The Walking Dead: The Telltale Definitive Series

The Walking Dead: The Telltale Definitive Series

Has and will always be the best series of my life. I marathon this series once a month to show my love and support for it and I do not regret my decisions. This series will continue to get hours from me. Good job Telltale and Skybound!

Real player with 2842.8 hrs in game


Read More: Best Choices Matter Interactive Fiction Games.


I watched pewdiepie play the whole series up until season 4ep1 when it originally came out and it stuck with me ever since and Im annoyed that I played the game this late, With that being said.

No game has ever made me actually care for the charcters like this game has, even though season 3 is kinda bad compared to the other seasons and the dlc’s are ok this game is genuinly life changing. I will forever be grateful towards Telltale for this masterpiece of a series and an even bigger thanks to the still not bitten team for helping Telltale finish the series. I cannot recommend any other game more. I feel a great sadness for having to say goodbye to the people in the game and all of the others who died along the way.

Real player with 117.0 hrs in game

The Walking Dead: The Telltale Definitive Series on Steam

The Dark Pictures Anthology: House of Ashes

The Dark Pictures Anthology: House of Ashes

Better than most modern movies!

At first, the story seems cliche but will intrigue you the more you learn.

Choices shape your journey and allow for multiple play-throughs in return.

Exciting, scary and silly, all in one.

It’ll take you at least 5 hours before you’re done.

Off to find more secrets, I go.

There is much more of the plot, I need to know.

But there is one final note, for me to leave.

A grade of 7/10, this piece of art will receive.

And a word of advice, as you choose who will live or die.

Real player with 49.0 hrs in game


Read More: Best Choices Matter Multiple Endings Games.


Good:

Very fun with friends. Your choices can affect each other’s characters and you can mess around a lot.

Voice acting was well done.

The graphics look pretty.

There is a lot of action.

Bad:

The game isn’t scary.

Quick time events don’t do anything most of the time, and failing them doesn’t affect the outcome of the scene. When this is noticed you are unimmersed.

Some dialogue choices aren’t well enough presented so you pick what initially sounds good, but then the character says something completely different than you intended.

Real player with 25.6 hrs in game

The Dark Pictures Anthology: House of Ashes on Steam

The Dark Pictures Anthology: Man of Medan

The Dark Pictures Anthology: Man of Medan

To be honest I heard bad things about this game a lot but to be fair I actually prefer it over House of Ashes.

Good things.

-I really liked how it based it off a real ww2 boat and how it really followed the myth of the Ourang Medan and how 22 crew mates died with no explanation to this day. (search up the name of the boat for more details)

-Setting, I enjoyed the idea of being isolated from land and the feeling of not being able to get out of this trapped nightmare.

-I know a lot people didn’t like the idea of the monsters being in their heads but I did as it was something quite different from being killed by monsters or humans.

Real player with 39.1 hrs in game


Read More: Best Choices Matter Co-op Games.


Following the release of House of Ashes one can observe a steady increase in quality with each game starting with Man of Medan. While Little Hope and House of Ashes progressively improve the series' mechanics, gameplay, and storytelling, Man of Medan still stands as a fun time to share with friends. I love this game, and even if it could stand to be updated by Supermassive to compete with its sister games, it’s a successfully lays the groundworks and dives into the world the Dark Pictures Anthology seeks to build with each story.

Real player with 30.6 hrs in game

The Dark Pictures Anthology: Man of Medan on Steam

The Letter - Horror Visual Novel

The Letter - Horror Visual Novel

As a general rule, I dislike horror. Yet The Letter did a fabulous job at entertaining me and making me feel emotions that extend beyond what the genre usually offers.

One of the first epithets that come to my mind when thinking about this game is « cinematic ». At least during the first playthrough (which has an average length of 25-30h), it felt like watching a serial, where you navigate in unknown waters during the first episodes before the pieces of the puzzles finally assemble. The division of the game into 7 chapters helped ensure that the reader would stay hooked for the next one, and learn how the new character would react to already known events and new ones alike.

