La Dimensione Interna
La Dimensione Interna (The Dimension Within) is a 3D narrative adventure game where you play as a young Italian journalist, named Giorgio, living in a small town in Tuscany. The game focuses on his personal struggle as he finds himself at the center of a chain of events he doesn’t quite understand, but feels responsible for. The player will be asked to guide him through a series of situations and decisions where time, the opinion of others, and his emotions will influence how the story unfolds, and ultimately decide the destiny of the protagonist and the people around him.
Through an innovative dialogue system, the player will be able to decide when to respond or intervene in a dialogue; he will also be able to decide what to say – and how to say it. All those elements will be taken into account by the characters involved, which will respond accordingly to what they feel, believe, and are trying to achieve.
However, not all options will always be available, and this will depends on Giorgio’s Principles: the player will be able to shape up his instincts and personality, which will enable some choices and hinder others. There are ways to force Giorgio to act against his will, to a certain degree, but it will have a cost.
Giorgio’s emotions are another important aspect the player will need to deal with: fears, anxieties, neurosis will make everything more challenging for him: on a wrong day, even innocent jokes can turn into mortal offences, and some NPCs will leverage this, in the attempt to manipulate him.
Another key aspect is that Time will always be ticking – even during conversations. Every line of dialogue pronounced by either the protagonist or other characters has a time cost associated. This means that even if NPCs will follow their own routine, your actions will impact what they will decide to do next, given they still have the time to do it… just remember that time won’t wait for you either.
The Dark Pictures Anthology: House of Ashes
Better than most modern movies!
At first, the story seems cliche but will intrigue you the more you learn.
Choices shape your journey and allow for multiple play-throughs in return.
Exciting, scary and silly, all in one.
It’ll take you at least 5 hours before you’re done.
Off to find more secrets, I go.
There is much more of the plot, I need to know.
But there is one final note, for me to leave.
A grade of 7/10, this piece of art will receive.
And a word of advice, as you choose who will live or die.
– Real player with 49.0 hrs in game
Read More: Best Choices Matter Horror Games.
Good:
Very fun with friends. Your choices can affect each other’s characters and you can mess around a lot.
Voice acting was well done.
The graphics look pretty.
There is a lot of action.
Bad:
The game isn’t scary.
Quick time events don’t do anything most of the time, and failing them doesn’t affect the outcome of the scene. When this is noticed you are unimmersed.
Some dialogue choices aren’t well enough presented so you pick what initially sounds good, but then the character says something completely different than you intended.
– Real player with 25.6 hrs in game
MONITOR: The Game
EDIT: I have made a 100% guide for both the main game and the ALIX DLC (link can be found in main guide) http://steamcommunity.com/sharedfiles/filedetails/?id=1142352125 Now the review.
Amazing game with a great story, It kinda feels like an Escape the Room type game with all of the secrets in the room that aren’t apparent at all. The game has 10 endings 1 of those is the “best” ending, needing to find all the secrets and uncover the deeper story. Overall the vibe from the amazing music and the story make this a great game 10/10. EDIT: ALIX DLC Review; An amazing development in the story, great soundtrack and great writing to set tone of the add-on. More hands on choices with this one, and interesting dialogue Other DLC’s are readable and give more insight to the story as well as what happens after ALIX’s Best ending as well; worth a read if you enjoy the Game and DLC as much as i did
– Real player with 52.4 hrs in game
Read More: Best Choices Matter Free to Play Games.
TBH, even for being free, this.. isn’t great. The game’s hideous despite being in the unreal engine and making your graphics card run hot. Plot is. Strange? Voice work is the best part, but the game really could use some way to speed things along, and even the day select doesn’t make things less tedious. for some endings? I just. Let the game run while I read a book. Because I had nothing else to do after having listened to most of the convos already.
The Alix DLC is slightly more interesting than the game itself, but it’s also incredibly hideous. + Alix’s voice is grating even if Nathan’s voice is nice. If I’d recommend playing any of it, I’d recommend playing that? but. Yeah, skip this unless you just want free achievements, and play Unheard instead. Unheard has fast forward, pause, and rewind. + Unheard is just more interesting, AND far prettier.
– Real player with 7.4 hrs in game
7Days Origins
Really amazing piece of art, do not undermine it’s simple nature. This game makes you think you know whats going on, then proceeds to shatter your expectations. It takes story telling to another level, truly taking you in a journey of wits. Every single choice you make impacts your outcome, everything you think you know, is wrong. Especially on your second play through. Don’t bother restarting because you messed up your choice.
– Real player with 21.0 hrs in game
Amazing and literally all what I’ve been waiting for! For a while I never thought Buff Studio would really adapt 7Days for PC, but here we are, enjoying this amazing game on HD on Steam.
