Dull Grey

Dull Grey

It’s not the choice that matters, but the way you make it

The Strugatskys, Dostoevsky, Tarkovsky. That’s what the store page said and that’s all it took for me to fire this up as soon as I could. And what greeted me was a vast grey-white, desolate landscape accompanied by droney, sprawling dark ambient soundscape… and then the black text box appeared with simple words and angular, sharp lines evoking that early 20th century futuristic Soviet aesthetic in black and white. From the colours, shapes, sounds to the words, and overall presentation, everything in this game oozes minimalism and simplicity. And that goes for its length too. It could be said that Dull Grey is an interactive fiction equivalent of a short story whose one playthrough can be finished in about half an hour. But it packs quite a bit in that short playtime especially as you play more.

Real player with 2.7 hrs in game


Read More: Best Choose Your Own Adventure Visual Novel Games.


Очень необычная визуальная новелла о выборе, самостоятельности и одновременно зависимости и независимости от окружения. Ну, во всяком случае, так ее понял я. Играть только на русском.

Real player with 0.8 hrs in game

Dull Grey on Steam

300k - The Game

300k - The Game

fun game to play while doing something else

Real player with 0.5 hrs in game


Read More: Best Choose Your Own Adventure Strategy Games.


Nice

Real player with 0.2 hrs in game

300k - The Game on Steam

Choices That Matter: And The Sun Went Out

Choices That Matter: And The Sun Went Out

Incredible, a definite must play if you enjoy CYOA books and games. While not literally every choice you make is going to change the course of the narrative, they hel immerse the player into the main character’s role, this paired with the intresting story and characters, and the intriguing mysteries make for an amazing experience if you like this kind of game

Real player with 16.1 hrs in game


Read More: Best Choose Your Own Adventure Interactive Fiction Games.


I’m just starting arc 5 i think and wow has it been a cool ride so far. i googled it and apparently on any given play through you only read 150,000 of a total 600,000 words which leads me to believe that these choices that seem like they really change whats going on, really do. Which also inspires anxiety but hey that’s all in the fun of making serious choices. so far solid 8/10 8.5 because canada eh

Real player with 6.6 hrs in game

Choices That Matter: And The Sun Went Out on Steam

Distant Dials

Distant Dials

Distant Dials is a science-fiction MUSH (multi-user shared hallucination). It’s a multiplayer game requiring the player to create parts of the experience with others.

 Distant Dials is a game relying on dialogues taking place in 2875. The player is a human who shall through discussions with others or with an IA, understand his current state and the state of mankind in this era. He will maybe reach another level of understanding allowing dialogues with 9 other players on issues of the past leading to where humanity is right now.

Distant Dials on Steam

Gedel Escape

Gedel Escape

The plot of the game

Dominic Stewart is an adventurer in deep space. On board the SBS-M72 spacecraft, he studies one galaxy after another in order to find traces of his father, who did not return from another expedition several years ago.

During the next trip, Dominic’s ship falls into a black hole and through the curvature of space finds itself in a previously unexplored system near the planet Gedel. The ship is wrecked.

The star next to which Gedel is located has gravitational instabilities, as a result of which bursts of space-time distortion occur every 12 hours. The entire planet falls into a time loop and rolls back a planetary day ago. Gödel exists on the same day every time. To get out of the planet Dominic needs to overcome time…

Features of the game

The main enemy is time

Time on the planet Gödel is divided into planetary cycles. At the end of each cycle, everything that is there disappears from the inventory. The exception is items that are placed in protected slots. But there are only five of them! You have to choose what to save in these slots: resources, crafted items, or something else you need to survive?

Jetpack flights

From the start, the player has access to a jetpack, with which he can fly around the world of Gedel and visit all the most inaccessible places. But keep in mind that the jetpack consumes energy, so for long flights you will need a lot of batteries!

Crafting system

All items are immediately available for creation. All you need is resources. But while you mine their planetary cycle will end and the contents of the inventory will be reset to zero. In pursuit of crafted items, you can stay at a broken trough!