Real player with 246.9 hrs in game

Review originally written on Vocal 9 months ago on here, there are spoilers in this, but a lot of my views still remain the same. https://gamers.media/the-letter-visual-novel

The game is inspired by the company’s love for Asian Horror and visual novels. This is their first game. The Letter was initially a Kickstarter project. They successfully raised over $30,000, had over 500 supporters, and hired some of the most talented artists and voice actors around the internet. The game was got the go-ahead by Steam and was released earlier this year.

Real player with 176.8 hrs in game

The Letter - Horror Visual Novel on Steam

1917 : The Prologue

1917 : The Prologue

1917: The Prologue




1917: The Prologue is a first-person narrative-driven psychological horror game with strong room escape elements mixed into it. 1917 seems to be an excellent psychological horror set back in fall 1917, right after the Russian Revolution. The developers have gone to great lengths to set the mood appropriately for the era, with its design concept, gameplay, voice acting, puzzles, etc.


*– [Real player with 36.5 hrs in game](http://steamcommunity.com/profiles/76561198329404521)*





Hi to all!



The game has a great storytelling potential and I suppose that developers will improve their style - it will be better to add more visual animations and effects, than many lists of text. If no - I no see any reason to use UE4 for this game.



The effects with wall pictures and effect of grammophone in the third room - incredible!

Game has deep atmosphere and good sound support!



Also I would want to notice developer attention that graphics become so bad when you choose epic parameter for it, but when you choose just higj value - it become better.


*– [Real player with 7.5 hrs in game](http://steamcommunity.com/profiles/76561198281230096)*






---

![Corpse Party (2021)](https://cdn.cloudflare.steamstatic.com/steam/apps/1273260/header.jpg "")


## Corpse Party (2021)


**_Corpse Party_ (2021) has one of the best stories I've ever heard, full stop. For a 2D 16-bit horror pseudo-visual-novel, it doesn't get any better than this.** Not only that, it is superlatively intense and ~~immerses~~ consumes any player daring enough to take on the challenge. _Corpse Party_ is the kind of game that one doesn't _play_ through so much as _live_ through; **this game weighs heavy on the soul.** The halls of Heavenly Host seem to exact as much toll on the player as on the characters themselves! The game has an uncanny knack for getting into the player's head, too - this game is eerily good at cultivating within the player the sense of fear and dread that pervades the school, and _it's easy to get the impression that perhaps the game is toying with the player more than the other way around…_


*– [Real player with 69.7 hrs in game](http://steamcommunity.com/profiles/76561199215655203)*





This was the game that started it all for me. Over a decade ago, long before I cared for story telling, I found this game. I watched YouTubers play it as a kid, because back than, that's what I did. Watch games, play games, go to school, that was it. However, soon I'd find out this wasn't just a game to have fun and enjoy like the rest I experienced at the time.



Looking back on it now, I can say the story of Corpse Party quite literally changed my entire life. For the first time, a story made me feel pain, an extreme sadness. It was powerful, and as a child, it confused me. No game, no show, nothing, ever made me feel the level of despair this relentlessly dished out to me. It was so long ago, so it's hard to remember, but I think as a child, after I finished this, I avoided it at all costs. That way, I didn't have to think about it. However, it already planted something in my mind. Although it made me feel terrible, the feeling was very real. It fascinated me that something made up could hurt me so badly. So, from there, I left this series and searched for countless ones like it. Searching for even more stories that could leave an impact on their viewers all the same.


*– [Real player with 31.5 hrs in game](http://steamcommunity.com/profiles/76561198207026023)*






---

![Missing](https://cdn.cloudflare.steamstatic.com/steam/apps/1538420/header.jpg "")


## Missing


This game is a mixture of room escape games and horror games, and the main background is the art academy that my girlfriend attended before she went missing. You should become the main character and take pictures of famous paintings hidden in the deserted art academy to collect evidence and get the key to the next place to collect evidence and escape from this missing case.



However, you should not make eye contact with ghosts you will encounter on the way to find clues.



The main character is afraid of ghosts, but he visited an art academy where he was deserted to get clues about his girlfriend's disappearance, and when he makes eye contact with the ghost, his heart rate increases and the game ends.


