I still plan on finishing the entire game and reliving every path on the game. The new art is AMAZING and never fails to amaze me. Gosh, I really missed seeing Kirell on the original artstyle. I can’t wait to see what more new things I can find!
I really hope with 7Days on Steam, the game grow on popularity. 7Days really deserves recognition and I would be glad to welcome new fans with open arms. Thanks for creating this awesome game Buff Studio!
– Real player with 12.2 hrs in game
Beyond: Two Souls
DISCLAIMER
The review you are about to read is based on my own experience with the game, my judgment, and the rating system! No third party has impacted anything said in this review. This review is also 100% spoiler-free, so you don’t need to worry about that either.
Gameplay and Interaction (16 out of 20)
So, as far as the gameplay is concerned this game is the interactivity festival in a good way. Since Beyond: Two Souls is mainly focused around the actual delivery of the story, it is expected for the number of interactive elements to be higher than what you’d usually see. One thing that might surprise a few people is that everything you interact with has a purpose, and there’s no single object that you interact with being there just to fill the space up. Unlike other similar story-based games, there are no interactive components that are wasting your time for the sake of prolonging the playtime - everything is pretty much associated with the story itself. The only thing on the interactive side which doesn’t make sense is that the game is (in certain sequences) almost unplayable without a controller. Considering that this game was a console release at first, without any plans for a PC release does help me look past some of the decisions that were made for the PC release. The only frustrating thing is that the developers did not even try to alter the originally designed mechanics and make them at least a little bit easier to cope with on the PC. Let’s be honest, the PC is the platform where most of the players do not own a controller, to begin with.
– Real player with 25.1 hrs in game
I burned the house because she said rock music sucks
I am Quantic Dream fan since Fahrenheit, after I played it I fell in love with narrative games and couldn’t wait for more similar games. Heavy Rain came out after some time and again I enjoyed it very much but it had flaws. And then Beyond Two Souls have been released. Wow I loved everything about this game, it’s hard to find to say anything bad about it.
Beyond Two Souls tells a story of Jodie and her entity Aiden. Don’t expect realism here, it’s kinda similar to Life is Strange 2 in some way or Fahrenheit. A girl with supernatural power. Aiden is always with her, he doesn’t leave her, he protects her and even lets her see souls and past events. In her childhood Jodie was taken by the scientists to do tests and experiments and her life has been a real roller coaster. No need to talk about the story much because of spoilers on every step so you need to experience it yourself.
– Real player with 21.9 hrs in game
Destinata RED
Destinata FULL RED Edition is the finally long waited version of Destinata Red, implosioning from “colors”!
Destinata is a pixel art platformer (in case the imagery didn’t tell) with branches dividing the game in a dynamic and mysterious fast-paced platformer, you meet Ladia, a young girl with special encounters and terrible experiences over and over again which suddenly makes her more colorful than ever before.
Destinata Full Red edition contains:
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cute Pixel Art and Characters!
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Hand made animations and unique 2d indie pixel art metroidvania art stlye!
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Different branches and elections throughout the game!
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Hand drew HD full 4k images (sometimes pixeled due to system necessities)!
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A false and grotesque sensation of thinking about a future with happiness that will never be reached not matter any decision, constrained by destiny we will not escape.
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weird People!
And Most Importantly……….
Elisa: Seduce the Innkeeper
Below the dashes was written earlier. I’ve now played more of this, as well as other visual novels. The pace of this one is extremely slow, with a text speed that won’t adjust (though the setting is there, it seems to do nothing). Additionally, each scene lasts for many more lines of dialogue than I am used to, and the autoplay and skip are both still moving at the text display speed, just without having to click to move to the next. The adult patch does work after I installed it correctly (I had the wrong folder originally, but that was my fault), and the art is not bad, and is more explicit than even patched Huniepop. Still, the pace leaves me cold.
– Real player with 31.9 hrs in game
The english translation could use a better localizer to be honest. a good few times the wording felt off. the MC felt like a pretty creepy dude at times like the kind you don’t want to see irl. The art excellent for the most part. just a few scenes i think could have used more color mainly the countryside one felt bland(more flowers preferably). I enjoyed the girls this is just after my first playthrough where i got rebecca and caterina. if you can stomache Alfonso’s ceepiness and just downright predatory attitude and date some anime babes go for it. I did enjoy despite it’s flaws. but to the devs please get a better localizer for your content maybe spend a little more time in the story writing room and i think with your visuals you could really hit it out of the park if you fixed a few of your writing mistakes and the MCs attitude.
– Real player with 6.4 hrs in game
Heavy Rain
𝐇𝐨𝐰 𝐅𝐚𝐫 𝐖𝐢𝐥𝐥 𝐘𝐨𝐮 𝐆𝐨 𝐓𝐨 𝐒𝐚𝐯𝐞 𝐘𝐨𝐮𝐫 𝐒𝐨𝐧?
