Space Court
This is a well written story that does a great job of not taking itself too seriously and not wearing out its welcome. That’s are in these days – where writers will often beat a little too hard on one theme. And don’t get me wrong, there are some serious topics and issues discussed in this game, but the way they are presented via aliens bringing their grievances to a space judge ends up being pretty hilarious. There’s a lot that can be explored with comedy, and this game does a great job of it. Definitely recommend. A full play through won’t take much more than an hour but I’ve been happy to try it a few times just to see what dialogue options I missed.
– Real player with 3.7 hrs in game
Read More: Best Choices Matter Multiple Endings Games.
Well… that was a nice episode of… oh wait.
It’s a game… I almost forgot. It just feels like a 90s sitcom! And that’s awesome!
It’s a short game, you can finish it probably in less than an hour. Or you take your time, enjoy the humor, plan a re-play or two and try out different decisions.
It entertained me REALLY well! Totally worth buying it.
Would be great to see more games like this, or DLC, or an update, a sequel.
In short: I love it!
– Real player with 3.7 hrs in game
PolyCore Defense
PolyCore Defense is an intense 3D tower defense game that will give you loads of strategic fun!
Build the perfect defense
Use your imagination to build an effective line of defense against waves of enemies with increasing difficulty. Pick and place turrets from your arsenal. Upgrade turrets with modules that enhance them with unique effects. Activate abilities in clutch situations or when you need a little defensive boost.
Lots of content to unlock
Unlock a variety of levels, turrets, modules, and abilities. If you are up for a challenge, try to complete a level without the core losing any health for bonus rewards.
Features
-
Strategic gameplay
-
Lots of unique turrets
-
Loads of modules to install that enhances turrets in unique ways
-
Activatable and unlockable abilities
-
Steam Achievements
-
Challenging levels
-
Charming art style
-
Easy to learn, hard to master
Up for the challenge? Get in there and defend your core!
Read More: Best Choices Matter Gun Customization Games.
Grotto
A Game Has Never Made Me Cry Before…
First of all, I want to say that this game is extremely well-written. The characters all have their own unique voice, a manner of speech unique only to them. You don’t always know how they will interpret the answers you give them. Sometimes the outcome remains the same, regardless of what you tell them; rather than a stiff railroad, though, the narrative comes across more like a river delta, with lots of little branches that ultimately lead to the same destination.
– Real player with 12.4 hrs in game
This game is a delightful experience filled with heart, joy, sadness, anger, and hope. Worth a purchase for anyone looking for a low-key game with simple, straightforward objectives and controls.
But what is it? In Grotto you play as the Soothsayer, the Stranger, the Startamer, and a bunch of other nicknames given to you by a primitive tribe for whom you read the stars, assigning them meaning and purpose in order to give guidance to those who seek you out. Over the course of the game you’ll see how your guidance affects the state of the tribe and their future, with many consequences unforeseen.
– Real player with 12.0 hrs in game
Fates of Ort
FAQ First:
“Is Fates of Ort a good game?”
Yes, absolutely. It has quests, choices, different endings, an open world, interesting mechanics, and it risks to be different, like any game in the NES/SNES era did.
“Ok, what kind of game is it?”
THIS is the first hard question. It’s hard to say, because it is really something unique, and hence cannot be hard pressed into a single category. It most probably is closest to the RPG genre, but it features so many awesome mechanics, which haven’t really been around that often and it mixes them exceptionally well.
– Real player with 29.1 hrs in game
A very unique and compelling game. I can’t say I’ve played anything exactly like this game before. It is a great little non-linear action rpg with some interesting quests and decisions to make. You are thrust right into the heart of the action, and you only have one option and one quest. You must explore, and begin to unwind the tangled web of problems that are plaguing your homeland. Some things are relatively simple, some require a little bit of thinking. The best thing is that all the quests are grounded in the reality of the game. You will use the objects you find, and sometimes you can use certain objects for more than quest, but you must choose. Who can help you more? Who deserves this particular piece of treasure more? Who do I believe, who do I follow, who lives, who dies? So many grand questions and you are generally making decisions from the gut and praying you were right.
– Real player with 28.9 hrs in game
Pendragon
_### Quick Overview
Imagine a game of chess where each of your pieces has its own little story and agenda. Each piece would also like to see its story to the end, but you, as the player, know that will not always be possible. Sacrifices have to be made. And stories will change and adapt because of them. Some will be cut short, some will be epic, but most of them will have to face tragedy sooner or later.
For those needing comparisons, think more Into the Breach than Banner Saga._
– Real player with 35.1 hrs in game
Pendragon has captured my attention in a way that very few games manage.
I describe this game as a chess-like narrative roguelike.
The roguelike aspect is straightforward, with each run following the same general structure : choose a hero and make your way to Camlann to aid King Arthur in the fight against the evil Mordred, dispatching enemies and recruiting allies along the way.
Mechanically, it is not a game of chess, but it is a very good analogy to get oneself into the mindset required to play Pendragon effectively - in order to be successful at the higher difficulties, one must be thoughtful in the moves they pick, their potential consequences, and how the enemies may react to them.
– Real player with 22.0 hrs in game
Tavern of Gods
Do you enjoy autobattlers but find more fun in longer-form, singleplayer experiences? This may scratch your itch.
A little rough around the edges but this has the potential to be a new genre-defining game.
If you enjoy roguelikes – Slay the Spire, Monster Train, etc - you most likely will enjoy this game
If you enjoy autobattlers – Teamfight Tactics, Dota Autochess – you will most likely enjoy this game
If you enjoy both of these genres – you will undoubtedly enjoy this game.
