Caravaneer 2
There are some good bits in this game, but for me, the tactical aspect totally kills it. It is so inbalanced, or rather in favor for AI that it is beyound laughable. Fights will accur as it is part of the game. Now, to keep it simple, you have a Katana, hit enemy who gets 12-20 hit points. He hits you and you suffer 24-42 damage. Even with light armor, makes no difference. Later in the game I had an awesome Armor of Honor (25 damage res), I get hit with a Mosin gun for 40-46 points. I use same gun, or even better M-16 on enemy who has no or light armor (6 damage res) and score 10-12 points. Time after time. BS! Also, remember that it will be almost impossible for you, even later in the game, to hit anything beyond 20-24 tiles, while AI will frequently score hits from 70-80 tiles away. Loads of BS in a bucket of sh-ite. NOT RECOMMENDED!
– Real player with 355.0 hrs in game
Read More: Best Choices Matter RPG Games.
I originally played this and the original as Flash games, I even went so far as to download BlueMaxima’s Flashpoint almost specifically for this one, due to how good it was. The economic simulation, layered with a competent, if monotonous, combat system, as well as a fairly engaging story lent itself to a game that tied me up for absolute ages. I plan on playing this for an inordinately long time, and I already have!
I won’t bother with beginner tips, but keep in mind the game has a strong learning curve; I recommend playing “Story” mode if you’re just starting out for all the free goodies and volunteers. Sandbox puts you in a significantly more difficult starting area, and a generally poorer starting position, i.e. Much fewer free goods and starting facilities. Once you’ve gotten the hang of it, you’ll come to recognise it’s trade patterns and idiosyncracies, and really start to get a feel for the game.
– Real player with 254.4 hrs in game
Meister
It is a game that collects materials, makes goods, sells money, and repairs a time machine.
First collect resources such as iron, wood, and stone. It can be made into swords, shields, arrows, etc., or you can add them to the defense of the castle.
If you have enough money, you can hire someone to help you. They will gather resources like you, or make something. Even sales and delivery!
Time to spare time machine is completely repaired and return to the future will win!
Read More: Best Choices Matter Indie Games.
Scheming Through The Zombie Apocalypse: The Beginning
A choices matter Visual novel full of offensive humor, staring two degenerate morons and how they deal with surviving a zombie apocalypse.
+graphics are pretty good cartoon style.
+Story line is funny(THE FIRST TIME)
+Soundtrack is relaxing, but not necessarily good.
-Saves. This saves after every chapter. There’s no other save option. Should save after every chapter, so you can go back in case you mess up. This is super punishing for mistakes.
-Lack of options. You can literally only change them at the beginning of game. And there’s literally nothing for sound or graphics. Just to show the text in the talk bubbles. If you choose to not show text, it still shows the stupid bubble over everyone’s head anyway. Oh and language settings, which only has about 8 options.
– Real player with 33.5 hrs in game
Read More: Best Choices Matter Point & Click Games.
Scheming Through The Zombie Apocalypse: The Beginning is a freaking hilarious adventure game, that was created for people, who are seriously in love with funny characters, dark humor and witty dialogue lines.
Pros:
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Good engaging story
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Great nonstop humor for the whole game
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Choices really matter here with many different outcomes
– Real player with 22.5 hrs in game
Silk Roads: Caravan Kings
Here’s the deal, even if this game is not the most polished thing I have ever played, it shows potential. I mean the developer shows potential. It’s kind of like Oregon Trail, if you’ve ever played that. The thing that impressed me the most about this game however is the developer(s). They are willing to listen to a LOT of feedback. It’s very encouraging to have a developer who does this, especially in this day and age. While its not a huge grand strategy game like Hearts of Iron or an amazing role-playing game like Crusader Kings, it definitely deserves a place.
– Real player with 6.6 hrs in game
In any game there comes that particular crossroad point of is there enough to keep me interested or do i go back to the old faithful ones. Four hours of game time in i think i have hit that crossroads. I am now wondering if there is more to it or have i had my fill. I had this game on my wishlist, and part of my decision to purchase was based on its pricing.
I like the map set up, and the game icons are simple and to the point - which is a good thing. I concur about other reviewers statements about character development - the cat, the lute and the fishing rod. However, once the initial surprise of receipt is over, the actions around them seem disconnected and grindy. To be fair, the not wanting to disappoint my customers aspect of my gaming personality means I have not ventured too far to the East, as I want to meet my contract obligations.
– Real player with 4.3 hrs in game
Wall Street Bets
10/10 would lose all my life savings again
– Real player with 80.9 hrs in game
I HAVE DIAMOND HANDS AND WILL NEVER SELL! Pretty cool
– Real player with 5.4 hrs in game
Desolation Tycoon
The world has ended, but life moves on. Your home is a wasteland scoured by winds blowing in from a caustic sea. Most large mammals are extinct, and insects have filled their roles.
You are a merchant traveling this land in search of profit. Each character you play starts with a randomly generated history and traits. And eventually, each character’s career will come to an end — whether through successful retirement or tragic death.
The game remembers everything you do, and the world is persistent across characters. As a consequence of your actions, civilization will slowly grow and rebuild. Accomplishments accrued across any number of characters will unlock new cities, new crew units, new challenges, and so on.
There is no fixed storyline. Instead, you have a setting, a set of gameplay mechanics, and complete freedom to do with that what you will.
Core features:
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Travel, trade, and defend your cargo from dangers.
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Improve your skills through usage.
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Find and explore places that are worth plundering.
