Relentless: Ranger
Relentless: Ranger is a fantasy side scrolling rogue-lite RPG. Slash, shoot, sneak, die, and repeat as the next strider to brave the impossible mission. Each ranger lives once. Once he dies, you must select another to attempt the quest.
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EXCEPTIONAL SOUL-LIKE COMBAT
Bows, swords, and spells. Use a variety of weapons and magic to overcome your opposition in tough but fair combat. Beware that brainless button mashing will get you nowhere fast. You must also utilize dodges, jumps, and impeccable timing if you hope to survive.
THE TICKING CLOCK
In a land where evil reigns, not only are the odds stacked heavily against you, you must complete the quest in a limited time. With each passing day a ranger spends, the Dark becomes more powerful until the challenge becomes inevitably insurmountable. Will you spend extra time to heal in town? Or will you trudge on to save time and hope you get lucky?
RANGER SUPERPOWERS
Nine disciplines to train from Archery to Beastmastery to Acrobatics. Combined with inherent talents and flaws, each ranger will play differently. Perhaps you will pick a Legolas-like archer of death who can plow through levels through sheer arrow power? Or select one who relies more on stealth and magic? Or another who relies on the aid of forest animals?
SURVIVAL MANAGEMENT
Rescue villagers, find artifacts, or just invest money in the town. You will be rewarded with better weapons, more potions, and beds with less fleas. Help make the town a better place and the mission less unreasonable, if not for you, at least for your successors.
CHOOSE YOUR OWN PATH
Choices matter in addition to the procedural generation of fate. Each ranger will encounter different people and situations during his quest. Depending on your choices, his subsequent path will be altered, taking him to new locations, dangers, and treasures. Although all seek the Seed, no ranger will travel the same path.
Fallen Gods
Once, the world was better, the gods greater, the wars over, the end farther. You were born in the Cloudlands during those bright days, one of the Ormfolk, forever young and strong, worshipped by those below for your forefathers’ deeds. But all has gone wrong. Wolves and worse haunt the night, the law holds no sway, and men’s hearts grow hard toward their gods. Fearful of their dwindling shares of souls, your kin turned against each other … and against you. And so you were cast down from the heavens, a fallen god broken upon the bitter earth. Now, you rise, free from death and ready to carve a bloody road back to your rightful home.
Features
Fallen Gods is a narrative “rogue-lite” RPG. You control the titular fallen god, who starts each game with different might, wits, health, and divine powers, and one of several animal familiars and magical artifacts. He has 90 days to win his way back to the Cloudlands, or he will lose his godhood forever. During that time, he must gather and manage a warband of up to five followers, find additional artifacts, and gain soul-strength by performing godly deeds (some kindly, some cruel). The world is full of barrows, caverns, swamps, towns, shrines, villages, castles, and other locations of interest. What you find in these places—what foes you will face in battle, what friends you can make, what dilemmas you must resolve, and what rewards you might win—changes every game. As your understanding of the world and its inhabitants grows, you will discover new strategies and develop new paths to victory, but the way will never be easy.
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Decisions fit for a (fallen) god. Fallen Gods is about hard choices with fateful consequences. Where should you explore, what should you seek, and who should you trust? The answers are never easy, but the outcomes are always interesting.
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Never the same story twice. Every game of Fallen Gods casts a different god into a different world, filled with different events, battles, dungeons, towns, and denizens. Even familiar encounters will change depending on your skills, followers, items, resources, and choices.
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A rich setting inspired by sagas, myths, history, and folklore. The world of Fallen Gods is drawn from the old sources of classic fantasy with modern glosses stripped away, restoring the wonder, terror, and otherworldliness that have been lost. The themes and even language of the game are those of the great sagas.
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A game of game-changers. The divine skills, animal familiars, human followers, and magical artifacts that you get in Fallen Gods meaningfully expand your options, rather than merely modifying some statistic.
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Ups and downs. The protagonist of Fallen Gods starts out powerful, and while he can grow mightier, he also faces the danger of losing the strength and assets he’s gained. Weathering setbacks and taking calculated risks is the key to victory. For a fallen god, even death can be endured.
Trawel
Trawel is an open world text adventure. What does that mean? It means that it’s a text adventure with a world filled with locations for you to explore, partly handmade, partly procedurally generated. It’s not everyone’s cup of tea, but if you’re looking for a romanticized, modern version of classic text adventures, look no further!
Explore a open world full of different locations, fighting various enemies while continuously looting them for better equipment.
Read More: Best Choose Your Own Adventure Exploration Games.
Planet LEV
Oh my god I love it. This is like a self contained WaveVR-esq music abstract land, and a fairly expansive one. It seems very alien, like this is where the super intelligent god beings go to hang out. I absolutely love the ability to instantly teleport from one area to the next what with the automap thing (that got stuck to my hand once and I had to restart). In this way you can really get a sense of the entire space, and there are bulidings to go into to, and alot of work is spend on the soundscapes. It’s VR, so there is a gigantic large-breasted anime lady dancing, so it checks that important box as well. Planet LEV is deliciously spacey and abstract.
