In Darkness

In Darkness

I’m liking this game so far. I rarely do reviews but I thought I would on this game. I thinks it’s quite unique and being a Ratling is different kind of character that personally like. Most evrything seems to be wrapped up pretty tight and the fact that it’s early access means more on the way. Keep up the good work.

Real player with 0.8 hrs in game


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Camera feels very close to the ground and at a very steep angle, makes me feel like im staring at the dirt.

Please add an option for camera distance at least.

Also the first mission in the air ship is buggy as hell, keep getting stuck on nothing and dying.

Other than that, pretty good game.

Real player with 0.3 hrs in game

In Darkness on Steam

Battal Gazi: Stone of Yada

Battal Gazi: Stone of Yada

The Stone of Yada which gives enormous power to its possessors has broken into four pieces. Kill every enemy in front of you, capture Yada Guards, and bring these pieces together one by one to obtain that power.

Epic Boss Fights

To bring Stone of Yada together, you should kill the bosses who possess the pieces of it. Every piece you captured brings new skills to you.

Different Combat Styles

You can build your character the way you want by using the experience points you gained by killing enemies. Fight as fast as samurai or hit as strong as a knight, the choice is yours.

Exploration

Explore every corner of the map to find secret items like hidden armors giving unique bonuses. Every armor has cons and pros letting you build your character the way you want.


Read More: Best Character Customization Souls-like Games.


Battal Gazi: Stone of Yada on Steam

Dark Bestiary

Dark Bestiary

Summary

Progression / Customization: 10/10

Combat: 8/10

Economy: 8/10

Difficulty: 7/10

Graphics, Story: N/A (Game isn’t about graphics and story)

New player tips

–—- Progression / Customization: 10/10 ——

Freedom to choose

Dark Bestiary’s best feature is that you are free to choose any combination of skills, talents, attributes, items, enchantments, gems, etc. to create any build you want. The selection at character creation only gives you a few initial abilities to work with and doesn’t matter long term.

Real player with 195.7 hrs in game


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It plays just like an ARPG, but turn based.

It has attributes and a lot of stats, unlockable skills, passives, talents, gear with random affixes, item sets, legendary items with special effects, it’s got it all.

There is a story but it’s short and irrelevant, you can continue playing after the story ends, in increasing difficulty “Nightmare” levels.

There are no puzzles, thankfully so. Although there is a minesweeper-like minigame you can do for treasure chests if you need a break from killing stuff, which is surprisingly fun too.

Real player with 50.9 hrs in game

Dark Bestiary on Steam

Cute Bite

Cute Bite

Cute Bite is a fun raising sim where you take control of a butler (whose name you can decide, but her default is Saule) who is in charge of training the daughter of her former vampire master. The “Little Mistress” (also nameable; default is Buttercup), as Saule calls her, is far older than Saule herself, but after being confined to a coffin for centuries, she has lost many of her skills and reverted to the form of a child. It’s the player’s job to make Buttercup powerful enough within a year to complete the blood ritual which allows Saule to live.

Real player with 25.2 hrs in game

A vampire has been locked away so long that her body has reverted to the size she was when she first became a creature of the night – when she was child. After being freed, she must build up her various skills to restore her adult form. Her faithful butler is more than happy to assist, but is she hiding something?

Information

• All romances take place after she regains her adult form. This game does not involve or promote pedophilia.

• Gameplay involves stat raising (which determines endings), and a hunting mini-game (to replenish energy via biting people for blood), along with other fun mechanics.

Real player with 21.0 hrs in game

Cute Bite on Steam

DARK SOULS™ II: Scholar of the First Sin

DARK SOULS™ II: Scholar of the First Sin

I am kind of surprised that I have not reviewed this game yet, Surprise! It’s my favorite of the series. I played DS2 twice as much as I did DS and DS3 combined. DS2 really hit the mark as slower pace, tactical, and methodical combat. I love the variety of viable builds in the game. I love the fashion in the this game compared to the others. I love the community that still plays this game and there are fair number of people on my friends list that I have met through this game.

