Temple with traps
The entire game is one map with fifteen rocks to collect. Rate 0/10 Do not buy! This game does not deserve a price tag unless there are 100 levels or more content. The name has nothing to do with the game play!
– Real player with 0.1 hrs in game
Read More: Best Choose Your Own Adventure 2D Platformer Games.
what ya see is what ya get, over and over again. and that funky colour.. boke. i thought for the price there was more increasingly harder levels to go through. NOPE.. just one level. finished in 5 minutes, sooo. nooo. read the refined tags if ya wanna good laugh at what this game is not. i was well conned. refund time for me.
– Real player with 0.1 hrs in game
Mother of All Secrets
Mother of All Secrets is an RPG full of occult mysteries, investigations, and intrigue. Become a young ward at an old and remote orphanage. Live your new life for fourteen days as the enigmatic masters of the House prepare you and your mates for the impending visit of the mysterious Guest.
The House’s walls conceal a small world of stories, plans, and conspiracies. Every hour is fateful here. Decide where to go, what events to participate in, which goals to pursue, and who you should influence. Will you be ready to learn the ultimate truth on the last night of your stay at the House?
A Living Breathing House
Become a part of the close-knit community of the orphanage. Other wards, your teachers, caretakers, and even the family of House owners — behind every living soul, there are goals, plans, and desires. With every hour, individual plots progress, secrets unfold, and choices are made that alter the House forever.
Your Own Story
Create your own character and live out a unique story — only you decide how to spend each and every hour. Go about uncovering the asylum’s secrets however you like. Make friends or enemies at your own discretion. Explore the darkest and most dangerous corners of the House. Unravel other people’s schemes and draw up your own plans. Obey or risk breaking the cryptic rules that govern the orphanage and face the consequences. What will you do with your freedom of choice?
High Stakes
Perform actions in every scene by playing cards. These cards determine your character’s skills, items, and even relationships. Different cards allow you to influence others, gain an upper hand during encounters, apply the knowledge and traits you have acquired, or push the narrative towards the desired outcome. Remember that other characters possess their own set of cards which they can play against you! Study the abilities and intentions of others before reshuffling their decks and transforming their personalities. How will you play your hand?
Planet Stronghold: Colonial Defense
First of all this game is a pretty unique mix, it has some flaws yes, but its strengths definitely outweighs them.
The card game, while unusual for such a game is actually really good. Compared to the standart rpg fights in similar games where you have 3 or 4 different spells or attacks and you just have to see which type of elemental damage does the most harm and spam that and throw in a heal or stun from time to time, the card battles feel more challenging. On the highest difficulty level you actually have to think about which cards suit in which situation. Also it kinda suits the theme. While in fantasy settings I prefer the party of heroes wandering around fighting its battles itself, here it feels more like you are the base commander managing troops and resources of your colony and thinking strategically.
– Real player with 33.0 hrs in game
One of the worst Winter Wolves' games out of the ones I have played. It has very few redeeming qualities and while I usually like WW games despite their flaws, I had a hard time enjoying this one.
Characters
Unfortunately, the characters were very weak in this game. WW can create some interesting characters and I know this, but in this case, I think they missed the opportunity to do so. The good news is that there are many characters you can choose to romance (with the free DLC). The bad news is that the characters felt shallow and unrealistic. I know you don’t play these games for their realism, but one would expect them to at least have some common sense. Instead it seemed like they were doing the most irrational things. For example at some point
! the rebel guy implied that he has assassinated people. Why would he admit that in front of people who are military officers? It makes no sense.
– Real player with 18.4 hrs in game
Griftlands
Updated for Flourish & Mettle Update
My opinion of Griftlands is largely unchanged from my original review (below). The combat is tight and you’re frequently just a misplay or two away from losing a big fight, but the RPG elements get increasingly gimmicky the more you play. It’s sort of sad that choosing whether to help someone or not really depends on whether the passive bonus they give for loving or hating you is important or not. At higher prestige runs then you feel somewhat punished for taking an in-character action that ends up giving you a malus - I understand that’s a strategic trade off you have to make, but it highlights where the RPG and strategic aspects clash jarringly in Griftlands.
