Pugmire: Treasure of the Sea Dogs

Pugmire: Treasure of the Sea Dogs

Good story that reminded me of the kind I grew up with when I was a child. Its a cute adventure story, with just enough realism and consequences to make it enjoyable.

“Whose a good dog? Your a good dog arn’t you? Yes you are!”

-would happily be a good dog again!

Real player with 2.4 hrs in game


Read More: Best Character Customization RPG Games.


It’s not what I expected. There is no game-play, you are just reading and selecting answers the whole time. It is not entertaining. It just feels like I’m taking a test.

Real player with 0.1 hrs in game

Pugmire: Treasure of the Sea Dogs on Steam

Fate of the Storm Gods

Fate of the Storm Gods

This is one of the most disappointing Choice of Games I’ve played.

For you to influence various plot pivots, you need very high stats. Not only does this not given you much wriggle room (if you feel a choice the writer has given to boost a stat doesn’t fit with your character); it also assumes you can also understand how each choice will affect which stat (which is often far from clear). All those kills any feeling of agency I felt I had at the most pivotal moments.

And on the less plot-consequential side of things, I was disappointed with the romance options. Apparently, there were very few opportunities to pursue anyone you might be interested, and they competed with other options (ones that often felt more sane in context). In other words, rather have a range of options to resolve of the choice of whether and how to enter a relationship, you had to choose between those triggers and options to learn more about the world. As you need to understand the setting to make choice to affect the plot, that’s a terrible trade-off to make your player make.

Real player with 287.6 hrs in game


Read More: Best Character Customization RPG Games.


Fate of the Storm Gods is an interactive novel with a unique setting. Step into the shoes of a Weather Builder as you fight to stop the unbalanced weather anomalies. Pick your gender, your appearance and grab some hiking boots cause you have quite the journey ahead of you.

Plot: Fate of the Storm Gods had such an amazing plot- in theory. The Idea of being a Weather Builder sounded exciting and was an idea that I hadn’t come across prior. Sadly, in reality, it felt like what was being offered was a mismarketed story. Weather Builders felt far more like a form of Elementalists than divine beings that control the weather; yes, you do get to manipulate massive storms and throw around lightning but you also have control over fire and earth, albeit with the help of artifacts but still.

Real player with 16.8 hrs in game

Fate of the Storm Gods on Steam

Vampire: The Masquerade — Night Road

Vampire: The Masquerade — Night Road

Before I say anything else, I wanna full disclosure the fact that my total playtime should be taken with a grain of salt as I’ve more than a few times found myself getting distracted by discord blinking, thoughts wandering or even getting lost in links while looking something up while the game stayed up in the background accumulating gametime. That said, the TL;DR is that if this is what we can expect of the future CoG WoD games, then I think the future looks bright and I recommend Night Road. All in all a nice and fun game.

Real player with 71.9 hrs in game


Read More: Best Character Customization Choose Your Own Adventure Games.


Vampire the Masquerade: Night Road is a text-based RPG set in the Dark World universe and modern nights period, when Sabbat is destroyed, and Camarilla is weakened by the Second Inquisition. It’s a story about Cainites (vampires) looking for re-establishing themselves in the modern world of everpresent surveillance that not only endangers the Masquerade (the secret code of conduct that dictates hiding the existence of supernatural from mortals), but also their very own survival. The player character is thrown in the tumultuous events that take place in Arizona and Texas around 2020. And, in all this turmoil, the player, a vampire, has to make choices about his loyalties, goals, beliefs, personality, survival and the very future of his kind.

Real player with 53.4 hrs in game

Vampire: The Masquerade — Night Road on Steam

Keeper of the Day and Night

Keeper of the Day and Night

Really enjoyed reading through this story!

At the time of writing this I’ve only done one play through so im not sure how much variation there is with the choices. But its hooked me enough that I want to go back and find out!

