Vampyr
If someone says “Do you want to play a game as a vampire?” the answer should always be yes, but it should be especially true for Vampyr.
This is by far the best vampire game in existence. Maybe it doesn’t have the weird early 2000s sexiness of Blade or Underworld, but let’s be real, those are both pretty stupid. Instead of new-age vampires, this is old school. It takes place after WWI when the spanish flu is ravaging and killing people. DONTNOD cleverly uses the epidemic to mask but also discuss vampirism as a similar affliction. That means you can see a world ravaged by two epidemics, though most unknowing about the vampire problem.
– Real player with 58.7 hrs in game
Read More: Best Choices Matter RPG Games.
Words cannot accurately describe my love for this game. The environments, the voice acting, THE BLOODY MUSIC, its all sublime!!! Feeling the weight of your every choice makes this game a must play and is one of my top 10 games of all time.
The only “negative” I could say is the combat is ehh, if you are only interested in the story, I would just stick to easy mode
– Real player with 57.0 hrs in game
Red Embrace: Paradisus
1999—Las Vegas, NV.
When you wake up on an unfamiliar couch, your skin cold and your heart silent in your chest, everything feels like a dream.
It’s all a blur. You remember an invitation, a strange figure, the sharp teeth sinking into your throat…and a blinding flash of light. Blood splattering against the walls.
What happened? Who turned you? What strange powers did they awaken inside your body?
Dive into the underworld of Sin City as a newly reborn vampire—and reveal a sinister truth beneath the glittering neon lights.
Red Embrace: Paradisus is an immersive vampire sim/narrative RPG. Inspired by Vampire: The Masquerade - Bloodlines, Disco Elysium, and the Shadowrun series, RE:P seeks to create a dark, fully story-driven (no combat) vampire experience with branching narrative and multiple endings.
We also aim to present a world with diverse characters and identities, as well as implementing inclusive options to make RE:P enjoyable for as many players as possible.
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Design your character
Customize your name, pronouns, appearance, and vampire house
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Choose your personality traits and skills
Become a shy hacker, a ripped pacifist, a seductive empath, or anything in between
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Explore Las Vegas
Prowl the lurid depths of Sin City, including casinos, clubs, skyscrapers, and your very own rat-occupied motel room
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Uncover terrible secrets
Rescue vampires from a horrifying psychoplague or submit to higher machinations
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Dark romance
Find (optional, potentially doomed) love beyond death
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Earn a reputation
Learn the stories of your fellow nightstalkers, make friends and enemies, and ally with a faction (or go at it alone)
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The classic CRPG experience
Gather experience, money, and pick up everything that isn’t nailed down
Planned Accessibility Features: Closed Captions, OpenDyslexic font option, screen reader, font resizing
Writing, Design, GUI: Adrian L. (Dovah)
Programming, Management: Nikita H. (Gamma)
Portrait and CG Art: sh0d03
Read More: Best Choices Matter RPG Games.
Vampire: The Masquerade - Shadows of New York
Vampire: The Masquerade – Shadows of New York weaves a familiar tale. Yet it is not a tale familiar out of triteness, but rather in its bleak and despairing contemporaneity. Shadows of New York artfully depicts our 2020 hell-scape, holds it up as a mirror and doesn’t so much ask whether or not we’re fucked as yell it in our faces.
It is a tale of a debauched, grotesquely wealthy elite presiding over a city of broken, desperate people, haunted by an impending apocalypse—climate-induced, technological, viral, pick your horror—precious few seem inclined to curtail, let alone prevent.
– Real player with 12.5 hrs in game
Read More: Best Choices Matter Indie Games.
While my playthrough of Coteries of New York is still fresh in my mind, I feel it is now the best time to review Shadows of New York, its continuation. If not for the fact that my review of the previous game was written well after both of them were published, I’d have exclaimed “Well I’ll be damned, somebody actually listened to me!”. The main pain of Coteries was that your choices didn’t matter and the game streamlined you to the same ending. That is not the case with Shadows. The story is still not exactly branching out, but at least it offers you 2 different endings. The narrative feels much more personal as well, since you play as a preset character, Julia of the Lasombra Clan, whose personality is affected by your decisions. The game is rich in Julia’s inner monologue and it is there that those Traits you develop are reflected, offering slightly different dialogues and comments on certain scenes. So storywise - Shadows is a huge improvement from the already good-but-in-the-end-leaving-you-disappointed Coteries.
