Ozone Guardian
Having a lot more fun that I thought I’d be having. Love the colours, effects and the camera shakes on impact.
I absolutely recommend, especially for an insanely low price like that
– Real player with 4.8 hrs in game
Read More: Best Choices Matter Casual Games.
This game is very very good for the price. Also this game is very well made, The developers are also great people and they for sure know how to make a game. Plus this game is very addicting and very fun to play by yourself and with your friends and family. I will be streaming it on my twitch
Twitch.tv/pinxsoul
– Real player with 0.9 hrs in game
Defentron
Defentron is a pretty relaxing game, despite being a tower defense. The retro look and sound are well done and suitably nostalgic, without needing to rely on gratuitous particle effects, waves, or flashes like some other retro games or genres like to use. The different types of towers all have fun and unique properties, and the enemy variety and additions from stage to stage kept me thinking a good amount, rather than finding one strategy I liked and just using that on everything.
Being able to power up a given turret in a pinch was cool too, but if I have one criticism about that mechanic’s game balance, it’s that it feels necessary to use that function on the basic turrets (at least for the early game), which destroys them afterwards, and it felt like a bit of a waste. That is, instead of trying to plan out placement or turret types to counter different contingencies, I felt like I had to budget my resources to account for “necessary losses” rather than just “acceptable losses,” which made it feel less like a puzzle game at those parts, and more like the traditional gratuitous enemy spam TD games that I don’t like nearly as much as this one.
– Real player with 16.1 hrs in game
Read More: Best Choices Matter Indie Games.
Defentron is a fun tower defense, and certainly a challenging one. Many levels can really get you stuck until you figure out the right sequence of towers and upgrades to buy, but that difficulty gives the game a lot more longevity and replayability, specially if you are going to try and complete all achievments.
It took me 14 hours to complete everything the game had to offer, which I feel is a good value for the pricetag
– Real player with 15.4 hrs in game
Tecroroid Assault
Tecroroid Assault is a space invaders clone. You can earn money while playing to buy upgrades for your weapons and ship and there are bonus challenge levels and boss monsters. It’s not too bad so check out my game play video to see what it’s like then head to the following link where it is available on Steam if you’d like to give it a shot yourself…
Thanks for watching. Please like comment and subscribe.
– Real player with 0.4 hrs in game
Void Arena
Void Arena is a Fantasy FPS which features an elegant ARPG combat system in the place of gunplay. Skills and classes traditionally played from the isometric perspective are thrilling to experience in first person. Wield magic and steel against your enemies in single and multiplayer action.
VOID ZOMBIES
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Endless Wave Mode
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Defeat endless waves and unlock power ups as you explore
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Gain new skills & level up characters
RUSH MODE
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Rogue lite Dungeon Crawl
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Defeat 3 bosses to unlock final battle
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Gain new skills & level up characters
TIMELORD GAME MODES
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ESCORT THE PAYLOAD: 1V1 Turn Based escort the payload
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DOMINATION: A 1V1 game mode where you defeat your enemy by destroying objectives and towers across a shared timeline
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FALLEN GRACE: Our own spin on the CTF mode
ARENA GAME MODE
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Round based team PVP combat (Semi permanent death)
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Destroy or defend the objective
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Escort the payload
Void Arena is a passion project of a single developer who sometimes gets help from friends. A free demo will be available on this page up until launch serving as an open alpha. If you would like to support the game, please download it and provide as much feedback as you can via the forums. Wishlists help as well! =)
Wasteland Angel
This game somehow reminds me of the mid-90s sci-fi flick Tank Girl, but maybe the similarity begins and ends with the post-apocalyptic setting, the cartoonish art style and the main characters, both girls whose favourite activity seems to be shooting mutants. You take on the role of Angel, who drives around in her car and saves the inhabitants of post-world war III settlements from mutant attacks. So much for the backstory.
Gameplay wise, Wasteland Angel is a no-nonsense top-down shooter. You’re looking at a desert landscape from an isomotric perspective, drive around with a car whilst shooting at other cars that likewise shoot at you. That’s pretty much all there is. Your main armament consists of two fixed guns, additional weapons can be aquired by driving over power-ups. Each level has three stages and, after you defeat the stages final boss in the third, a short bonus stage that leaves the top-down view and switches to a first-person perspective. The game never breaks from this pattern.
– Real player with 10.6 hrs in game
Honestly, this game is exactly what it presents itself as - a fast-paced, post-apocalyptic arcade-style game focused around vehicular combat. Within that mold, there’s some aspects I appreciate quite a lot.
- Civilian towns. The primary objective is not just to survive against all comers, but to protect towns full of civilians - this often, at least for me - created situations where I had no choice but to hold off on blowing up targets trying very hard to kill me in order to protect civilians. This particular feature just seems very well designed - you’ve got enough heallth to sacrifice some if you have to in order to protect civilians, the game smoothly increases complexity from one town on a flat map to multiple towns on a map covered in impassable terrain obstacles, etc. If a bunch of civies are walking back to town after the transport which took them is exploded and you or an enemy runs them over, they die, etc. It’s little things like that which make a good game a great one or a bad game okay.
– Real player with 6.4 hrs in game
Titan Attacks!
Absolutely glorious remaster of the classic Space Invaders game. Innovative, advanced, and scores of fun to be had.