Its worth mentioning that this is a Sequel and saves can be carried over from the first game. Choices in the first game effect things like your species and relationship with characters however you can make these choices as well at the beginning of this game, if you don’t feel like playing through the first one. Though I recommend you do play the first one if only because its just as entertaining.

Real player with 24.4 hrs in game

Left a Review for the first one and discussed my biases right from the gate ill copy and paste that segment here then talk about this installation of the story as a standalone.

Alright I don’t do reviews often but the ones I have done have been fairly successful if we’re measuring the success of a review by people finding them helpful so I like to think I give pretty suggestive reviews. That being said I will not lie to you here, I feel kind of biased towards not only this game in particular but this general style of game. I will also explain this so those of you who do read this understand where my rose colored glasses come from.

Real player with 20.8 hrs in game

Keeper of the Day and Night on Steam

The Dragon and the Djinn

The Dragon and the Djinn

Everyone knows the story. The young man who came out of nowhere to become the Emir of Ghariba when the previous ruler went missing. The djinn who helped him by granting wishes. The Grand Vizier Jaafar, whose noble birth and political skill placed him in the palace at the Emir’s right hand.

What they don’t know is what happened next - and that’s where you come in.

The Dragon and the Djinn is a 620,000 word interactive epic fantasy novel by Athar Fikry, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

A dragon has appeared, threatening the safety of Ghariba and its new emir’s precarious reign.

You have a destiny. You’re not sure yet what it will be: perhaps you will protect the city, or become the greatest wielder of magic in the land, or gather enormous wealth.

You also have a sister. She believes that it is her destiny to slay the dragon, with a magic sword made by the warrior Iskander who has traveled from a far-off land in search of legendary creatures to fight.

Most importantly of all, you have a djinn, given to you by Jaafar himself. Your djinn will help you achieve your destiny by granting your every wish…or so you hope.

Navigate the politics of palace, court, and city; make allies - or enemies - among the people; all while the dragon soars overhead, threatening Ghariba more with every passing day. To find your way forward, you’ll have to use your magic, your wits, your courage, your faith, and of course, your djinn.

Will you help your sister slay the dragon? Will you try to slay it yourself? Or will you try to befriend it, learning deeper secrets of magic and the city’s past? Or will you simply take advantage of the chaos to make yourself the richest person in Ghariba?

  • Play as male, female, or non-binary; gay, straight, or bi; asexual, aromantic, or both; cis or trans.

  • Achieve your destiny as a dragon-slayer, a silver-tongued poet, the protector of the realm, or something even greater

  • Wish for more wishes! (No, sorry, you can’t actually do that.)

  • Secure the reign of the current emir, or scheme to depose him and replace him with another ruler - perhaps even take the throne yourself

  • Fly on a magic carpet

  • Find love with a dragon-slaying warrior, a charming court poet, an idealistic prophet, a lofty priestess, a wealthy noble - or even your djinn!

Be careful what you wish for…

The Dragon and the Djinn on Steam

Nice to NO you

Nice to NO you

My Experience

After my first in-game day of choosing whose memory to wipe, I was annoyed. I didn’t feel like the flow of the game made intuitive sense. Initially, you’re choosing which three of the citizens to move forward to the next stage of the process. Then, at the next citizen line-up (after questioning each citizen you’ve sent forward), you’re choosing which two of the citizens to dismiss. I feel like it would make more sense here if you chose a citizen to move forward - in the same fashion you did at the first line-up.

Real player with 2.5 hrs in game

The Entire Game in a Nutshell

  • Wait 5 seconds for the people to line up.

  • Read a 3-5 sentence reason for them being there.

  • Pick three to ask 3 questions.

  • Wait 5 seconds per character to walk off screen.

  • Wait five seconds per character to walk to the point you ask questions.

  • Ask three questions, or tell them to get lost.

  • Decide which one you want to wipe reading over the same information as when you first selected them.

  • Wait 5 seconds per character to walk off screen.

  • Wait 10 seconds for the person you picked to be wiped off screen.

