The Play’s the Thing
This one was enjoyable, would recommend
– Real player with 89.3 hrs in game
Read More: Best Choose Your Own Adventure Interactive Fiction Games.
My mom was very much into theater.
– Real player with 45.9 hrs in game
Chesnakisnak
Best game on Steam for if you want to, for example: Be Ben.
I have played this game thoroughly and I have come to the conclusion that this game is indeed the best game on steam if
– Real player with 5.4 hrs in game
Read More: Best Choose Your Own Adventure First-Person Games.
Fun GAME
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– Real player with 1.4 hrs in game
Cliffhanger: Challenger of Tomorrow
Just finished it today. Here are my thoughts:
Elements I adored:
The writing itself. Wow, William sure can turn a phrase! I really enjoyed how he described the action, the settings, etc. You can tell he’s put his work in strengthening his craft.
The richness of the world. Talk about a fully-developed universe! I can’t imagine how much mental energy William put into world-building for this game, like seriously I can’t imagine. I’d conservatively estimate that one could spin off an entirely new game from any of over 100 references he makes to different individuals, settings, ideas, phrases, etc. I kept thinking, “Oh that’s a cool premise!” “Oh that is a really neat idea!”
– Real player with 6.2 hrs in game
Read More: Best Choose Your Own Adventure Interactive Fiction Games.
I highly recommend this adventure to anyone who enjoys getting into the heat of the situation and calling all the shots! Its an amazing tale that takes not only history as we know it, but legends and myths we have all heard about, and spins them into something at once recognizable and yet completely new.
You will constantly be making choices while confronted with situations that are utterly familiar, in settings that remain completely relatable, while obviously not being the from the world as you know it. Its a high adventure romp that none the less still has the Player making some tough moral choices. Best part imho being that even though the “story” is to be continued in another book, This story wraps its self up nicely. Every plot point gets resolved, in a way that is very satisfying.
– Real player with 4.4 hrs in game
Man of the World
It is possible to become a famous musician, take part in medieval battles, earn a fortune from trade, become a thief of women’s hearts or an avid duelist. The game allows you to do all this.
Wraiths of SENTINEL
A very solid CoG - better than most. I really only have two criticisms for the story:
1. The romance wasn’t handled that well in my opinion. It’s very abrupt, especially with the Sorcerer, and with the limited character exploration of the romance optinos it feels empty.
2. I didn’t like the inclusion of the non-Wraith entities. Magicians, demons, etc. To me it makes the whole thing feel smaller. I get that the author is building a shared universe with MetaHuman Inc. (which is a good game), but… meh
– Real player with 8.0 hrs in game
I liked MC’s base wraith superpower, I think it was unique and cool. I don’t think it counts as spoilers since you’re introduced to this power at the very beginning of the game: you can walk through walls and other solid stuff (including people) like a ghost, and you are invisible to the human eyes which makes you the perfect spy. It’s cool to see that MC wonders about the extents of this superpower, like can you somehow pass through earth and so on.
There are a number of major choices (at least it looks like it) and different endings (I’ve explored 2 endings, at least). I felt like most of the choices I’ve made had some effect at later stages of the game which is good.
– Real player with 5.5 hrs in game
Arbitology: Dei Gratia Rex
A Conquest Unfinished
Duke William of Normandy tasted victory at the Battle of Hastings, but not without paying a price in blood. While he afterwards took London and held a hasty coronation, he succumbed to his wounds shortly thereafter. His young son, William Rufus, succeeded him — an easily controlled puppet for the other Norman lords.
Meanwhile in the north Earls Morcar and Edwin, with the cooperation of Stigand, Archbishop of Canterbury, propped up their own puppet king in Edgar the Ætheling. These pretenders of the House of Godwin never relinquished their claim on the English throne, though the opportunity to press it has thus far eluded them.
A tense peace descended upon the land. Now, fifty years later, the status quo is nearing its end. Can you, the grandson of William the Bastard, finish that which he began?
