Champions Online

Champions Online

Champions Online… where to begin with this one? Probably with a bit of history, for your personal culture. On the 28th September 2006, Microsoft Game Studios and Cryptic Studios announced a brand new multiplayer game for the Xbox 360 known as Marvel Universe Online. The only thing we can all Google about this project is a short teaser with an epic music that shows actually nothing revelant about the game itself but it was here… until the 11th February 2008 when Marvel decided to cancel everything without explaination.

Real player with 12169.0 hrs in game


Read More: Best Character Customization Massively Multiplayer Games.


Just in case, I started to play when it turned into Free-to-Play. I don’t have the experiences with anything before that time either. This is my self explanations and the whole experiences I got during the time I played this game. (Yes, over 5k hours)

When I started out, the game got recently into free-to-play. From me, it was great! I got into the game, got a hard time to choose my very first archetype (Free build for Free players) and the customization of my very first character, which I finally made a kinda “Lizardman fighter tank” looking for the Tank build (The Behemoth). Back in time, we had 2 primary stats for our character builds. When I played it out, Free Players, on PvP, could do at least to go Toe-to-toe with the subscribed players, which they are Freeform build (making their own powers,etc.) As for the crafting, I do remember the old system, where you needed to gather materials to craft your equipments. It was grindy, but in the end, it worthed it. And if you wanted to continue to do your researches for the crafting, you needed to go to a special location for each branch you wanted to do!

Real player with 5775.3 hrs in game

Champions Online on Steam

i Have Powers!

i Have Powers!

Excellent game, ran up to a group of gangsters and they kicked the s*** out of me until my health was into negative 4 digits 10/10

Real player with 12.2 hrs in game


Read More: Best Character Customization Indie Games.


A really fun game once you get used to the controls. There’s tons of power combination and pretty good outfit customization that makes it loads of fun to recreate existing superheroes or come up with your own and run around feeling powerful. Very rough around the edges but worth it if you love superheroes and/or roguelikes

Real player with 5.5 hrs in game

i Have Powers! on Steam

MY HERO ONE’S JUSTICE

MY HERO ONE’S JUSTICE

TL;DR: Needs balancing, would be a lot bigger if Bandai didn’t mess up release and basically refuse to listen to customers. Not even worth $30 in my opinion

On launch, a very large portion of the people who had bougth this game could not play.

Bandai released this game in the U.S after already being released in japan a full two months ahead of time.

Why does this matter? It matters because in those two months of being released in Japan you would think that they would have been able to do away with a couple of things.

Real player with 56.8 hrs in game


Read More: Best Character Customization Singleplayer Games.


My Hero One’s Justice is a decent game with simple mechanics and flashy combat.

Performance wise I’ve run into a few freezes which take a little while to blow over. However, I could never really determine the cause of these freezes since they’ve each happened at different times. Otherwise the game performs fine.

Graphically, this game is decent. Nothing about these visuals is insanely impressive and nothing about them really screams awful either. At most they’re average and that’s it. The main reason I was disappointed in its visuals is because the original reveal trailer, while it was CGI, seemed like acheivable visuals for the base game. As unrealistic as it was for me to assume that, the game’s visuals itself aren’t up to par with that trailer which is unfortunate.

Real player with 40.6 hrs in game

MY HERO ONE'S JUSTICE on Steam

SUPERHERO-X [Alpha Edition]

SUPERHERO-X [Alpha Edition]

This is a very unique fighting game, combining high-octane Crouching Tiger, Hidden Dragon style acrobatics with MCU-style superhero powers and mixing them together with a very well designed create-a-fighter core gameplay mechanic.

There are no pre-designed characters in this game, you create all of them yourself, that is what sets this game out from all the other fighting games.

You want to create a superhero that can summon huge tornadoes that pickup your opponent and send them flying? Or maybe you would prefer to create a lightsaber-wielding Sith Lord type of character? Perhaps you want to create an evil Captain America-like character that shoots lasers out of his eyes like Superman? Well in this game you can do all of that!

Real player with 5.5 hrs in game

Don’t get me wrong… this game has the potential to be good in the right hands but it’s a half ***ed made game. The graphics are okay, the combat is simple with little effort into actual combo’s. I could literally get my opponent in a nonstop juggle combo until I win. You have to play to unlock most of the costumes to even create your character and even then, it’s not enough to keep playing after unlocking everything in 75 minutes of boring loading screens with the same voice commenting the same thing… over and over and over.

Real player with 1.3 hrs in game

SUPERHERO-X [Alpha Edition] on Steam

MY HERO ONE’S JUSTICE 2

MY HERO ONE’S JUSTICE 2

Flash revised for steam sale 2020-06-20

$36 is a fair price!