I’m a a Sunbro at heart and the thing that I love the most about this game is the “Frigid Outskirts”. Growing up in Minnesota, it really made feel like home. I spent a good deal of time throwing my summons sign next to Vengarl of Forossa’s sign in the hopes that the host would choose us both of which they very often did. I would stick to Vengarl’s side like glue and watch his back and he would watch mine. It would be me, Vengarl, the host, and maybe another summons going across the frozen waste. Me trying to keep the host from going the wrong direction or running when the blizzard hits. As long as Vengarl was alive, I would be alive and as long as I was alive, Vengarl would be alive except for the times that he got donkey kicked off of the cliff.

Real player with 598.4 hrs in game

After doing this game 100% I can safely say this game is an unfair piece of trash game that just wants you to suffer. The bosses are not the issue I did not find them to be unfair for the most part, yet they definitely are not good, the problem lies in the level design where the developers just decided to spam the same enemies over and over and over to just gank you as much as possible, so you suffer as much as they feasibly could make you because their goal was not to make a game like Dark Souls 1 where the player is supposed to overcome the challenges, the goal of the developers was to make a difficult game completely ignoring the vision of 1 where the difficulty is not the focus heck, even the intro tells you how many times you will die.

Real player with 144.3 hrs in game

DARK SOULS™ II: Scholar of the First Sin on Steam

Shadowbane

Shadowbane

First of all, this game is absolutely worth playing if you are into oldschool PvP MMOs. No other game allows such in-depth character customization. Sandbox elements are present but are not annoying to the end of being “chop trees to gather lumber”. “Sandbox” here is actually building cities and demolishing your enemies' cities in sieges, hiring AI mercenaries to craft items which is another good part of this game, crafting isn’t about gathering 10 dragon scales and 1 mummy dust by repetitively killing monsters, it’s more about having mercenaries of right races placed in your forges and having resources from right zones in general, even city building (if you happen to own / manage one) is as simple as placing the building on the city grid and waiting several hours for it to go up in one click.

Real player with 1573.7 hrs in game

Overall an exceptionally poor experience.

So why do I have so many hours you ask? 1) nostalgia and 2) I played with friends, but neither of those points are positives to the game in particular. And also do not be mistaken, for an RPG 80% of this playtime was sitting afk while leeching experience from macro-bots which is what everyone uses.

So this game is mislabeled as a PVP title. It isn’t. It’s actually a zerg v zerg title and those battles are decided by sheer numbers. If it was a pvp game, you’d have skills which synergize with each other to allow for good and creative builds. Builds which later you can learn to play and get better as you get more accustomed to playing your toon. Not the case here. At first glance you have SO many races, professions and disciplines to combine that the options eem endless…until you realize that every profession has no more than 2 ways to build it if you want to be in any way viable. Yes, you CAN be a minotaur that uses unarmed fighting, except due to weapon skill restrictions (built into the races) and stat caps you’ll never be more than 20% of the strength of a proper polearm minotaur.

Real player with 1121.8 hrs in game

Shadowbane on Steam

Anima : The Reign of Darkness

Anima : The Reign of Darkness

The Opposite of PoE!

Playing Path of Exile since 8/2011, it slowly derailed for me from hack and slash to build (or better copy) , buy , and now study bossfight phases and anounced abilities.

If you want to go back to the roots and frag some stuff 2 sec. after you logged in and dont want to plan heists or syndicates or 10 other timewasters - this may be your game for the next hours.

pro:

  • copied the right stuff from 20 other games for a unique feel

  • nice Itemsystem ( merge the stats of 2 items and upgrade items 40x 5% in Power)

Real player with 649.9 hrs in game

This game is an ode to the original ARPG’s like the original Diablo. It’s a ton of fun and I’ve blown almost 10 hours into it already and seems like I’ve been playing for a couple hours tops. The drops are fun and even has lower level legendary and set items to loot and at just a bit over $10.00 is well worth the price. So far at early leveling I have one large tower like dungeon with

many different levels to explore and quests given in town with merchants and NPC. It’s a fun

game and I see a lot of mixed reviews. I think considering the price and the fun it’s well worth $10+

