Gods of the Twilight
Gods of the Twilight is a multi-season episodic visual novel that places you in a dystopian near-future where old magic is reemerging in a world on the brink of Norse mythology’s apocalypse. Play as two protagonists—one male, one female. Explore government conspiracies and attempt to navigate your social and romantic lives while a decaying future world faces Ragnarök, and ancient truths about you and your companions start to resurface.
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Your choices determine the protagonists' relationships with their companions, and with each other.
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A range of possible endings, for your characters and for the world.
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Choose which romance(s) each protagonist will pursue, or choose none at all!
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An episodic story released over time, where choices carry over between volumes.
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At least 3 volumes, with over 95,000 words (10-15 hours of gameplay) currently planned for the first volume alone.
Both player characters have romance options of multiple genders, including each other! But the romance arcs are completely optional, and you can enjoy the game’s core story and all endings even if you opt to romance no one.
Althea Mishra - A scholarly but sheltered daughter of two high-achieving parents, she’s an intellectual who nonetheless loves dirty jokes.
Farkas Heklason - Under the hardened exterior of a guy who survived rough streets growing up, he’s a scarred introvert whose emotions run very deep.
Sara Grímsdóttir - Sensitivity and strength combined, this mostly soft-spoken girl is just as full of bravery as she is compassion for anyone she encounters.
Hector Koskinen - A shameless dork, he’s involuntarily wealthy thanks to his CEO father, but nonetheless straightforward and honest to a fault.
Lieutenant Cebisa Komani - A duty-driven Icelandic special forces police officer, she’s now an operative for the highly classified international operation dealing with recent supernatural occurrences.
Mikael Pulkkinen - Hector’s valet, who has become more like an older brother to him through the years they’ve spent together. Easily sees through bullshit and has zero tolerance for it.
And more as the story unfolds!
Read More: Best Choose Your Own Adventure Interactive Fiction Games.
InfiniteCorp: Cyberpunk Story
It’s your first day on the job working for the Mercat Commerce Inc. Which happens to be the largest trade and service corporation in the world. You find your office, sit down at work terminal, login and there’s an email waiting for you from your boss welcoming you. He explains that you’re the manager, one of many the Human Resources team has hired recently. It seems they keep hiring the cheapest rookies and because of this they do not last very long, hopefully you’ll prove to them you’re worth far more. Your job is to make business decisions using your terminal, swipe left for No and right for Yes.
– Real player with 2.3 hrs in game
Read More: Best Choose Your Own Adventure Visual Novel Games.
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Note: More of a puzzle than a card game.
TL:DR
Scroll down for full Gameplay
A simple game in which you are presented by a continuous flow of events to which you respond in one of two ways: which either decreases or increases one or more of the 6 key stats (5 “factions” plus the “board” stat). The goal is balancing each stat as if one drops low enough, the game ends. Those that played Reigns should be familiar with the system and might enjoy a simpler cyberpunk version of it.
– Real player with 1.3 hrs in game
Citizen Sleeper
From the developer of In Other Waters, and featuring the stunning character art of Guillaume Singelin, Citizen Sleeper is a narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.
An abandoned station on the edge of a system in crisis. Run down, chaotic, unruly, and alive—it was founded by idealists in the shadow of a corporate collapse. Now it is held together by anarchic alliances, ramshackle factions and a shared desire to be free from the gravity of corporate control.
Every cycle you get up and choose what to do with your time. Toil in the yards, or take a bar shift. Search the markets for rare components or grab some street food. Make or break alliances, uncover truths and escape those that hunt you. Learn to survive and ultimately thrive, one cycle at a time.
The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.
Hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.
Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.
Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.
Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.
Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character’s five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.
https://store.steampowered.com/app/1578650/Project_Sidereal
Read More: Best Choose Your Own Adventure Choices Matter Games.
Gamedec
Pretty well done. Definitely along the lines of Disco Elysium in a cyberpunk setting, but without the roll of the dice involved in your dialogue checks - options are mostly determined by how you branch your professions (the level-up system) and by your past actions and interactions with other characters, things or situations. On top of that, you have to use the information you gather to draw conclusions and make deductions (you play as a sort of cyber detective), and most choices you make will either block certain paths of information or open them, which ends up changing the nature of a lot of the dialogue and the way the story’s told and, inevitably, how you’ll get to end the game.
– Real player with 65.6 hrs in game
IN A WORD: COMPELLING
IN A NUTSHELL:
WHAT TO EXPECT: Detective adventure game. Isometric presentation. Cyberpunk Setting. Wide range of well-crafted locations. Good variety of crafted NPC individuals. Scripted, linear but self-deterministic story with arcs. Point & click style interaction system with some depth. Minimal character creation. Unrestrictive clue and deduction system. Occupational skill system for additional interaction options. Forgiving design generates some replayability. Made with no soft-caps. Text heavy, requires lots of reading. Extensive Codex feature full of important game data. No combat system. Single-player.
– Real player with 31.6 hrs in game
New Tricks for Old Gods
Only a few minutes in, and I am thoroughly invested in the world the creators have built. Great illustration and writing.
– Real player with 1.0 hrs in game
Personally I find the fun in choose your adventures is predominantly in the 1st run through. In that aspect this game is hard to recommend. With that said it was very interesting and for those obsessed with going through the majority of the endings I think you’ll have quite a bit of fun with this one.
– Real player with 0.2 hrs in game
Soul Delivery
Soul delivery is a narrative platformer focused on exploration, story, and interaction. This is a cozy game for every sci-fi story fan that doesn’t require you to be especially reactive. Your choices will affect the story.
The story takes place in a neon city in the future. You wake up as a work unit robot, without knowing who you are and what is going on, you are assigned to a mission right away: delivering an anonymous package to a mysterious robot. As you venture out into the night, the story about humans and AI behind this world starts to unfold.
