Hero-U: Rogue to Redemption
I can’t recommend Hero-U and I hate that I can’t. Quest For Glory 1, the VGA remake is a staple of my childhood and it is unavoidable that I’d compare the 2 games. One of the key pieces of Quest For Glory, that my young mind loved, was that unlike a standard RPG where your character just grew - QFG made you think about how to practice and improve the various skills you would need and how to fit that into your journey so that you succeeded in later goals. In fact, it did this much better in my eyes than games such as Skyrim did years later.
– Real player with 216.6 hrs in game
Read More: Best Choices Matter Point & Click Games.
Harry Potter meets The Sims and that is a really good thing!
You play a student named Shawn O’Connor in a class for Rogues at a magical university called Hero-U. Taking place on a magic parallel Earth, you have one semester to battle through exams, plotting classmates, private wagers and competition, unlocking secret passages throughout the castle, exploration in the catacombs, and battling and or negotiating with monsters from rats to wraiths. This game is $35 on Steam and worth the dive for anyone who loves immersive adventure gaming, from arguably two of the greatest video game creators in the genre, Lori and Corey Cole.
– Real player with 80.7 hrs in game
Project Downfall
Game is good in general, has correctly designed world that creates quite dense atmosphere, but still when it comes to fighting it gets veeery frustrating. Enemies are truly overpowered, the stamina level is annoying, pick-ups dont always work and you cant immediately crouch after performing a slide thus you cant take cover at the right time. Won battle is satisfying, but you can achieve satisfaction in different ways, than having many powerfull enemies (that can ignore wall collision and go through the wall LOL) just left for the player to be dealt with, i.e. with better balanced and well designed combat which for now is extremly annoying. Sad since it is the main part of the game. And there are goddamn holes in maps. Thus you can fall down just like that and die in the middle of for exmaple: COMBAT. Well, maybe that is why its called Project Downfall…
– Real player with 37.7 hrs in game
Read More: Best Choices Matter Multiple Endings Games.
Edit 2: I’m gonna be updating this soon, so take this with a grain of salt.
I’ve played this game a lot, and it has a lot of good things in it. It is also full of some of the worst game design choices I have ever seen. For example: after the level “Brain Freeze” the player is dropped into a shipping yard full of enemies. The problem is that this level takes place at night meaning that it is absurdly dark so the player can’t see enemy sprites. To make matters worse a third of the enemies have shotguns that can kill the player in one hit and have a reaction time of less than half of second (which is fine in the short indoor levels where trial and error is viable, but we’ll get to why that doesn’t work here) The level takes place outside in a massive shipping dock with multiple alleyways and probably about 15-25 enemies, which the player is forced to kill all of to proceed. This means that you’ll constantly slowly inching around trying to find the enemies your looking for on this bloated map, constantly getting one shot by an enemy in the dark that you literally could not see (at least in the millisecond you have before they shoot you) I would say that this level takes about 1-2 minutes to complete, which might not sound bad until you realize just what kind of game this is: this would be like a 2 minute long super meat boy course or a hotline Miami level where the enemies are all hidden where you somehow can’t see them. What makes this level completely unacceptable in my book is that once you finally, and I mean FINALLY manage to take out all the enemies on the dock (took me about 18 tries and 35 minutes) the level. is repopulated. with boss enemies. that take half a dozen sniper rounds. to down. and one shot the player. And if you die to this, (which you will) you are then forced to start the level ALL OVER AGAIN. this effectively makes the level infinitely longer and frustrating enough to burst a blood vessel, as you have to somehow take out all the enemies on the dock AGAIN only to get another shot at taking out multiple boss enemies at once without dying. I have yet to complete this level or the game because I can honestly only put up with so much. This is only one example, there are many more levels just like this one in the game (“Providence” comes to mind) which means that you’ll be frustrated and miserable throughout.
– Real player with 14.1 hrs in game
Dear Agony Aunt
A cute, quirky little game about answering agony aunt emails. Very simple but a nice experience. The only feedback I have is that it would be nice to be able to resize the email windows since there’s a lot of empty space on the screen
– Real player with 1.2 hrs in game
Read More: Best Choices Matter Indie Games.
This is a very sweet, relaxing little game. The spam emails are worth a read!
– Real player with 0.7 hrs in game
Kargast
“You just woke up but… oh, wait! This is not right! Everything seems weird and.. where did everyone go?”
Kargast is a dark, hand-crafted, story and narrative driven turn-based
RPG where every choice you make matters. It tells the story of an unwell
child on the brink of death, and his adventures through his surreal,
cryptic surroundings. You must guide him through a place of torment,
confront the unknown and make vital choices along the way. Travel
through dark and mysterious environments with your shiny little
companion, fight your way through dozens of odd and malformed creatures,
and uncover what strange truths lay hidden before it’s too late.
Features:
-
A story-driven turn-based RPG where your choices matter.
-
Authentic synthwave soundtrack that fits the atmosphere.
-
Original art with thoughtfully crafted locations.
-
A naive protagonist.
-
Ability to make friends, unlike real life.
#### About Us
Hey! Thanks for checking out Kargast, which is our third project. We developed and released our first title in 2017. Under the name of Frymore we are just two friends who have a big desire to create unique games. Hope you have a wonderful journey in Kargast!
Join our community!
Adventures of Human Being
You are hurt and running away from armed men who are hell bent on ending you. You escape just in time to a completely new place. Tired and helpless, you wander around. Until you meet a feline stranger who takes care of you as you heal.
You Only Know One Thing, Kill the King.
Developing friendship, you find out that the king resides in City 4. Solving a roster of interesting puzzles, with new mechanics introduced in every new city, ride on this adventure.
