own limits. Be careful, though, because every time you walk into an abandoned house, it might not be as abandoned as it would seem…

WIDE VARIETY OF MONSTERS

Sometimes the evil will take particular forms, straight from your worst nightmares… Encounter 20 unique monsters that will remind you of creatures from lovecraftian horrors and try to defend yourself from their attacks.

CUSTOMIZABLE CHARACTERS

You may not be able to fight, but that doesn’t mean you’re defenceless. Find and change your outfits, craft and equip talismans, learn about enemies’ vulnerabilities - all in order to survive.

MULTIPLE ENDINGS

Will you find the way out, or will you succumb to the darkness of Esha? The choices you make throughout the game will lead you to one of the five main endings.

UNIQUE SENSORY EXPERIENCE

Feel the despair of the main characters and the desolation of Esha through the combination of atmospheric graphics, music and narrative, inspired by the works of Lovecraft and other works of the cosmic horror genre.

Theatre of Sorrows on Steam

Abandon Ship

Abandon Ship

Version 0.5.something…

It’s… Okay.

A lot of it is very comfortable fun. You find yourself a combat, you watch your little micro managed crew and you snot your enemy. It’s fun in a non challenging sense. You buy 6 crew as quickly as possible, keep them alive with a bit of micro management and use the play style that amuses you most at the time. Simple really. Learning curve is a bit steep at the start but flattens out after a few combats.

The rest of the game at this stage of it’s release? Yeah…

Real player with 57.0 hrs in game

So the first major update hit, Treasures of the Deep, it wasn’t as big of a shift as compared to pre-release builds versus the first EA build. The update itself is not an expansion per say, but more of a refinement to what we already had, aside the two new mechanics that count, you could say that there are more, but it boils down to just two major ones(more on that later).

Here’s the run down of the refinement from when I last edited the review:

-Improved fps on not so amazing computers

-Plenty of bug fixes

Real player with 48.8 hrs in game

Abandon Ship on Steam

BunnyShot

BunnyShot

shit

Real player with 0.2 hrs in game

BunnyShot on Steam

Fictorum

Fictorum

Note: I backed the game on Kickstarter, thus having played since the game’s alpha.

Fictorum is, in a word, wonderful. For me, it was the first experience I ever had with magic that actually feels really powerful. Magic that I can throw at a nearby house and watch it get blown to bits. But let’s start from the beginning.

In this game, you are a mage. The last mage of your order, the Fictorum. And you’re pretty mad at the ones responsible for the death of your order, and also pretty powerful. Logical conclusion, annihilate them all. And anyone that might be foolish enough to stand in your way. Or… just annihilate absolutely everything. You can, believe me.

Real player with 49.0 hrs in game

First off, if you want a high production value game with a long indepth story, I would recommend Skyrim or The Witcher. That being said, this game has the best magic based combat I have ever seen.

Spellcasting:

Spells are customizable and modular. You have a spell tome that casts a type of spell and you have runes that you can add to the spell to vastly alter the spell’s properties. These runes can do anything from simply increasing the power of the spell to creating a familiar that casts the spell for you. For example, you can take a spell that calls one lightning ball and change it into a spell that fires 4 lightning balls that each seek out enemies while firing their own lightning bolts. You can also find or buy scrolls. Scrolls act as support spells that cannot be modified but can be applied to armor and accessories. By the way, all buildings are completely destructable and can be used to crush enemies.

Real player with 40.3 hrs in game

Fictorum on Steam