The Ghost of Joe Papp: 101 Ways To Kill Writer’s Block
You’ve returned to your hometown after trying to strike it big as a writer out in the mean old world. You’ll find that your old theater festival, the John Q. Public Festival, has fallen upon hard times (but honestly, when has it not?). It’s not easy being Lake Tahoe’s second-best Shakespeare festival. It falls to you to write a new future for the festival, as well as either mend or break your relations with the people that you left behind.
Or at least that’s the story you’re trying to tell. You ARE a writer, but the “hometown” is a play you wrote long ago and the “mean old world”…. well, no, that’s the mean old world. That’s not a stand-in for anything.
As Joe Papp’s author, you find yourself with the ability to change the story that you are in, making choices between multiple characters that ultimately dictate how the story progresses. Will you save the theater festival, or will you cause the zombie apocalypse?
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Write new paths to go down with (almost) every new scene
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Your choices have effects on how every character views you
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Make decisions that will affect your play’s rating with the critics
Read More: Best Choose Your Own Adventure Interactive Fiction Games.
SHAKESPEARE? More like THIRSTspeare, amirite?
You know the drill. It’s a dating sim. But wait: not just any dating sim! One (or more) of your crushes like dating sims, and you, a humble programmer, have decided that is what you will make IN ORDER TO WIN THEIR HEART.
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Create a cast
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Write your dating sim over five acts
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Use various skills such as actually talking to your crush to figure out what they like, and then put that in the game!
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Navigate the new world as an independent developer!
Good luck! You’ll need it! Unless you’ve already played this game and have memorized what to do!
Fog Factory - Game Maker
I expected much more. This Game-Maker sadly suffers from a lack of ambition and creative thought. The UI design is lacking, the audio rarely works and the game is incredibly imbalanced. Hopefully in the future this can be improved, although that may take a lot of work.
– Real player with 0.1 hrs in game
ToyPark - physics-based social VR platform
ToyPark is a social VR platform where you can easily create games and experiences using our SDK and in-game tools or play what others have created.
How is ToyPark different from other social platforms like VRchat or Rec Room?
1. Cutting-edge VR physics in multiplayer
Awesome Boneworks-like physics is built-in ToyPark’s DNA from the start. And it all works flawlessly whether it’s PvP or PvE.
2. Focus on games and experiences
We are going way beyond avatars and worlds. In ToyPark creators can upload whole games of any genre and style. Who knows maybe the next Half-Life: Alyx will come out of one of the ToyPark’s creators?
3. Intuitive in-game VR tools
You don’t have to learn new made-up programming languages to create new levels or maps inside ToyPark. All the world creation tools are on the tips of your fingers.
4. SDK contains everything needed to build awesome games
Advanced creators won’t have to code basic stuff like guns, enemies, or props from scratch. All of that is covered in the SDK and works beautifully with Unreal Engine’s native Blueprint scripting.
For players: endless worlds of fun and mayhem
Jump into the action right away: drive cars, shoot enemies, solve puzzles, and discover new worlds with your friends. Or make friends with other ToyPark players!
And if you are feeling creative grab our in-game tools and create your own dream games or experiences. All the content that has ever been uploaded to ToyPark is at your disposal. Create a game you always wanted to play, no coding skills needed.
For creators: a x10 faster way to build and test your game ideas
We provide creators with an SDK based on Unreal Engine where you can find all the classes/components/functions needed to build immersive multiplayer experiences. No need to dive into complex networking or IK code - it all works behind the scenes via the SDK.
Little to none Unreal Blueprint visual scripting experience is needed to build a multiplayer version of Blade and Sorcery, for example. But that’s not all. You can upload any scripts or levels and it will work. The possibilities are endless.
Let’s kickstart new era of incredible VR games together!
Mocap Fusion [ VR ]
Motion Capture Fusion [VR] is an immersive roomscale mocap sandbox for artists and animators who wish to create and export motion capture animations_, or create live content_, using conventional VR hardware. With as little as a single VR HMD and two controllers users may create mocap on their own avatars. Advanced users may create more detailed motion capture including full body tracking and can be combined with other sensors (eg. Apple IPhone Truedepth sensor and Oculus Quest 2 optical finger tracking) to connect avatars to simultaneous inputs. This fusion of multiple sensor can combine many layers of motion capture in a single take; including: full body tracking, face capture, lipsync, gaze tracking, optical finger tracking.
Highlights
The term “getting into character” may apply here as literally connecting one’s self to an avatar as completely as possible and seeing them selves in a (VR) mirror while acting out a script.
Users may include their own completely custom characters (avatars) and use the same avatar throughout the production workflow. This eliminates the need for retargeting and ensures the mocap data always fits 1:1 without causing any offsets in the final results.
One of the unique features of Mocap Fusion is that it has the ability to export motion capture data and reconstruct the scene in Blender, making it available for final rendering in minutes .
Compatible Headsets (VR HMDs)
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Valve Index
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HTC Vive (and Vive Pro Eye).
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Oculus Quest (1 and 2).
Optional Tracking Hardware
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SteamVR Vive trackers.
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IPhone Truedepth sensor (facecap and eye tracking).
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Oculus Quest 2 (full optical finger tracking).
Capabilities
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Export mocap and create scenes in Blender™ instantly.
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HTC™ Vive Trackers (Up to 11 optional points) full body tracking.
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Ability to record, playback, pause, slomo, scrub mocap in VR.
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Customizable IK profiles and avatar parameters.
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SteamVR Knuckles support for individual finger articulation.
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Quest 2 optical finger tracking app for individual finger articulation and finger separation.
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Vive Pro Eye blink and gaze tracking support.
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Sidekick IOS Face capture app (Truedepth markerless AR facial tracking).
