Cult of Mine
Do you want to become the leader of a cult? Do you want to cause nightmares, take control of others' dreams and contact the dead?
Welcome to “Cult of Mine” that unites occultism, rabbits, and satire!
Features:
✔️Single-player and online modes;
It’s simple: single-player mode is an hours-long campaign; Online mode is a fight of your cult
against or for cults of other players.
✔️Choose who you want to be - a kind pacifist or a blood-thirsty bunny;
Here rabbits work, eat, chat, have fun, sleep.
But suddenly you show up and… Yeah, what are you going to do?
You have absolute freedom here: make anything you want using any methods you want: conviction, deception, sorcery…
Make this place hell or heaven.
✔️Over 105 detailed characters;
Connoisseurs of well-developed, good-quality stories will definitely not remain indifferent.
Because absolutely every character is unique.
Because every character has their own personality, own purpose, own way of speaking, own style.
✔️Social network “LikeMePlease”;
Make an account in the biggest social network “LikeMePlease”, follow news from your city and share your thoughts!
✔️Cult fights;
This game has a unique and original system of cults. Every cult fights for its influence and
will seek to increase its popularity NO MATTER WHAT COST. No mercy will be shown.
✔️Customization;
What’s your cult going to be? Give your cult a name, symbol, values, and motto.
It’s all up to you, as you’ve already understood.
✔️Steam workshop - create your own fantastic stories!
This game allows you to easily create your own stories and share them via steam workshop.
All you need is a story and a little bit of imagination.
You can create your own stories with already created sprites (images and animations) or with your own.
✔️Optimisation;
Yeah, how we can survive without this one? Stabile 60 FPS is guaranteed
Read More: Best Choices Matter Life Sim Games.
Mango Mischief
The four protagonists: Sprig, Marion, Merrow, and Arach
Mango Mischief is a throwback to a simpler time - the 16-bit era of video gaming - when JRPGs used (and abused) cliché storylines as vehicles for showing off interesting battle mechanics, difficult dungeons and monsters, complex puzzles, character leveling systems, and customizability through skills, upgrades, and gear.
_Is it time to go on a magic quest to save the world - a quest that only YOU can complete (with the help of three other party members who have different skill sets, of course)?
Do you need to collect several inanimate objects that serve no purpose other than to accidentally help the antagonist at the end of the game?
Is the antagonist merely a puppet of the true final boss (who has multiple forms)?_
Eh, maybe. Or maybe not.
The map at the beginning of Mango Mischief, showing off the early areas of the game
Mango Mischief attempts to straddle the line between paying homage to the tried-and-true tropes of JRPGs, while also parodying the memes of role-playing games with plot twists and comedy.
Self-referential humor and fourth wall breaks augment the narrative and interactions in this game, without detracting from the core gameplay:
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Open exploration of a huge, diverse world, full of quests and monsters and loot
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Flexibility in leveling up desired classes and gaining new abilities along the way
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The freedom to optimize character builds and complete dungeons in any order
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Tons of weapons, armor, accessories, and items that allow for a variety of playstyles
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A turn-based battle system involving elemental strengths and weaknesses, an assortment of buffs, debuffs, and status ailments, and monsters that scale with your progress, to keep battles fresh, interesting, and challenging
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Just enough random encounters to annoy players who prefer visible encounters, and just enough visible encounters to annoy players who prefer random encounters
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At least a few interesting NPCs who aren’t merely mindless drones created for the sole purpose of furthering the plot of your special story
Please enjoy Mango Mischief, the passion project of a solo indie game developer!
Read More: Best Choices Matter RPG Games.
Imagine Lifetimes
I personally really enjoyed this game. I first played it from before it’s Steam release (thanks to GrayStillPlays) so I somewhat knew what to do. The Steam release added a few features that I was glad to see like achievements and scene skips.
I love games like this one. Simple, but deep. Deep, but also doesn’t take itself too seriously. It makes you think about things but never shoves it in your face. I quite enjoyed all the references too. Some of the endings were a bit out there, but that’s part of the fun.
– Real player with 17.6 hrs in game
Read More: Best Choices Matter Point & Click Games.
There are certain cruelties this game that presents you with that prevent me from classifying it as fun.
