Football Story

Football Story

Want to participate in Closed Alpha and Beta Tests of Football Story?

Subscribe to the Newsletter and we’ll let you know when the CBT begins!

Football Story will put your skills to the test in an ultra fun multiplayer mode and tug at your heartstrings in a narrative-driven single-player campaign. When you’re not showing off in a PVP football match, explore a massive city littered with quests and interesting activities. Bolster your reputation, earn experience, customize your character, and craft your own story.

Customize

Customize your character from head to toe with a range of vibrant outfits. Unlock cool items by earning Cash through multiplayer matches or quests. If you’re going to become a legendary football player, you’ll need to look the part!

Improve your skills and reputation

You’re not just here for fun and games, this is your chance to prove that you’re the best of the best! Train regularly to keep your character in tip-top shape. They’ll become sluggish if you don’t push their limits. Bettering your skills allows you to take on tougher opponents to boost your reputation.

Discover the City

Explore the sprawling streets of Highshore City. Help those in need along the way, like saving Granny Masha’s cat from a tree or helping to fix hall lights in your residence to prevent injuries in the dark. Discover new locations and make new friends everywhere you go!

#### Choose your hero

Experience the stories of four diverse characters. Help Wanda to buy a new washing machine for her family, so her father can go to work with clean clothes; participate in controversial junkyard football matches as Tommy to defend his brother and prove to his classmates that he’s the best around; and see what challenges await the others.

Play with others

Jump into competitive online matches with 7 other players! Every player controls their own character on the field, making both teamplay and individual skill essential for victory. Earn experience, improve your stats, and increase your rank. Team up with friends and participate in global matches to become league champions.

Play at home or on the go! From PC to mobile, cross-platform play ensures you can hop into a match anywhere, anytime.

Features

  • Cross-Platform Multiplayer

  • 8-Player Matches

  • Deep Customization

  • Unique Training System

  • 4 Diverse Stories to Experience in Single Player

  • Massive City to Explore

  • Varied Quests

  • Team Management System


Read More: Best Character Customization RPG Games.


Football Story on Steam

Everpixel Tactics

Everpixel Tactics

A fun alpha that I expect to have a good future.

Currently completely lacks any kind of option menu, has a limited UI, and an assortment of minor annoyances and game breaking bugs, with limited gameplay.

Not recommend for people who want a full game or a bug-free experience.

The game is somewhat a cross of Battle Brothers and Final Fantasy Tactics, though with no plot.

The difficulty curve is very high and balance is not great.

Current Bugs:

Game breaks during combat sometimes while stuck on AI units, once while on a player unit.

Real player with 13.1 hrs in game


Read More: Best Character Customization Turn-Based Tactics Games.


Magic skill says same words as melee skill, that it increases melee.

have to click random till you get a build you want on your first dude.

needs work, may be good latter.

Shows great promise, as I posted this review a few days ago, and the developer is going to make customizeing of your first guy, because of this review.

seems like if you have a good idea for the game that will clearly make it better, and mention it, they will implement it, thats gold.

Ill mention a bug, sometimes adding people that have the skills needed for a qwest doesnt change percentages, and then they get “Phantom stuck” in the slot makeing it very frustrateing.

Real player with 3.1 hrs in game

Everpixel Tactics on Steam

The Chicken’s Fall

The Chicken’s Fall

🐔

https://www.youtube.com/watch?v=VvRGUJoFL28

Real player with 0.2 hrs in game


Read More: Best Character Customization Minimalist Games.


The Chicken's Fall on Steam

Blazing Beaks

Blazing Beaks

No. 2 Review O' Mine: So, after my many hours of play and a session the day I wrote this, I have the feeling that I’ve “completed” this game, or I have a dear familiarity, enough to give shy advice or if I were to dare, a recommendation. I’m not sure I am really writing a review here, but more of my thoughts in a somewhat organized fashion. Somewhat.