– Real player with 11.9 hrs in game
Vampire: The Masquerade — Night Road
Before I say anything else, I wanna full disclosure the fact that my total playtime should be taken with a grain of salt as I’ve more than a few times found myself getting distracted by discord blinking, thoughts wandering or even getting lost in links while looking something up while the game stayed up in the background accumulating gametime. That said, the TL;DR is that if this is what we can expect of the future CoG WoD games, then I think the future looks bright and I recommend Night Road. All in all a nice and fun game.
– Real player with 71.9 hrs in game
Vampire the Masquerade: Night Road is a text-based RPG set in the Dark World universe and modern nights period, when Sabbat is destroyed, and Camarilla is weakened by the Second Inquisition. It’s a story about Cainites (vampires) looking for re-establishing themselves in the modern world of everpresent surveillance that not only endangers the Masquerade (the secret code of conduct that dictates hiding the existence of supernatural from mortals), but also their very own survival. The player character is thrown in the tumultuous events that take place in Arizona and Texas around 2020. And, in all this turmoil, the player, a vampire, has to make choices about his loyalties, goals, beliefs, personality, survival and the very future of his kind.
– Real player with 53.4 hrs in game
Twice Reborn: a vampire visual novel
If you crossed a vampire, would you protect humanity or embrace the blood?
In Twice Reborn, Mark Delaware a teaching assistant, becomes a newly-turned vampire in a community forced to hide in plain sight. His mentor, Michelson, has trusted Mark to become the Enforcer: a feared arbiter who keeps the quarreling vampiric houses following the Code. When arson kills key vampires in the community, it’s up to Mark to either embrace his blood or to find a way to–somehow–regain his humanity.
There Are Sacrifices to Make
Interacting with humans and vampires is a delicate balance. Not all appreciate Mark’s decision and not all relationships can last. Some want him dead, others want him for their own. Mark’s responses in the perilous community changes their reactions as well as the story’s routes/endings.
Survive the Night
Satiate Mark’s bloodlust, otherwise he may kill innocents. The opportunities for blood will not always be private nor moral.
Not all are who they seem to be.
Twice Reborn Features:
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Listen to a fully voiced cast of 30+ characters (audio dialogue is in English)
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Build a reputation among factions, earn friendships, and control Mark’s bloodlust
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Experience a story with over 95,000 words
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Arrive to 20+ possible endings
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Experience a vampire drama with an optional romance and an apprentice to adopt
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Unlock art through a CG gallery as you achieve milestones in the story
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To be released for Windows and Mac
_Advisory Warning:
Contains flashing images, violence, moderate language, drugs/alcohol usage. Not suitable for all ages.
Help support in English only._
Cursed Lands
An outstanding VN-RPG-quest crossover
I was expecting another bland, unnecessarily dragged out visual novel with uninspired, repetitive missions, but I was taken for a real treat here—kept replaying with different initial conditions (race, job, supporting character branching choice) over and over, enjoying every single play.
Visual Novel (VN) perspective: Story branching is rich and, as general VN WinterWolves titles go, you have an almost immediate option to go back—typically less than half a minute in gameplay, couple minutes or hours in the game world—to the last choice and change it to study other outcomes. I like this unique branching feature—it is like a quick time machine, or a very smooth and synoptic reload action that permits me to change my choice without having to repeat a known portion of play and grind once again.
– Real player with 132.6 hrs in game
I bought this game on sale, and I’m glad I did, it wasn’t worth the full price. I bought it because it was created by the same team who did Loren Amazon Princess, a game I loved. It’s unfortunate then, that this game is average at best. There are a few problems I have with this game that I feel affected my enjoyment of the game:
1. Characters/Romance
This is the big one, so i’m putting it first. The characters all had great introductions, and are really interesting. Unfortunately, the game screws this up deeply as it progresses. You don’t get to chose when to talk to the characters, their icon’s pop up when the game decides it’s time for their event to start, so you never truly get to know these characters beyond their surface introduction. The game prides itself on giving you romance options, and even advertises that you can trigger more then one romance scene. It isn’t hard, it’s like the game WANTS you to be a serial skirt chaser, and even when you do trigger these scenes, there’s no build up. Characters will spontaneously confess their feeling for you, claiming they always felt something for you. Your character will reply in kind, but you know this is false. Your POV character never felt anything of the sort, their lying.
