Old School RuneScape

Old School RuneScape

I have played this very addicting Java based medieval fantasy point-‘n’-click RNG-simulator (Old School RuneScape) since its launch in 2013 - to this date, I have 4,600+ hours of total time played clocked in. Unlike many others, I do not have any alt accounts (yet) - and yet I’m still not even maxed. Total level 2100/2277.

“OSRS” is a copy of RuneScape from August 2007 (in other words; legacy version of RuneScape) (with game updates until that date; meaning no Evolution of Combat, no trade limit (free trade) or the removal of the wilderness) - but the game hasn’t stayed all the same in the past eight years.

Real player with 1327.7 hrs in game


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There isn’t any other game quite like OSRS. It is an open-world retro MMO with many skills to level, bosses to fight, and quests to complete. It is fairly simple in its controls and most of its mechanics, but it can still offer challenging and complex gameplay. There is no central storyline to complete in favor of smaller quests to build the world, focusing more on story and puzzles than just running around and killing stuff. The game has a lot of content to explore and what you go for is really up to what you want to do.

Real player with 512.9 hrs in game

Old School RuneScape on Steam

The Black Grimoire: Cursebreaker

The Black Grimoire: Cursebreaker

The Black Grimoire: Cursebreaker is a medieval adventure RPG that recreates the ‘oldschool’ atmosphere of adventure games of the past. Journey through a sprawling open world, converse with its inhabitants and progress the story of Rothar Aercrest – the cursed lord to the remote lands of Imberthale. Increase your power by advancing your skill levels and acquiring powerful items, unlocking special attacks and spells which will aid your way in defeating the worst monsters that lurk in the remote corners of the world.

As a core feature Cursebreaker aims to serve you with a satisfying story as you journey through the lands of Imberthale. Tired of ‘epic tales’ of ‘world ending proportions’, Cursebreaker instead offers stories of human pettiness, revenge and greed - all the good stuff. But we promise, it’s all delivered in a non-depressing, approachable manner.

In Cursebreaker you play as Lord Rothar Aercrest, ruler of the remote lands of Imberthale. Or at least he used to be…

One fateful day Rothar’s path crosses that of a wizard, Gabrius, who appears to be both tremendously powerful and frightfully malicious. Consequently Rothar soon finds himself caught within a mortal feud between two powerful wielders of magic, all the while bound by a curse he desperately needs to break away from.

If Lord Rothar is to know peace again, Gabrius must surely die. That might not prove to be such a simple task, however. After all, what is death to the master of the Black Grimoire besides a mere nuisance?

In Cursebreaker there’s no loading a save from a previous point in a playthrough. This means the few choices you are presented with tend to be permanent and can’t be taken back. However, it doesn’t mean that dying in combat is entirely without consequence.

You will “resurrect” in certain locations of the world, inconveniently away from where you died, potentially having lost some of the valuables you may have been carrying. But don’t worry, the game is not designed so you would die a lot and it offers plenty of potions and other tools to protect against death.

Character progression in Cursebreaker is tied to the various skills you can advance. Every interaction in game tends to give experience in some skill area and gaining higher skill levels will unlock appropriate interactions and abilities. While fighting enemies in close combat, for example, you might expect your weapon mastery and defense skills to increase. As they do, you can unlock new defensive & offensive moves as well as the ability to wield more sophisticated weapons and armor.

The spellbook offers an interesting variety of both combat and non-combat utility. Finding and learning new spells may prove a challenge in itself, and casting more demanding spells will require preparation, such as gathering specific ingredients. Feel free to create your own playstyle by using any combination of ranged and melee weapons and spells!

Chopping trees will not only give you crafting materials but also increases your skill in woodsmanship, which may give you access to hidden areas in the wild and help you fight beasts. Similarly, you can advance alchemy by finding and picking special herbs and crafting simple potions, but you will also be able to make bombs and poisons and more.

