DeLight: The Journey Home
Cool
– Real player with 92.6 hrs in game
Read More: Best Choices Matter Dog Games.
A game worth checking out! There are some bumps here n there, but some of it are the charms of the game.
– Real player with 33.0 hrs in game
ArmaCulture
It’s a great game,i really love the characters and the music (oh man i can just let the game run in the background to listen to the menu music and chill out),the story is very interesting if i say so myself,also the gameplay was a bit confusing for me at the start but after learning it,it’s very fun,i’m looking forward to the full release.
(please add a pause button on full release)
(sry for the bad english)
10/10 would spend my time more on this game.
– Real player with 41.6 hrs in game
Read More: Best Choices Matter RPG Games.
It has a lot of promise.
I talked to the developer in the forums, and they’re actively working on making improvements according to their posts albeit I don’t know how steady they are or how consistent they are at actually updating the game and correcting underlying flaws, of which there are many.
It’s a lot like Factorio, but if it was simplified, put into a Visual Novel game that has surprisingly good writing, and given a vaguely predictable “economy” built around the war for shits and giggles.
– Real player with 36.7 hrs in game
This War of Mine
I really love this game! I waited a long time to play it but it was worth the wait! The game is hard as h*ll I have played and lost more times then I can count but I finally made it to the end the other night I was shocked and disappointed because I had no clue that it would end that quick! I was not happy about that at all but in general I really love this game. The makers of this game did a great job!
– Real player with 259.0 hrs in game
Read More: Best Choices Matter Singleplayer Games.
This War Of Mine ..
what an extraordinary experience i went through !!
it’s a simulation to the reality that i lived in RL !!
at the start there’s a sign says " F The War "
totally F war and all who agreed to end people’s lives !
we’ve lost many people neighbors friends family’s members even !!!
man there are too many families vanished from the existing !!
it’s not a game to have fun with !! it’s a phase that you test yourself that :
" what kind of human you are ? "
Every soul matter .
in addition i recommend you all to buy the " charity DLC " to support war children .
– Real player with 129.0 hrs in game
My Child Lebensborn
Ok, I love story-driven games. I love historical games. I love resource/time management games. I love gritty, realistic games. But WHAT was is the point of this? Most of the time, there was nothing I could do for Klaus. It was incredibly frustrating to just listen about teachers and other kids bullying him, and all I could do was tell Klaus to shut up and take it. I couldn’t confront any of the perpetrators or do anything to change the events.
Halfway through, I thought, “ok, so maybe it’s not about confronting issues, but rather it’s about how he responds to things he can’t change…and the point is to develop his character traits so that he’ll eventually turn out as a resilient adult.”
– Real player with 7.6 hrs in game
Ich liebe dich, mein Kleiner
This game…tugged at my heartstrings. Before playing it, I was watching Michaela Laws play it up to a certain point. Even then…my heart hurt and I kept crying when Karin was sad or upset and putting herself down. I purchased this game yesterday and could not help but play it for at least 3 hours as I did not want to spoil anything for myself; I wanted to experience in my own time. I took in Klaus and he was an absolutely wonderful child. As before…my heart near broke everytime he was distraught or sad. There were moments where I have gotten angry, worried sick…at one point I think I even felt depersonalization despite it being a game. It just felt that powerful. I wanted to do more. Despite all the horrible things that have happened, seeing Klaus smile and be happy made it all worth it. I wanted to hug him so badly as I sympathize with what he went through…being bullied…feeling alone.
– Real player with 7.1 hrs in game
Guilty Parade
I continued to become more and more invested. It surprised me how in-depth some of the characters were written and as I played, I witnessed some really nice character development along with it. I can tell a lot of love was put into this game and if you’re looking for a compelling character-driven story, this would be it. Visual Novels are not normally to this level of detail and intrigue and I believe this game could really rise in popularity. It’s a new game that is still ongoing, so there’s more to anticipate as you play it through. Very fun game to play with friends; there’s a lot of different route choices. I highly recommend it!