I can’t believe it’s been almost 11 years since this game’s been released. I love this game from the bottom of my heart. I always had interest in story driven games, the moment I saw this game’s trailer I knew it was meant for me. It’s one of those games that defined my personality through my teenage years. How can you not love a game like this. It’s the game that took motion capture to the next level back in those days. Tragic drama thriller movie like game where your choices do actually MATTER. Main characters can die or get injured during their encounters. Every choice you make feels like it will have an impact on your experience. It offers a lot of content and replayability. The action scenes are very intense and gets you locked onto the screen. You can listen to your character’s thoughts that gives you more insight and adds depth about the situation the person’s going through. Which I have missed a lot of them when I was playing 10 years ago even though I’ve played this game more than like 500 hours now I’m discovering new things. To me, Quantic Dream games are really good in terms of creating and establishing scenes as well as writing story with characters and multiple different possibilities. And not to mention the unforgettable magnificent score. It sends shivers down my spine when I hear that Ethan Mars' Theme. Lastly, I believe Quantic Dream company really cares about the content that they’re making at least as I’ve seen from the behind the scenes and artworks.
– Real player with 72.8 hrs in game
-How many cliches do you want mr. Cage?
-Yes
I love narrative games so my opinion in this might be a little biased and I obviously recommend this game. It doesn’t come without flaws but we get so little of such games that i’m happy even if it’s not perfect.
Heavy Rain is an interactive-drama thriller. The Origami killer is kidnapping children and drowning them. One of the main character’s son disappears and father who’s name is Ethan gets a message from killer demanding him to take tasks in order to save his son. Killer is testing Ethan’s courage and Ethan must decide how far he will go in order to save his son.
– Real player with 30.2 hrs in game
At Eve’s Wake
High-quality visual novel with multiple endings, fantastic graphic and sound component, and intriguing premise.
The Good Parts:
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Fascinating set-up of family ties based on cult-like faith, bloody competition, and something outright paranormal with overall dysfunction taken to the next level.
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Great writing throughout. It manages to introduce a complex fictional idea in a manner that captures attention and makes you ponder.
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Atmospheric world-building. There’s sinister feeling intertwined with some outright shocking moments. “At Eve’s Wake” isn’t horror in the pure sense of the word, but more in a psychological one, so it has a very well-done horror element burning its way through the game, sometimes on slow simmer, sometimes as a wildfire.
– Real player with 11.3 hrs in game
Ahhhhh I was so excited for this to come out and it’s finally here! I’ve just finished my first playthrough and it lived up to my hype, if you’re having any doubts about picking up the full game then please try out the demo and you’ll see what I mean.
-Gorgeous art and music, just a delightful atmosphere throughout
-A well developed and intriguing story of mystery, murder and mishaps
-An incredible amount of dialogue choices with a variety of endings seemingly possible depending on them.
I love visual novels and narrative-driven games, so I feel that I know what I’m talking about to some degree, and I say this- At Eve’s Wake is a beautiful and eerie story that deserves your attention if you’re at all interested in Lovecraft, mysteries, visual novels, or graverobbing. Trust me on that last one.
– Real player with 7.2 hrs in game
Best Day Ever
Bummer… I was so hyped about this game! Playing the Demo was great. However, the actual game failed to launch properly on my pc (Windows 10). After about 2 hours spent trying to find any working solution, I’ve just requested for a refund.
UPDATE: The team of developers reacted fast to my report and fixed the problem just within a couple of days, offering the code as their apology. WHAT A FANTASTIC WORK! Great story-lines and multiple-choice dialogues done nicely, everything seems well-thought-out and made with care. Mainly, I like the idea that all protagonists can intersect each other, and also a “chirp” panel with funny “chirps” aka “twitts highlighting the game’s milestones. Some rare non-translated parts from French do not bother me since I understand a little French, but it might be an issue for those who play the English version, though. Hope, the developers will fix this asap as well… In general, I totally recommend this game, especially to someone who likes decision-based stories framed into a social context. Well done!
– Real player with 74.8 hrs in game
This game is very sweet and well written. I feel every character’s struggles are made to feel realistic and, sometimes, too real. The pacing is smooth, although it takes multiple replays to really learn the best steps to take. Sometimes it’s not very clear what you’re supposed to do in order to trigger the next event, which takes me to the biggest flaw this game has. It needs to be replayed, over and over again in order to have certain events from other characters to trigger something in the story you’re playing. I find that a tad boring and repetitive. I’ve also found a lot of moments when the dialog was suddenly in French. It’s not a big deal but it does break a bit of the immersion.
– Real player with 29.9 hrs in game