Jey’s Empire

Jey’s Empire

Great game! Very complex, tons of weird ways to get from A to B, and very funny under the very serious veneer. I saved America from the Red Menace by making a child cry. The only Steam achievement I’ve ever been proud of!

Real player with 75.5 hrs in game


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The dev is a really cool dude, I’ve helped him out with a few projects. The Discord server is also good and I’d recommend his other games like Cold War 2, Cauldrons of War - Barbarossa, and Cat Fu MI.

Real player with 25.1 hrs in game

Jey's Empire on Steam

CyberHive

CyberHive

I had some fun dissecting the game and there are some good parts in it, but overall can’t recommend it for the actual gameplay.

The short version is that the entire game revolves around one ressource, Energy Gel, and running out of that ressource is the only thing that kills you. Here’s some math to illustrate why that doesn’t work out very well:

1 bee requires 18 Gel per turn to live.

1 bee gathers 100 minerals per turn.

2 bees are needed to turn those 100 minerals into 50 gel.

So 3 bees, who need 54 gel per turn to live, produce 50 gel.

Real player with 6.6 hrs in game


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8/10 - my expectations were low, but i was pleasantly surprised by the game.

So the game is like xcom’s base management, but with a “Missile Command” mini game instead of crew combat part and heavy resource management. Also, each “room” has it’s own cute bee-girl. And the story line starts slow, but goes very intense towards the ending of the game.

The game is mostly bug-free (except for the characters who are bugs themselves, lol), but i’ve encountered a couple of small issues and reported them to the devs.

Real player with 3.6 hrs in game

CyberHive on Steam

Waiting For The Raven

Waiting For The Raven

Well, it’s still an early-access game, so don’t expect it to work all the way through -

but I thought it was an interesting approach, and it was nice to try something different.

Douglas Adams, alas, predicted this sorry state of affairs:

“In other words - and this is the rock-solid principle on which the whole of the Corporation’s Galaxywide success is founded - their fundamental design flaws are completely hidden by their superficial design flaws.”

And if they were actually from another planet, you could overlook the developers poor grasp of human languages, as well.

Real player with 59.9 hrs in game


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The game still needs more polishing. The first spymater session is enough satisfying and the storytelling is quite reliable. There are a bunch of spark ideas during the first session gameplay including some right in time visual effect, some good cypher solving games and some well hidden bonus. The problems of first session could only be some buggy UI display and the strategy management part. I spent like 5 to 6 hours to totally break through the first session and to find out how naive the management part actually is. Beside the 10000 gold bonus and some other hidden bonus, I can just use some wine barrels, a 10 stealthy big boy and a 10 charming miss to burn all the houses to the ground without any real punishment. And the game is just like lying down there suffering from my giant gold dick-play. I mean, you guys did a lot of great work in designing the dialogues and storytelling and visual effects and different strategy dealing with different situations. But why the actual management part is so disappointing. The balance of some punishment events and the credit bonuses is totally a mess. That’s not cool at all.

Real player with 7.5 hrs in game

Waiting For The Raven on Steam

KingSim

KingSim

Alright first that 12 hours is probably 4-2 hours off, I used steam remote play to play the game for some of my play time, I believe the game was left running well I was doing other things, I find this convent as I can return to the game where I left off with my phone, but it dose inflate the hrs on record. It’s likely closer to 8 or 9 at the time of this post.

Kingsim is a game of choice and resource management, it’s ment to played much more then once, likely you won’t reach the end on your first attempt unless your very lucky, but dieing in this game is an achievement, and you can save at any point. I find this game really fun and have played it quite a bit and I still haven’t gone on all the paths that are in the game. I’m trying to avoid spoilers in this review, so it’s been a bit akword writing, next I guess I’ll address some things from the negative reviews that are here

Real player with 15.3 hrs in game

A very fun, but very short game. A lot like Long Live the Queen but less VN style… Sort of. You can marry monster girls, or humans if you’re into that sorta thing. I married a mermaid and summoned an adorable Cthulhu to spread joy and death across the world.

There are very many possibilities but the game generally ends around 10 days and then you can go into an endless sort of sandbox mode where the only thing to do is conquer or make peace with your surrounding neighbors.

