Finding Brenda - Episode 1
Finding Brenda - Episode 1 is the first part of the episodic 3D point-and-click adventure with your friendly neighborhood zombie: Harold!
We find ourselfs in a world full of zombies. Full of friendly zombies with daily wishes und worries. Zombies like you and me. The humans are expelled and the world is better place now. The peaceful life is threatened. Human rebels are on the rise.
You slip into the role of Harold - caring husband and really likeable. One day Harold wakes up in his front yard. He doesn’t know how he got there. Step by step he finds out that his wife Brenda wasn’t just going to the supermarket - she was kidnapped!
Harolds journey begins!
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3D Adventure with classic Point-and-Click features
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Charming cartoon comic graphics
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German and english voice acting
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Amazing storytelling
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More features are in development (Quick Time Events, Puzzles)
Read More: Best Choose Your Own Adventure Interactive Fiction Games.
Star Control®: Origins
I have broken this review into a few sections, because I feel like what you need to know depends on where you are coming from.
You played Star Control 2, and liked it a lot?
You should like this game. It basically follows the same formula in terms of story and gameplay, but with some welcome improvements, such as an automatic story log where you can review key details of past encounters, and a searchable star map with the ability to add your own bookmarks.
There are also some other subtle improvements. Enemy factions have more than one type of ship you will encounter, bringing added variety to combat. Your own allies will only provide one kind of ship, but your flagship can be equipped with a wide variety of different types of weapons and other abilities.
– Real player with 79.2 hrs in game
Read More: Best Choose Your Own Adventure Third Person Games.
tl;dr; A beautiful and very funny adventure which is drowning in grindy, under- or mis-developed mechanics. [Verdict: 2/5]
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I have bought the game myself and completed it.
Let’s list all the positives first:
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Very good art direction overall. Graphics, animations, aliens: all are very well done and a joy to look at.
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Good story. Nothing super-original, but good enough with some minor twists and turns.
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Interesting lore: using the main and also side quests there is a lot background information which enriches the world of this game.
– Real player with 59.5 hrs in game
Eat The Wounded
Edit (18/10/2021): Edit lines inputted below with the date it was added.
Overall comments edit (18/10/21): Appears abandoned. Avoid!
Notes to Dev at the bottom
Do not expect a game - what this is, is a bare bones collection of concepts and building blocks in alpha state for you to experience in a very primitive manner. This is currently accessible to us customers for what is seemingly, feedback and the opportunity to offer opinions as an aid to shape the game - which is not to say these building blocks cannot someday form the basis of a very enjoyable game worthy a place within the genre. I for one like the concept - love the voxel world and think the world generated can provide a very acceptable overall graphical experience, but it’s very clear that is a very long time in the future.
– Real player with 0.3 hrs in game
A Game This Bad Requires The Power Of the UnReal Engine. No other engine could possibly export a game THIS bad.
https://www.youtube.com/watch?v=dGn3T_y-SHo
No words. Just imagine a big pile of wet gooey poop. …Now imagine that big pile of poop exploding all over and in your face. ..Now you have a good idea of what this game is. ..Buy at your own peril. You’ve been warned.
NOT Recommended.
– Real player with 0.1 hrs in game
Hollow Bliss
Your experience in Hollow Bliss depends on your choices, deaths, and consequences. Take control of five high school friends who end up trapped within a dark home, its twisted residents out to get them. As you explore the house, the space changes around you, and how you interact with it and respond to its dangers will make an impact on your chances to make it out alive. Everyone can die, but more than that, the imprint they leave can either benefit or hurt the chances of the others also trying to survive. You’re in a horror scenario, it’s up to you to make your choices of how to get out of the situations you find yourself in.
After the death of his childhood best friend, Chris Lansan struggles to feel normal with his friends, old and new. There was a comic he and his deceased friend were working on before her unfortunate passing, but it was in her possession when she died. He goes with his group of friends; Dustin, Julia, Hailey, and Sarah, to ask his mother if he could take the comic as a memento. After strange hostility from the mother towards Chris, seeing how important this is to Chris, Dustin proposes they sneak in when the mother goes out to find and fetch the comic. When they do so however, they find themselves trapped within the home, and unfortunately not alone.
Hollow Bliss is a gut wrenching 2.5D horror narrative game experience that plays out differently depending on you.
FEATURES
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You’re in control of a horror scenario, who lives and dies depends entirely on you.
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32 endings, with various alternate ways every scene in the game can play out.
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Every character has a unique ability, which if they die, is lost to you.
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The game remembers previous runs, the past may come back to haunt you.
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Twisted and strange horrors that’ll leave you guessing and what could possibly come next.
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An original soundtrack and positional 3D audio adds to a thick atmosphere, best experienced with headphones..
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A cast of characters who have more to them than you may initially assume. They may win you over.
Pulling down the moon would be easier.
King’s Helper
Have you ever wondered what the King’s life is like? King’s Helper is an extraordinary FPP game in which you have a chance to become his right hand. Travel back to the Middle Ages and assume the role of the King’s helper. Follow his actions, complete tasks, organize feasts, but remember you must do everything to please him. Otherwise, you could lose your life!