FEATURES:
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Talk to robots with dynamic options to explore the story of this mysterious world. Make choices that affect the story.
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Upload your consciousness to different bodies, wield their abilities.(Not in the demo)
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Solve puzzles to advance the story.
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Enjoy beautiful 2D graphics generated from 3D models with dynamic lighting.
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No violence, no shooting, and fighting. This game doesn’t require you to be especially reactive.
ABOUT THE DEVELOPER:
Hi, I’m single-minded Ryan.
I used to work as a web designer and part-time programmer. Now I’m trying become a solo game developer.
As an English learner, I consider this game to be a milestone in my English learning process.
This also means you might find the dialogue to be a little bit off or filled with a lot of mistakes.
Please help me improve this game by providing suggestions regarding the language, thanks.
cyberpunkdreams
“The notion that nature can be calculated inevitably leads to the conclusion that humans too can be reduced to basic mechanical parts…”
So, we’re here now. This is a really neat game that’s flourished over the years.
I’m going to start this by saying I’m on the writing staff, but I’ve been testing the game much longer than I’ve had my hands in it and so far my contributions are somewhat limited. My work on this is a recent development so, yeah. Now, I’ve been testing one version or another of this game off and on since 2016 through its alpha, really knuckling down with its steam beta. But since we’re here now, lets get on with this and actually talk about the game.
– Real player with 4815.4 hrs in game
The approach to how Action points are managed in universe is farsical.
Not only does it make no sense in the story or how the game world operates
There is certain actions that can be done for free but to reverse them costs action points
Action points you need to pay real money for or wait 10 minutes a pop for.
So say you put a goodie bag of Drugs together, 200 pills for 0 Action points, say you want to get some of those back, because you just got an event where you can give soemone 20 of those drugs for another dialogue option.
– Real player with 857.4 hrs in game
Kiss Upload
Kiss Upload is a futuristic-themed romance visual novel. It features four involved story paths with even more outcomes.
You play as Tobias, who begins the story in present time, living a below-average life on his own. After receiving a flyer from the owner of an innovative company, Tobias decides to participate in a life-changing science experiment which would land him 500 years in the future. That is, if all goes according to plan.
In Kiss Upload, you can choose between three female and one male love interest. Each are connected to various sides of a conflict. Will you take the side of the FBI? Or will you side with a robotics engineer who calls herself a mad scientist? Maybe you’ll fall for a cute robot. The choice is yours.
Love Shore
Welcome to Love Shore, a city that transforms at night. The futuristic metropolis just happens to also be populated with cyborgs, old gods hidden in the depths of a criminal underground, and humans eager to crawl their way to the top, no matter what the cost.
After a fertility crisis changed the landscape of the city for good, a single company stepped in to help the residents: Life S. Incorporated, a biotech firm that claimed to be able to build life out of raw DNA, creating a fully formed human with thoughts, feelings, and morality of their own.
Their minds, physical appearance, and personality would be drawn from their parents’ DNA, but the children would be ‘born’ using artificial bodies. This new generation would be called the S.Humans: a non-aging, tough form of new life.
Love Shore features two playable protagonists with four storylines and romanceable options, each with their own storylines. Sam and Farah are two completely different characters suffering from the same circumstances: they’re S.Humans, one of the 100 cyborgs created by Life.S. before the company vanished.
FEATURES
LOVE SHORE features 25+ possible endings, 8 different storylines, multiple complex weaving routes and an awesome soundtrack! The game’s UI fluctuates between day and night, depending on the time in Love Shore.
MECHANICS
LOVE SHORE has hidden rpg mechanics, including a stat system for three different abilities that you can develop based on the decisions you make. All companions have a hidden approval system as well, allowing you to develop your relationships to be challenging, platonic or romantic.
Love Shore has dating sim mechanics, including unlocking romantic scenes but can also be played entirely without any romantic interactions.
COMPANIONS
Sam and Farah’s lives are a web of messy relationships, contacts and enemies. Who will you help? Who will you lose?
Dynopunk
Dynopunk is an ironic visual novel that combines a unique repairing simulator with the ability to directly influence your clients' attitudes.
Imagine there was no asteroid hitting the Earth and millions of years later dinosaurs created their own society. Chris is the last surviving T Rex and all he wants is to open the repair shop of his dreams. It also wouldn’t hurt to build a time machine and travel to the past to find himself a girlfriend. Isn’t it a bit much, Chris? Just don’t throw your paws up!
INFLUENCE YOUR CLIENTS’ MOODS TO YOUR ADVANTAGE
Your friend came to you worried? Talk about his problems and give him some advice. But beware, he will listen to you. Or maybe a moody but rich client came to you? Just give him a drink he likes and be nice, it will pay off. On the other hand, you can badger him to see how mad he can get!
REPAIR OBJECTS HOWEVER YOU WANT AND SEE WHAT HAPPENS
For a successful gadget repair, you need to find out the breakdown causes by talking with the client, choose a suitable chip with an effect, and make it as high quality as possible. Your profit depends on your skills.
YOU HAVE TECHINCAL MIRACLE AT YOUR NIMBLE FINGERTIPS
A 3D printer that can print chips which give an object any effect. How will you utilize this? A client brings you a broken robotic vacuum: do you install a chip with internet connection to fix the navigation system, or install an intellect chip so the vacuum takes over the owner’s house?
ENJOY THE IRONIC UNDERTONES AND THE CHILL VIBE
Sip a cup of your favourite tea, listen to a lo-fi soundtrack, dive into characters' stories, and make your choices. Play your own jokes on customers as well.
IMMERSE YOURSELF IN A UNIQUE WORLD
World filled with history, subtext, dinosaurs, and futuristic gadgets. What more could you ask for?