Honestly I’d say my 3 hours was worth $10, but I really hope to see more content from the devs for this game soon. There’s a lot of possibilities yet.

Real player with 15.3 hrs in game

KingSim on Steam

Citizen of Rome - Dynasty Ascendant

Citizen of Rome - Dynasty Ascendant

I would not recommend the game. Seems to have been abandoned. And any feedback on historical inaccuracy of the game has been ignored. Visual style is fun and nice.

The reality is that it is a super addictive “mobile type” game. Which is why I have racked up so many hours in it. You can play it anywhere, at any time. And you can just open and close it. So it’s ideal for killing time while waiting for a stream to start, etc.

But. The fact remains. It’s woefully factually inaccurate. And for things that would be easy to fix, (e.g. Consuls could only run every 10 years, you can run every year in the game - women can have jobs that were exclusively for men, women can also go for education that was exclusively for men in ancient Rome). The only way to make any upward social mobility is through the annual betting activities. Which is quite a hack to be honest, because when you have played the game for as many hours as I have, you can actually tell which sequence of results you will be getting.

Real player with 356.7 hrs in game

First impression:

This game needs a major fix. The randomness to it is out of control. Lazy programming seems to have just assigned ranges of behavior that consistently contradict your own strategy. Any game designed so that you can put in an hour of work only to have everything fall apart because of a dice roll is poorly designed. If I want to sit on my floor and roll a 10-sided die 400 times hoping to never roll a 1 lest I should become the book of Job, I can do that by getting a die out of my old box of Risk and wasting my time on hope.

Real player with 47.4 hrs in game

Citizen of Rome - Dynasty Ascendant on Steam

I’m a King

I’m a King

There is a very interesting enigma wrapped in a mystery going on here. I really want to get into the game more, but the translation is rough. I feel certain that after a conversation we could work out some smoother edges to the translations. Thank you! Love the game! Keep: Doing It!

Real player with 2.8 hrs in game

english translation need a hell of alot of work… very jarring…

Real player with 0.6 hrs in game

I'm a King on Steam

The Life and Suffering of Sir Brante — Chapter 1&2

The Life and Suffering of Sir Brante — Chapter 1&2

Wonderful experience!

Much depends on how will the plot develop further but what is already seen in the game is incredible.

Advantages:

  • Universe. Game world is interesting. I think a lot will be uncovered by further progress of the story, but what’s seen now makes me curious at least. Not sure about how much I like certain details, like miltiple lifes a person is given with (yet it’s well integrated with game mechanics). Overall, the universe provides for very interesting story developments and reflection.

Real player with 7.6 hrs in game

Never liked interactive fiction, this one seemed interesting though and had me hooked.

One of he good thing is that the choices are very hard sometimes, and that harder choices actually cost attribute points. If you’ve done a series of actions that has taken up all your willpower you might only be able to helplessly watch as some terrible thing happens before your eyes since you can’t muster up the will to act. This gives a new dimension to player choices which I had never thought of and is extremely interesting, especially when thinking of doing another playthrough.

Real player with 6.4 hrs in game

The Life and Suffering of Sir Brante — Chapter 1&2 on Steam

Freud’s Bones-the game

Freud’s Bones-the game

Freud’s Bones is a narrative-driven adventure that wants to pay homage to the birth of psychoanalysis and its founder Sigmund Freud.

Immerse yourself in his mind and discover the mystery behind his crisis.

Investigate disturbing Egyptian artifacts, philosophical puzzles, and perverse sexual disorders in this unprecedented indie adventure.

Born as a highly successful Kickstarter project, winner of the Red Bull Indie Forge Award 2020, Italian finalist in the Nordic Game Contest 2021; Freud’s Bones is developed by a single person, with the collaboration of a few friends.

“I believe that Freud is in crisis and that without a faithful friend, he will end up being swallowed up by his ghosts.”

Carl Jung

Freud finds a strange Egyptian artifact on his desk, that “comes to life” during the night showing him threatening and disturbing philosophical puzzles. This drives him crazy and makes him paranoid by making him believe that he is being persecuted…

Sigmund is used to solving his patients' crises, but this time he will have to help himself dig deep inside himself and understand the real reason for his paranoia.

