Glitchangels
Fantastic old school twin sticker. Quick to pick up and a ton of fun to watch those meters go up.
– Real player with 21.1 hrs in game
Read More: Best Character Action Game Action Roguelike Games.
This is probably my new favorite game, and I’ve played a lot of titles in the “twin stick action” genre. The style and visuals are great, hitboxes are where they should be, and the difficulty scaling is appropriate, although I can see the first few levels being really annoying; I hope there’s a Glitch to skip the first 10 levels or increase difficulty from the start. The beginning ramp-up in these games is what gets me and others to lose interest.
– Real player with 13.5 hrs in game
Super Hamster Havoc
Welcome to the world of Super Hamster Havoc
Super Hamster Havoc is a top-down twinstick arena shooter. Play as a member of Havoc, an Elite Hamster Strike Squad or as a member of the evil Rat Menace who’ve overtaken Old Earth.
Features
-
Team based and PVP gamemodes
-
Online Competitive Multiplayer
-
Local Multiplayer
-
Handcrafted 3D Pixel Art Levels
-
A large assortment of weapons
Brutal Dinosaur
Another victim of the early access global disease.
The game has very good intentions. The graphics and visual elements, although it looks a bit unfinished/empty in some rooms, are looking very nice and original if you like hand-drawn 2D. If that’s the case, you will love the game’s visual identity! Although animations could be slightly more fluid, the game gets a point for this.
Two characters to choose from is a minimum and there’s few changes of gameplay between them but that makes a bit of diversity, plus the fanservice is pretty high regarding the girl’s outfit, and a third character should appear sometime in the future.
– Real player with 0.7 hrs in game
EA Side scrolling beat em up + dino mounts - fairly buggy = Has some promise of being the next Final Fight, TMNT, Simpsons beat em up, but has a number of bugs and pacing issues that need to be fixed. *neutral review
Follow our curator for similar games
https://store.steampowered.com/curator/35180752-3-point-play/
– Real player with 0.5 hrs in game
Nom Nom Apocalypse
Disclaimer: I was a playtester on this game and received it for free.
Nom Nom Apocalypse is a top-down twin-stick shooter. If you enjoy games such as Binding of Isaac or Enter The Gungeon and are looking for something fresh, you may get a kick out of this too. There are unlockable characters with different abilities. When completing a stage, you’ll earn money to spend on perks, which are permanent unlockables allowing you to make yourself stronger for the rest of the run, and any subsequent run thereafter.
– Real player with 39.1 hrs in game
A solid top down shooter overall. There’s enough variety in the weapons, characters and perks to keep it entertaining for a while. The stages all feel like the same kind of game play though. A bug that turns on screen shake whenever you shoot, even after you’ve turned it off is fairly annoying, but manageable by going back to settings. No idea why screen shake when you shoot is a default setting.
Anyway, it’s decent!
– Real player with 8.4 hrs in game
Red Zirion
best game i ever play
– Real player with 0.8 hrs in game
This game is a blast! I love the large selection of unique weapons and the nostalgic 80’s art style. Very smooth game-play and plenty of challenging levels at a killer value. Anyone who enjoys shoot-em-ups will dig this game.
I will note that there’s no volume control and that’s a bummer; I had to use an external sound controller:/
– Real player with 0.6 hrs in game
Nelo
So overall this game have very great potenial, but still has a few bugs that need to worked out. Like when I faced the first boss( which took me like 100 tried to beat on hero diff) I got it to one of its health stops when it goes invisible, and it was stuck in invulnerable state until I died which sucked because I was close to beating it. 2nd: There could be some kind of combo list. I noticed that there were times when my melees would turn red then purple ( I came to understand that purple stuns thing) but I had no clue how I performed said combo. 3rd: I feel there should be an option to what weapons I pick up. Sometimes I like using 4 rocket launchers or 4 assault rifles. 4th: Materials should be a bit easier to understand how to get them, I think I ran around the 1st open area for about an hour trying to figure out where to get the Mats to make a fusion key or scanner. 5th: I find it almost impossible to dodge enemies that spawn right above you and they use an attack and next thing you know you have to restart your combo (this happens even though I am constantly on the move). Above all I love the difficulty of the game, the back story could use some work but over all enjoyable. I really look foward to seeing the full release of this game. It has my support. When I showed some of my friends at work they were mind blown in a sense. But I dont like how people compare it to warframe. I see the simiularities but I think they are on 2 totally different levels.
– Real player with 14.2 hrs in game
Backed on Kickstarter
This game was tailored for people that 1. do not have epilepsy. 2. can handle sensory overload: the bullet hell junkies, the DMC and Nier: Automata fans, the Touhou addicts.
-
The screen will fill with enemies, your decisions within seconds will either result in the next wave of enemies or result in your death.
-
You must be mobile; yes, Nelo is fast, but the Nightsithe are just as fast.
-
Your enemies will reflect your damage back at you, dodge your attacks, teleport away or towards you, and even bullrush you.
– Real player with 12.5 hrs in game
Time Gap Puppies
I like what I’ve played of it, but unfortunately it constantly crashes and ruins my runs, meaning that I unfortunately cannot recommend the game in it’s current state.
If these bugs are fixed, I will be more than happy to play the game again, and possibly re-review it.
– Real player with 0.3 hrs in game
Redeemer: Enhanced Edition
A really good punch-through-them-all type of game. Brutal, bloody and very straight in what it does. The story motivation is quite basic: some high-tech mercs burned your village and you have to bring that fire back to their base, right on your fists. It’s not a really thorough story, and the English version of texts ain’t exactly Shakespeare (neither does original Russian text or any other language in that game). But surely it’s not about “story” that people actually buy those games for, it’s about gameplay. And with that Redeemer is pretty. Especially for the given price. Well, maybe “pretty” ain’t a proper word, as this is all about throwing punches and kicks, bashing and squashing your enemies heads and blasting some stuff on the way…
– Real player with 15.1 hrs in game
Enter the Дракон
Redeemer is an old-school action title from a Russian developer Sobaka Studio. The player embodies persona of Vasyli - an ex-mercenary, turned a Tibetan monk on a quest for inner peace. Vasyli’s attempts at achieving equilibrium will be cut short, as the game opens with monastery getting invaded by a military force. After roughly 20 second-long hesitation Vasyli returns to his old ways. Now there will be blood, guns and very outward bouts of violence up for the player to deliver. What could possibly be a better way to apprehend a man capable of ripping somebody’s head off with his bare hands? Send in waves of poorly armed grunts, expecting them to beat their quarry into submission, because of course it is.
– Real player with 11.8 hrs in game
Pangman
This is a fun game based on an arcade classic. I played through a few of the worlds in solo play. I thought the progression and difficulty was fair, but some of the levels have these indestructible spheres which are hard to dodge and sometimes shooting them did not seem to repel them at all. I also wish there was a power up or an option so you didn’t die in one hit. Sometimes I would hear a turret power up and had no idea what direction would come from and I’d have to start the stage over again.
– Real player with 3.4 hrs in game
If youve played the old game, its basically that, in a 3d room with the pistol way more available than on the classic.
Performance was excellent, like zero loading screens as expected because of the simplish graphics, not that complicated gameplay, and closed and small levels.
I found it entertaining and fun for what it was, in 1hr i finished just the first 3 worlds or ~30 of 140 levels (and i have 1st place in Egypt and Mexico currently :p)
Game is very simple and just like the oldschool game, spheres want to take over the world, but you can somehow make a difference, like if we could even annoy our perfected dimensioned overlords if they ever wanted to take over.
– Real player with 1.3 hrs in game