King’s Helper is a production that will take us back to the Middle Ages. We start the game as the King’s new helper, right after our predecessor is killed. This is our chance. We must gather strength and do whatever we can to please the King. We gather experience, learn the secrets of the castle, and every now and then a parchment with new orders awaits us …
Remember your fate depends on the King, by gaining his favor, you will be rewarded with additional privileges in the castle. You will be able to give orders to servants and take part in more and more mysterious tasks. Over time, you will become a valued and well-known helper with tremendous influence. Use them well and you might survive.
Collect money and bribe knights. Even if you make a mistake, nothing is lost. Use the influence and pay the King’s advisers to your advantage. Be cunning and take advantage of every chance.
Features of the game
Game features
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King’s unusual orders
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Influences and connections
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Side missions
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Medieval atmosphere
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Castles and manors
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giving orders
Marble Run
With over three years on Steam, 1,250+ games, and well over 100 reviews, there is no doubt in my mind that I have NEVER worked so hard to like a Steam game as I have with Marble Run. Additionally, I have over 75 hours (some offline) in a desperate effort to find that there may be a future for this game, based on a concept that I cherish. Currently, there simply is not.
Had Marble Run been released as Early Access, this review would not be written (now, at least.) Had it been released in a complete state, or had the DEV shown more interest in improvement, I would have waited, then almost certainly praised Marble Run. (And I did buy it for two interested friends.) But nothing that has “burst full grown from the head of Zeus” (so to speak) should ever be so flawed, so incomplete, and so (seemingly) resistant to suggestion. All indications (beyond one change) are that this game may as well be chiseled in granite, as is.
– Real player with 80.6 hrs in game
Thanks for the cool game!
There are some flaws, but overall the game is very interesting. At first I could not guess as to raise the gun up. But by changing the angle of tilt I was able to send the ball across the face of the cube. It’s good exercise for the brain.
Please turn buttons items.
Good luck in the game’s development!
– Real player with 17.0 hrs in game
The Last Will
Literally can’t start the game cause it’s missing some file and when I try to reinstall it it keeps being “paused”….
– Real player with 0.2 hrs in game
I’m sure this game could potentially be great. I only played about 10 minutes until i gave up playing it though. The sounds are very loud compared to the background music, which gives the occasional jumpscare. When you are playing or when a cutscene is rolling is impossible to tell apart, which left me very confused and i thought the game was broken several times. But what got me the most is the point-and-click aspect they were going for. It needs some work for it to be remotely enjoyable. My guy got stuck several times and when i click somewhere he will just stop at any obstacle in the way, leaving me to guide every single step to get where i want. Occasionally he’s out of the camera angle and i have no idea where i am or where im going. Too wonky, wouldnt recommend at this stage, will refund it.
– Real player with 0.1 hrs in game
Transcender
It was definetly a new experience.
The start narration felt like torture to me thats why I always interupted it.
The second part was very intuitive and even though one doesnt know what to do or what is happening it becomes clear pretty fast. It would be nice if we would get to see more changes on the planet though. One tree - that you just see if you zoom out - and a few clouds is not that exciting.
There where drones to send out but they never reported a find.
On the station the time is always running out too fast. Only once I had more time after a choice put me into a slow motion state where time moved slower and even though I was moving slower too I could explore much more.
– Real player with 4.1 hrs in game
Transcender is something special, unique and all of its own. While, I’ve done several playthroughs, I still don’t really know what the hell I experienced. This is an awe and thought inspiring interactive experience with heavy artistic elements and nods to Kubrick’s 2001: A Space Odyssey (you can even see a beacon, in the AI warehouse, that is modelled after Hal) while still remaining very original. After a few runs, I do think this chapter could’ve been expanded on slightly overall but it far exceeded my initial expectations and I think Aldo Jeffrey will have some very interesting stories to tell going forward.
– Real player with 4.1 hrs in game
Heart Inside
Explore a large city’s district as a young doctor. Help people free of charge, or achieve your goals by any means. Allocate resources as your honor means allows it. But keep in mind that saving everyone who is in need may be difficult. Learn how to create cures or become a skilled manipulator. Break curfew by outrunning the prosecutors or going undetected. Survive and help others to survive in a world of cyberpunk dictatorship and quarantine.
Features:
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Large city exploration area
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Game-affecting decision-making
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Multiple endings
Inexplicable Deaths In Damipolis: Inner Thoughts
This game is in an unplayable, buggy state. It is my opinion that this game should not have been released in the state that it’s in. Some bugs that you’ll encounter:
-Does not appear to recognize controllers
-Both English and Espanol language options are labeled “Espanol.”
-“Notes” menu completely non-functional.
-Many inventory items are labeled “Placeholder” when trying to view.
-Getting trapped in menus is a common occurrence, causing user to have to force-shutdown game.
-Inventory items randomly disappear.
– Real player with 2.2 hrs in game
everybody dead, whodunnit? not only is this a question regarding the story of inexplicable deaths in damipolis, but it also applies to the game itself. everything is pretty much broken, and I guess people mentioned in the credits dunnit. they had one whole tester, which explains a lot, and I’m sure kickstarter backers are ecstatic about the result.
– Real player with 1.4 hrs in game