When aliens living on Titan, Saturn’s moon, decide to attack, they lay waste to Earth’s military forces. Well most of it. You are the last remaining Tank Commander on Earth, and you are one bad mofo. Battle your way across Earth to stop the invasion, and then you take it to the skies as you hit the Titans' outpost on the Moon, and obliterate it. Next stop, the Titans' Martian colony. They wiped out all the little green men also and need to pay. After Mars, you find yourself on Saturn, and the enemy forces are strong. But not as strong as when you reach Titan itself, taking on the nest of the alien scourge to nearly end our way of life… and the poor Martians.
– Real player with 33.9 hrs in game
Titan Attacks! is a retro, arcade, 2-D shooter where the nameless Commander fends off the Titan invasion with his trusty pixelated tank.
The game commences on Earth then progresses to new zones. Zone progression occurs when its boss is defeated. There are a total of five zones, each containing twenty levels, with their own unique design. Once all five have been defeated, it loops back to Earth, albeit with a slightly higher difficulty.
The game mechanics are fairly straightforward; aim & kill. Fortunately, that doesn’t do Titan Attacks! the justice it deserves. The mechanics conspire in such a way to exude a simple & fun experience. There are a number of boosts & improvements that can be purchased between levels to mitigate your success. For example, there are powerful area-of-effect bombs, weapon add-ons, additional shielding & more. Currency is derived from killing enemies & also capturing them. Capturing enemies adds a unique dimension to some situations, as doing so can be lethally dangerous, but extremely profitable. The Titans have a wide arsenal of ships & weapons that change in function & attitude from zone to zone, which can easily lead to your undoing if not cautious. There are bonus rounds that gauge your accuracy & reward you accordingly so keep nimble. These rounds occur between levels, after every seventh level.
– Real player with 19.3 hrs in game
Kindred Fates: Combat Arena Alpha
I am hyped for the future of this game.
If you wanna buy it and you are scared of the price, dont forget the price includes alpha, beta and full game access.
Buy it If you believe in the devs (they are the best devs you can dream of) and you want to support them.
This is only PvP but the full game will be an Open World Monster Battling RPG. Keep in mind that this game in its current state has bugs and isnt perfectly optimized (alpha). I just cant wait for the beta and hope many more people gonna buy it so the PvP community to test Alpha and Beta becomes bigger.
– Real player with 207.3 hrs in game
Edit: With the alpha being out for almost a year now I got to say the game is still fun and the devs are great!
Gameplay
We will start off with the general gameplay and how it feels.
The gameplay is a fast paced real-time action packed gameplay, A style very unique to a monster taming game. But Skymill does not stop there, they also have what has to be my favorite part of the game, Types as a play style. What this means is that instead of your normal “Fire deal x2 damage to grass” that we see so often Kindred fates instead makes it so that its your player style that counters the type not your damage. This leaves much more room for player skill than other games. Here is an example of what I mean when I saw types as a play style.
– Real player with 117.8 hrs in game
Ziggurat 2
No joke– Ziggurat 2 is the best rouge-like I ever played. I’m not even exaggerating.
The virtual tonnes of progression, replay value, high skill ceiling and item-perk combos make this an absolute no-brainer. For the price tag of £20 the sheer amount of content you get is absolutely unreal. 11 heroes each with their own abilities, 60 weapons– all that can be mastered to individually upgrade, 24 amulets– adding second special abilities to any of your heroes, 219 perks that each have the ability to drastically change your character’s dynamics throughout runs– with most being able to be upgraded in tiers (1, 2, 3) as you level up in a run. All in a procedurally generated package that not only looks and sounds great, but actually feels polished– all gorgeously modelled, textured and animated to style. And the soundtrack, oh boy is it beautiful, especially ‘Pure Evil’. Actual undeniable goosebump-fest when going toe-to-toe with overwhelming hordes with its bowed strings, war-drums and Latin chants. Heavy season 1 Shingeki No Kyojin / Witcher Saga vibes soundtrack wise and I absolutely salute you Antti Martikainen.
– Real player with 47.8 hrs in game
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Better graphics than its predecessor
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Unlocking new stuff is fun (but it takes quite a while to get there - playing on Master difficulty at least)
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A gun that shoots shurikens and lightning
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Gameplay is fast and smooth…
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… but shallow, most rooms is simply strafing backwards while dodging projectiles. Bosses only require you to keep a safe distance.
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Rooms are often too cramped to move around in. Then there are a lot empty rooms that add nothing to the game other than a connection to the next rooms.
– Real player with 44.6 hrs in game
ionAXXIA
It has potential.
I’d like to see Keyboard control. Left and Right arrows to rotate clockwise/counter, Up arrow to move forward.
– Real player with 5.4 hrs in game
This game has a lot of potential with its charming 16-bit style and almost endless customization with ship type, weapons and much more that actually have impact on the gameplay and your success.
My only wishes as for now is keyboard support and a soundtrack
– Real player with 2.3 hrs in game
World Legends
Extremely low effort asset flip trash.
The devs made a super quick and trash map with default unreal assets and used this asset kit. The UI and font match exactly. Imagine being too lazy to even change the font.
https://www.unrealengine.com/marketplace/en-US/product/fps-multiplayer-template
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Audio sliders exist, but do not function at all.
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Game has only ONE bare bones super simple map (made out of default Unreal assets
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Bot AI is extremely simplistic (dumb) and can be destroyed by simply using a sniper rifle.
– Real player with 0.4 hrs in game