Real player with 0.8 hrs in game

Nice to NO you on Steam

cyberpunkdreams

cyberpunkdreams

“The notion that nature can be calculated inevitably leads to the conclusion that humans too can be reduced to basic mechanical parts…”

So, we’re here now. This is a really neat game that’s flourished over the years.

I’m going to start this by saying I’m on the writing staff, but I’ve been testing the game much longer than I’ve had my hands in it and so far my contributions are somewhat limited. My work on this is a recent development so, yeah. Now, I’ve been testing one version or another of this game off and on since 2016 through its alpha, really knuckling down with its steam beta. But since we’re here now, lets get on with this and actually talk about the game.

Real player with 4815.4 hrs in game

The approach to how Action points are managed in universe is farsical.

Not only does it make no sense in the story or how the game world operates

There is certain actions that can be done for free but to reverse them costs action points

Action points you need to pay real money for or wait 10 minutes a pop for.

So say you put a goodie bag of Drugs together, 200 pills for 0 Action points, say you want to get some of those back, because you just got an event where you can give soemone 20 of those drugs for another dialogue option.

Real player with 857.4 hrs in game

cyberpunkdreams on Steam

Jolly Good: Cakes and Ale

Jolly Good: Cakes and Ale

Tally Ho is one of my favorite cogs, and this is a delightful sequel. If you like Tally Ho (or, if you haven’t played Tally Ho but enjoy goofy hijinks, quick-witted dialogue, and falling in love with your valet), then I highly recommend this. I’m sad to have reached the end, but I’m eager to play it again.

To get into specifics:

First, I liked the romantic interests so much that I had a very hard time choosing between them on my first run–I was totally convinced I would go with one, but then fell for another, and that thought process was so nicely portrayed in the story itself that I stopped in the middle just to think about how lovely it was to have this problem at all.

Real player with 87.2 hrs in game

I’ve played through to several different endings and many different paths (though most of my playtime is the game sitting idle), and this is an extremely fun, very well written game with a ton of variation. As others have said, this is the first story in a trilogy, and as such does not reach a firm conclusion, a fact that the game itself lampoons, but I really did enjoy the journey and look forward to future installments.

That said, this is another game that highlights how poor COG’s save system is, or rather how it doesn’t exist. A game with as many variations and complex storylines like this begs for multiple playthroughs, but the lack of the ability to save your progress when you’ve completed a run means that you will either have to play through it again multiple times when the next game comes out or wait until the entire series has been released to play through all three games as many times as you’d like. Probably a minor quibble, but I get the sense that a lot of people who really like these games, like myself, play through them multiple times to uncover as many scenes as possible.

Real player with 43.3 hrs in game

Jolly Good: Cakes and Ale on Steam

Chuckle Phrase Builder

Chuckle Phrase Builder

This game is amazing ! I would recommend this game to anyone who wants to spend a good time with friends.

Real player with 14.3 hrs in game

Ok so this is my third time posting a review for this game. First i gave a bad review because there were simply too many bugs and errors that made it impossible to play, but then they fixed it so fast that i changed my review to a good one. But now they felt like game needed more updates and added lobbies, which seem cool. But i have been trying to enter a lobby or create one and wait people to enter and nothing is happening, no matter how long i wait its empty. Now here i am, changing my review to a bad one once again because even though this game is actually great there is no point of keeping it if you wont be able to play it.

Real player with 5.7 hrs in game

Chuckle Phrase Builder on Steam

Ephemera

Ephemera

This game is shaping up to be a joy to play, a rare treat in the midst of Battle-Royale and FPS games of our time. The simplicity mixed with other elements makes for a fun and in-depth journey for a text based game.

On another note, as a personal childhood friend of the developer, I can safely say that they are passionate about this game and will not leave it unfinished - Their drive to complete said game, and also revamp other, already completed areas is unparalleled. I wholeheartedly recommend trying out this game.

Real player with 8.8 hrs in game

Ephemera on Steam