Real player with 228.5 hrs in game

Anima : The Reign of Darkness on Steam

LOST EPIC

LOST EPIC

Like Odinsphere in art style and difficulty, with a leveling system similar to dark souls. 10/10

You can only fight two bosses and five to ten minibosses depending on how you count them at the moment of writing this. However the combat is smooth and the story has some interesting hints from the bosses but is not very present right now. The combat can be difficult occasionally if you are not leveled up properly, otherwise it has a pretty decent difficulty on single player.

That being that at first you will have to fight strategically to not die, but as you level up you can go back to map areas where you had trouble and plow through them showing off your skill and level increase. There are special areas called mazes scattered throughout the map as you travel and quests that you can take on to extend game play.

Real player with 61.5 hrs in game

I will give quick review on early access. I find most negative reviews are wrong and people only spend few hours on playing this great game while I’m really having fun to play this game, it’s really not difficult metroidvania and suitable even for casual & newbie players. That’s the reason the game made into cute anime to atract people that it’s fun to play.

These are the negative reviews I find are wrong:

❌ Mostly negative reviews saying it’s “repetitive gameplay”, while another metroidvanias games are basically the same. It’s wrong at all. This game is really fun which combines crafting, learning different skills, leveling your chars, building your skill tree.

Real player with 36.5 hrs in game

LOST EPIC on Steam

Cursed Lands

Cursed Lands

An outstanding VN-RPG-quest crossover

I was expecting another bland, unnecessarily dragged out visual novel with uninspired, repetitive missions, but I was taken for a real treat here—kept replaying with different initial conditions (race, job, supporting character branching choice) over and over, enjoying every single play.


Visual Novel (VN) perspective: Story branching is rich and, as general VN WinterWolves titles go, you have an almost immediate option to go back—typically less than half a minute in gameplay, couple minutes or hours in the game world—to the last choice and change it to study other outcomes. I like this unique branching feature—it is like a quick time machine, or a very smooth and synoptic reload action that permits me to change my choice without having to repeat a known portion of play and grind once again.

Real player with 132.6 hrs in game

I bought this game on sale, and I’m glad I did, it wasn’t worth the full price. I bought it because it was created by the same team who did Loren Amazon Princess, a game I loved. It’s unfortunate then, that this game is average at best. There are a few problems I have with this game that I feel affected my enjoyment of the game:

1. Characters/Romance

This is the big one, so i’m putting it first. The characters all had great introductions, and are really interesting. Unfortunately, the game screws this up deeply as it progresses. You don’t get to chose when to talk to the characters, their icon’s pop up when the game decides it’s time for their event to start, so you never truly get to know these characters beyond their surface introduction. The game prides itself on giving you romance options, and even advertises that you can trigger more then one romance scene. It isn’t hard, it’s like the game WANTS you to be a serial skirt chaser, and even when you do trigger these scenes, there’s no build up. Characters will spontaneously confess their feeling for you, claiming they always felt something for you. Your character will reply in kind, but you know this is false. Your POV character never felt anything of the sort, their lying.

Real player with 41.7 hrs in game

Cursed Lands on Steam

Fire And Thunder

Fire And Thunder

Become a Greek-like hero and set off in your own odyssey! Kill monsters from Greek and Babylon mythology, pillage gods palaces and dungeons, save women and claim their riches. Let the FIRE and THUNDER leads you on your way!

  • Use magical artefacts to slaughter enemies.

  • Discover new weapons and their powers.

  • Defeat gods and their boss puppets.

  • Unleash unstoppable power by using your own, custom combination of artifacts.

  • Explore the ancient cities and dungeons.

  • Travel through mysterious land of gods.

  • Admire the appearance of structures inspired by Greek and Babylon architecture.

Fire And Thunder on Steam