Gigachess
Solid game. I wish that the menu music was an option out of the 3 during-game music options available, it’s the best of them all. Only con is the music, which can be turned off.
Fair warning to those excited to see a steam game related to chess: It’s more of a puzzle game than a chess game. Even still, fun game that can be picked up and played for 5 or 50 minutes at a time.
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2nd review as of May 7th, 2017: More recommended
Props to Drixxel, the developer. I chose to come back and play this game a bit today, and there have been some significant amount of UI-friendly and (positive) gameplay changes. The game is more polished. Music/Audio options, more advanced rules (at least within endless mode). I’m surprised by how few people there are considering the fair amount of content and rewarded quality that was put into the game’s update.
– Real player with 12.2 hrs in game
Read More: Best Chess Board Game Games.
Introduction
Gigachess was developed and published by Gigatross Games. The game itself is interesting because it takes the rules of chess and makes it into a game of it’s own, which it being both challenging and fun to play.
Gameplay
This game is rather clever, with the way that it takes the game of chess and twists it in a way that makes it both fun yet challenging to play. The basics of the game are that your chess pieces can be either a Bishop, Rook or a knight. Your enemies are a number of pawns which you must take out before they reach the end of the chess board and take a life from you. That’s basically the whole game.
– Real player with 5.1 hrs in game
Urja
I like to play chess quite a lot, but never in my wildest dreams would I have imagined that chess could be so much fun in 3D. This is what fascinated me in Urja right from the start, as a cautiously started to explore one of the 12 game worlds.
My first steps in were filled with fright, especially because I did not know what to expect. Then, a pawn came in front of me and started to attack. This is when I started to understand the game mechanics, which I personally think that they are very easy to learn.
– Real player with 5.3 hrs in game
Read More: Best Chess FPS Games.
When you first get into this shooter you feel like you’ve arrived into a land of the crazy - smoothly gliding entities disguised as shiny chess pieces move around some surreal landscape structures, totally ignoring you and each other they collect energy drops left from random meteorite hits and just keep strafing here and there.. when you try pushing buttons you discover your shooting ability depletes that energy from your pawn body - and if you are unlucky to hit someone the elder pieces move over to prosecute you without a trial. You like: ‘Wut?!’, and after you find the manual you like: ‘It’s the stranges gameplay I’ve seen!’
– Real player with 3.4 hrs in game
Viking Chess: Hnefatafl
The chess itself is amazing! The game devoloper is really attentive, I had a problem during the early release and he had the patience to sit and chat with me to get the problem solved. There are two sound tracks (if I’m not mustaken), both in perfect loop and didn’t get boring even after 12 hours. The graphics might not be what I’m used to in the games I usually play, but I loved them, a totally 3D Hnefatafl game (if you don’t like the 3D you can play in 2D by pressing ‘Tab’). Right now the game is still in the 1.01 version, so there might be some bugs, but I highly sugest you to write your issue in the steam community, the developer will get in touch in no time, and he’s goona help you out!!
– Real player with 31.4 hrs in game
Read More: Best Chess Board Game Games.
ever since i heard of this game, i wanted to try it out.
since online simulators didnt work i was really looking forward to the steam version
its a fun game, but it is very asymmetrical (i lost every game as attacker except one and have yet to be defeated as defender, against the ai), still gotta see what multiplayer has in store and what strategies may work
although its an old chess like game, style and strategies are very different here, every piece moves like a rook and anticipation is very difficult because of the four sides and the bigger field
– Real player with 7.8 hrs in game
Trendpoker 3D: Texas Hold’em Poker
I discovered this game many years ago. It learnt me to play poker and brought many hours of relaxation when I just wanted to chill out.
When it appeared on steam I decided to purchase it and leave a positive review but I hesitated a lot, to be honest.
The game has a wonderful interface and I haven’t found any poker simulation game that would be so nice looking. You can change the style of table and cards, and I also like to hear comments from my competitors. However, this game has some issues that developers apparently don’t want to fix or even admit. Stats aren’t being saved correctly making this feature rather useless. That is unfortunate since many achievements are tied to statistics. The menu is getting bugged for no obvious reason and AI act weird. But devs gave many efforts to make this game more interesting by releasing updates, lowering price, creating a free-to-play version, and I respect that.