I’ve played this game for many, many hours, 162 to be exact, and only today that I write this do I think I’m a bit winded of the game-play. Blazing Beaks does not hook in the player in with a cavalcade of unknown trinkets or a long list of fascinating levels, it does two things really, really well. Firstly, this game is brutally hard. I see this now only in retrospect, I still have no idea how to loop even with my amassed playtime. Yes, Blazing Beaks is difficult, but brilliantly so: each death or restart I knew was my own fault. Distinguishing between tedium and learning is key here. There are very rare instances where RNG is involved, and if so it never determines whether a run successful or not. Say for instance you stumble upon a shotgun in the beginning of run. Firstly, for this to happen, you’d either have to get to a secret room by getting hit and finding a hidden door or using a key to unlock one. It is a brilliant decision on the developers part to make hidden doors proc from an instance of damage. This helps the player if they are struggling, and later on if you are smart enough, you can purposefully get hit to see if there is a door; that is a pretty big risk. Their hidden door system is duplicitous, in that it caters to beginners by helping them out when they get hurt, and advanced players can take a risk to unveil a room. This is an example of what for me is remarkable about Blazing Beaks in particular, that the game-play, among other things, is incredibly well crafted. The list of artifacts and items isn’t long and soon enough you will remember each artifact and what it does, even without looking closely. There is about six levels with not too many enemies. Yet I was implored by the thought-line of, “Oh, that’s what I did wrong, I’ll do my best to not do that again in the next one.”. The challenge is thrilling, really, and even though in little steps, there is a sense of accomplishment that comes in seeing how much farther you can get with the knowledge you’ve accrued. It is a wonderful balance for a rogue-lite (I’ve no idea if I’m using that term properly") to strike, and Blazing Beaks hits the mark precisely. I think the best thing for someone who’s considering to buy this is to purchase the game and immediately play however many runs you can fit within an hour. If you find yourself implored by the little that you’ve played, I think that this game is for you. From the beginning the game only gets better, really. And if you aren’t entertained in the hour that you play, I think it is safe to return it at that point. There isn’t some point of interest that is worth playing through, the game’s initial showing of how it plays is the way it essentially stays, though becoming increasingly intricate and complex as you go along. Blazing Beaks' foundation is phenomenal, and from there the developers run with it, bringing in things as they see fit. A large part of the game is the exchange of artifacts to items, the risk versus rewards. This is done nicely as well: the negative effects of the artifacts only last for a level before you “cash” them in, meaning that you can take huge risks that you think you can just squeeze by from. The toss up here becomes quickly becomes skillful: the timing, the effect, the benefit, and if they are necessary are all factors that come to be considered when picking up that artifact.

Real player with 168.6 hrs in game

More interesting reviews on Fenol Baron Approves Curator Page

So what is «Blazing Beaks» and why should you break away from «Enter the Gungeon» or Isaac and give a chance to this new Rogue-like project? First of all, it is worth talking about the unique concept and the setting that create an indescribable face of the game, and when you consider that the game was developed by a team of just a few people, this deserves respect. The fauna is chosen as a place of action, therefore, the main characters here are appropriate - angry and very militant birds. The platypus, gull, chicken, penguin and many other feathered heroes have their own skills, which imply their passing styles, I like the penguin most of all, he is quite balanced and I like his abilities. The game with a very touching seriousness relates to the observance of the ticking theme, in all locations we are met by enemies and bosses who are suitable for this particular area: in the swamps we will encounter frogs, turnips, marsh cocoons and the boss - the giant Hypno-Toad; in the sands we will be confronted by ant lions and so on. Each locality is truly a different gaming experience that you need to acquire and use.

Real player with 51.3 hrs in game

Blazing Beaks on Steam

M.E.A.T. RPG

M.E.A.T. RPG

I like this game a lot and really wanted to get more hours before I reviewed it but I feel like it would be better to get my review out there to help counter some of the bad reviews I have read, because most of the negative reviews I feel are terribly faulty and wrong, written by people who obviously haven’t played the game very long thus not seen many of the mechanics or content.

I guess it’s gonna be a long review so long story short: If you are interested in this game I truly believe it is well worth your money!

Real player with 26.4 hrs in game

very nice

Real player with 24.2 hrs in game

M.E.A.T. RPG on Steam

Nice to NO you

Nice to NO you

My Experience

After my first in-game day of choosing whose memory to wipe, I was annoyed. I didn’t feel like the flow of the game made intuitive sense. Initially, you’re choosing which three of the citizens to move forward to the next stage of the process. Then, at the next citizen line-up (after questioning each citizen you’ve sent forward), you’re choosing which two of the citizens to dismiss. I feel like it would make more sense here if you chose a citizen to move forward - in the same fashion you did at the first line-up.

Real player with 2.5 hrs in game

The Entire Game in a Nutshell

  • Wait 5 seconds for the people to line up.

  • Read a 3-5 sentence reason for them being there.

  • Pick three to ask 3 questions.

  • Wait 5 seconds per character to walk off screen.

  • Wait five seconds per character to walk to the point you ask questions.

  • Ask three questions, or tell them to get lost.

  • Decide which one you want to wipe reading over the same information as when you first selected them.

  • Wait 5 seconds per character to walk off screen.

  • Wait 10 seconds for the person you picked to be wiped off screen.

Real player with 0.8 hrs in game

Nice to NO you on Steam

Secrets of Grindea

Secrets of Grindea

I’ve never made a review for a game on Steam, but with the new arcade update, I was so moved that I just had to make one for this game.

The Pros:

-Simple, charming, cartoon-esque designs on the monsters. I’ve seen a lot of games that go overboard with their monster design, and often times the designs just look flat-out ugly; not this game.

