Erannorth Reborn
I’ll start with the base game itself and tackle modding later on in the review despite it being my favorite part of the game. While modding is a major focus of the game it’s not what you expect to be paying for right off the bat.
First up, gameplay. There is an open world game mode that I haven’t played much of (yet) and thus won’t be talking about. The core game mode is the rogue-like card-based rpg formula we’re all familiar with by now. There are a great deal of difficulties and game modes such as draft in the base game letting you have your own variety. These game modes will set you on a journey across Folkswave, the area of focus within the setting, where you will hopefully but almost certainly not find success. On this journey you’re certain to make friends, find loot, kill monsters, explore the unexplored, and generally have a great time.
– Real player with 381.5 hrs in game
TLDR: Thumbs up for a very complex card battle game with rpg-like character customization and alot of depth. Though there is alot to learn from card text and tags, this game is an addictive hidden gem: 9/10.
This review is long because I was frustrated trying to learn about the game when I started. So I wanted to talk about what approach worked best for me.
At first the game felt linear, but there were so many abilities to discover that I didn’t mind it. Monsters are fairly diverse too as you move across stages. Plus there are events that give you choices. Eventually though it started to feel just a little repetitive, but that was only because I didn’t understand all the different game modes. Each mode has 3 tiers of difficulty so it’s easy to get locked into wanting to see how far you can survive through the tiers.
– Real player with 188.1 hrs in game
Shadowplay: Metropolis Foe
Shadow play: Metropolis Foe is Turn based Cyberpunk rouge like deck builder game set in virtual metropolis with a band of virtual rebels at a time with alternating play styles to learn and master. Character specified card development are veiled as reflected in the games numerous unlisted None Achievements with quite a deep learning curve.
Level are choice based as your progress depends on the chances you take with random encounters and numerous ways to progress and build your deck and optimise your items and support skills for the end game boss.
– Real player with 41.7 hrs in game
Cost the price of a movie ticket and lasted 10 times as long. If you enjoyed Slay the Spire, you will enjoy this game, two arcs completed, rewards give replay value, but unfortunately it has been abandoned. So it is incomplete. Still I enjoyed it enjoyable and a game experience worth having/ recommending. Hope the devs will complete it one day or make a similar game again.
– Real player with 29.1 hrs in game
Breach Wanderers
Breach Wanderers does an excellent job of putting a fresh spin on the Roguelike Deckbuilding genre without needing to completely re-invent the wheel.
There are two main changes that make the game work:
First, unlike in other games you have control over both your starting deck and your card pool. Your starting deck will be 12 total cards and you can include up to two copies of any common rarity card you have unlocked. This means you always have a functional deck from the start of the run and can immediately focus on a specific strategy.
– Real player with 492.7 hrs in game
Read More: Best Character Customization Turn-Based Tactics Games.
This is a very promising game, but at the moment it’s a bit lacking with the content. I recommend if you just like these type of games and looking for something new to play. Not enough card selection and too many cards are kind of useless. It feels like I’m mostly using the same small amount of cards and playing a couple of very specific ways. I’m not that wild about how you pick the cards that you might get as rewards. You basically pick the pool of cards your rewards will come from and when you beat an enemy you get to pick from a couple of them.
– Real player with 90.4 hrs in game