The Life and Suffering of Sir Brante — Chapter 1&2
Wonderful experience!
Much depends on how will the plot develop further but what is already seen in the game is incredible.
Advantages:
- Universe. Game world is interesting. I think a lot will be uncovered by further progress of the story, but what’s seen now makes me curious at least. Not sure about how much I like certain details, like miltiple lifes a person is given with (yet it’s well integrated with game mechanics). Overall, the universe provides for very interesting story developments and reflection.
– Real player with 7.6 hrs in game
Never liked interactive fiction, this one seemed interesting though and had me hooked.
One of he good thing is that the choices are very hard sometimes, and that harder choices actually cost attribute points. If you’ve done a series of actions that has taken up all your willpower you might only be able to helplessly watch as some terrible thing happens before your eyes since you can’t muster up the will to act. This gives a new dimension to player choices which I had never thought of and is extremely interesting, especially when thinking of doing another playthrough.
– Real player with 6.4 hrs in game
4 Alice Magical Autistic Girls
4 Alice Magical Autistic Girls is a visual novel that accomplishes what it sets out to do: tell an interesting, fantastical and magical story while allowing the player to see and understand the world through the eyes of a teenage girl with autism. By doing this game manages to create awareness of autism educating the player through the gameplay experience while still entertaining. The main character portrayal breaks the mold of the typical video game protagonist by giving us a representation of a functionally diverse individual.
– Real player with 3.6 hrs in game
Read More: Best Choose Your Own Adventure Visual Novel Games.
I found this to be a very short but entertaining and memorable game.
If you like Sailor Moon, Madoka Magica, slice-of-life, horror and the supernatural, then this is the game for you.
What sold me on this game was the fact that it’s about autistic girls and was written by an autistic woman.
As a fellow autie, it was really nice to see some good autistic representation since it’s not something that I get to see very often because autistic people are so underrepresented in media overall.
Please support autistic creators and our works, whether it be through financial assistance, word-of-mouth or both!
– Real player with 1.7 hrs in game
Blake: The Visual Novel
Blake: The Visual Novel is the first VN I have played in a very long time, and I enjoyed it. To be fair it does start off pretty slow, but past the necessary introductions to everyone, and once the plot really begins, there is a lot to like!
The music is real cool and jazzy! I found myself really digging the ambient music in the ICC building! The characters are likable except for maybe Lee. Other than that the story that the game builds up in an intriguing one and the twist caught me by surprise!
– Real player with 6.3 hrs in game
Read More: Best Choose Your Own Adventure Visual Novel Games.
I’ll be entirely honest that when I started this one I really wasn’t sure I was going to enjoy it. I am not really a huge fan of visual novels, and the game took a little while to hook me, but after getting in a little deeper, I found myself increasingly intrigued by the story. The game reminded me of games like Yesterday and The Infectious Madness of Doctor Dekker in terms of writing and characters. Overall I’m glad I played it, and I look forward to seeing what Ori Mees makes in the future.
– Real player with 5.7 hrs in game
Blood for Poppies
I remember playing this demo on the COG forum years ago, and I was so excited to see that it’s finally been completed. It didn’t disappoint at all. Even though each playthrough is relatively short, they’ve been enjoyable so far and I like the choices and their impact on the game
The character development is fairly well-done, I especially liked Ashton, Kel, and Poppy. This story avoided the railroading I often see in RPG’s, and I felt like I had a good amount of control over my player character and his personality, feelings, and actions
– Real player with 8.0 hrs in game
Such an honor to play this amazing game just as it launched.
I hope many many more players will find and enjoy this.
This game is especially fitting for you if you like COGs, but don’t want to read a 10.000 words text every time before getting to pick a choice; as the writing is more straightforward and simple than to be expected from stories like this.
After 2 hours I reached my first ending - a fairly satisfying one - and I will keep trying out for more endings. A nice bonus this game has is an ending guide for just a few coins. Genius!