Within the game there are advertisements for the developers other games, and I had to reset the game (the intro sequence is waaay too long.) to escape them. The options for this game are super limited. I get there’s only so much you can do with a game like this. It just feels dull and monotonous. Playing through multiple times is not rewarding at all, and this game does NOT respect your time or intellect.
– Real player with 5.7 hrs in game
How to Win: Season One
Incredibly funny, and then actually really emotional in places.
I absolutely loved this game. The characters are great, it’s really funny and interesting seeing what suggestions people have given, and while the game uses more player suggestions that I was expecting, it still managed to keep some order in the chaos to deliver great characters and a really satisfying narrative.
I finished the main story in around 3 hours, but then kept replaying to see different pathways and unlock achievements/bonus scenes.
– Real player with 12.0 hrs in game
There is so much I could say about this game. It’s beautifully done for starters. It touches on a lot of extremely serious issues, some subtly, some much less so. All of them done with wit and charm one has come to expect from the genius of Cael, Elliot and the Hidden Track team. This game will put you through every emotion imaginable. I laughed, I cried, I felt afraid and everything in between. The art style was simplistic, yet unique and beautiful. Once again, to be expected as a Hidden Track project. The sounds were spot on. And DO NOT get me started on the plot twists. I genuinely did not see them coming. It was so easy to lose myself in the worlds they created. And the characters… There were a couple I will love forever, and a couple I will loathe forever, yet another feeling not oft invoked in me. Honestly, I could go on and on, but you’re probably tired of my rambling praise at this point. Needless to say, though I was cautiously optimistic when they gave it to me to try, I fell hard and fast and will be purchasing copies for friends as soon as I’m able. 10 of 10 a must play.
– Real player with 7.0 hrs in game
Out of Shapes
At first I thought this was a classic case of ‘baby’s first game’ syndrome. Clunky movement, basic visuals. Then the signature Kris Takahashi writing kicked in and I started laughing every two minutes. There is so much excellent dialogue and neatly observed satire in here that you forget the cheap-looking parts entirely. If you don’t mind a largely text-based game, then the quality of the writing makes this a decent way to spend some time. Some of the music is really very good too, which helps. For a few quid, I don’t feel short-changed at all.
– Real player with 5.8 hrs in game
This game has the vibe of “What if 1984 had a bunch of robots in it…and also (an optional) happy ending?”
The game gives you:
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Cats!
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Green buggy creature-features
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Puns and jokes so awfully good you hate yourself for laughing
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Robots with more fleshed-out personalities than your average coworker
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Philosophy
The game doesn’t give you:
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Crippling depression about the inescapability of the capitalist system
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Striking fear of the grim place that is your future
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Freecam during conversations (this is the only feature of the 3 I’m mentioning I’d love to see)
– Real player with 5.2 hrs in game
The Preposterous Awesomeness of Everything
BEFORE YOU BUY:
-Is the game is on sale?
-Do you like Point and Click Adventure Games?
-You are in the mindset for something different?
IF YOU SAID YES TO MOST: Then try the demo before buying it anyway. It’s a surreal PnC-AG that needs to be tried.
IF YOU SAID NO TO MOST: Play the demo anyway. Even if you bought the game, the demo is right in the full game and is worth a play.
Crunched Review:
–Developer Front Page BS: None (Well, the joke about white blood cells was closer to a simile, but that’s nitpicking)
– Real player with 7.0 hrs in game
I kind of loved this game, I think this game must be one of my guilty pleasures! I enjoy point and click adventures and I hadn’t played a point and click game for a while. So maybe that is why I really loved this one so much.
I think this game is original and unique with an equally unique and really effective art style. The story is fun and satirical, but in an intelligent way. It feels very well written and crafted and not just random silly ideas thrown together in a rush.
Point and click games can get very frustrating as it is very slow to walk from one area to another and to another to try different things. As this game is short, it does not get too frustrating.