I liked the first game, but this game is… bad. I play it a lot, and I enjoy my time with my part of the PC community, but we all wish the game was less bad.

The game is not beginner friendly anymore, unlike its predecessor. It’s about memorization. Make sure to pick the best characters or the game will not be fun, because matchups are also important!

There was a core gameplay which was largely intact in the first game, where each option you could take in battle had advantages AND risks, and those risks were clear to the other player. But that’s not true anymore; the risks your opponent is taking on are invisible and only revealed through experimentation, if indeed there are any risks at all to what they are doing. And that invisible risk profile for each moveset is different for each character and how each person plays each character, so I hope you like homework.

Real player with 804.2 hrs in game

Fun, floaty, and buggy are my top 3 words for this game. this is the only anime arena fighter ive ever played, but ive heard globku say its one of the best ones out there. the characters are diverse and fun, and its clear that at least some passion was put into making the game. but the support is lacking from the devolopers, as the only updates so far have been silent, small updates that only do things like sometimes give you 500 coins as a bonus after the online match. hawks is going to finally release soon, and we all hope that we get some good balance patches to accomodate his release. overall id say this game is fun if you enjoy your character(s) that you play, and can tolerate the mass amounts of bugs and poor netcoding, becauae this game has often disconnections or poor internet moments. The community is small, but close, and there some awesome people in it. the lack of crossplay means that you can only play players of your same console, which is both good and bad, depending on how you see it. this does breed little “subcommunities”, like the small pc community ive become a part of, which is close-knitt and sick to be in. you can enjoy this game if your tolerant of its issues. also network play is arguably the best part of this game. the story, per usual with most fighting games, isnt going to knock your socks off. mission mode can be an annoying grindy mess, and is bad. arcade mode is an improvement from last time. character and hero card custimizations are also better from last time. UI is cleaner. Ranked mode in online is a definite upgrade as only winning or getting oone round for a loss will get you points, the latter only giving one point. disconnections/ragequits also give one point, so a game in which you’ve won one round already that was cut short will give you 2 points, which is a good idea. events arent super special, but is no harm to the game or anything really. i could see it maybe being enjoyable for some people. I have one last note to end off with: the best part of this game is the fact that Mineta is now in it.

Real player with 469.7 hrs in game

MY HERO ONE'S JUSTICE 2 on Steam

ONE PUNCH MAN: A HERO NOBODY KNOWS

ONE PUNCH MAN: A HERO NOBODY KNOWS

Let me get this out of the way: One Punch Man: A Hero Nobody Knows is not a great game. It has more than its share of issues, including:

  • Clunky and awkward controls, with most moves having a delay.

  • Unbalanced gameplay.

  • Tons of loading screens that are even worse on modern systems than older systems.

  • Pace-killing elements like tons of e-mails, tutorial screens, and redundant pop-up messages.

  • Random battle elements (like meteor showers) that are more annoying than fun.

  • Getting up from being knocked down VERY slowly.

Real player with 34.2 hrs in game

I 100% completed this game in 2020 minutes in one sitting just to write this review and I can say this without a doubt.

One Punch Man a hero Nobody wanted is a game that nobody should own as it currently is. The game is plagued with terrible design decisions and can be extremely infuriating at the later stages.

Before I really get into the problems with it, I just want to state I honestly do not hate this game as much as most people do and so, if you do like this game please take this review with a punch of salt.

Real player with 25.7 hrs in game

ONE PUNCH MAN: A HERO NOBODY KNOWS on Steam

DC Universe™ Online

DC Universe™ Online

Corrupt staff

Corrupt Forum mods

Corrupt system of money grabs

Horrible game

Stay away.

Very unprofessional team; you can give your feedback if you wish, but they take this personally and will remove you from the forums. The stats revamp looks to make things worse. I suspect even more angry customers “Soon.” They do not listen to feedback.

My advice? Go here

http://store.steampowered.com/app/9880/

Or support these

https://www.youtube.com/watch?v=3mnh8-Qs1Ys

https://www.youtube.com/watch?v=4nj1WF5eljI

Real player with 1604.8 hrs in game

Honestly this is one of the best games i have ever played. It has amazing everything. I really enjoyed using every power and playing for each mentor. But then there’s the bad side. After lvl 30 it sorta gets… kinda boring. All episodes cost around $15 which in the end really sucks. and if you want the really dope powers? you gotta pay. Honestly the developers should make EVERYTHING about this game free if they really want a good feedback from the community. And also adding some new mentors and clothing could be neat too. Because honestly playing for the same mentor with the same limited clothing items gets EXTREMLY boring. In the end, this game is really dope and one of my top favorite games (number 2 to be exact) but it could use some touches and fixes. Definetly recomend.