– Real player with 7.7 hrs in game
Border of her Heart
Played Character Route Order: Stephen ◈ Angmar ◈ Yggraine ◈ Helewisa ◈ Tiphania
The story of Border of her Heart is not engrossing enough to cover up neither how flat the characters are nor how poorly the romance paths and storytelling are executed. The English voice-over is decent, it’s probably the biggest highlight of this game. Although it’s nothing out of the ordinary by any means and certainly no reason to play this despite its flaws and issues.
There are several romance paths, including one route with a male, but it’s seriously not worth it since this Visual Novel provides no redeemable qualities whatsoever. The plot is utterly dull, generic, and predictable, the romance paths don’t differ even slightly from that. It’s far below average even for the low price tag, which makes it hardly interesting for those that appreciate a good read.
– Real player with 12.9 hrs in game
Art: 7/10 (Quite good considering the asking price)
Grammar: 7/10 (Not over the top but very much comprehensive)
Length: 8/10 (Very short, but fair given the asking price)
VA: 6/10 (Some of the voices come off as awkward. But across the board it’s pleasant)'
Routes: 8/10 (Short and sweet, but rather good. Was quite surprised by it)
Waifu: 9,000/10 (Healer is bae)
Final Verdict: Nice and short, given the price, is a good VN that is comprehensive and enjoyable. Would recommend to those who just want to enjoy a very simple VN.
– Real player with 11.4 hrs in game
Choices That Matter: And The Sun Went Out
Incredible, a definite must play if you enjoy CYOA books and games. While not literally every choice you make is going to change the course of the narrative, they hel immerse the player into the main character’s role, this paired with the intresting story and characters, and the intriguing mysteries make for an amazing experience if you like this kind of game
– Real player with 16.1 hrs in game
I’m just starting arc 5 i think and wow has it been a cool ride so far. i googled it and apparently on any given play through you only read 150,000 of a total 600,000 words which leads me to believe that these choices that seem like they really change whats going on, really do. Which also inspires anxiety but hey that’s all in the fun of making serious choices. so far solid 8/10 8.5 because canada eh
– Real player with 6.6 hrs in game
Gods of the Twilight
Gods of the Twilight is a multi-season episodic visual novel that places you in a dystopian near-future where old magic is reemerging in a world on the brink of Norse mythology’s apocalypse. Play as two protagonists—one male, one female. Explore government conspiracies and attempt to navigate your social and romantic lives while a decaying future world faces Ragnarök, and ancient truths about you and your companions start to resurface.
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Your choices determine the protagonists' relationships with their companions, and with each other.
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A range of possible endings, for your characters and for the world.
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Choose which romance(s) each protagonist will pursue, or choose none at all!
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An episodic story released over time, where choices carry over between volumes.
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At least 3 volumes, with over 95,000 words (10-15 hours of gameplay) currently planned for the first volume alone.
Both player characters have romance options of multiple genders, including each other! But the romance arcs are completely optional, and you can enjoy the game’s core story and all endings even if you opt to romance no one.
Althea Mishra - A scholarly but sheltered daughter of two high-achieving parents, she’s an intellectual who nonetheless loves dirty jokes.
Farkas Heklason - Under the hardened exterior of a guy who survived rough streets growing up, he’s a scarred introvert whose emotions run very deep.
Sara Grímsdóttir - Sensitivity and strength combined, this mostly soft-spoken girl is just as full of bravery as she is compassion for anyone she encounters.
Hector Koskinen - A shameless dork, he’s involuntarily wealthy thanks to his CEO father, but nonetheless straightforward and honest to a fault.
Lieutenant Cebisa Komani - A duty-driven Icelandic special forces police officer, she’s now an operative for the highly classified international operation dealing with recent supernatural occurrences.
Mikael Pulkkinen - Hector’s valet, who has become more like an older brother to him through the years they’ve spent together. Easily sees through bullshit and has zero tolerance for it.
