Division of Labour
In Division of Labour, the player takes on the role of The Manager in a developing nation called Auriverde during a world ecological collapse.
The player manages the workforce and machinery of a factory, fulfilling contracts and earning profits for the Overseer Corp. Buying resources, manufacturing goods, managing the workers and facing moral and ethical decisions are the core of the game.
Compassion
The player has the option to make their workers more comfortable to improve efficiency, or pay them more to increase worker happiness. Events may occur where the player can do a favour for a worker, give time off for a holiday or generally try to help them.
Exploitation
However, Overseer Corp always demands larger and larger profits, and so balancing these becomes the core of the game. To make greater and greater profits, more sacrifices will need to be made and corners will need to be cut.
Storytelling
Along the way, the player will be presented with moral and ethical decisions regarding their works and the world at large. Whether it’s simply a worker who needs time of for medical reasons or an earthquake on the other side of the world sending migrants flocking to Auriverde for work and security, there’s always decisions to make.
Development Progress
A playable demo will be available very soon. To stay up to date with development you can follow our site. For now, consider adding us to your wishlist!
Read More: Best Choices Matter Capitalism Games.
March of the Living
TL:DR at the end, scored 10 / 10 as of 20th April 2016
Borba Recommends
Borba likes:
[olist]
- Genre - A 2D roguelike-like such as FTL and Convoy, this time in a zombie postapocalypse. It manages to capture the desperation of such event through excellent writing and a well balanced challenge, as players need to guide their survivors on a journey in a search for a safe haven while trying to prevent them from starving to death, becoming infected or getting killed by either zombies or humans.
– Real player with 14.1 hrs in game
Read More: Best Choices Matter Roguelite Games.
March of the Living
is an isometric 2d game similar in presentation to Death Road to Canada (although much slower in pace) and other such pixelated roguelikes. I’d had it sitting in my library for a while and decided to play it on a whim. It was decent. I wouldn’t call it great, although I imagine it WOULD be great as a mobile title. No idea if that statement is actually true or not, but the game is well suited to that format. But…it was also well suited to this one.
Story
The story is more or less the same ultimate goal of getting to the city of Wellston on the coast and on a ship getting ready to set sail with whatever survivors were able to get to the safe zone at the docks. The specifics of the story vary based on which character you play, but all in all, those little snippets of story are more like splashes of color than any sort of painting. Still, it helps to keep the game fresh.
– Real player with 12.3 hrs in game
Valley Knights
I highly recommend Valley Knights for several reasons - but I think the most important one is that over the past few weeks I have found the developer to be extremely passionate about the game, listens intently to player feedback & is quick with patches/updates. Through my interactions with them I have seen first hand how much they genuinely care about the player experience & how much they want the game to be loved & shaped by the community / for the community.
If you have ever played a turn-based roguelike game & enjoyed yourself but wish a few things were different - this is your opportunity to get in on the ground floor to help shape an incredible game with a passionate indie developer creating a piece of work that is clearly important to them. This is all about building a great game, something the developer can stand behind & be proud of and that has been obvious to me through the developers actions to date.
– Real player with 23.4 hrs in game
Game isnt done yet but has a lot of potential,
WHAT IT NEEDS:
more items, more quest, more classes, bigger maps and more bosses.
Maybe ultimate or “super ability” during combat sometimes?
Better terrain tactics on the battle grid?
More vision and a larger playfield on the battle grid?
Randomly generated traps or random events on the battle grid? |
What it doesn;t need:
your asshole opinion, game is not done yet.
– Real player with 7.1 hrs in game
Rogue Cards
Rogue Cards is a roguelite deckbuilder set in a medieval fantasy world of endless choices and dry humor. You’ll encounter challenge after challenge in a deviously difficult, randomized series of encounters where your choices matter. The more you play, the further your deck and character develop, and the closer you get to ascending to godhood!
Challenging Tactical Gameplay
-
Monsters are stacked with multiple stages - each stage with different abilities you must defeat.
-
Thousands of cards - each playthrough is guaranteed to have a unique deck.
-
Multi-enemy encounters - choose wisely which stack and which monster to defeat first!
-
Multiple playthrough character development - a honest roguelite.
Strategy Matters
-
Unique graveyard mechanic - cards must be returned from graveyard between or during matches.
-
Planning your itemization from the start - can you afford to save or do you need to invest now?
-
Cards that give permanent boosts to your abilities - play and replay it and become a veritable god!
-
Choosing your path - Your character develops differently from defeating different bosses.