Just be warned – there is very little tutorial and no hand holding, so it may take you a run or two to understand the MANY systems at play here (and there are a lot of systems). While this makes for a steep ramp, this also makes for a ton of replayability.
– Real player with 26.4 hrs in game
As usual steam needs a neutral option.
Auto battler where I don’t have to worry about other people draining the pool of the unit type I want to play is a huge plus. As w/ most of these game it has plenty of types, plenty of items, and this one seems to have an excessive amnt of reroll options.
The bad part of course is the boss system. You have fixed bosses over several regions which you can challenge in any order so you can attempt to avoid bosses that would be a bad matchup for your build type early on. Though I don’t like fixed bosses there is at least some strategy factored into your order of fights.
– Real player with 25.1 hrs in game
80 Days
This interactive narrative of the steampunk variety encompases the adventure of Passepartout, a french valet who provides service for his master, Phileas Fogg - of whom has wagered £20,000 that he can travel around the world in 80 Days. This immensely dialogue rich game immerses the player in a world (with a little imagination) not too dissimilar from our own. Set in the 1872 it explores not only the geological but plunges into the philosophical and ethical as you converse with people around the world in every country.
– Real player with 78.1 hrs in game
I bought this on a whim in a sale and then didn’t play it for a little while because looking at the screenshots on the store page didn’t make me super enthused for it. I know the description and tags show that it is heavily narrative-based but I just want to emphasise that because if I had seen more narrative screenshots, I probably would have bought and played it sooner.
The things I love the most are the setting and the writing. I don’t normally get very enthused about steampunk but I really liked this universe. Part of what can make me iffy about things taking inspiration from the Victoria era is the colonialism, but this game addresses these issues and doesn’t just hide them away. The world is full of anti-colonial conflicts, revolutions, and discussion of slavery and you can often talk to characters directly impacted. There are also plenty of women in the world doing non-traditional things (which you can choose to be shocked by, usually). The writing is of a very high quality and the narrative choices frequent (with impacts ranging from minimal/non-existent to huge). I can’t even imagine the full extent of the script, although I’m sure it will become apparent if I play it many more times! I really love being Passepartout and I find myself very engaged by the narrative.
– Real player with 42.4 hrs in game
FrankenStorm TD: Prologue
A solid tower defense, reminiscent of the Warcraft III tower defenses it was inspired by. Its strength is in its simplicity. A lot of tower defense games try to go wide, giving players many options of towers while restricting their ability to influence placement and mob flow. This game does the opposite by restricting you to one tower type. It lowers your immediate ability to change your damage types/styles, but allows for larges mazes and clever placement.
As you continue playing, you can collect power-ups that will allow you to shape your game-play even more. The towers are all still the same tower, but you can add attack speed, damage, give the ability to stun, or insta-kill low-health enemies, etc. to them. Every power-up comes with a penalty, that makes the strategy involved more complex, modifying all of your enemy’s abilities at the same time as it modifies all your towers.
– Real player with 56.9 hrs in game
I have to think the devs like Path of Exile because the way you “gear up” has so much in common. Everything you find has an upside and a downside. There are uniques that are build enabling, but total garbage if you don’t build for them. There is a specific range for the rolls that a unique can get. There is stuff that has great synergy together (For example, if you stack the increased chance that the enemy procs some special ability, then there is no big downside to grabbing more of that. But the downside that you are completely prevented from getting even 2% of something like enemy dodge chance because 2% dodge X 200% increased chance chance equals insta-death. They also both have the concept of “increased” and “more”. (i.e. you can get 5% increased damage or 5 more damage.) They also both have tooltips that show your basic damage oputput without revealing any useful information without you doing math. (i.e the tooltip will show your crit chance and it will show your percentage increase that random events proc. But it will not show your ACTUAL crit chance after it has been modified by your chance chance.)
– Real player with 45.1 hrs in game
Wicked Willow
I cannot contain how amazing this game is. I had the best time playing it and I cannot recommend it highly enough. I found myself impatiently waiting until the next stream so that I could play more. I have even gotten all but one ending.
Firstly, as a streamer doing a visual novel I was pleasantly surprised to find the whole game to be voiced! Of course the acting is spot and the voices add so much to the characters. Not to mention the artwork is stunning. The characters, the details in the scenes and choices cards are all incredibly done.
– Real player with 11.8 hrs in game
A visual novel about a witch who wants to save the world and/or smooch other witches. The plot and character writing can be a little broad, a little trite, and absolutely worth it. Assuming the phrase “queer witch” is something you at all vibe with it–and let’s be honest, if you do, you probably vibe with it pretty flippin hard. Think Sabrina (Melissa Joan Hart) but chock a block with lesbian pastiche. If you look for it, you will find plenty of spots where the natural growth of a character takes a back seat to jumping to the point of their arc. There are times when the resolution of a story thread diverted so far from where it began, it feels a little like the storytelling was more in service of the diverging choose-your-adventure format than completing a natural narrative arc. And, honestly, if you’re not on board with what Wicked Willow has to give, those could be steep hurdles. For me, as much as I can dig a story with depth, this game is so genuine about the character relationships it wants to show, the audience it wants to reach, and the way in which it wants to tell its story that I find the package deal to be utterly charming.
– Real player with 11.1 hrs in game
Shape Shooter
Even better than Counter-Strike.
– Real player with 14.8 hrs in game
A lot of fun!
I absolutely adore the simplicity and drive of this game.
It’s easy to pick up, tricky to master and even trickier to stop playing.
Makes you want to try again, again and again to improve your progress without making you want to brake your controller.
Great job! :)
– Real player with 0.6 hrs in game