Our intent is that every skill should provide something unique and be worthwhile to practice. Advancing these skills may also unlock additional options when interacting with objects and NPCs in game. Other available skills currently in game include archery, sorcery, smithing, carpentry, mining, cooking and tailoring.

We aim to provide what we call social multiplayer in Cursebreaker; this means you will be able to see your friends and other adventurers online in some areas of the game, but the interactions you can have with them will be limited only to social functions. You’ll be able to chat with them and inspect the equipment they’re wearing, but you won’t be able to trade with them or otherwise engage in gameplay-related activities with them. This would be an option you can toggle on and off as you prefer.

Two authentic players chatting.


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The Black Grimoire: Cursebreaker on Steam

THE GAME OF LIFE 2

THE GAME OF LIFE 2

Now, you may be wondering why I have over 100 hours in a game where there’s DLC and a season pass. It’s not about the money, it’s about the gameplay. I don’t have any dlc as it’s just the same gameplay but with different skins.

PROS:

Steal money from friends, bots, or others in online

Have pets (just dogs or cats)

Exploit the economy if you’re lucky enough not to land on tax spaces

You can be single just like real life

When married, it costs nothing and you actually earn money from it

There’s no divorce papers so your partner doesn’t take anything from you

Real player with 424.4 hrs in game


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I’ve had this game get stuck three times now right at the end. It counts the money and the pieces just stand there, moving their heads and jumping around. On top of that, all the maps except one are behind a paywall. Had I known I was only gonna get one map with this game, I wouldn’t have gotten it. I figured since it was so based around having new maps, that there would be more than one available to play without paying. Ha. Nope. I bought this during the Steam Summer Sale and it still wasn’t worth the discounted price. What a joke. Greed has gotten the best of this one.

Real player with 15.6 hrs in game

THE GAME OF LIFE 2 on Steam

Demons Ate My Neighbors!

Demons Ate My Neighbors!

1991 — it seems like any other sweltering July in the sleepy suburbs of Fairweather Valley…until a cursed VHS unleashes untold horrors upon the neighborhood, turns the residents evil, and generally makes April & Joey’s summer a total bummer. Our heroes must exorcise their neighbors from hell, fight their way back to the haunted High School and rewind their summer to save the world!

Evoking moody ‘80s / ‘90s teen-horror with Saturday morning cartoons and a manic, humorous tone, Demons Ate My Neighbors! honors ‘90s co-op classics as only an unofficial SPIRITual sequel could.

FEATURES

  • Two heads are better than dead - Team up in local co-op, then pump, refill, and spill ‘em all with Splasha squirt guns, loaded with an infinite supply of holy water. Don’t worry about death - with infinite timelines, another April & Joey are ready to DAMN! or DELIVER all over again.

  • Customizable and Upgradeable Splashas - Pump past the limit with Overpump and unleash holy hydro hell. Swap & pop Nozzles to drench demons with different shots, effects, and Overblasts - then upgrade the Splasha’s stats with Nitro Splashtanks found throughout the ‘burbs of Fairweather.

  • Interactive, Procedural Environments - Knock over mailboxes, trashcans, and more to find household weapons that exploit monster weaknesses. Freeze Zombos, zap Zaplings and vaporize Vampunks with Garlic Pizza.

  • Collect VHS tokens from Boss Demons- Unlock new permanent meta upgrades in The Hideout

  • **Getting lost finding possessed citizens in procedurally-generated levels? **Not with the radical Radar Radio called the RadWatch. Level it up by slaying monsters to boost its range and ability to find survivors.

    ****

  • Citizens can Tune-Out! - and transform to climactic combat challenges where one of three choices must be made: DAMN, DELIVER, or DIE. Be kind and rewind by draining their recharging stamina with a Holy Hi-Fi arsenal to DELIVER them from evil, or blast through with Lethal Lo-Fi weaponry to let them stay DAMNED.

  • Yo! 16-bit characters feel right at home in this ever-changing top-down 3D world of nightmare nostalgia featuring a funky, thrilling dynamic soundtrack by Sonic Mania veteran Tee Lopes, Varien, Nice Legs, and Papoose!

