Late Shift
There are a few really good FMV games around but in general there is a drought of this genre so people who love this kind of game just have to take what they are given. Late Shift is good but the lack of a skip function really drags the playtime out and I found myself 100%-ing this game with a grimace on my face towards the end. Don’t get me wrong, the story was good but it wasn’t good enough to keep me engaged and to play through it in fully 9 times. See the full review here
– Real player with 12.4 hrs in game
Read More: Best Choose Your Own Adventure FMV Games.
This looks great, and is surprisingly interesting as a movie. As others have said, it’s probably the most successfully implemented FMV game ever made, which isn’t really that high of a mountain to climb. In fact, it’s probably more successful as a movie than as a game. There’s not much “play” in it, and what there is is fatally undermined by the design.
The theme of the game, spelled out by the protagonist in the opening narration, is that choices define who you are. And more specifically they define who you are internally - your reason for making a certain decision is, in many ways, more important than what the decision actually was.
– Real player with 9.6 hrs in game
Autonima
A steampunk adventure game set in a world of robots and myth.
You play as Ohm, one of the robotic lifeforms known as Autons, during the slow decline of their civilization. Explore the world of Autonima through dialog, found objects, environmental story-telling, and puzzle-solving, as you make your way up the mountain.
The future of their civilization is uncertain. Faced with extinction, the Autons search for powers beyond their own. Your quest is to find answers to the disappearance of Makers, and try to saving all life. Choose wisely. The fate of the world hangs in the balance.
Gobby McGobblenutz Presents - The Questionably Quirky Quiz Show
Secret Word: Wonderful
Point number: 420
So, this was lots of fun! One of my favourite games of theirs so far. It made me smile, it made me exclaim in shock and I was enjoying every second of it. Actually gonna go right over to my best friend to recommend this game, because I really want to know her results and this is so much fun it ought to be shared!
Also, the Granny rocks!
– Real player with 2.1 hrs in game
Read More: Best Choose Your Own Adventure Multiple Endings Games.
Points: 439
Secret Word: Wonderful
This one definitely had a different feel than the other games, and I found it harder to decide what type of answer I should give… What I would genuinely give, the get the most points, or what I suspect the lady whose points we need to match might have given. Was still a fun half hour.
– Real player with 2.1 hrs in game
Nocked! True Tales of Robin Hood
The game Nocked! has you taking on the role of Robin Hood set in a world where myth and magic still has a foothold. You start out as a runaway who takes to Sherwood forest to claim their future.
The game itself contains elements of interactive fiction (think choose your own adventure) as well as resource management. In fact, this was the stand out portion for me.
The first thing you will notice is that you can choose the gender of your Robin, and even some limited background choices which will have some game affects. Additionally, the character of Maid Marian even has some variation which can affect play.
– Real player with 324.1 hrs in game
A really nice CYOA game. It actually reminded me of Mass Effect 2, in that you have a base and companions, and your choices have long-term impact (otherwise it’s entirely dissimilar to ME2; see any screenshot).
There are healthy doses of whimsy in the setting and humour in the writing, and it mixes classic Robin Hood story beats in with more fantastical stuff. It’s comfy and tense, and perfectly paced. The music is also wonderful.
My only gripes are minor (despite this being the biggest paragraph): some of the art is quite bad (the character silhouettes work well, but some of the other stuff looks like programmer art) and the overall graphic design could use work. This is all just window dressing though and doesn’t really matter*. A bigger annoyance is that the checkpoints are a bit far apart for more my liking–I appreciate it discouraging save scumming, but there were a couple of times when I misunderstood an option so badly that I felt unfairly shafted by choosing it, in which case I rolled back and lost lots of progress. The last thing that left a bad taste was the ending: it felt like I had no way of knowing the implications of some of the choices.
– Real player with 32.6 hrs in game
7Days Origins
Really amazing piece of art, do not undermine it’s simple nature. This game makes you think you know whats going on, then proceeds to shatter your expectations. It takes story telling to another level, truly taking you in a journey of wits. Every single choice you make impacts your outcome, everything you think you know, is wrong. Especially on your second play through. Don’t bother restarting because you messed up your choice.
– Real player with 21.0 hrs in game
Amazing and literally all what I’ve been waiting for! For a while I never thought Buff Studio would really adapt 7Days for PC, but here we are, enjoying this amazing game on HD on Steam.
I still plan on finishing the entire game and reliving every path on the game. The new art is AMAZING and never fails to amaze me. Gosh, I really missed seeing Kirell on the original artstyle. I can’t wait to see what more new things I can find!
I really hope with 7Days on Steam, the game grow on popularity. 7Days really deserves recognition and I would be glad to welcome new fans with open arms. Thanks for creating this awesome game Buff Studio!
– Real player with 12.2 hrs in game
Avatar of the Wolf
The story is quite short and pretty straightforward: the cruel and vicious Wolf god, who inhabited your body since childhood, is gone, and you need to make a journey to find what happened to him. At first glance, there’s not much room for roleplaying and choices, but despite the railroad-ness (place A, then place B, later place C, etc), it’s a false impression. The games offers you tons of approaches. Will you stay on the Wolf’s path or choose another? Will you keep your hands clean? Do you feel lost without your god, or enjoy your freedom? What are your thoughts on the pantheon? How do you feel about the Rising Sun, a group that intends to bring a new order to the world?..
– Real player with 12.3 hrs in game
I like this game. However it has some very irritating issues.