– Real player with 5.7 hrs in game
CUCKOLD SIMULATOR: Life as a Beta Male Cuck
I’ve been a cuckold for 50 years now. And after 60 hours this really does help the simple minded man understand the ways of a beta cuck. To be fair, you have to have a very high IQ to understand cuckolding. The kink is extremely subtle, and without a solid grasp of inter-sectional feminism most of the empowerment will go over a typical cuck’s head. There’s also the Bull’s aggressive outlook, which is deftly woven into his role - his personal mannerisms draw heavily from the mating habits of bovine animals, for instance. The cucks understand this stuff; they have the intellectual capacity to truly appreciate the depths of being cuckolded, to realize that it’s not just arousing - it says something deep about DIVERSITY. As a consequence people who dislike cuckolding truly ARE idiots - of course they wouldn’t appreciate, for instance, the power of when the woman says “leave the room Cuckold you’re breaking Tyrone’s concentration,” which itself is a cryptic reference to the plight of African-American males in the United States. I’m smugly grinning right now just imagining one of those addlepated simpletons scratching their heads in confusion as The Bull’s strong African seed ejaculates itself on my wife. What bigots… how I pity them. 😂 And yes by the way, I DO have a cuck tattoo. And no, you cannot see it. It’s for The Bull’s eyes only- And even they have to demonstrate that they’re within 7 inches above of my own (preferably higher) beforehand.
– Real player with 231.1 hrs in game
I couldn’t recommend a masterpiece more than this one. Within this game, you take hold of a cinematically structured character who’s actions and unique dialogues encase yourself in the game. With the riveting gameplay, plotlines, graphics, you would think you were playing a game made by Valve, Bethesda, Blizzard, Activision, and shit maybe even Bungie with a $50 Billion budget within 20 years in the making. The amount of connections and indepth character detail/development, you would think you were just living through the eyes of a real person. This mere review doesn’t serve this game justice, maybe one day the world will experience this game and war, hunger, poverty, racism with be abolished by the light of “Cuckold Simulator: Life as a Beta Male Cuck”.
– Real player with 27.7 hrs in game
Run TavernQuest
This is a game you won’t be playing. Instead, you will be behind the scenes, overseeing the inner workings of the game for another player named STEVE. Can you shepherd STEVE away from his poor decisions and towards the goal of saving the princess?
Run TavernQuest is the endeavor of one sole developer named Collin Eddings, whose other work includes contributions to The Stanley Parable. The game is styled after old school text adventure games, but doesn’t require any typing. Instead, STEVE is the player and he types commands to you. Your job is to interpret his words and choose how the adventure proceeds based off of his input. When STEVE types go door, what lies behind the door? The choices you make can lead him down drastically different paths, but ultimately it’s up to STEVE to win the game.
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Choose how the environment and NPCs respond to STEVE’s stupid commands!
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Full voiceover from a very talented voice actor (announcements soon to come)!
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Engage in text-based combat where your goal is to lose every time!
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Experience frustration as STEVE ignores every single one of your plot hooks!
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Go blind staring at green text for several hours!*
*Or, you know, just configure the game’s settings to make things easier to read
Kaiju Crush
Admittedly, I haven’t finished the game yet, but I think I’ve seen enough of it to share my opinion with you:
I overall recommend it, but with a big caveat — the game is not quite what it seems.
What I mean by that is that the game describes itself as having “silly anime goodness”, and while it does have it to some extent, the game takes itself far more seriously than it needs to. I think the best way to describe it would be like if you were invited to a fun party, which actually turned out to be a summit on environmental issues in disguise. There’s nothing wrong with having a discussion about this, of course, but not when you expect to get something else.
– Real player with 1.8 hrs in game
Worst visual novel ever. The story is not interesting and you can’t even make your first choice until like 30 minutes in! It has 10 endings apparently but I got 3; one where Wifuzilla killed me, one where Wifuzilla killed me, and one where Wifuzilla killed me. I played for 2 hours with barely any story progression or character development. Every choice for the most part is a 50/50 chance of the game just ending with your death. If you aren’t going to let the players play just self publish a book on Amazon. I’d even read that because, to say one good thing about the game, it raised some interesting points about the genre a couple of times, but other than that its not good. Its far from the choose your own adventure game that you expect it to be. I sure hope my refund is approved cause $9.99 is insane. My guess is it costs that much because it is long af. Gangam Style
– Real player with 1.6 hrs in game
tERRORbane: an INTRODUCTION, mostly
I 100% it, and i thought it was pretty fun. It’s a good and cheesy adventure that is really nice looking and has a bunch of twists i had a good chuckle for.
– Real player with 4.6 hrs in game
really cool idea but its not a bug if it has to be done for the story to progress
– Real player with 1.2 hrs in game