The Life and Suffering of Sir Brante
Great game, good mechanics, engaging story. The save and reload systems have a successful balance between not letting you reload any time anything goes wrong but equally you don’t have to restart the entire game if you fail. The only complaint I have about this is that there isn’t much more in the genre to play, but hopefully others will see the success of games like Sir Brante, Yes Your Grace and Suzerain and get on board with making more.
– Real player with 33.2 hrs in game
Best choose your own adventure type game I have ever played. Interesting choices and radically different routes (even if some consequences might come out of the blue).
My favorite aspect is that the game isn’t a simple “revolution = good stuff” story, your route choice gives you radically different viewpoints at the whole thing and allows you a good chance at determining the outcome of it
– Real player with 20.6 hrs in game
Tyranny
Oppression, whether as fiction or as reality, seems unavoidable no matter how Tyranny is associated as it is difficult to love this game despite how players (and possibly Obsidian) feel pressured to accept its rulings. It will remain a mystery whether Obsidian had set their ambitions too high, again, and they were forced to release the game early, or if Paradox’s meddlesome content updates and DLC “expansion” model soured its reputation. After a year of patches, DLCs—which claim to be expansions—and hundreds of hours to see what Tyranny has to offer, the overall value remains questionably excellent. As a result, I can only recommend Tyranny on a steep discount or in a GOTY bundle to get the definitive experience. This is an act of kindness towards its crimes that allows players to enjoy all that Tyranny’s reign has to offer while also avoiding to give it the axe.
– Real player with 118.6 hrs in game
Read More: Best Choices Matter Dark Fantasy Games.
i make it short. its a love/hate relation. if they would fix some combat elements i would write a glowing review for it. as you see i am nearly 100 hours into the games so i definitely love some aspect. the reason why i cant recommend it right now are some combat related flaws where it will depend entirely how much youre willing to take if this game will work for you or not.
the +
- story aspects. its obsidian. expect nothing more than a world living up to its lore where every decidion has an impact on the story. thats awesome. thats the main reason we are here.
– Real player with 108.7 hrs in game
Astrobase Command
Salvage the remnants of your civilization by starting anew in uncharted space, with a small crew and the beginnings of an Astrobase. Grow your base by constructing modules on all three axes, put out fires both literal and metaphorical, and send characters with real personalities and emotions on non-linear text-based adventures across a procedural galaxy.
The only mode is ironman and every section, module, deck and crew member added to your Astrobase comes with implicit risks and reward, so choices matter. How long can you keep from succumbing to the dangers of space?
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Grow - Expand your Astrobase in all three directions.
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Nurture - Build a home for your crew and their daily lives
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Design - Layout the Astrobase to counter crises such conduit leaks, compartment failures, explosions, fires, personnel issues, and more
The Astrobase can be constructed along three axes. Your crew can expand the base by building modules or contract it by salvaging them. They can add or remove functionality by building up or tearing down sections in the modules. They can even build ships that lets you explore the galaxy.
You choose what to build and when to build it. The crew needs to rest and they need to breathe, do you rush the construction of the Enlisted Quarters or the Air Pump first? What’s the optimal placement of the new module? Is it better to have the Plasma Reactor closer to storage or to the crew’s quarters? Keep the station well maintained and stocked with supplies or disastrous consequences may result.
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Characters - Your crew make their own decisions as they interact with each other and the world around them.
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Full AI lifecycle - They work, eat, sleep, use the bathroom, relax, and socialize all as part of their daily lives.
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Morale - Your crew can get exhausted, or suffer from low morale which affects the quality of their lives and how they perform tasks.
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Relationships - Your crew form personal, professional, and romantic relationships. The relationships can be either positive or negative based on how their personalities and actions align.
Your crew live their own lives on the Astrobase. They have things to do and people to meet. Exactly how well they perform depends on how good they fit into their job, what adventures they’ve had, and what horrors they have survived; even how well matched they are with their peers matters, some will become romantic partners while others become bitter work rivals.
You will run into stumbling blocks, maybe your crew is exhausted because you’ve pushed them too hard, or low morale makes slacking off more enticing, or maybe Jenkins and Rodriguez spend too much time arguing while the Fission Reactor goes critical. Figure out your problems and fix them!
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Explore - Build and dispatch ships across the galaxy to explore planets, fight killbots, extract resources, and interact with other civilizations.
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Delegate - The ranking officer of each ship will make decisions based on their personality, and take recommendations from their team.
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Overrule - Change the decisions in the logs they send back, or let them make their own mistakes.
The procedural adventures of the crew assigned to your ships can be read and interacted with in the logs they send back. Carefully handpick the crew for each ship you send out. Monitor their progress or leave them to their own fate. Whatever you choose to do, the outcomes of their adventures will be felt in what resources they get, what injuries they suffer, and in how it changes their emotional state.
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Assign - Choose the best person for each job based on their stats, personalities, and over 50 different skills.
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Manage - Prioritize tasks, clear task blockers, optimize the routes that the crew take during their day.