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Build relationships with city notables, and co-operate with them on various schemes.
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Rebuild a persistent world across multiple lifetimes.
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Make trade-offs in encounters that are purely decision-driven, and avoid grindy minigames.
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Enjoy a high-information user interface that doesn’t ask you to remember things unnecessarily.
Example challenges:
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Local climate calamities.
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Giant insects, bandits, and much worse.
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Each character will automatically retire if they live long enough; this does not leave enough time to develop all possible skills.
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Networks of supply and demand are randomized between playthroughs.
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You can’t stay in a trade route rut, because trading with the same cities too much will make it less profitable.
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You and your crew can become injured or sick — and possibly die as a result.
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The locals that you trade and scheme with have minds of their own, and may betray you.
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Performance-enhancing symbiotes may seem like a great idea, but can lead to unfortunate side-effects.
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Oh, and there are also demons. They complicate everything.
This is not an action-oriented game. Time doesn’t pass unless you’re doing something, and there are no real-time challenges. Instead, gameplay is strictly about the making of intelligent trade-offs in an open-world setting with many potential courses of action.
Star Traders: Frontiers
Ok, I have been on Steam for 10+ years. I have purchased probably about a hundred games during this time. This is the first time I write a steam review for the game, which by itself might tell you something… :)
TLDR: This game is really amazing. Assuming of course that you enjoy turn-based combat and very deep strategy games.
Now, turn-based strategies (and RPGs) have always been my two favorite genres in computer games, and I’ve played majority of the most well known titles in these genre over the last two decades. Star Traders is not the best game in this genre. But it is one of the top 5, in my opinion. Of all times.
– Real player with 506.5 hrs in game
Star Traders is an engrossing and highly detailed sandbox simulator that’s grabbed my attention in the same way that the original version of Sid Meier’s Pirates did back in the 80s, when I was still playing on the C64. This is a slow-paced game with an emphasis on planning and crew management, and really sells the feeling of having to manage a complicated starship with lots of interacting systems. It’s a constant exercise in balancing different priorities. I can pay this game a high compliment in saying that in the course of just a few hours, I usually find myself making several dozen difficult and meaningful decisions that require a lot of thought – and then I can clearly see how the consequences of those decisions play out over time.
– Real player with 249.3 hrs in game
The Vellescian Gambit
The Vellescian Gambit is a very neat game that looks like a visual novel, but is actually more of an economics-based puzzle game embedded in a well-written but compact visual novel. I highly recommend it for those looking for a new twist on the VN genre, or games with economics or trade-related themes.
Your character is given a particular mission that needs to be accomplished with limited resources and time, and nearly every single choice has small consequences that add up and determine what happens. In this sense, it is quite different from your run-of-the-mill VNs, where the player has very limited control over what happens. You freely choose from many possible options, ranging from which routes to take and the pace of travel, how much protection to hire, and what commodities to buy and sell along the road (or whether to do any trading, as it can cost you precious time).
– Real player with 19.3 hrs in game
Pros:
+Pretty good artwork and soundtrack
+Nice story
+Very interesting puzzle-like gameplay
Cons:
-A bit short
– Real player with 1.4 hrs in game
Gaia Beyond
Gaia Beyond is a handcrafted 2D Action-RPG in space.
-multiple save slots, quicksave and quickload, autosaves.
-open world
-quest with multiple solutions
-ship building, upgrade-able weapons
-fight stations with your ship
Sure we’re fans of the genre and bound to like the game more than the usual fare,but those looking for an original and thrilling, handcrafted open world 2d space shooter, this will not disappoint. Gaia Beyond introduced a world with characters I actually cared about, and combat gameplay I could get behind. This game really does have something for every sci-fi shooter fan: Good writing, characters with depth(you get to meet the most spaced-out guys in the galaxy), huge amount of side quests(some with multiple solutions), factions, intimidating ships, upgrade-able ships and weapons, mining, trading, nice OST etc. It was not a very demanding game. You were just a simple nobody mining and shooting your way up, trying to make your way in this seemingly peaceful mysterious space. While all the ships were actually flying in the game world in real time, most of the time it was quite relaxed. Some fights were tough when I didn’t upgrade or choose my guns properly. It played especially good on big monitor(this game has 4K support). No other 2d space shooter I’ve ever played has impressed me like this one. Maybe Starsector has better combat than this but that’s the only thing it is better. I’d played 3030 Deathwar Redux , Star Valor, and Starcom Nexus, this game is better. After playing for around 30 hours , I doubt that I had reached even halfway of the main story, this game is loooooong. Yuki, one of the game writer, said the game is still a bit rough around the edges, but I could see that they were updating and patching up the game almost monthly, and they were quite active on the forum answering questions and acknowledging bugs, so I would not worry about that at all.
– Real player with 51.1 hrs in game
I would recommend this so much, but…I’d wait until the main quest is extended by at least 300%.
In a nutshell: Great game but I’d wait until the main quest is extended by at least 300%. Don’t bother grinding unless you really want to, regardless of main story.
Long review: This is a very cool 2D “Galaxy on fire 2-ish” space action RPG game where you explore, mine, hunt and upgrade your ships and weapons. Kind of like Zelda / Diablo in a spaceship and a huge map set in our solar system in a dystopian future.
– Real player with 34.3 hrs in game
The Dealer
It’s a cool idea. I like the concept. All the core mechanics seem like they work but I would recommend a few specific things which I posted on the discussions page.
– Real player with 0.9 hrs in game
Well done salesman simulator
– Real player with 0.8 hrs in game