– Real player with 45.3 hrs in game
TL;DR: Slay the Spire meets RPG. Production values are high but card gameplay is inferior to StS. Not a game I expect to play over and over again. Passable.
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Have you ever played Slay the Spire adn thought to yourself, “Man, this game could use more story”? Well, Griftlands is that game! Narrative, great writing, flavour, design, environment, Griftlands has all you’d want from a card battler rpg!
…Kind of.
I like Klei. I do! Their products, while not always for me, are usually quite innovative and interesting. So I’ve been keeping a close eye on whatever they produce. In this case, they borrowed the card battling mechanics VERY VERY heavily from Slay the Spire, and added in all the essential elements of RPGs and made it well. In these ways, the production value of Griftlands is significantly higher than Slay the Spire.
– Real player with 36.2 hrs in game
Fight with love - deckbuilder datingsim
Go into fights and use word cards to construct sentences of love that damage your opponent if you do it right, maybe… there was no tutorial, so you just had to… work it out. I like the art though.
https://www.youtube.com/watch?v=CTeow7UgGvA
– Real player with 10.2 hrs in game
This game sounded interesting at first. An unusual slay the spire type game. The problem is, it still feels like a barely playable demo even after being released from early access. It fixed the problem where the cards in your deck didn’t shuffle, but removed inventory, making the bar, theater and nightclub “date spots” all the same (Before, one sold healing items, one sold cards, and the other sold permanent buffs)
Also, the story is barely translated, and a lot of the cards had been rediculously censored. If this is a game about dating and sex, why can’t the cards swear?
– Real player with 2.1 hrs in game
Watch Me Stream My Mental Breakdown
A deckbuilder game with a novel theme and a twist in mechanics because it has a visual novel built around it, with its own set of problems and goals. It’s designed to be replayed, with the goal of earning permanent starting cards after winning the overall game, so it gets a little different every time. The plot is simple, but that’s fine because the point of this game is the cards.
I thought the little details in the story were charming. “Panda” really captures the essence of a streamer, and it makes dealing with disappointed parents feel more lighthearted when they’re pandas. It’s a game that’s not trying to be serious so you can focus on the cards and I appreciate that.
– Real player with 43.6 hrs in game
I want to enjoy this game, I really do, and I understand a lot of the references and tropes in it are geared towards jaded streamers who agree with the fact that there really isn’t a guide to go about streaming successfully. That being said however, I want something of a guide, a meter, something more than viewers to tell me I’m successfully streaming. I’ve tinkered with the length of streams, I’ve tried to be conservative, tried to be nice and run the nontoxic suite, I’ve tried to be combative and run the ego trip end the stream as quick as possible, I’ve tried to go full immunity and keep my chat from hitting me, I’ve let chat beat up on me to rest up next week, doesn’t seem to matter, I don’t see any difference in my stream results. Maybe it picks up when you get your viewership set, either way I don’t know if I have time to keep playing to try to find it, I don’t even know if this is something I will revisit down the line. If you play the demo for this know that you’re just going to get more of the same, it never seems to pick up, never gets fully explained mechanically. Dunno if there’s more to do with this, if the devs are going to keep making changes, but I’m not happy with it at this point.
– Real player with 23.8 hrs in game
Cards of the Dead
At first the game felt fine…and then it becomes clear that the only way you can progress is by brute-forcing it. There’s no strategy, there’s no cleverly using character abilities. It’s just sheer dumb luck and the deck is massively stacked against you. It didn’t become apparent until after the 2 hour mark, and the second story is absolutely infuriating in how badly it is designed in regards to gameplay. REQUIRING SERUM TO USE A GUN THAT YOU HAND OUT LIKE CANDY IS BAD WHEN YOU HAVE TO USE THAT TO SURVIVE.
– Real player with 9.9 hrs in game
The rules are simple, survive.