– Real player with 37.7 hrs in game
Guilty Parade easily became one of my favorite visual novel games I’ve ever played so far. I immediately 100% the game (as of episode 2) in terms of achievements since I couldn’t stop playing it (to the point that I played the current episodes twice now lol). I’m so glad that I accidentally stumbled on this game’s demo on gamejolt or itch.io and quickly followed the developers for future updates.
Quick review:
As of the release of episode 2 (+ episode 1, the demo), Guilty Parade has a lot of potential to become an outstanding and memorable mystery visual novel game. Episode 2 greatly exceeded my expectations, and I’m excited to play the next episodes. The characters are all unique and lovable in their own ways and I love seeing their interactions with one another and/or with Nemo or Lien. I’d watch them discuss something meaningless and I would still enjoy it. (I love all of the characters, but my personal favorite is definitely Yakov, top tier best boy. His chaotic personality and inability to trust others just makes me want to befriend him and gain his trust even more lol. {Spoiler near the end of episode 2}
! And when he started to trust Nemo a bit more if you choose to tell him the truth about Nemo’s reason on investigating the murder case, he looked genuine and sincere T-T or maybe it’s just me feeling soft for him). The world of Guilty Parade has so many secrets and mysteries in which you and Nemo need to discover and find out yourself. But, what I’m more curious about is Nemo’s identity and which side he’ll choose after finding out about his past.
– Real player with 29.4 hrs in game
Pandemic Train
What is Pandemic Train?
In Pandemic Train you are in charge of the crew aboard a train roaming the postapocalyptic wasteland, ravaged by both war and a deadly plague. Your goal is to survive long enough to discover the cure… or die trying. Humanity’s fate is in your hands! Start your journey now!
You are in charge!
Pandemic Train is a survival simulation game in which you manage the crew as well as the passengers aboard the old school train carried by a steam engine. The in-game universe is characterized by an alternative timeline, in which a catastrophic viral outbreak has decimated the world’s population. The mysterious plague kills the infected within 24 hours, leading to widespread panic, riots, and war. The world is in ruin, and you are the only hope for its survival. Travel through the wasteland, gather the resources, fight off the bandits, and do your best to research the cure for the disease!
Survive!
In Pandemic Train the world has become a very inhospitable place. Every person can carry the disease, so you have to choose your crew very wisely. People will die along the way, and you have to minimalize the damage. The resources are scarce, so you have to distribute them very carefully. And worst of all - there are lots of hungry wolves around. And by ‘hungry wolves’ we mean desperate people who perceive your train as a fat prize. Or sometimes - as an opportunity for a better life. You have to decide whether it’s better to fight them off or welcome aboard.
Manage the resources
In the harsh reality of Pandemic Train, you need to be self-sufficient - you grow your own food, breed the livestock, gather and purify your own drinking water, and do the essential repairs. You have to utilize every bit of scrap or junk you have at your disposal and turn it into something useful. This often leads to some difficult decisions, for example - rarely there’s enough medicine for everyone, so you’ll have to decide who is worth the treatment, and who is going be left to die.
Fight the plague!
The main goal of your actions is to create a vaccine and save the remnants of humanity from extinction. The longer you manage to keep the train moving, the less likely the crew will have the contact with the virus, and your scientists - more time to work on the medication. You can customize the train to your needs - decide how many people are on it and how many train cars are going to be attached to the engine. But remember - the bigger the party, the harder it is to keep it in check. You are the only hope for mankind. You are the last hope… for humanity.
Ash of Gods: Redemption
Do you like story-driven turn-based tactical RPGs? Even those who have nothing to do with Japan and with fantasy in general?
Well, I was just searching for other turn-based games, and this one popped out as one of the recommended titles on Steam.
And I was not disappointed at all, as a long-time RPG player and turn-based lover.
The gameplay isn’t really innovative, but I wanted exactly the contrary - here you’ll face a classical turn-based system in which everyone will stay put until you choose which action to do (each turn is timed anyways).
– Real player with 191.4 hrs in game
Choices. Much like the choice you’re making on whether to buy this game or not, making difficult choices is one of the key aspects of this game. It will affect how the characters react, whether they’ll live or die, how the story develops, and ultimately how it will end. A lot of that takes time and setup, and in many ways this is the kind of game that takes patience to love. It has its share of faults, but if you can get past them I think there’s an excellent strategy game just waiting to be played.