-
Build your hero - each playthrough awards you gems you can use to boost your abilities and win the next run!
A Real Roguelite Feel
-
Build your deck between runs - gain new cards, keep the best and start your next run with an upper hand!
-
An ever-changing storyline with multiple endings.
-
Captivating story that your playthrough generates.
-
Cool original art and style.
-
Music to blow your socks off.
Have you ever felt like a farmer’s son/daughter from a medieval time period? Is there a tingling in your belly that says you are the chosen one? In your innermost mind, do you feel invincible because you can always start over as another farmhand destined for greatness? If you answered yes to those, or some other questions that you have heard in the past, then look no further in your search for games!
Saṃsāra
Overview
SAMSARA® is a next-gen action-adventure RPG that fuses elements of Buddhism with souls-like gameplay — challenging players to meditate on their philosophy, life and death to help them find meaning through discourse, conflict and exploration.
Description:
Saṃsāra is a souls-like that challenges players to meditate on overcoming loss, failure and death through a core mechanic of reincarnation as 9 different avatars. The game is a 3D, third-person, action role-playing game (RPG) in the vein of the ‘Soulsborne’ (FromSoftware, 2009-2019) genre/series, taking cues from the older, shorter but still epic action-adventure game, Shadow of the Colossus (Team Ico, 2006-2018).
In Buddhism, Saṃsāra is the cycle of death and rebirth to which all life is bound. The players goal is to find a way to escape this cyclic existence, to escape Samsara. They will achieve this through discourse, conflict and exploration within the beautiful, deadly and dynamic Desire Realm (Kāmadhātu).
Gameplay Pillars
Core gameplay pillars include:
-
Conflict - physical, ranged and magical combat encounters with NPC’s who become enemies depending on which avatar form the player assumes.
-
Discourse - impactful, choice-based narratives delivered by cryptic, resolute and wandering NPC’s who are partially based on historical characters and represent Buddhist, Stoic and Daoist worldviews.
-
Exploration - uncovering ancient secrets and witnessing spectacular vistas, the player will traverse the Desire Realm: from the isolated circular edge of the Cakravāḍa mountains that encompass the world; across the Four Great Continents of scorching sand, glistening ice, dense tropics and serene lakes, to their penultimate destination; ascending the sacred five-peaked heights of Mt. Meru to reach the Gods domain, or descending beneath to the fiery, dark, gold-laden root of the world where demons reign.
Troubled Passage
Troubled Passage is a Roguelike ARPG with a very peculiar combat system based on mouse swipes. This system allows for some interesting combat encounters that feel more engaging and rewarding. The mouse is an extension of your sword.
You are set to travel across five regions and reach an old port. There you will take a ship that will take you far away. That’s all you know for now. But beware, these lands are filled with undead creatures, traps and other nasty travelers. You should always be careful, even if you decide to share the road with a companion.
Character Creation
Choose your character appearance and select a trade. Trades are like character classes that defines with which types of weapons and types of damage your character is proficient with, gaining a buff when using that type of weapon.
Combat
Attacks are performed by swiping your mouse in a certain direction (up, down left or right). These swipes will trigger the combat skill that you have assigned to that direction.
There are multiple skills to learn throughout the game for each type of combat:
Unarmed
Onehanded
Twohanded (skills are missing at this point of development)
Bow (skills are missing at this point of development)
Loot
Troubled Passage loot system is built on the idea that “if they have it, you can have it”. No longer will you get disappointed if a heavy-armored-cool-looking enemy only dropped a knife and an apple. You want that armor! Well, good news! In Troubled Passage, enemies will drop exactly what they are wearing (stats included). You can strip your enemies of everything and claim it for yourself. This means strong enemies equals strong loot.
Companions
From time to time, you will encounter recruitable companions that can help you in your quest. They may be expensive, but they are a great help in dealing with enemies. All companions are randomly generated, and so are their motives.
Rivalries
Companions react to your attitude towards them. If they get mad at you, they can become your rivals and appear later on to seek revenge as a mini-boss battle.
Traders
Visit traders to buy and sell items. Blacksmiths will even allow you to forge your own weapon from a list of components and manage the weapon stats.
Random Levels
To ensure that each playthrough feels different, levels are randomly generated. So there are new areas to explore each time you play, and loot is distributed at random. There are still some “static” levels in terms of layout due to workload, but later they will all be fully random.