– Real player with 41.7 hrs in game
Red Embrace: Mezzanine
Red Embrace: Mezzanine is a short (~1 hour or even less) free visual novel with point-&click elements, 2 endings rewarded with 2 achs. Unfortunately, for now the game has limited features, so those achs won’t appear on steam profile((
I’m sure even if someone didn’t play Red Embrace or Red Embrace: Hollywood the game will be interesting enough. I have almost nothing to complain about: visuals are great, music is perfect to set that gloomy mood, the writing is so potent dragging you deep into that dark atmosphere. That’s really amazing how that short story, maybe not even the whole story but some kind of prologue for the future game, can awake such powerful emotions. Really impressive!
– Real player with 3.2 hrs in game
As usual, fine. As usual, there is a light sadness after passing the game. And not only because the story itself is sad, because it concerns loneliness, loss and hopelessness, but because it shows us what we dream about at some point. We all probably dreamed that on some day someone (and preferably some handsome guy) would offer us to change our lives. But this did not happen.
It’s very nice that the story echoes Red Embrace: Hollywood. I am very glad that I somehow found Argent Games.
Как обычно, прекрасно. Как обычно, после прохождения игры возникает легкая грусть. И не только потому, что сама история печальна, ведь она касается одиночества, потери и безнадежности, но и потому, что она показывает нам, о чем мы мечтаем в какой-то момент. Мы все, наверное, мечтали, что когда-нибудь кто-нибудь (и желательно какой-нибудь красавчик) предложит нам изменить нашу жизнь. Но этого не произошло.
– Real player with 2.9 hrs in game
Cute Bite
Cute Bite is a fun raising sim where you take control of a butler (whose name you can decide, but her default is Saule) who is in charge of training the daughter of her former vampire master. The “Little Mistress” (also nameable; default is Buttercup), as Saule calls her, is far older than Saule herself, but after being confined to a coffin for centuries, she has lost many of her skills and reverted to the form of a child. It’s the player’s job to make Buttercup powerful enough within a year to complete the blood ritual which allows Saule to live.
– Real player with 25.2 hrs in game
A vampire has been locked away so long that her body has reverted to the size she was when she first became a creature of the night – when she was child. After being freed, she must build up her various skills to restore her adult form. Her faithful butler is more than happy to assist, but is she hiding something?
Information
• All romances take place after she regains her adult form. This game does not involve or promote pedophilia.
• Gameplay involves stat raising (which determines endings), and a hunting mini-game (to replenish energy via biting people for blood), along with other fun mechanics.
– Real player with 21.0 hrs in game
Vampire: The Masquerade® - Bloodlines™ 2
What Monster Will You Be?
Enter the World of Darkness and rise through vampire society. Experience Seattle - a city full of alluring, dangerous characters and factions. In this sequel to the cult classic, your choices, plots and schemes will change the balance of power.
What Monster Will You Be?
Choose to be brutal and unflinching or cultured and seductive. Use charm, cunning, terror and sheer will to rise through vampire society.
Descend into Seattle’s Dark Heart
Seattle has always been run by vampires; hunt your prey across locations faithfully reimagined in the World of Darkness.
Enter into Uneasy Alliances
Choose a side among the competing vampire factions in the war for Seattle’s blood trade. Everyone has hidden agendas, so choose your allies wisely
Experience the Story
Written by the creative mind behind the original Bloodlines, live out your vampire fantasy in a city filled with intriguing characters that react to your choices.
Vampire: The Masquerade — Parliament of Knives
Just finished my first playthrough and really enjoyed it.
The game started out a bit overwhelming with a bunch of characters and several dossiers on other ones you haven’t even met yet. But once you get immersed into the story its hard to stop playing. The writing was what i expected after playing through night road. A well done story with interesting characters.
This game was focused a lot more on those characters and the intrigues between them and you keep on wondering what they might know/plan. Really makes me want to replay it and make different friends/choices to get more insight into their real motives and what actually happened behind the scenes.
– Real player with 33.8 hrs in game
Summary: Enjoyable story, fun characters and interesting story branches. Would recommend to any that have played the other choice games however if you’re new to WoD or VtM it’s possible it’s a little more difficult to understand. They provide a codex and more information through the ‘Show Stats’ button.
Pros:
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Really cool story with interesting branches and options.
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Finally a ghouled animal that has dialogue! (I named my rat Optimus Prime. He can have ALL the cheese.)
Cons;
- It’s not as long as I thought it might be? Either that or the direction of the story makes it feel shorter?
– Real player with 26.4 hrs in game