– Real player with 64.9 hrs in game
Be the Ruler: Britannia
Gameplay
In this game, it’s up to you to create your own story. Be the Ruler is an RPG in which the player takes on the role of a king and leads his dynasty through the ages. Every decision has its implications in the living world. Similar events can have dramatically different consequences. What kind of king you are determines what you can do in the world. Whether you prefer diplomacy, intrigue, conquest - it’s up to you.
Living World
To make Be the Ruler a true Choose-Your-Own-Adventure game, we built a living world where events happen regardless of your decisions. Your actions can influence them - often in unexpected ways. The elements of a living world consist of:
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Randomly created nobles and other NPCs before the start of each game, with different attributes affecting their actions. Noblemen will marry, build their dynasties, and have their own goals. How you respond to them (or not) will determine the consequences of your actions.
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Other kings have their own policies - conquests, alliances, state expansion.
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You have unique relationships with each character in the game. These relationships are affected by your history, as well as how you relate to a particular group (i.e. nobility, priesthood, family).
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If you choose to take action, the consequences will be felt in every aspect of the game - your resources, your relationships, the consequences of your decisions, the options available to you.
You, as king and as dynasty - create your own history in the medieval era.
Features
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Start a family and create a dynasty - raise your descendants. Beware of your siblings, who are waiting to trip you up. Beware of romance.
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Manage an early medieval kingdom based on personal relationships with your vassals. Solve their problems, judge them, punish them. Build relationships based on trust or power.
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Create alliances, conquer provinces.
World
Welcome to the world of early medieval England. Many small kingdoms, which were formed on the ruins of the Roman Empire and the migration of the Saxons to Britain. You will be the king of one of them - Wessex. There are many castles to visit and conquer, towns which will pay you tributes. Mines that give you currency and farms that supply you with grain.
Svoboda 1945: Liberation
Svoboda 1945: Liberation was created by Charles Games in collaboration with the Institute of Contemporary History of the Czech Academy of Sciences. It blends fiction and historical accuracy and uses a diverse range of gameplay and storytelling techniques to recount experiences in Svoboda, a village near the Czech-German border during and after WWII.
The game includes historical documents, photographs, video footage and an encyclopedia that ground the stories in reality making the often harrowing accounts all the more emotive. In addition to the various real elements and factual information, the game also uses a mix of fictional aspects such as FMV video clips and conversations, explorable scenes, animated comic strips and mini-games to deliver the narratives.
– Real player with 5.0 hrs in game
Svoboda 1945: Liberation is the newest game to come from Czech developers, Charles Games. Following the critical success of Attentat 1942, the developers continue to convey history in innovative and engaging methods. Integrating FMV interviews, minigames, comic-style scenes and an abundance of factual documents to read, the game was fascinating from start to finish.
Pros
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Varied gameplay and minigames throughout.
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Immense collection of factual documents to read (optional).
– Real player with 3.8 hrs in game
Broken Lines
It is an “ok” game if you have no better alternatives. The reason I gave a thumb down is because of so many super positive reviews with which I disagree and think they distort the picture here.
TACTICS / GAMEPLAY - 3/5
The challenge curve is rather flat, mostly without any complex or demanding situations. Maps are all very similar in terms of combat challenges (very similar setups of obstacles, terrain, challenges etc).
One of the top reviewers here complained about pulling extra pods in Xcom due to bad mechanics - IT IS THE SAME HERE! Once you spot 1 enemy then the time does not stop when you discover more enemies. So you end up pulling more and more enemies and your soldiers once told to go somewhere, will never abort the order even if going straight into the enemy guns.
– Real player with 37.0 hrs in game
I would recommend Broken Lines for those seeking a simpler, yet more raw/ intense tactics gaming experience than XCom. If you’re just a fan of third person tactic games and want to try something with a neat tactical twist, Broken Lines is a great purchase.
Differences from your average squad based tactics game:
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Biggest difference is the 8 second command increments. You provide your soldiers a series of orders to execute in sequence, then let time flow and see how they worked out.
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Set characters means being able to bake in things like how your soldiers work together or interact based on your back story.
– Real player with 20.7 hrs in game