! Specific areas have songs from real life artists. I saw Boris Divider on the automap. I’m not a huge fan of his work, it all sounds the same. I fell asleep to it once on a plane and woke up to it, and so his beats are endearing to me in that way. However in the current build of LEV that area is replaced with Biosphere, and I love Biosphere and overlay it on my vr videos alot. https://youtu.be/QCVLhZI43AM
– Real player with 0.3 hrs in game
Experienced on the Oculus Quest 2
This is an interesting experimental art / music collaboration for VR. If you’re into experimental stuff, then you might enjoy this. I will say that I thought navigation was clunky and unintuitive. You have teleportation only (where you have to click in on the Oculus Quest 2) and no snap or smooth turning.
Starting the experiences is also very clumsy. You can teleport to these pyramid structures then point and click on them with the off-hand (the other hand is for locomotion). Then press trigger. Unfortunately, when I tried the LIVE experience, nothing happened. I assume it was because there was no live experience at that time. There’s also no information on when the live experience would be.
– Real player with 0.3 hrs in game
Carrier Trail
I have not played the game for very long yet, but doing my paly through I stopple upon a dragon quest, and I felt like Bilbo Baggins from the Hobbit. I have no negative words to say about this game, it feels like you are in a different world and it is awesome, would recommend.
Lastly to CrakedGhostGames thx for this game hope you will make more games of the same caliber.
– Real player with 11.2 hrs in game
This is a fun little take on the Oregon Trail type formula of journeying with limited supplies.
The game is a little tongue in cheek, though there are some more dramatic moments.
There’s a wide variety of events in between towns and landmarks that are always the same.
This is definitely a fun game that’s good for a couple afternoons of adventuring in a crazy crazy land.
– Real player with 7.2 hrs in game
Fog Factory - Game Maker
I expected much more. This Game-Maker sadly suffers from a lack of ambition and creative thought. The UI design is lacking, the audio rarely works and the game is incredibly imbalanced. Hopefully in the future this can be improved, although that may take a lot of work.
– Real player with 0.1 hrs in game
FortressCraft : Chapter 1
I remember playing this game back on the Xbox 360 and spending hours everyday building and making custom blocks inside the workshop. and I love building game like FortressCraft or Minecraft but I could never get into Minecraft for some reason just wasn’t the game for me and FortressCraft just ticked all my box’s and I loved everything about it and Loved building.
I would highly recommend this game and most definitely buy it if you like building and making super detailed creations.
I prefer this block build game over anything I’ve waited years for this game to come out on PC and I’m so happy it did! Can’t wait to gift a few games to friends and enjoy endless hours of fun and building :)
– Real player with 69.9 hrs in game
“A nice little blocky buildy game where you can make blocky blockies to buildy with.”
This is a game that arguably should have inspired multiple Minecraft detail mods, as it has the feature of creating custom blocks for easy higher resolution building. You can make a chair, a table, a severed head, a computer, a gun turret, or almost anything you want as a custom block.
It includes gamemodes like Spleef, which is like the Minecraft variant where you destroy blocks under the other players. In FortressCraft, you can easily build spleef arenas out of canvas blocks and they will automatically reconstruct themselves when you are done playing.
– Real player with 55.6 hrs in game
Society’s Paradigms
story
The Golden God is soon to be left out of his prison. The blood moon rises as the believers pray for salvation…
World generation
No other playthrough is the same as the previous one, so you have to discover new possibilities to finish your job
Choices matter
Side with the ruling party to restore the order of a crumbling world or lead a new movement governed by your own ideas and beliefs.
Obtain different outcomes in certain situations depending on your own actions
Fast-Paced Combat
Immersive hack and slash combat and satisfying combos
Skills
Discover new skills depending on how you play the game, so you can make each run unique
The Blood Games
100 players awake in a room alongside a prize of $1 Billion. Your goal, pass 7 deadly challenges and be the last one standing.
Each player death will add an extra $10 million to the jackpot.
Make friends or enemies, attempt to team up and split the prize or go alone and fight to claim it all. One question remains, who can you trust?
Endless RPG
So I love and hate this game. Mostly love though. It scratches all the right itches for minor customization. There are some grammatical fixes that need to be put in place. Not really endless, can be do everything fairly quickly and really there are specific builds needed to really push through higher levels. Still, great casual fun.
Some things I would love to see considered:
-An alter or something one could use to remove bad or unwanted traits from characters. For a fee. Or maybe by completing a quest.
– Real player with 70.6 hrs in game
I don’t say this much these days but with this game you get far more entertainment than you are paying for.
PROS:
Endless means your world never ends, it evolves over time and that can change depending on your input into events as they unfold. Your party can be customized a great deal. Each character can be a unique addition to the team or you can copy and paste your favorites. If you want a sword swinging mage, it will work. If you want a beef tank that teleports around the map, it will work. If you want a shadow priest that keeps your guys up while dotting the enemies best tank down, you can haz cheezburger. The battles are a complex strategy presented in a simplistic fashion. Some have asked if this game is like a rock paper shotgun method of combat … nope they threw in spell slinging, switchblades, and hand grenades. There seems to be something in the game for every play style. To top it all off, the primary developer of the duo that made this game is very active in his forum. Go peruse the forum before you buy, you will see him there answering questions and chatting it up because he plays too.
– Real player with 70.2 hrs in game