---

![Scarlet Hollow — Episode 1](https://cdn.cloudflare.steamstatic.com/steam/apps/1406040/header.jpg "")


## Scarlet Hollow — Episode 1


I have not finished playing it yet, but so far, I would say, I am falling in love with this story and the way it was presented, and the various interaction(Action command eg. petting a cat, explore forbidden areas, and replying to in-game characters' questions) options(5 + 2 player's character's/attributes options for all scenes in the game).



It's fun to read and interact with this storybook and the characters in the book. Different possibilities and good music and sound effects. ('u') You want to read more about it.


*– [Real player with 17.5 hrs in game](http://steamcommunity.com/profiles/76561199085102882)*





Nice setup for the mystery, but I will hold on until the full game is released because this episode is very short (~20 min for a single playthrough) and if each day is about the same length, the total game of seven episodes would be only about 4 hours at best.



The graphics are very neat and music design is very-very good even without voice acting (special mention of how sound changes in one situation if character has Mystical trait - well done), but here are a few things I wish developers did in addition:


*– [Real player with 10.5 hrs in game](http://steamcommunity.com/profiles/76561198004762316)*






---

![ALONE](https://cdn.cloudflare.steamstatic.com/steam/apps/1544540/header.jpg "")


## ALONE


I normally don't leave reviews, but I just finished making a let's play of this game, and I enjoyed it so much I had to leave a like. Nice Job DrakeCraft! The game can be both funny and suspenseful and creepy and is just an enjoyable treat. 7/5 pineapples!


*– [Real player with 5.5 hrs in game](http://steamcommunity.com/profiles/76561198026605208)*





alone's a sweet one with a nice pacing & concept.

however it's really short in length, which is kinda sad. would've loved to play more of it.

still, a solid indie game that was not lacking in overall quality.

just that kevin macleod song I've heared too much in my life kinda disrupted my immersion, complete silence would've been more fitting in my opinion.


*– [Real player with 2.6 hrs in game](http://steamcommunity.com/profiles/76561198095251561)*






---

![Beyond The Veil](https://cdn.cloudflare.steamstatic.com/steam/apps/1020670/header.jpg "")


## Beyond The Veil


_“This is a love poem. I wrote it with a scalpel.”



- Graffiti outside the former home of Marie Laveau, The Voodoo Queen of New Orleans._



_Beyond the Veil_ is a text-based narrative horror game, with a focus on character-driven storytelling.



Kara, an unemployed college dropout, has no choice but to move in with her Dad when he decides to relocate to New Orleans.



Kara has no discernible skills, and no direction. It's her exploration of this city, and the friendships she makes there, that will mold her into the woman she will become.



These choices are yours. So step up to the threshold- from here, there is no turning back.



*   Experience stories based on the rich history of New Orleans, from the spirituality of Louisiana Voodoo and the ghosts of Jackson Square, to the myths of the Casket Girl Vampires and the heinous acts of Madame LaLaurie.



*   Choose one of three companions to guide you through New Orleans: Tye, the gutter-punk musician, Al, the happy-go-lucky walking tour guide, and Esther, the creole vodouisant.



*   Choose a path that will allow you to experience up to three entirely separate horror stories, with thousands of pathways and over 18 different endings. Explore all three to unlock the fourth and final story.



*   Explore a branching narrative, where every choice you make alters both the story, and Kara's personality. Choose how Kara responds to the world around her, from dialogue and exploration options, to 'sliding doors' choices that will determine how the story unfolds.



*   The choices you make will have an effect on one of Kara's personality traits: **Empathy, Jealousy, Honesty, Belief** and **Happiness**. By making choices that increase or reduce the level of Kara's traits, you will craft a personality for Kara which is unique to your experience.



    _Beyond The Veil_ is by the team at Sun's Shadow Studios. This production was made possible with support from Film Victoria.



    *   Written by Brian Holland.



    *   Programmed by Tim Cuozzo.



    *   Quality Assurance and Editing by Josh Odgers.



    *   Music by Justin Cavenagh, composer on Wander, Broadside, Little Witch Story and Into Affliction.



    *   Art by Lachlan Page.


















---