Fortunately, or unfortunately, you came to his office right in the middle of his crisis.

Thanks to you, Freud may be able to overcome it…

Because of you, Freud may never get out of it.

Psychoanalyse Freud’s patients and explore their unconscious, to discover their hidden dreams, their obsessions, as well as the causes of their sexual disturbances.

Thanks to your help they could finally heal…

Because of your mistakes, they could collapse into a whirlwind of pain.

By helping Freud treat his patients, you will analyze their troubled minds. Through their illness, you will learn how our mind behaves in such circumstances. By confronting each personality, together with them, you will discover the depths of human sexuality.

Live Freud’s everyday life by accompanying him in his routine: read the letters he receives every morning, give him a few moments of relaxation to smoke his beloved cigars or to drink a sip of cocaine.

Accompany him to the Eckman Café to meet patrons who could finance his project or go on the nocturnal walks among the palaces of Vienna.

The id, ego, and super-ego are a set of three concepts in the psychoanalytic world describing unique, interacting personalities in the mind of the person. The three agents are theoretical constructs that describe the activities and interactions of the mental life of a person.

Id (represents instinct) - the hungry minotaur:

The Id is entirely unconscious, is the only component of personality that is present from birth. It is the source of all psychic energy and obtains pleasure unconditionally.

Superego (represents morality) - the merciless general:

The Superego assimilates social laws and, through them, a sense of guilt. Punishes the ego when it decides to transgress the rules which Id craves.

Ego (represents reality) - a puppet that aspires to freedom:

The ego is the center of consciousness. Constantly subjected to the demands of the Id and the pressing reproaches of the superego, while being forced to deal with reality.

Fortuna “Axel Fox” Imperatore worked in a cleaning company while completing her studies in Psychology and Philosophy.

Obsessed by her love of video games and psychoanalysis, she decided to put her mantra into practice: “Stay Hungry, Stay Foolish” and combine her greatest passions into a project, Freud’s Bones which was born from a rickety old laptop and through a myriad of adventures.

In 2020, the Kickstarter campaign tripled its goal, raising €15,500 from all over the world. Alone, and equipped with a sense of stubbornness and craziness, Fortuna quit her job, she invested her salary and dedicated her body and soul to her first work.

Freud's Bones-the game on Steam

Ephemera

Ephemera

This game is shaping up to be a joy to play, a rare treat in the midst of Battle-Royale and FPS games of our time. The simplicity mixed with other elements makes for a fun and in-depth journey for a text based game.

On another note, as a personal childhood friend of the developer, I can safely say that they are passionate about this game and will not leave it unfinished - Their drive to complete said game, and also revamp other, already completed areas is unparalleled. I wholeheartedly recommend trying out this game.

Real player with 8.8 hrs in game

Ephemera on Steam

Questr

Questr

I found QUESTR to be very entertaining. It is not much as a game, but what it lacks in gaming substance it makes up in content.

You start by inviting people to join your quest party. Many of the people lie on their profiles and some characters hate your other members so much that they quit right away.

Every quest has multiple events in which you need to select one characters idea how to solve them. For example you encounter a vampire. Will you send a) the Vegan to talk to him about being vegan b) the drunk to talk about drinking c) or the bro who says he got this as he had to watch vampire movies with his ex. Results might not be what you expect.

Real player with 29.8 hrs in game

Questr is an RPG parody of dating apps similar to Tinder.

In a similar fashion, you swipe left and right to build the perfect RPG team. Every potential party member has likes and dislikes, levels, costs to hire, and personality traits as well as their own class, guild, and ancestry.

Personality traits determine the outcome of encounters throughout each quest. Beating an encounter raises morale, while failing lowers it. Party members also interact with one another between encounters, further raising or lowering morale depending on how well personality types get along and whether or not you paid attention to likes and dislikes. At the end of a quest, the morale level determines if you successfully complete it, giving you a reward and the possibility of having party members continue to quest with you.

Real player with 4.8 hrs in game

Questr on Steam