Firstly, it is unclear exactly which choices use or will raise specific stats, more bothersome it isn’t clear what each stat does. The most opaque of these is Influence, at this point I’ve played through the game four times and have only managed to raise it above 1 once (I got it to 2 by the end of the game.) Now like I said I’m not entirely sure what this stat does, I seemed to be able to influence people sometimes and not other times, was that because of other stats? Would I have been more successful with higher influence? No clue.
– Real player with 6.8 hrs in game
Choice of Robots
Most fun I’ve had in a Video Game without graphics:
Choice of Robots is probably the most intriguing narrative experience I’ve found in choice / graphic novel genre games. Unlike most games, it does everything well. It would be difficult to say what it does best, but the storyline is definitely an incredible selling point. I like to spin out every scenario in a choice game, seeing what different routes exist, and never rush through. But, honestly, after 73 hours in the game I am sure I still haven’t seen every possible twist in this script.
– Real player with 72.7 hrs in game
Wow. That was such an unexpectedly wonderful experience.
As this is a CYOA (Choose Your Own Adventure), your experience may vary, but, I say with little hesitation that my own experience with the story is the most meaningful experience I’ve had with a game - ever.
Although wonderful in their own right, choice oriented games like The Walking Dead and Mass Effect don’t even come close to what this game accomplishes.
What Choice Do I Have?
CoR gives you choices.
CoR gives you lots of choices that make the story feel like your own, fostering immersion in a way that traditional literature cannot.
– Real player with 45.3 hrs in game
La Dimensione Interna
La Dimensione Interna (The Dimension Within) is a 3D narrative adventure game where you play as a young Italian journalist, named Giorgio, living in a small town in Tuscany. The game focuses on his personal struggle as he finds himself at the center of a chain of events he doesn’t quite understand, but feels responsible for. The player will be asked to guide him through a series of situations and decisions where time, the opinion of others, and his emotions will influence how the story unfolds, and ultimately decide the destiny of the protagonist and the people around him.
Through an innovative dialogue system, the player will be able to decide when to respond or intervene in a dialogue; he will also be able to decide what to say – and how to say it. All those elements will be taken into account by the characters involved, which will respond accordingly to what they feel, believe, and are trying to achieve.
However, not all options will always be available, and this will depends on Giorgio’s Principles: the player will be able to shape up his instincts and personality, which will enable some choices and hinder others. There are ways to force Giorgio to act against his will, to a certain degree, but it will have a cost.
Giorgio’s emotions are another important aspect the player will need to deal with: fears, anxieties, neurosis will make everything more challenging for him: on a wrong day, even innocent jokes can turn into mortal offences, and some NPCs will leverage this, in the attempt to manipulate him.
Another key aspect is that Time will always be ticking – even during conversations. Every line of dialogue pronounced by either the protagonist or other characters has a time cost associated. This means that even if NPCs will follow their own routine, your actions will impact what they will decide to do next, given they still have the time to do it… just remember that time won’t wait for you either.
The Advisor - Episode 1: Royal Pain
My secret word is ‘Blessing’.
I knew to expect quality and a fun time. This surpassed expectations! It got me really thinking about what I know in terms of army logistics and self-sufficiency. I know, that may seem redundant these days but, in my humble opinion, striving for self-sufficiency and knowing how to work together as a group is always good idea. Growing food, purifying water, basic medicine and basic repairs on everyday objects, all that can be very useful. I still need to know more but that only means I’m excited to replay this in a few years and see how my ideas and capabilities have grown!
– Real player with 2.0 hrs in game
My Secret Word: Bard
My apparent skill as an adviser: Magnificent
Overall, I found this to be a very intriguing game. Like all other games by this developer I found myself having to face very difficult ethical questions. However, unlike the others there was also a lot of questions regarding leadership and tactics (personal interests of mine). Overall, I loved the opportunity the story provided me and the story itself. As for the main character, I find him to be painfully pragmatic somewhat in contrast to my values. However, not as much as I would like to admit. Aside from his quick leaps to pyromania I do not think Magnus is an entirely evil person. Perhaps this is due to my own propensity for witticism that endears him to me. In addition, I am sure he is smart enough to recognize benevolent leadership is better for the leader and their people as well. I like to think of it as enlightened self interest that benefits others. Along with the previously mentioned shared traits Magnus and I both have a nigh obsessive love of magic. Regarding the choice of kingdom, I find myself conflicted. I value loyalty above all else, yet know too little of this magical staff to be certain of the value. Gun to my head, I say stay with the current king. Given how well I turned things around I see no reason that the king and the Magnus can’t barter for the staff from a position of increased strength.
– Real player with 1.6 hrs in game
The Dreamwalkers
The Dreamwalkers is a 2D Visual Novel/Point-and-Click Adventure Game in which you can project yourself into the world of Dreams.
You play Morgan, a student in History of the Arts in Paris, who’s life is about to be turned upside down. Along his journey he will meet new friends, whose fate will be into your hands.
Features
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5 acts of an hour each. Perfect for lunch break diversions!
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Highly replayable: the story is divided into 3 mutually exclusive branches, each focused on the relationship between Morgan and one of the Dreamwalkers.
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Romance: will Morgan fall in love with this Dreamwalker or just be friend? Your decision!
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8 different endings depending on choices you’ll have to own up (and no Mass Effect-style: some endings will depend on choices made earlier in the game)
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Explore Dreams: scenes in the world of dreams can be explored in point & click phases to discover more about the universe.
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Original Universe: inspired by Neil Gaiman and Inception, we created a world where myths and reality intertwine.
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Backgrounds and characters drawn by talented artists.
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The original music is a symphony in 5 movements created by a composer and played by an orchestra!