And more as the story unfolds!
La Dimensione Interna
La Dimensione Interna (The Dimension Within) is a 3D narrative adventure game where you play as a young Italian journalist, named Giorgio, living in a small town in Tuscany. The game focuses on his personal struggle as he finds himself at the center of a chain of events he doesn’t quite understand, but feels responsible for. The player will be asked to guide him through a series of situations and decisions where time, the opinion of others, and his emotions will influence how the story unfolds, and ultimately decide the destiny of the protagonist and the people around him.
Through an innovative dialogue system, the player will be able to decide when to respond or intervene in a dialogue; he will also be able to decide what to say – and how to say it. All those elements will be taken into account by the characters involved, which will respond accordingly to what they feel, believe, and are trying to achieve.
However, not all options will always be available, and this will depends on Giorgio’s Principles: the player will be able to shape up his instincts and personality, which will enable some choices and hinder others. There are ways to force Giorgio to act against his will, to a certain degree, but it will have a cost.
Giorgio’s emotions are another important aspect the player will need to deal with: fears, anxieties, neurosis will make everything more challenging for him: on a wrong day, even innocent jokes can turn into mortal offences, and some NPCs will leverage this, in the attempt to manipulate him.
Another key aspect is that Time will always be ticking – even during conversations. Every line of dialogue pronounced by either the protagonist or other characters has a time cost associated. This means that even if NPCs will follow their own routine, your actions will impact what they will decide to do next, given they still have the time to do it… just remember that time won’t wait for you either.
Mothmen 1966
Mothmen 1966 is set during the Leonid meteor shower of ‘66.
You are Lee, a college student obsessed with the American Civil War. Someone at school told you about Holt’s gas station outside town, just the spot to watch the upcoming meteor shower for a perfect date with your girlfriend. But at Holt’s you’ll meet Lou Hill, a writer investigating the link between these meteor storms and sightings of human-size winged creatures with red, glowing eyes. It seems to Lou that whenever these ‘mothmen’ are spotted, bad things happen…
Created by novelist Nico Saraintaris and artist Fernando Martinez Ruppel, ‘Pixel Pulps’ are a fusion of exceptional writing and stunning illustration, inspired by mid-20th century pulp fiction and 80s home computer graphics. Mothmen 1966 is the first of three Pixel Pulps coming in 2022.
Mothmen 1966, like all the Pixel Pulps, is made to be played by anyone who enjoys fine storytelling:
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Rich, branching narrative
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Evocative illustrations fuel your immersion in the story
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Accessible, ‘Choose Your Own Adventure’ style gameplay, with life and death consequences and many mysteries to unravel
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Multiple endings, and many paths to reach them - repeat playthroughs will continue to surprise
The Change Architect
The Change Architect is one of “seven” games, part of their “The Sacrifices” series. Well, it was supposed to be a seven part game series, but they apparently canceled the series after releasing this one (based on this post ). Anyway, this is a continuation on their past games, “The Night Fisherman” and “The Outcast Lovers” (free games btw). This series talk about immigration in Britian and the realities of that world. In this game we are an “protest organiser” and as you’re organizing this protest, choices matter, some storyline, yep. Not much to say, but overall it was okay, wish this was a little longer and the series could’ve continued though since it was a interesting concept.
– Real player with 0.9 hrs in game
Whao~ Reminds me alot of HK Yellow Umbrella Movement Protest.
The music is very immersive and serious.
The whole story lasts for 20 minute-ish. Only arrow keys and spacebar(or any other keys) are required. Mouse does the job too.
There are only 2 characters, a female assistant and a protester leader, both in an office room, giving orders through laptop messages to the protestors.
No image of blood, gore, jumpscares(OK, maybe one when the screen goes white when the tank shot the glass window but no one is dead), no QTE, no moving around(it’s a one room scene and only requires you to pick one of the answers/options).
– Real player with 0.6 hrs in game