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Observe - Calculate resource depletion and stay on top of tasks to prevent the reactors from exploding, the conduits leaking, and compartments failing,
The desk is where you design the Astrobase into a functioning home for your crew, promote leaders, manage tasks, monitor resource consumption, read reports from your ships and give them your input.
Running the station means manning your desk. Be efficient, and use your time wisely or take a break and play some Asteroid Shooter.
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Individuality - Characters maintain emotional memory, and experience psychological growth over time depending on how results align with expectations.
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Expression - Each character’s personality is expressed in their conversations, thoughts, and ship log entries
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Story - Over 100 personality traits and 42 intertwined emotions combine to author narratives that reflect how the crew are actually thinking and feeling.
The Astrobase’s crew will have conversations with each other, or insights about their lives. Crew members join the Astrobase with revealed personality traits that drive the emotions that effect their job suitability, choices and actions. More traits become unlocked as they experience emotional growth.
Ensure that your crew’s psychological needs are met and they have the ability to grow as people. When you’re processing recruit applications you’ll want to keep an eye out for personalities that might clash with your existing crew, or will be compatible and create lasting friendships.
Read More: Best Choices Matter Nonlinear Games.
Be the Ruler: Britannia
Gameplay
In this game, it’s up to you to create your own story. Be the Ruler is an RPG in which the player takes on the role of a king and leads his dynasty through the ages. Every decision has its implications in the living world. Similar events can have dramatically different consequences. What kind of king you are determines what you can do in the world. Whether you prefer diplomacy, intrigue, conquest - it’s up to you.
Living World
To make Be the Ruler a true Choose-Your-Own-Adventure game, we built a living world where events happen regardless of your decisions. Your actions can influence them - often in unexpected ways. The elements of a living world consist of:
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Randomly created nobles and other NPCs before the start of each game, with different attributes affecting their actions. Noblemen will marry, build their dynasties, and have their own goals. How you respond to them (or not) will determine the consequences of your actions.
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Other kings have their own policies - conquests, alliances, state expansion.
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You have unique relationships with each character in the game. These relationships are affected by your history, as well as how you relate to a particular group (i.e. nobility, priesthood, family).
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If you choose to take action, the consequences will be felt in every aspect of the game - your resources, your relationships, the consequences of your decisions, the options available to you.
You, as king and as dynasty - create your own history in the medieval era.
Features
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Start a family and create a dynasty - raise your descendants. Beware of your siblings, who are waiting to trip you up. Beware of romance.
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Manage an early medieval kingdom based on personal relationships with your vassals. Solve their problems, judge them, punish them. Build relationships based on trust or power.
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Create alliances, conquer provinces.
World
Welcome to the world of early medieval England. Many small kingdoms, which were formed on the ruins of the Roman Empire and the migration of the Saxons to Britain. You will be the king of one of them - Wessex. There are many castles to visit and conquer, towns which will pay you tributes. Mines that give you currency and farms that supply you with grain.
Cursed Lands
An outstanding VN-RPG-quest crossover
I was expecting another bland, unnecessarily dragged out visual novel with uninspired, repetitive missions, but I was taken for a real treat here—kept replaying with different initial conditions (race, job, supporting character branching choice) over and over, enjoying every single play.
Visual Novel (VN) perspective: Story branching is rich and, as general VN WinterWolves titles go, you have an almost immediate option to go back—typically less than half a minute in gameplay, couple minutes or hours in the game world—to the last choice and change it to study other outcomes. I like this unique branching feature—it is like a quick time machine, or a very smooth and synoptic reload action that permits me to change my choice without having to repeat a known portion of play and grind once again.
– Real player with 132.6 hrs in game
I bought this game on sale, and I’m glad I did, it wasn’t worth the full price. I bought it because it was created by the same team who did Loren Amazon Princess, a game I loved. It’s unfortunate then, that this game is average at best. There are a few problems I have with this game that I feel affected my enjoyment of the game:
1. Characters/Romance
This is the big one, so i’m putting it first. The characters all had great introductions, and are really interesting. Unfortunately, the game screws this up deeply as it progresses. You don’t get to chose when to talk to the characters, their icon’s pop up when the game decides it’s time for their event to start, so you never truly get to know these characters beyond their surface introduction. The game prides itself on giving you romance options, and even advertises that you can trigger more then one romance scene. It isn’t hard, it’s like the game WANTS you to be a serial skirt chaser, and even when you do trigger these scenes, there’s no build up. Characters will spontaneously confess their feeling for you, claiming they always felt something for you. Your character will reply in kind, but you know this is false. Your POV character never felt anything of the sort, their lying.
– Real player with 41.7 hrs in game
Disjunction
I’m thoroughly enjoying my experience with Disjunction. You play as three separate characters whose storylines intertwine and run parallel to one another. Despite being advertised as a stealth-RPG, the game gives you a plethora of options to customize your gameplay. You can play non-lethally with melee, lethally with different guns, or use a combination of both. Your choice in lethality affects the dialogue, characters, and endings. The game can also be quite challenging depending on your playstyle.