That being said, the game is really difficult. But, there’s pretty frequent auto-saves to help you along. If you enjoy RPG’s and are willing to play a card-game variant, give it a go. I’ve enjoyed it so far.
After an additional 5 hours, I can say that the game is still difficult. It’s a lot of trial and error, which I can appreciate as you’re really learning how to play as you go. I’ve just beaten the game and am only missing the 100% completion achievements, so that’s probably another hour or so, but overall, the game’s decently short. Personally, I’d recommend the game as it’s priced, especially for all those that love Indie games, but on sale, it’s definitely worth it!
– Real player with 6.4 hrs in game
Love n Dream: Virtual Happiness
I went from the first game of the Developers, to this one. Always hopeful that the Developers will improve and make better content. Luckily, it happened that way! I think this game is a great improvement to the first one. It has more content, more animation scenes and more to do. I flipped through the pictures (up above) and I think the game was already updated, so things don’t really look like that. For example: the main character doesn’t have brown hair, but has red hair.
The game is still ongoing in updates… since there are areas in the game that say “Coming Soon” and I think there will be more items? But I can’t be sure.
– Real player with 4.9 hrs in game
2020-Dec: I wanted to see how the game enacted the tile mechanic, but ultimately this game has several key problems and broken promises. I’m particularly bitter that there is “coming soon” content even though the game isn’t labeled as “Early Access”.
[PROS]
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I like the tile movement mechanic and it is well-balanced for LVL1-LVL3.
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The powers the girls bestow offer a nice diversity.
[CONS]
- Chief of the cons is the fact that I got to level five on two women and neither of them got naked at all. In fact, I saw zero nudity and zero sexual content.
– Real player with 3.2 hrs in game
Tabletop Creator
Make your tabletop games come true! Tabletop Creator is a tabletop game maker tool that allows you to design any kind of tabletop game. Create your different game components, customize them and export your game for getting a physical copy or for playing it online!
Features
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Blueprints: design your components templates by using a WYSIWYG editor!
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Collections: create instances of your components, just choose a blueprint and customize it!
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Version control: projects support version control, enabling collaboration on the cloud with others to create your game!
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Documentation: guides and tips articles on how to create your game
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Automatic updates: receive all future updates for free
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Support: join the community at Discord or mail us for solving your doubts and issues
Under development features
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Icons gallery: all the icons you need for a prototype already included!
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Demo projects: “original” game projects created for you to check examples of use
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Variables: create a set of variables, use them along your game and replace its value from just one place!
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Export: export your components to pdf/image format and print a copy of your game!
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Game localization: translate your tabletop game texts in an easy way by exporting and importing a csv file!
Roller Drama
A SITCOM?!?
In Roller Drama you (Joan) live together with five athletes as their coach and hopefully friend:
Anne, Portia, Pippi, Cordelia, and Juliet. They just formed a Roller Derby top team!
Portia is the property “guardian”, the others (you too) just squatted in the dilapidated building. You have to try to be the balancing factor as these top athletes develop close personal relationships and the group navigates rivalries, love stories, and sexual tension.
REAL-TIME FULL-CONTACT SPORT!
All this while playing Roller Derby-like full-contact matches, where in real time you have to give the right hints, decide strategies, and give orders. You’ll have arcade-like controls and power cards!
SURVEILLANCE
Daily life in the game’s world is not easy; political and environmental problems interfere with complex personal lives. The game’s universe is a slightly altered perspective of today’s world, with the same problems but… more explicit. It’s a dystopia that talks about our present (thank you Terry Gilliam).
KEY FEATURES
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Interactive narrative with meaningful game-changing choices
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Explorable universe
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Replayable narrative and matches: every championship is unique, several different endings
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Real-time match play, fully generative
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Deck-building mechanics determined by player choices and game results
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Beautiful, hand drawn art
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Full controller support
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Localized in nine languages
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Cloud saves
WHO ARE OPEN LAB GAMES?
We are four people making narrative sports games since 2017, based in Florence, Italy.