The Falconeer

The Falconeer

Alright, here’s the dealio, I saw this game before it was released and was instantly enamored by open world flying and dog fighting mechanics (something I’ve dabbled in before and liked). I followed it very closely until it released and bought it almost immediately when it was available. At first I used a controller to play the game, unsure if keyboard and mouse worked (my preferred method), it was a bit wonky and the controls took some time to get used to. While the game says its not keyboard and mouse supported I play it keyboard and mouse anyway, my fingers are not suited for basic controller controls so when it can be keyboard and mouse that is my go to any and every time regardless if its made for it or not. Using my preferred control system does increase my enjoy-ability to play the game (because duh I can actually PLAY the game this way).

Real player with 58.0 hrs in game


Read More: Best Character Customization Adventure Games.


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Review by Gaming Masterpieces - The greatest games of all time on Steam.

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Above the clouds, freedom must be boundless… or not, as The Falconeer shows us. Our falcon makes it only just above the clouds. Most of the time we fly either very close to the ground or at cloud height, but not much higher. That makes sense, because it’s damn cold up there and the oxygen is a bit scarce.

Real player with 18.1 hrs in game

The Falconeer on Steam

Tribble Troubles

Tribble Troubles

A Tribble in Trouble

It’s tough being a Tribble! You get caught on a ship doing what a Tribble does… eating all of their Quadrotriticale. And the Captain, in a fit of rage, beams you into the center of a nearby planet whose molten lava core is rising! It’s up to you to jump, climb and squish your way to safety as you face off against countless obstacles and treacherous enemies.

The Underground

Watch out for streams and pools of red hot lava! But also keep your eye out for Glommers that are ready to pounce on you whenever you get near.

The Canyon

Climb your way out of the underground and you reach the canyon. Now you’ll go up against ferocious sandworms with spikes! The only time you can attack them is when they’re turning. But be quick!

The Jungle

Next, you’ll reach the jungle. Things get tougher as you’ll have to watch out for poisonous vines, sharp toothed plant traps and alien apes that love nothing more than chasing and squishing Tribbles! The only way to stop an ape is to land on him when he’s briefly trapped in the toothy plant trap!

The Spaceship

Clear the jungle and you’ll be accidentally beamed back up to the ship that you started on. There you’ll find a crew that’s completely ready to greet you… with deadly phaser blasts!

Gameplay Modes

  • Casual mode - For people that might be Tribble fans but aren’t hardcore gamers. Or just casual gamers in general, this mode is for you.

  • Arcade mode - Fewer resources and harder challenges mean that you’ll be put to the test as you guide your Tribble trough this mode.

  • Speedrun mode - A mode for the ultimate gamer! Here, you can prove that you are truly the best of the best. A fixed level selection ensures that all gamers will play on a level playing field. Perfect for game streamers and speed runners alike.

Gameplay Features

  • Collect cans of Quadrotriticale to replenish your health.

  • Collect gems which you can use to stock up on powerups

  • Shield power ups - Briefly protect you from traps and enemies.

  • Sonic attacks - Knock out pesky enemies with this weapon.

  • Sixteen levels - Battle through all sixteen levels across all four environments.

Gameplay Development

“Tribble Troubles” was developed with creative collaboration from:

  • David Gerrold (“The Trouble with Tribbles,” “More Tribbles, More Troubles”)

  • Doug Drexler (“Star Trek: Deep Space Nine,” “Star Trek: Generations,” “Star Trek: First Contact,” “Star Trek: Insurrection,” “Star Trek: Enterprise”)

Comments from Nightdive Studio’s Independent Game Expose with Sir Larr

  • “my dream”

    • “hahahaha. this is so stupidly cool”

      • “quick where’s the preorder link”

        • “Very Cute!”

          • “VIDEO GAMES ARE CANCELLED AFTER TRIBBLE TROUBLES LAUNCH.”

            • “that is amazing”

              • “Easy wishlist this is adorable”

                • “This tribble game is incredibly well done, that’s a sentence I never thought I’d say. Gonna check this out with my kids”

Read More: Best Character Customization Funny Games.


Tribble Troubles on Steam

Dragonpath

Dragonpath

This reminded me a bit of playing Sunken recently, I like the combat and mechanics alot better here, Sunken has nicer graphics but lacks dashing and combat speed. Wish they would team up to make the best of both worlds.^^

Played the first 2 levels and I must say the dodging, blocking and attacking feels great.

Downsides are on the sound design (not bad, but you can tell there are some free stock sounds in there), graphical detail (the head of your character looks a bit like a potato) and trashmob design (like 1-3 mobs per room instead of typical arpg hordes, bosses were fine tho)

Real player with 29.5 hrs in game


Read More: Best Character Customization Hack and Slash Games.


Can’t really recommend here’s why…

First off I bought this on sale. 66% off… what a Deal!

There is 4 chapters of play, with 4 levels in each chapter. Items are very bland and generic, and you can just upgrade them in the “outpost” and gold is so easy to get you will always have them maxed out, I’m pretty sure I used the same set of gear from my first run threw as I did up threw newgame+4…. Had a weapon with Bleed and Thundering, and a trinket with lifesteal it was over from there on everyone was smacked around like it was nothing, And there was no way for me to get weaker, I just had to stop at a outpost and upgrade my gear to my new max… I wish this was more then it is, because I kind of like it, but at the same time there is to much and to little going on at the same time..

Real player with 8.2 hrs in game

Dragonpath on Steam

Never Return

Never Return

the basis of behind the scene should be explained first.

it’s almost like im playing one of those old school dungeon crawler games but with more possibilities due to the higher possibilities of the unity engine. i’ve been enjoying the game even though it’s early access. something about the early access tag that many people might not understand is that unlike almost all the early access titles that have existed, the devs of this game have NO intention of staying early access forever. the roadmap is on the store page and the team clearly are trying their best to stay on the time frames despite the small size. pulling overnight shifts and extra days to deliver.

