Sea Dogs: Caribbean Tales
I like the freedom to just do what ever you like in the game as far as pirating/trading/missions. And the open world aspect and the way you can capture ships to upgrade/sell or add to your own fleet.
– Real player with 123.4 hrs in game
Read More: Best Choices Matter RPG Games.
a nice game, good game play. i really enjoyed it. I cannot confirm the bug reports. The game was stable at all times.
– Real player with 26.6 hrs in game
Sea Dogs
Yes it’s old, but it places its emphasis in sea battles on sailing and strategy. You can’t just load guns in 3 seconds and then switch from solid balls to grapeshot without going through another reload. Turn rate and speed are crucial to monitor. And the story line is fun, too.
– Real player with 94.4 hrs in game
Read More: Best Choices Matter RPG Games.
Fascinating game. It was great years ago, and I finished it again with great pleasure nowadays. And that’s not a call of nostalgia. There are many old games which didn’t age well, but I can’t say such a thing about this one. Yes, it’s graphics will not impress you these days and some gameplay mechanics are rather old. But the game brings an enthralling non linear story, great music and atmosphere as well as interesting albeit little clunky gameplay.
The game is 20 years old, but it has unique walkthrough for 4 different nations and unique dialogs for all characters, not just secondary ones, but even unimportant ones. For example, there is no copy-cat tavern keepers or store owners with standard phrases. Each one has his own character, story or even quest. And a word about quests. There is no copy-paste quests as well. Each one is unique and there is a lot of them. Believe or not, but it is the only game where I still remember the names of most of the characters after so many years.
– Real player with 41.5 hrs in game
The Caribbean Sail
Forget that the graphics would have looked dated on a Commodore 64. Never mind that you didn’t think you wanted a dying-at-sea simulator until now. This game is good. Your first run will be a disaster: you will board your raft, purchase whatever meager supplies you can scrounge up, and expect to have a fighting chance of reaching the nearest port, a mere thousand miles away. Hah. Your crew will starve. Those who don’t starve will catch the plague. Those who don’t die of plague will be picked off by Spaniards or pirates. All while a chiptune rendition of ‘Drunken Sailor’ tinkles merrily in the background.
– Real player with 90.0 hrs in game
Read More: Best Choices Matter Indie Games.
Probably the best indie game I’ve ever played. If you have a thing for anything nautical you should totally play this game - there are so many things you can do. You can be a fisherman and make a living through selling fish, be a wealthy merchant carrying various flags to use them to fool around enemy ships to trade with them without involving yourself in the war while carrying an abundance of cheap luxuries bought from China to sell them to rich Americans or you can buy a powerful warship and be a pirate to destroy anything in sight and loot every ship you come across, or save civilized world from crazy pirates by being an ally of England or doing an absolutely crazy thing like sailing from China to America with the cheapest ship. You can even catch a giant whale or be a master gambler. Game goes on no matter what you ending achieve, so possibilities are endless.
– Real player with 61.2 hrs in game
Sea Dogs: To Each His Own - Pirate Open World RPG
Heads up, this review is LONG. There will be a TL;DR at the bottom.
This game is a gem, covered in a pile of shit. If you’ve read negative reviews for the game I hate to say that most of them are very much accurate. This game is very unwieldy, hard to learn, harder to master, and really doesn’t teach you anything. The closest this game has to a tutorial is essentially a few hours of being stuck on one island doing small quests to make enough money to buy a small ship. Unfortunately, this means you likely won’t know if you want to keep the game or not until after the refund period has passed.
– Real player with 663.4 hrs in game
Very OLD Akella Pirates game player here when “dinosaurs ruled the earth”.
I basically played the entire game in Russian (no DLC) before it was released in English offline.
I recently went back and have been playing the DLCs online, and my immediate review is still valid in any case.
