Fadeout: Underground
A Diamond in the Rough
If you long for the days of old classic shooting and movement, Fadeout delivers with great potential for more. The game emphasizes movement and combat with technical skill you hardly find in modern shooters. Movement consists of basic roll-jumping and rocket jumping to more complex wall bounces and surfing with each character having their own mechanics. Weapons and health are collected on the ground emphasizing good map knowledge and rotation skills. It’s a hero shooter with the heart of Quake.
– Real player with 208.1 hrs in game
The game’s in Early Access, it’s in testing and I’ve even helped playtest it so expect this review to change. Hell, comment on it if I forget to update it when the game’s released. The game is receiving updates regularly, with major improvements to gameplay, updates to maps and graphics.
Fadeout is incredibly fun with full teams. Movement is fun and satisfying; you can dodge-roll, and jumping out of this roll has you keep momentum mid-air allowing all characters to move fairly fast. The weapons feel good to use. I wasn’t sure at first if I’d like the mechanic of picking up weapons off the ground, but part of why it works is each character has enough uniqueness that they remain distinct in spite of the weapons they grab. In fact, a lot of them have weapons so tailored to their style that you will typically want to keep that weapon and pick up extra ones depending on your strategy.
– Real player with 169.7 hrs in game