-Arcade mode. This is the meat of the game, as it is still in early access. Honestly, if this were the entire game, I would be completely fine with it. In arcade mode, you fight through numerous floors, each getting exponentially harder, once you die, your levels, equipment, and skills reset, and you can try again. Playing this mode with friends is honestly such a blast. Each run is almost completely unique, as the rooms of the floors are randomized with shops, nurses, challenge rooms, puzzle rooms, and fishing rooms. With the new update, they’ve added even more stuff to this list such as Loods.

Real player with 176.4 hrs in game

It seems that a lot of the top reviews have forgotten something important from the devs: “Please read all the Early Access info before buying!” So, before you read any reviews, please read that EA description.

Back? Alright.

The Concerns

The main concerns I’ve seen from top commenters are amount of content and update frequency. Interestingly enough, the devs address both. First, content. Many complaints tend to stem from the fact that, if you skip cutscenes and side missions, there’s about four hours of content, and their disappointment at its limited playtime, etc. However, the developers noted this in the EA info: “it takes about 4 hours to complete if you skip most of the side content. If you want to do everything currently in Story Mode, expect to invest at least 10 hours.” Does this mean you should buy the game immediately? No. It just makes those complaints about content seem a little less grounded when they were given warning. Next, update frequency. This seems to be the major complaint with most Not Recommended reviews. Surprise surprise, the devs were prepared again. “If frequent updates and/or a determinable release date is very important to you, we advise you to wait for the finished product!” Again, those complaints lose a little luster once it’s clear that there was a warning. With a large development team, big and detailed games can take years. This game is being made by three people. It’s going to take a long time. However, as of today on day of writing, March 27, 2017, the devs posted an update that ends the area that will be the largest until the game’s very end, which means the update frequency should increase. (Sidenote: I don’t blame reviewers for not knowing that. I only learned it existed twenty minutes ago. But, it is important to note.) In any case, the update frequency is pretty good for three people on this intensive of a game. With that out of the way, let’s move to:

Real player with 102.4 hrs in game

Secrets of Grindea on Steam

By Any Means Necessary

By Any Means Necessary

All in all a very good game, especially for its price.

You basically play a big campaign within a world that seems to be far bigger than what you see. And even if there aren‘t a lot of areas, there‘s much to see and you are getting rewarded for exploring.

You play 6 different characters, which you can interchange within battle. Every characters has a unique set of skills, while there‘s still room for customization by using scrolls, that give them additional skills or attributes. You find the scrolls by exploring or doing side-quests.

Real player with 20.9 hrs in game

great game, if you like 2D rpgs like final fantasy you are gonna love this game.

Real player with 15.2 hrs in game

By Any Means Necessary on Steam

ChibiClubTD

ChibiClubTD

I’m new to TD games. I’m intrigued and delighted.

Real player with 0.9 hrs in game

Wish it had a tutorial. I wish there was an indicator for unit range or damage range. Some of the ui is hard to read. Solid concept though. I really enjoy how there is no real set “path”, but rather it’s adaptable.

Real player with 0.3 hrs in game

ChibiClubTD on Steam

Death Road to Canada

Death Road to Canada

I discovered this game from a silly streamer playing it. It looked very goofy and also a lot of fun so I thought I give it a try also. Well I have to say I am rather shocked how many hours I ended up putting into it, it is honestly one of my all time favorite games. So here is a review from someone who has some “modest” amount of experience in the game.

Your goal is to reach this magical place of legend called Canada that for whatever reason is still safe in the zombie apocalypse. So it is up to your EXTREMELY COMPETENT AND TRUSTWORTHY characters to survive.

Real player with 200.3 hrs in game

I’ve been having a lot of fun with this game, and I’ve been having trouble putting it down. Death Road To Canada is basically Oregon Trail in a zombie apocalypse with a quirky sense of humor that you can easily sink hours into playing. While RNG plays a big role in the game, your skill can turn a bad run around and make a good run last all the way to Canada.

Pros:

+The gameplay is well executed, and there’s loads of variety. While the game is somewhat difficult, you’re given many tips and pointers when progressing to help you improve your strategy and create characters that will get you to Canada. If you’re looking for a challenge, there’s multiple hard modes that push you to the limit, such as having the trip take twice as long or even having double the zombies throughout the entire journey.

! I will beat KEPA mode someday. When fighting zombies, the outcome is reliant on your skill and what you can do with the materials at hand - sure, the game’s much easier if you have an automatic weapon and a lot of ammo, but you have to use it wisely as not only is it quick to use up your stock but also you’re limited on how much you can carry for each gun. Being able to create yourself, family, friends, and characters from different forms of media makes the game a lot more enjoyable and leads to lots of different outcomes and situations.

Real player with 108.3 hrs in game

Death Road to Canada on Steam