Pawnbarian

Pawnbarian

I often feel like roguelike deckbuilders use a wide breadth of cards in their game to distract from the fact the core gameplay loop just isn’t all that satisfying. So, enter Pawnbarian, a game that doesn’t let you change your cards at all between characters, all you can do is add one of a few different upgrades. Strips away all the noise and gives you satisfying, thoughtful gameplay from the moment you start a run to its finish.

What it delivers is an experience that reminds me of Into the Breach, but with movement/attacks that vary from hand to hand. Calculating out the perfect route through the board to get a few pick offs and avoid damage is incredibly satisfying. Each turn feels like a tight geometric puzzle. The different characters really do feel like different beasts entirely. The titular Pawnbarian gains a lot from getting past the enemies to the final rank, the Knight Templar gets more actions by using more knights, and the Shogun uses pieces inspired by Shogi, which are often a little weaker, but he backs them up with an AoE ability he can power up by killing enemies.

Real player with 25.8 hrs in game


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I was privileged to win a copy of this early via Esty’s Misfits giveaway on Twitch (@Esty8nine) - delighted, because I was salivating over this from the ads!

The game is very much as it appears: use your moves optimally, learn opponent moves, build your army, and try not to die of Blight. It’s one of those puzzle strategy games you could open, mess around with for a bit and close again. I’ve since found the 2019 free demo, and it’s true to that- though extra time & development has gone in to make user experience satisfying.

Real player with 14.5 hrs in game

Pawnbarian on Steam