Hollow Bliss
Your experience in Hollow Bliss depends on your choices, deaths, and consequences. Take control of five high school friends who end up trapped within a dark home, its twisted residents out to get them. As you explore the house, the space changes around you, and how you interact with it and respond to its dangers will make an impact on your chances to make it out alive. Everyone can die, but more than that, the imprint they leave can either benefit or hurt the chances of the others also trying to survive. You’re in a horror scenario, it’s up to you to make your choices of how to get out of the situations you find yourself in.
After the death of his childhood best friend, Chris Lansan struggles to feel normal with his friends, old and new. There was a comic he and his deceased friend were working on before her unfortunate passing, but it was in her possession when she died. He goes with his group of friends; Dustin, Julia, Hailey, and Sarah, to ask his mother if he could take the comic as a memento. After strange hostility from the mother towards Chris, seeing how important this is to Chris, Dustin proposes they sneak in when the mother goes out to find and fetch the comic. When they do so however, they find themselves trapped within the home, and unfortunately not alone.
Hollow Bliss is a gut wrenching 2.5D horror narrative game experience that plays out differently depending on you.
FEATURES
-
You’re in control of a horror scenario, who lives and dies depends entirely on you.
-
32 endings, with various alternate ways every scene in the game can play out.
-
Every character has a unique ability, which if they die, is lost to you.
-
The game remembers previous runs, the past may come back to haunt you.
-
Twisted and strange horrors that’ll leave you guessing and what could possibly come next.
-
An original soundtrack and positional 3D audio adds to a thick atmosphere, best experienced with headphones..
-
A cast of characters who have more to them than you may initially assume. They may win you over.
Pulling down the moon would be easier.
Rick Henderson
Nice but kinda smallish game similar to sterenden (or whatever) with some ravin' music
Its fun and challangeing but i feel it could use some more work on the enemy patterns and such as you tend to get the same configuration of enemies alot and some of them have enemies coming from behind and theyre no threath at all but slow to appear and slow to kill and gets kinds boring after 10 times things like that should be reworked. otherwise it plays and feels good.
– Real player with 23.0 hrs in game
Rick Henderson
Rick Henderson brings in a familiar flavor of a classic arcade experience. Developed by Fat Pug Studio’s, Rick Henderson is an endless horizontal scrolling space shooter.
Rick Henderson is paying a big tip of the hat towards old school 16-bit shoot ‘em ups.
Gameplay: As soon as you get into the game, you will be thrown off guard because of the lack of pointers and button maps. And not only that, but the game doesn’t let you know about the states, weapons, abilities, or how to use them; you’ll just have to figure them out for the time being.
*– [Real player with 3.8 hrs in game](http://steamcommunity.com/profiles/76561198329404521)*
---
![Chaos Brigade](https://cdn.cloudflare.steamstatic.com/steam/apps/1698930/header.jpg "")
## Chaos Brigade
Very good game, very fresh, playable and challenging.
I really like the personality that the different characters have been assigned.
It feels like playing a different game every time you select a different soldier. the music is catchy and the sprites very colorful and recognizable. The action pace gets very interesting the more and more you are honing your aiming skills to avoid damaging the ship.
Overall it is a 8/10 for me, with the ability to crouch it would be even 9/10, however the directional aim function will take care of the "below the belt" crawling critters.
*– [Real player with 1.5 hrs in game](http://steamcommunity.com/profiles/76561198850922311)*
A good game for sure but also not ez
*– [Real player with 0.2 hrs in game](http://steamcommunity.com/profiles/76561198113953843)*
---
![Crash The Core](https://cdn.cloudflare.steamstatic.com/steam/apps/1291220/header.jpg "")
## Crash The Core
A wonderful little rogue lite and deck building game. The UI is fairly basic but the mechanics are great which is bigger deal to me than shiny UI. I like the monster art and it in just the few days I've been playing the publisher has updated it, and fixed some things/issues. I believe it is a tiny or even one person maker of the game. So given the great mechanics and publisher seems to be wanting to make improvements, IMO it is by far worth the price! I always want to support small/indie developers, and this game so far been great fun!
*– [Real player with 19.6 hrs in game](http://steamcommunity.com/profiles/76561197984918337)*
It's nothing revolutionary, but it definitely has its heart in the right place. I had a good time playing, and especially enjoyed it considering the price. If you're a fan of roguelike deckbuilders, this'll familiar but fun. The Summon and Item system makes for some interesting synergies. Just be wary of some annoying bugs and balance issues, which may or may not get patched out by the time writing this. Again, nothing phenomenal but pretty alright considering it's their first game.
*– [Real player with 9.0 hrs in game](http://steamcommunity.com/profiles/76561198081850059)*
---