The Witch & The 66 Mushrooms

The Witch & The 66 Mushrooms

This is a cute short metroidvania with a lot of fairy tale influence in the story and bosses. The world is pretty small, but it’s dense with upgrades and collectibles, so it feels a bit larger than it otherwise would.

You start with a double jump, and a healing ability (check your pause menu for more information). The metroidvania locks are various weapons which can destroy certain crystals and unlock passages, a few items that open up more of the map, a cat form that lets you go into narrow passages, and gems/orbs late game that open the way into the final area.

Real player with 10.8 hrs in game


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As the first game i ever played developed on this Pixel Game Maker MV software, i got to say, it’s pretty ambitious to develop a small sized metroidvania title, but even then it has its shortcomings, particularly small things than end up mattering on the whole gameplay experience, for starters, while the controllers seem decent enough, there’s some minor decisions like running while holding the attack button as if this was a game developed for a game system with very few buttons, when in reality you could easily fix this by making just tapping the same direction twice like Castlevania Circle of The Moon, furthermore, the difference in movement and speed between walking and dashing could be a bit more notorious.

Real player with 8.6 hrs in game

The Witch & The 66 Mushrooms on Steam

ULTRAKILL

ULTRAKILL

ULTRAKILL is a pretty cool robot, eh kills demons and doesn’t afraid of anything.

Edit: I call this webm “SHINING SPEAAAAAARRRRRR”

https://files.catbox.moe/ctzmr3.webm

––The Gameplay—-

See that trailer? That’s the sort of action you’re going to be pulling off when you get used to the flow of the game.

ULTRAKILL is made by a developer who knows his audience, and his gameplay design choices show it. In this early access build, you have an arsenal of five different guns with two or more alternate versions which you can carry all at once, and two different fists. They all have their unique uses. My favorite guns are the Marksman Revolver (which allows you to pull off a skillshot by hitting an airborne coin) and the Pump Charge Shotgun (which allows you to charge up the power of your shotgun and makes you explode if you overcharge, wiping out enemies around you). The variety of this game lends to the player being encouraged to swap weapons frequently to avoid the animations and fire guns faster.

Real player with 104.6 hrs in game


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Absolutely one of the best FPS available right now. My personal favorite.

Taking influences from legendary games like DMC and Quake is a big deal and I thought that there is absolutely no way that someone can deliver that as a solo dev.

The game somehow manages to do that very competently. Quake influences are very obvious with a really amazing and skill expressive movement system that lets you build up insane amounts of speed and gives you even more freedom than Quake to zoom around the map, and a really smart take on the ID arsenal that I think gets overlooked when talking about this game. For example the classic way a railgun type weapon is handled in ID games is giving it a smallish cooldown while making it pretty strong. ULTRAKILL amps it to 11 and gives it about 10 (?) seconds of downtime and makes it BLAST. Every weapon is some sort of a variation of an ID arsenal counterpart, but amped to a crazy degree to allow for more skill and creativity expression and prompt actual gameplay choices on how to tackle every situation.

Real player with 75.0 hrs in game

ULTRAKILL on Steam

Redeemer: Enhanced Edition

Redeemer: Enhanced Edition

A really good punch-through-them-all type of game. Brutal, bloody and very straight in what it does. The story motivation is quite basic: some high-tech mercs burned your village and you have to bring that fire back to their base, right on your fists. It’s not a really thorough story, and the English version of texts ain’t exactly Shakespeare (neither does original Russian text or any other language in that game). But surely it’s not about “story” that people actually buy those games for, it’s about gameplay. And with that Redeemer is pretty. Especially for the given price. Well, maybe “pretty” ain’t a proper word, as this is all about throwing punches and kicks, bashing and squashing your enemies heads and blasting some stuff on the way…

Real player with 15.1 hrs in game


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Enter the Дракон

Redeemer is an old-school action title from a Russian developer Sobaka Studio. The player embodies persona of Vasyli - an ex-mercenary, turned a Tibetan monk on a quest for inner peace. Vasyli’s attempts at achieving equilibrium will be cut short, as the game opens with monastery getting invaded by a military force. After roughly 20 second-long hesitation Vasyli returns to his old ways. Now there will be blood, guns and very outward bouts of violence up for the player to deliver. What could possibly be a better way to apprehend a man capable of ripping somebody’s head off with his bare hands? Send in waves of poorly armed grunts, expecting them to beat their quarry into submission, because of course it is.

Real player with 11.8 hrs in game

Redeemer: Enhanced Edition on Steam