Demons Ate My Neighbors! on Steam

[Neolithic]To the End

[Neolithic]To the End

TL:DR

This may be the weirdest fever dream you’ve ever had.

Life is full of absurdity

Some Features:

Everything in a classical RPG plus…

  • Bizarre adventures.

  • First-person gunfight during battle.

  • Convert supernatural (or not so supernatural) enemies to be your pets.

  • Deployable traps, barricades, and furniture to decorate your home.

  • Your very own home with a map editor. ALL MAPS in the game can be edited during the gameplay. Support import/export map to RMXP.

  • Magical items and anomalies with their own mechanisms.

  • Crafting items from 3D printers.

  • Plant and harvest food and…something else.

  • Endless procedurally generated quests from mission boards.

  • A powerful cheat console that can run Ruby script.

  • Minigames! The awesome part of an open-world RPG is, you can get all those minigames for free!

  • Frequent updates. Who knows what you can find in the future.

  • DRM-Free!

  • Highly customizable playing experience.

Risks: (I will be totally honest with you. Thus, I put it here)

1, The game is made with a very old game engine. (For memories' sake)

2, There is only one developer.

3, I am terrible at 2D art.

4, I am not a native speaker of English.

Thus, I provide an honest demo for you. The demo version will update all the way till the game release.

It reflects the current stage of game development in almost real-time.

As the game is one of the first and last RMXP games that’s ever being developed, I’m not exactly aiming to make it something great. (or even sane.)

Instead, it needs to be unique and fun in a way that people can rarely see nowadays, to make people laugh maniacally even in a grimdark world where both the in-game world and the life circle of RMXP are coming to an end.

Story

Welcome to our secret society of [redacted]. We are among the most ancient ones in our line of work.

For a long time, we have witnessed the rise and fall of many others.

The situation is grim, the world almost ended in 2008, 2012, 2015, and 2020.

Some people predict it will keep ending this year, next year, and the year after.

But, well, even if that’s true, even if the ending is inevitable, it is tragic, we are still alive.

So, cheer up! We shall carry on.

As long as we stand, the world shall never fall!

To the end…

Features:

Unbalanced and Unfair

Beneath the facet of the beautiful life people called “normal”, lurks the truth that this secret struggle is never fair.

There are things that can hardly be killed. They may come in great numbers to overwhelm us.

Even when not facing such a supernatural entity, a well-trained Kung-Fu master can still be killed by just a bullet.

But, We Fight on With All We Have!

We have guns and our own magics. We even learned to bind supernatural entities to our wills.

We have tools and artifacts, we have skills ranging from combat to conversation.

If there is a lock that can hardly be picked, try blowing it.

There are always solutions.

You Are Different.

Your arrival was not expected. You were not on any lists. We know little about you.

Show us, who you are and who you will become with all the perks/skills/proficiency you may develop.

We may still stand a chance against all odds with your help.

Lead us…

In This Vast World

Your loyal companions will follow you from ancient ruins to modern metropolis, from east to west.

You will meet common folks we swear to protect, watching them live their “normal” life.

You will discover mysteries, solve them when combat evil forces lurking in the dark.

The Secret History

The story behind this game:

https://store.steampowered.com/news/app/1519140/view/2986431641632413538

It’s the first Neolithic game with English localization that comes to Steam since 2004 when the first game of Neolithic was published in a dark corner of China.

_Comparing to a commercial game, this is more like a memento to the old golden age of RPG Maker XP (when indie games are really indie; when updates are free instead of being paid DLCs; when developers update games for years, even decades instead of abandon projects as soon as it’s no longer profitable; when games are made with passion instead of money-hunger; And, when RPG Maker was not used to just make those cheap adult-only games.)

This is NEOLITHIC!

There are many games out there, made with modern tools and more than 1 developer. They are supposed to be better than mine.

But, they are not. Why?_

Unauthorized Edit Detected!

We also have cats! They are cute. :3

[Neolithic]To the End on Steam