Features:
-
A simple cohesive story keeping the puzzles tied up together.
Each city tells its own tales, introducing new characters with interesting backstories.
-
Minimal choice structures with crucial consequences.
It is a game with essentially a linear story structure. But on few occasions, a companion character asks you to make a choice, which will later prove to be important.
-
Roster of engaging puzzles using the mechanics in new and unexpected ways.
Each city introduces a new puzzle mechanic. And every puzzle builds itself on top of the previous ones, increasing the challenge and also keeping it fresh.
-
1-bit Pixel Art.
Which means, to use a set of only two colours throughout the game, including the UI, menus and the cutscenes.
Bouncer Story
So if you like light resource management games you will enjoy this game. I played it for almost 4 hours straight yesterday and the time just flew. I did finish my first playthrough in this time so it is a short game but fairly priced around 5 bucks cause it’s pretty fun.
– Real player with 6.5 hrs in game
My playtime: 5h (based on Steam, finished the game, Kiss of Death ending)
Intro
Bouncer Story tells a story of you, a bouncer, who suddenly amassed a lot of debts in a single day from gambling. The thing is, you’re in debt to the mafia, and there’s no telling of what they will do if you can’t pay the debt in time. You’ll have to use your wits to earn a lot of money while paying for rent, debt, and skill points to survive the harsh job as a bouncer.
Pros:
- Multiple endings
– Real player with 5.0 hrs in game
The Sundew
I’m thrilled to finally be able to play The Sundew, an impressive effort from solo French developer Agnès Vuillaume. I’ve been rooting for this project for several years. I know the project has faced some heartbreaking setbacks and some high hurdles in its path, so it’s wonderful to see that the developer was able to so gracefully overcome those obstacles and release such an enjoyable, polished game.
In The Sundew, we follow Anna, elite cybercop, who undertakes an unusual mission. After an escalating series of twists and turns, Anna experiences a major revelation that has seismic implications for her personal life. She has no time to process this before she is framed for a crime and shipped to prison. However, she escapes, and now must investigate the conspiracy from the fringes of society where she now lives. The game is set in a neo-Japan, takes us from an urban Tokyo-like city to the snowy ruins of Hokkaido, and features a top-notch aesthetic that had me oohing and aahing every other screen.
– Real player with 12.5 hrs in game
the sundew is a nice-looking point & click adventure set in japan in 2054, with the expected amount of neon-fueled depression and a cyborg cop called anna as protagonist. you are forced to work on a sunday after a cyber attack on the police station and while getting prepped for your next job, something weird happens, followed by more weirdness. hard to talk about the story without spoilers, so I won’t, I’ll just say I didn’t find it particularly interesting and the writing is iffy as well.
– Real player with 7.1 hrs in game
Crimson Ranch
The atmosphere is really effective, you feel claustrophobic even in the open areas, I was alert the whole time.
The art and music (specially the music) highly complement the experience.
I liked the puzzles too, nothing was unnecessarily complicated :)
I got the characters mixed up all the time and I’ll have to replay it to get the full story but that’s on me.
– Real player with 20.3 hrs in game
The story was short, and very nice.
Best I could expect from 2D graphics, all this dev’s games have the same style.
Sometimes it is hard to figure out what you’re supposed to do, but nothing a bit of spamming the interact button can’t fix.
Lots and lots of dead animals.
Very good game for three dollars.
– Real player with 4.0 hrs in game
Mango Mischief
The four protagonists: Sprig, Marion, Merrow, and Arach
Mango Mischief is a throwback to a simpler time - the 16-bit era of video gaming - when JRPGs used (and abused) cliché storylines as vehicles for showing off interesting battle mechanics, difficult dungeons and monsters, complex puzzles, character leveling systems, and customizability through skills, upgrades, and gear.
_Is it time to go on a magic quest to save the world - a quest that only YOU can complete (with the help of three other party members who have different skill sets, of course)?
Do you need to collect several inanimate objects that serve no purpose other than to accidentally help the antagonist at the end of the game?
Is the antagonist merely a puppet of the true final boss (who has multiple forms)?_
Eh, maybe. Or maybe not.
The map at the beginning of Mango Mischief, showing off the early areas of the game
Mango Mischief attempts to straddle the line between paying homage to the tried-and-true tropes of JRPGs, while also parodying the memes of role-playing games with plot twists and comedy.
Self-referential humor and fourth wall breaks augment the narrative and interactions in this game, without detracting from the core gameplay:
-
Open exploration of a huge, diverse world, full of quests and monsters and loot
-
Flexibility in leveling up desired classes and gaining new abilities along the way
-
The freedom to optimize character builds and complete dungeons in any order
-
Tons of weapons, armor, accessories, and items that allow for a variety of playstyles
-
A turn-based battle system involving elemental strengths and weaknesses, an assortment of buffs, debuffs, and status ailments, and monsters that scale with your progress, to keep battles fresh, interesting, and challenging
-
Just enough random encounters to annoy players who prefer visible encounters, and just enough visible encounters to annoy players who prefer random encounters
-
At least a few interesting NPCs who aren’t merely mindless drones created for the sole purpose of furthering the plot of your special story
Please enjoy Mango Mischief, the passion project of a solo indie game developer!
Crimson Core
Kenji, a normal every day college student, was supposed to be meeting a very lovely acquaintance in the hopes of sparking a new and fruitful relationship. However, Kenji has the worst of luck. Stood up again and looking into the night sky, he hears the cries of someone calling out for help. Not the type of person to abandon someone in desperate need, Kenji rushes to the rescue only to find himself being the one that needs rescuing.
All Hell Breaks Loose.
Featuring:
-A Deep Original Story