– Real player with 71.5 hrs in game
Single player against the AI, this game seems broken…on easy setting, you basically never lose a game, or for that matter even a hand. On normal or above, half or more of the AI players fold almost every hand, and it’s like you’re playing against a bunch of drunks as far as their betting goes. It becomes especially obvious when you fold and the AI plays the rest of the hand against itself . . .They’ll raise twice in a row, then fold when someone bumps the pot slightly; they keep bumping raises when they have nothing, even if there’s a flush or straight already laying on the table and they had nothing from the start, or they go all-in with nothing . . .it seems like an attempt to replicate human thinking/strategy that just ends up being needlessly and endlessly annoying.
– Real player with 38.3 hrs in game
Fareo: Shadowlands
Interesting mechanics so far. I like the card as a movement and “special attack” resource, and the very cool “Alter Terrain” concept by trashing extra cards at the end of turn.
I’m also into perma-death endless dungeon runs, so I’m not sure what to expect after the initial “forced” campaign with the Rocky Warrors. Hopefully the devs did put in endless journey mode, until our party dies.
Finally, I did stream it on Twitch to make gameplay vids, but saw no Game Category to further publicize the game, so if the game’s title can be added to Twitch, would be great.
– Real player with 10.9 hrs in game
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EA Turn based tactics roguelite + nice graphics + unique mechanics = Langrisser mixed with StS. Explore and adventure in dungeons with your team of heroes. 40+ heroes with skills, EQ and upgrades.
– Real player with 7.7 hrs in game
Frozen Synapse
I’ve bought this game three times now and I’d buy it again if I had more free time. I bought it first as a standalone Linux game. Later I picked up another copy in a bundle that gave me a Steam key for it (it was part of a bundle and there were other games in that bundle I liked, but having a copy of Frozen Synapse on Steam was the sweetener that sealed the deal for me) and I subsequently bought it for Android because I couldn’t get enough of it.
My biggest problem with this game is it plays to my own desire to optimize and speculate on what my opponent is going to do in a turn-based strategy game. The core mechanic tends to lead me to a decision-paralysis. And I love the game intensely for it.
– Real player with 601.6 hrs in game
I love it when a plan comes together, and Frozen Synapse is my favourite turn-based game.
It’s similar to ground operations of X-COM, for example, but in a purer, simpler form. There’s no base management, inventory, RPG elements. All units of the same type have identical stats. And, unlike X-COM, RNG does not make much of an impact on outcomes of firefights, if any. The typical ‘chance to hit’ mechanic is replaced with ‘time to hit’. If enemy unit is in cover, your unit will need more time to hit him; if enemy units runs into your stationary unit, your unit will shoot first because he had a bonus to this timer, and the enemy had a penalty for running. Thus, if you can predict what your opponent is about to do, you can be 100% sure what will happen when they encounter one of your units. If.
– Real player with 93.5 hrs in game
Prismata
The easiest way to describe Prismata is to call it a RTS-themed (think Starcraft) chess. Chess comparison comes from the fact it has 0 RNG of any kind and no hidden info so the game is deterministic i.e. one of the players has a guaranteed win based on the starting positions. But just like Chess, Prismata is incredibly complex where solving it is impossible.
Players start with 6 or 7 Drones that harvest gold (2nd player starts with 1 extra drone to compensate), gold buys you technology structures that produce blue/red/green resources (not official names, but that’s the accepted naming convention in the community). Subsequently gold and tech resources buy attackers/defenders and your goal is to kill opponent’s units while protecting your fragile drones and attackers. Sounds simple at its core.
– Real player with 981.4 hrs in game
EDIT: I almost don’t believe it. Within two days the devs released an update that addressed several of these issues. That’s just awesome. You hardly see that happen for any game these days.
Thumbs up for quality of life updates, and a great strategy game. There’s still room for improvement with drone defaulting to block and such, oh well. Game is good though.
Outdated:
I really want to love Prismata. At a glance, this could be the first truly free to play strategy “card” game without any of the pay to win nonsense, and a potentially fantastic game at that. But for a game that tries so hard to be different than all the others in its genre, why are there so many familiar disappointments?
– Real player with 203.9 hrs in game