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User customizable Worlds, Avatar and Props may be built for mocap using the APS_SDK.
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Compatible with existing Unity3D™ avatars and environments.
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Supports custom shaders on mocap avatars.
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DynamicBone support for adding hair, clothing and body physics simulation to avatars.
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Breathing simulation for added chest animation.
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Add/Record/Export VR Cameras for realistic camera mocap (eg. VR Cameraman effect).
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Optimization for exporting mocap (.bvh) data to Daz 3D.
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Placement of “streaming” cameras for livestreaming avatars to OBS or as desktop overlays.
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Microphone audio recording with lip-sync visemes and recordable jaw bone rotation.
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Storyboard mode, save mocap experiences as pages for replaying or editing later.
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Animatic video player, display stories and scripts, choreograph movement.
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Dual-handed weapon IK solvers for natural handling of carbines.
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Recordable VTOL platform for animating helicopter flight simulation (eg. news choppers).
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VR Camcorders and VR selfie cams may be rigidly linked to trackers.
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VR props and firearms may be rigidly linked to trackers.
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Ghost curves for visualizing the future locations of multiple avatars in a scene.
Gameplay
The experience depends on the user’s PC and the tracking hardware used. The recommended SteamVR headsets are the Valve Index or the HTC Vive. A Quest HMD may also produce reasonable results. It is also possible to use the software without an HMD (eg. when livestreaming). Full body tracking is only available when using feet and hip trackers (and optional elbows, knees, chest). Users may achieve more realistic tracking results when using body trackers. Body trackers are optional and standing mocap is supported. Further realism my be achieved on compatible avatars by also enabling face capture or using a Vive Pro Eye for gaze and blink tracking.
History
Originally this was designed as an intuitive way for users to create virtual training videos and presentation in an immersive VR environment for added realism and then export their animation for rendering. The project was made available to a community for beta testing and since has received feedback and many feature requests which has helped add to the utility of the software for a verity of different creators.
Modiverse
The beta key for the final Modiverse update that includes unfinished cars is “kjmodbetatesters”
This game was dead on arrival. Let me get this out of the way, Modiverse wasn’t meant to be a scam, it was abandoned likely from fear.
The origins of this game (at least according to the creator, KillerJim) was that there was a dispute between KillerJim and the creator of Pavlov VR. What the dispute was about was never revealed, but it ended with Jim deciding to create a VR game being a direct competitor to Pavlov VR. Over the course of development, people were offered access to a closed beta for modders, but the majority of them didn’t have VR setups so the game’s direction was changed to be similar to both Pavlov and Garry’s Mod.
– Real player with 437.1 hrs in game
Still rather early on, but it has great potential with open source mods made by the developers to get creators a head start if they want to contribute to the workshop and the community.
There is still more to come and more support from the developers, now yes it seems rather empty and small now, but with growth and numbers this game can really take off.
We just need people to believe in the project and show support if they can.
– Real player with 318.5 hrs in game
Endless Escape
WTF It’s fucking crazy hardcore.
I’m frustrated with my memory. Even, I cannot remember what I ate yesterday. How shall I remember where I have to choose to exit? I must take a note to memory while playing. You guys get ready to try the shot.
– Real player with 4.1 hrs in game
At first, I felt that the game was harder than I thought.
But it was an interesting challenge. and I was amazed by the puzzle sense of the developer.
I was amazed at the ingenious puzzles that I couldn’t see in other games.
I’m fully willing to pay $4 for this game. I love this game.
– Real player with 2.1 hrs in game
Tabletop Creator
Make your tabletop games come true! Tabletop Creator is a tabletop game maker tool that allows you to design any kind of tabletop game. Create your different game components, customize them and export your game for getting a physical copy or for playing it online!
Features
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Blueprints: design your components templates by using a WYSIWYG editor!
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Collections: create instances of your components, just choose a blueprint and customize it!
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Version control: projects support version control, enabling collaboration on the cloud with others to create your game!
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Documentation: guides and tips articles on how to create your game
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Automatic updates: receive all future updates for free
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Support: join the community at Discord or mail us for solving your doubts and issues
Under development features
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Icons gallery: all the icons you need for a prototype already included!
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Demo projects: “original” game projects created for you to check examples of use
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Variables: create a set of variables, use them along your game and replace its value from just one place!
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Export: export your components to pdf/image format and print a copy of your game!
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Game localization: translate your tabletop game texts in an easy way by exporting and importing a csv file!
Artemis
Review at: https://www.youtube.com/watch?v=ZmZKPozT1Hk
I’m sorry to say that this game is very unimpressive, regardless it being free. The instructions are on the steam page if you wish to find out how to play, therefore it jumps you right into the game. There is sooooo much wasted empty space. The matching eggs and so forth can easily be put into a simple smaller grid. The description describes like you can compete against someone, but If you can, I have no idea.
– Real player with 0.6 hrs in game
DevLife
Game is still very raw and incomplete.. After 2hrs, there is not much new to do. It becomes mundane and just clicks before time expires kind of a game.. very little strategy to play. Once you hire all 6 employees most of the commissions are very easy to complete. And once a few own projects are successful, you have enough money to just sit and enjoy..
In the present stage I wouldn’t recommend the game but there is potential.
– Real player with 24.7 hrs in game
I really wanted to love this game, everything about it could’ve been done or handled way better than what it is now, and I wanted to give it a positive review, given that it’s in an early access, and made by a single developer, though I couldn’t.
The Game
DevLife is a game where you somehow end up in a locked time loop, you’ll be pausing the game a lot just so you don’t accidentally miss the “unfair” deadline.
You’re given commissions to complete based on your level, and unlocked components, eventually you’ll be able to do your own commercial projects that will profit you if you’re lucky with the RNG.
– Real player with 6.7 hrs in game