The game series has been around since 2000. Published by Akella, and eveloped by various studios. This is actually the SIXTH game in the series. Sea Dogs, POTC (Sea Dogs Modification, SD2, the bad disney production), Age of Pirates (AoP) , Tortuga - Two Treasures, AoP2:COAS (City of Abandoned Ships) , and POTEHO (SDTEHO). Black Mark Studios has most of the original modders and designs from the original games. SDTEHO has MANY of the same landmarks as COAS and similar quests. Personally, I am partial to COAS for many reasons, but predominantly the freedom to do whatever the hell you want very early.
– Real player with 504.8 hrs in game
The Pirate: Caribbean Hunt
Q: Why is being a pirate so addictive?
A: Because when ye lose yer hand, ye get hooked!
‘The Pirate: Caribbean Hunt’ is the best-value entertainment I’ve had for years. Perhaps that’s partly because I’m a fan of square rigger ships and 1700s maritime history.
Sailing sumulators tend to be expensive, so finding one that is an excellent game, was a happy day for me. I think the devs may have made a strategic mistake in not charging for this game. (People assume a game can’t be any good if it’s free.) I think it’s a gem among seafaring games.
– Real player with 438.0 hrs in game
The Pirate is a pretty enjoyable game for any PC player who enjoys this genre. The game was installed long before I started playing it. There is a brief in-game tutorial. Half of the fun is just tinkering with the user interface and reading the tips that are presented on-screen and in the Help menu to learn how to get the most out of this game.
It features a 3rd person world exploration gameplay where you start off with one ship. The tutorial-like missions help you with navigation and basic tasks like buying / selling, repairs and ship upgrades. I rather enjoyed how the designers didn’t lock the player into one style of play or another.
– Real player with 324.1 hrs in game
Blood and Gold: Caribbean!
Tl&dr: whatever you expect from this game (M&B battle style, trading), search for it somewhere else, it is not difficult to find something better.
Mount & Blade engine, extended trading system, naval combat, main story… sounds perfect, what could go wrong? These were my thoughts when I bought this game and I got my answer very quick.. too quick. Everything can go wrong.
Honestly, it feels like someone took Mount & Blade, Sid Meier’s Pirates and Port Royale, stripped all the good parts from all these games and then mashed them together.
– Real player with 130.7 hrs in game
Ok, so my review is basically a bug list that needs fixing from the devs:
Crashes when trying to retreat during special missions. Being able to see the battle play out is ok, but your maps often mess up the pathing, and then it can take forever. There’s no way back to the menu screen then.
Not being able to control your men during special missions. If you ask me to do a 31 v 31 skirmish with native gear against armed enemies, then letting me use the basic mount and blade commands would be nice
– Real player with 100.3 hrs in game
Ahoy
Adventure Awaits
Ahoy is an immersive first-person multiplayer action-adventure game set during the Age of Sail. Aiming to provide an authentic experience of the late 18th century Caribbean through sailing, combat, trade and social mechanics.
Tall-ship Sailing
Our aim is to capture an in-depth and complex sailing experience, with direct control over each sail. It will require a crew to correctly react to the changes in weather and sea-state, or maneuvering for combat encounters.
Naval Combat
Ahoy features all of the hallmarks of a great naval encounter. Devastating broadsides, agile sailing maneuvers, action-packed boarding actions—all that remains is the teamwork to succeed.
Historical authenticity
Every ship, lovingly recreated. Every interior room, rope, hoop and hinge is built on real historical artefacts, drawings and models. Ahoy provides an educational experience in addition to it’s gameplay offering. Much of the terminology and methods used will be displayed and explained to deepen the understanding of this nautical lifestyle.
True First Person
Our focus on immersion through environmental detail, expressive audio landscapes, and a true first-person perspective creates an incredible backdrop to explore this time in history.
Large-scale Multiplayer
Multiplayer battles with up to 32 players per ship create for exciting engagements. With future plans to increase the scale of conflicts, Ahoy will provide a naval experience unlike any other.
And Much More…
As Ahoy develops, the aim is to capture much of the experience of life in the late 18th century.
Our Development Roadmap on our website outlines our goals for now and towards future releases of Ahoy.