– Real player with 21.0 hrs in game
Hmm… I don’t know if recommended is really what I should place this game under.
But it’s not bad and it’s cheap !
This game is quite weird because the story is very mature, It can also be quite bloody if you go full rampage…
The music is awesome and could be described as some kind of dark ambient, the pixel art graphics are fantastic though repetitive.
But the gameplay is childish… The game consist of small levels divided in two floors each time with a save point located on each floor which you can use at any point but you can use it only once… The game would be perfect for a kid to learn how to handle stealth games, it is a very good introduction to the stealth genre.
– Real player with 16.2 hrs in game
Godlike
Pointless wouldn’t play if it was free
– Real player with 0.8 hrs in game
The game makes little sense , most of the time i die after a couple of clicks on random events
i once raided another settelment , got ripped in two
it took me a few minutes of gameplay to even understand that i can click on different houses in the settelment to make changes and hire men
its just not fun for me , it doesn’t cost much so if you want , give it a shoot , i did (still not for me)
– Real player with 0.4 hrs in game
Super/Human Identity
Waking up with superpowers and no memory, five strangers find themselves in a struggle for survival and a search for answers. Pursued relentlessly, will their hardships bring them closer together or turn them against each other? And will everyone make it to the end?
Playing as Subject 5, the number designated to you is your only clue to a former life you have no memory of. On the run, fighting for your life, you join up with Subjects 1-4. Together, you must cross a ruined city to get to safety and find answers. Beset by an external threat as well as internal conflict, you have to navigate your way through alarming revelations and difficult choices before finding your freedom.
Superhuman or only human - you must reclaim your identity, or define who you are anew.
FEATURES
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Choose your avatar, pronouns and name as you develop your main character into who you want them to be with frequent, nuanced choices.
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Influence each of your companions' fates. Will they live or die? Who will they become if they survive?
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Experience different group dynamics as a consequence of your choices. Any two characters can be friends or bitter enemies.
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Romance one of 6 different characters – 3 male and 3 female – available for all genders.
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Think fast and use your telekinetic powers on the environment to defeat enemies. Choose between 4 difficulty settings ranging from Narrative to Superhuman.
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7+ hours long, highly interactive, narrative gameplay. One story with vast variability.
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Stylized, cel-shaded characters and backgrounds, with painted CG artworks illustrating key story moments.
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Epic, emotional, original soundtrack from composer Edwin Montgomery (Warhammer 40,000: Regicide, Wasteland Remastered, Ghost In The Shell, Neverwinter).
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Accessibility features: Opendyslexic font, large UI, self-voicing support with additional descriptive text, captions.
A Wise Use of Time
A game from Jim Dattilo, the author of the Zombie Exodus Series. And sure I recognized Dattilo’s signature : a really well-written story with clever humor and a lot of little details that don’t go forgotten but are refferenced to along the story.
There are varitey of choices and the ending differs slightly based upon your choices but the core of the stoy still remains the same. The choices do have a lot of varying and text though and that’s a huge plus. Every time everything is well-described and the narration take its time in order to be immersive.
– Real player with 41.7 hrs in game
If I had played this game only once, I would have given it a thumbs up. I was feeling like my choices mattered, and I really liked their diversity (one particular scene had no less than 14 options). However, one does not simply play a game like this only once. One plays it again to see how different the story would have been if one acted differently. And that’s when the whole positive idea I had of this game fell to crumbles.
In my first playthrough I was very careful and paranoid. I didn’t use my time-freezing powers for personal gain or anything evil, and tried to stay under the radar as much as possible. On the second one, I went the completely opposite route: I used my powers to pester people, robbed people and organizations multiple times, and generally tried the dumbest options I could, just to see how different the game would turn out. I made over $200k in money on this playthrough, compared to less than $1k on the first, but that didn’t seem to change anything. The game still treated me as if I was poor.
– Real player with 17.0 hrs in game
Black Book
the only guide in English on here (at time of writing) suggests paring down your deck to as few cards as you can manage, which is genuinely helpful especially if you’re getting frustrated with the game mechanics or want to speed things along. however, there’s too many cool spells for me to consider that, and there’s something to be said for equipping the max allowable and getting a rogue-like experience of figuring out how different spells play off each other. getting a page of random spells and figuring out how they best work together is definitely part of the fun for me.
– Real player with 53.7 hrs in game
RECOMMENDED.
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Long, fun, you learn a thing or two.
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Searching for synergies is needed and pays off when you find one or two that works
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Item managment is important!
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You need to balance your activities progress but have a lot of room to experiment and change skill points.
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The exploration in 3d its kinda yanky, but doesnt affect the main gameplay and you wont even care.
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Your choices do come back to haunt you, and the choices you take do actually have consecuences inside the gameplay too (but thankfully you can always course correct)
– Real player with 48.8 hrs in game