Real player with 486.8 hrs in game

DC Universe™ Online on Steam

League of Maidens®

League of Maidens®

I picked up this game on a lark; I first learned about it a couple days before the open alpha release, and then downloaded and tried it out because my sense of irony couldn’t let me do otherwise. When I first got to the character creator, I was actually pleasantly surprised - it’s got a lot of dials and knobs you can turn, and you have the freedom to express yourself. Then, when I got past that to the actual game, I was somewhat put off; there were mobile game menus everywhere, and it just screamed MTX cash grab. I pushed onwards anyway, and as I actually played the game, it became clear that a lot of the surface level issues are easily explained away as just amateurish UX design - it is an open alpha, after all.

Real player with 573.9 hrs in game

The game is currently in Open Alpha, but the game isn’t necessarily the reason you should stay away right now. TL;DR at bottom.

This review is a culmination of my personal experiences and opinions.

Gameplay:

The game is considered a “single-player game with some multiplayer elements.” This pretty much just includes a chat, leader boards, a sort of global control map the two factions fight over, and a “world boss threat bar” which fills based on mobs killed by players across the server. The game is very much designed for an mmo style system but due to it being single player, the game has basically one or two different skill builds that actually work. Expect every class, which there are five, to pretty much play the same. The game features currently a short quest line with no paywalls to get through the story/progress. The end game however is just a gameplay loop of farming in game dungeons called “strong holds” which is basically just a series of rooms filled with enemies, and both world bosses and strong hold bosses for various cosmetics and items to craft an end game item called the “gauntlet.” Other than grinding this game offers afk fishing to earn a little income but isn’t necessarily worth it as you get more gold just grinding the strongholds with their increase-able difficulty system. The real end game is just grinding a currency called “shards” earned by killing mobs to buy hats/gun skins/emotes/capes/chokers (cosmetics) and what is called “ascension” gear which is basically just the highest tier of gear which special sub stats designed to boost skills with the classes in mind. Other gear can be upgraded to the same tier as ascension gear but comes with randomized sub stats. This system is flawed for multiple reasons as the sub stats on ascension gear is designed with an mmo play style of roles in mind despite this being a single player game. This is made even worse when you consider the fact each piece is 120k shards which takes lots of grinding to come by, making ascension gear useless except for two classes. There really isn’t much to do at all endgame besides making new characters and getting them upgraded/customizing them. You also have to pay for any sort of storage for excess crafting items or various other in game items and to be able to swap them between characters. This means that if you don’t have the storage you have to individually grind out materials needed for upgrading abilities on each character. You need A LOT of later game materials to fully upgrade abilities and some of them hardly drop at all.

Real player with 281.0 hrs in game

League of Maidens® on Steam

Saints Row IV

Saints Row IV

IF YOU PLAN TO PURCHASE THIS TO PLAY IT WITH ANOTHER FRIEND, DON’T BUY IT. It crashes every few minutes in Co-op and it seems like it hasn’t been fixed for a long time.

Real player with 50.6 hrs in game

Game was a blast! It was like what I wanted that most recent crackdown game to be. Fun powers and whacky story that made sense given the Saint’s history. Plenty of fan service for long time fans, but it didn’t bog down the experience for new players.

If you like have super powers in a sandbox, this game is for you!

Real player with 25.6 hrs in game

Saints Row IV on Steam

HyperBrawl

HyperBrawl

TL;DR: If you’re expecting the same gameplay fluidity as Mario Strikers then sadly the game isn’t there yet. A few minor but very important gameplay issues have to be ironed out before that happens. But that really is it and despite that, if you have friends to play with the game is still a ton of fun.

The game feel and pace mimics that of Mario Strikers very heavily while at the sametime delivering on its own twists like:

  • Hypercurve - Being able to control the balls trajectory once you throw it to a certain extent

Real player with 36.3 hrs in game

For a game that flew under my radar for about a month…. a ton of fun.

I mean, big huge heaping pile of fun.

I mean really spectacular, the sort that will make you shout when you score.

HOW IT PLAYS

It’s a 2v2 exercise - players can be human or AI, in whatever combo. (some mode limits do apply)

The object of the game is to achieve the highest score.

Fundamentally, the game plays a lot like speedball - you grab the ball, run it, pass it back and forth, and shoot it into the opponent’s goal/net; the opponents try to stop you, recapture the ball, do the same in your net; result is constant scramble.

Real player with 24.9 hrs in game

HyperBrawl on Steam