Resource management

You need to constantly choose what to focus on: survival or completing quests. There is not much time, and each planetary cycle may be the last.

Puzzle

The world of the planet Gedel is filled with mysteries. Solving them, you get to know the plot of the game, the history of the planet and get useful things.

Gedel Escape on Steam

Heart Inside

Heart Inside

Explore a large city’s district as a young doctor. Help people free of charge, or achieve your goals by any means. Allocate resources as your honor means allows it. But keep in mind that saving everyone who is in need may be difficult. Learn how to create cures or become a skilled manipulator. Break curfew by outrunning the prosecutors or going undetected. Survive and help others to survive in a world of cyberpunk dictatorship and quarantine.

Features:

  • Large city exploration area

  • Game-affecting decision-making

  • Multiple endings

Heart Inside on Steam

My Bones Remastered

My Bones Remastered

I got this game on sale for 75% off (.49 cents USD) and it’s honestly worth about that. Even with the major update made days before my purchase, there is just not much to do in this game. Which is a shame as it’s beautiful in it’s own surreal sort of way and what is here shows promise.

You do get to break some boards, fetch some keys and read some notes, but the dev wasn’t kidding about it being a walking sim. There is one puzzle, but the jump scares are audio and the promised horror of the beast never comes for you. It honestly feels like the final level of a much bigger game.

Real player with 0.6 hrs in game

Well, it certainly looks a lot better than the original version…which I see I gave a measly 3.5 out of 10. So how does it compare in regard to gameplay?

I’d be lying if I said that I’ve played the original so many times as to know it inside-out, but…I’m pretty sure it’s much the same.

My character awakens in an admittedly atmospheric cemetery, and heads straight for a boarded-up crypt in front of me. I enter the crypt and find…nothing. At least nothing I can interact with: my character has no use for axes, it seems, and I have no idea why the cute bunny statue is sat beside the axe in question. A homicidal hare in waiting, perhaps? So far, so perplexing…

Real player with 0.6 hrs in game

My Bones Remastered on Steam

far light

far light

A game inspired by the jrpg of the nineties of turn battles, however it has something new like choices and freedom but like everything of the nineties do not think that you will find things easy.

interact and explore the game this is the biggest premise in this game of ten finals because even the main missions are not shown only commented by the npcs and the choices be careful what you choose after all.

you can end up as a slave or as the queen of your country this game is all interactable from buying a store to having an extra income to counting the truth to an old friend of your father will all give some kind of consequence whether it is good or bad I hope you like this experience different from other modern games

far light on Steam

FICTION #F3F

FICTION #F3F

An interesting experience: mostly calm with hints of fear. The 5 games are fairly different, and each one is interesting in its own right.

Question for the devs from a fan: Is there a deeper meaning to The Sands of Voltark? I ran around in it for like 7 hours trying to find everything I could, but I still don’t get it, or even if there is an ‘it’ to get. My guess is it has to do with diverting the expectation of a grand space-faring spectacle by making the game so slow paced and by giving minimal actual story, but in a weird way there’s a decent amount of stuff to find, so it’s not exactly a pure subversion of that expectation. Am I looking too far into this? ʸᵉˢ

Real player with 8.8 hrs in game

really enjoyable little collection of games, but be warned that these are tonepiece style walking simulators rather than traditional narrative style. if you’re into just wandering around atmospheric spaces though, there are definitely some interesting visuals and emotions happening here.

Real player with 4.0 hrs in game

FICTION #F3F on Steam

Good Mourning

Good Mourning

I am convinced this game is better than anything a million monkeys would get done given infinite time.

Real player with 117.0 hrs in game

I certainly hope this thing will soon come out of early access, because i, not gonna lie, can see the potential there. Devs try to make walking-and-talking sim something better and broader: distinct toxic visual, trippy music, lot of interesting scenes (just need to fix all glitches and typos)

w8 for release

Real player with 9.5 hrs in game

Good Mourning on Steam