Real player with 652.6 hrs in game

Never Return




Never Return is a brand spanking new 3D, action-adventure, dungeon-crawler with Roguelite elements. The Steam store page says it’s a Roguelite experience, but Nah, I would say it’s more of a Roguelite+ experience.



Every time you die, you can revive yourself with in-game soul currency as many times as you want until your pocket runs dry.


*– [Real player with 15.9 hrs in game](http://steamcommunity.com/profiles/76561198329404521)*






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![Running Water](https://cdn.cloudflare.steamstatic.com/steam/apps/1743610/header.jpg "")


## Running Water


Fun little game for passing the time. chapter 2 things got more intense


*– [Real player with 21.3 hrs in game](http://steamcommunity.com/profiles/76561198259834271)*















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![Hashiriya Drifter-Online Drift Racing Multiplayer (DRIFT/DRAG/RACING)](https://cdn.cloudflare.steamstatic.com/steam/apps/1336560/header.jpg "")


## Hashiriya Drifter-Online Drift Racing Multiplayer (DRIFT/DRAG/RACING)


Absolutely love this game and its community. Only downside is that the concept is good, but the actual development is iffy.

Controller support (Xbox One controller anyway) is currently semi-support; there's no way to change binds and the default key binds make no sense whatsoever.



As a mobile port, this game needs better graphics, more detailed interiors, genuine controller and wheel support.



I see this game to have a good future, but it needs some work.



EDIT:



It now has full controller support but no wheel support. Game is addictive and enjoyable!


*– [Real player with 142.3 hrs in game](http://steamcommunity.com/profiles/76561198100282251)*





I've played Hashiriya Drifter for 2 years(probably started 2.5 years ago but i had to stop playing in between) and while it has been infested on mobile. the PC version is great! i don't know why its mixed but it feels like this is a completely new game. The AI is solid but i wont hit you, it flies over you. grinding is WAY easier since campaign exists and its very addictive for me :D (way more points why its good but i'm to lazy to write em)


*– [Real player with 107.6 hrs in game](http://steamcommunity.com/profiles/76561199059940918)*






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![As We Know It](https://cdn.cloudflare.steamstatic.com/steam/apps/806490/header.jpg "")


## As We Know It


I saw this tagged as "sci-fi" but I don't know if it should be categorized as that. It's a post-apocalyptic story, but the science/technology in it isn't fictional at all. Anyway, it's got Mad Max: Fury Road vibes, but takes place within a setting similar to that District 13 underground city from The Hunger Games. The implication is that climate change eventually impacted the livelihood of humankind, and for some, the answer was to move into underground city shelters.



**Good Stuff**



*   Racial diversity. More than half of all the characters are not white.


*– [Real player with 20.6 hrs in game](http://steamcommunity.com/profiles/76561198067189801)*





I played Pinewood Island first and had high expectations for this one! I bought it during a sale since I couldn't bring myself to buy it at full price!

Long story, short? I really enjoyed this game! Customization of your character was simple but I felt it added to the immersion of the game! The plot is phenomenal and I wanted to know more and more about the world we're in! As of writing this i've gotten 2 out of 30 endings; 30 endings?! That's insane but it shows how much thought went into this!


*– [Real player with 10.1 hrs in game](http://steamcommunity.com/profiles/76561198275321420)*






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![Radioactive dwarfs: evil from the sewers](https://cdn.cloudflare.steamstatic.com/steam/apps/1403080/header.jpg "")


## Radioactive dwarfs: evil from the sewers


Really cool and interesting gaame.


*– [Real player with 10.7 hrs in game](http://steamcommunity.com/profiles/76561197983556748)*





An interesting game with its own plot, has 20 levels , many different enemies, you can have a good time in this game.


*– [Real player with 10.1 hrs in game](http://steamcommunity.com/profiles/76561198016547862)*






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![Grind: Skateboarding](https://cdn.cloudflare.steamstatic.com/steam/apps/1105710/header.jpg "")


## Grind: Skateboarding


A perfect blend between Tony Hawks Pro Skater controls, and realism.

A good break from Skater XL or Session if the Sim experience is getting monotonous.

Has needed animation work and sound design, but for what it is in its current state, it has so much potential to bring a good arcade skate game to the store.


*– [Real player with 11.7 hrs in game](http://steamcommunity.com/profiles/76561198356546435)*





I am really exited to see future improvements of this game and feel like it has enormous potential.



Easy to implement improvements that I feel could benefit the game massively include:

-Text at the bottom corner of the screen, which shows up after landing a trick, stating the name of trick you just landed.

-More detailed guide to the controls.

-Some sort of text which indicates which stance your currently riding (regular, switch, fakie or nollie).

-A way to choose weather your skater is goofy or regular (setting the default to regular so it doesn’t confuse people who aren’t familiar with skating).


*– [Real player with 7.2 hrs in game](http://steamcommunity.com/profiles/76561198804626027)*






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![ViruZ](https://cdn.cloudflare.steamstatic.com/steam/apps/1553650/header.jpg "")


## ViruZ


Очень хорошая и интересная игра, которую можно пройти достаточно быстро, тем самым она никогда не надоест. Игра безусловно заслуживает похвалы.


*– [Real player with 5.7 hrs in game](http://steamcommunity.com/profiles/76561198156783327)*





Top game in which you have to play as a monster. In the levels on your way there are various characters that you have to go through. The game is decent, I did not regret that I bought it. I advise everyone


*– [Real player with 3.6 hrs in game](http://steamcommunity.com/profiles/76561198425547504)*






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