Game Features
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Play the role of a young Norman king of a fractured England
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Text-based strategy gameplay
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Balance the interests of competing factions
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Live the best life you can; you will be judged by your legacy
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Meaningful choices with real consequences, not merely a choice of three colors
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Deep, simulation-driven event system
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Judicious use of procedural generation ensures replayability
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Hard historical fiction which rejects fantasy and popular tropes
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Artwork in the style of an illuminated manuscript
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Early music soundtrack based on real medieval compositions
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Words: many fine, hand-picked words
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Conquest and map painting, if such is your fancy
Collapse: A Political Simulator
The game is getting ridiculously hard with the new updates and the game balance is very poor (there are no proper tutorials on a game with such complex mechanism). Old bugs are unresolved and there are now lots of new bugs (such as the automatic override of your old save when you start a new one unless you exit the game and restart it from Steam, which would wipe out the save that you spent 10+ hours to play). Also, the game made no mentions about the conditions of the new crisis event ‘Mining Strike’ and my approval rating suddenly slides into the bottom after that event. Not to mention that the game was already very hard before these new updates, it is just unplayable after all these new updates that made the game mechanism even harder and more complicated. Bugs like ‘Russian requirement’ event freezing and Prime Ministerial maximum operability is only 75 made this game even worse. This game wasn’t ready to be released and need a total overhaul and rework
– Real player with 164.0 hrs in game
The game is brutally hard I have spent over 90 hours trying to understand the game mechanics. even in sandbox mode the game is hard and since the last few updates the game in my opinion isn’t worth it at this moment. maybe in the next update i will reconsider. Also the game needs to have better english translation it is very hard to understand what you are doing in the game.
– Real player with 90.9 hrs in game
Master Of Secrets: Dark Europe
strongly do not recommend. it looks more like a draft student work with a lot of mistakes than a commercial product
– Real player with 5.3 hrs in game
This is a text adventure with an interesting premise and cryptic puzzles (number sequences, decoding, word search, etc.). You are required to solve each puzzle in order to progress. I blew through the first few puzzles, brute-forced one puzzle with number patterns, and then came to a dead stop (where I have been for a couple of hours). The current puzzle has one in-game hint that is not helpful in figuring out a message hidden in a 10x10 grid of 2-letter combinations.
I do not appear to be the only player stuck and it would be nice if the developers were checking the Steam discussion board to provide some insight.
– Real player with 3.0 hrs in game
Nikopol: Secrets of the Immortals
A decent game for fans of the Enki Bilal’s Nikopol trilogy, and his works in general. But ONLY for the fans or people at least knowing either the graphic novels or eventually the film “Immortel (ad vitam)” (the best - both; the movie is/or was free to watch on YT). I think that only then the player can appreciate the content by entering this dark future sci-fi, enjoying original designs and nice pieces of Bilal’s characteristic graphics from the trilogy.
People not knowing what the Nikopol trilogy is about - should be very careful about the title. I suppose those are majority of the negative reviews here. You will just not get the point here - like it or not, but this particular game can be only treated as an extension to those other works. There are many unexplained references to those, so you would probably miss half of joy.
– Real player with 8.1 hrs in game
It’s unclear whether something important is either lost in translation, or just expected to be found in sources outside of the content of the game, but either way, the events in Nikopol feel like a drug trip; nothing that happens ever seems to make much sense, and everybody who inhabits its world operates on some inscrutible, Lynchian-esque, fever-dream logic that never reveals itself to the player over the course of the game.
To further complicate things, the game’s frequently frustrating and obtuse puzzles are presented—visually and mechanically—in a manner that would have seemed quaint in a game 10 years its senior; as difficult as it may be to tell at face value, Nikopol was released contemporaneously with titles like Dead Space, Fallout 3, Far Cry 2 and Mirror’s Edge, just to name a few.
– Real player with 7.7 hrs in game
The Sin Collector: Repentless
Jako fanka książkowego uniwersum musiałam zobaczyć grę. Fajny klimat i historia, gierka dla fana gatunku jak i dla casuala. Polecam!!
– Real player with 61.6 hrs in game
I deem this game Kosher.
Unlike toilet paper that is Blasphemous.
btw Delta is an Idiot.
– Real player with 7.8 hrs in game