Furgal’s Jetpack
Simply amazing runner. Funny graphics and friendly controls. Difficulty level of game made me relax and have fun. I felt in love with this awesome slavic soundtrack!
– Real player with 15.8 hrs in game
Read More: Best Character Action Game Platformer Games.
Once on Earth, an unusual baby was born … Ahem… So, what am I talking about? Oh Yes!!! Holy be our sunbeam from now on and forever and ever, Lord of all and all regions of the mother Russia, Emperor of all mankind! Once, walking in the capital city of Khabarovsk, he found one person, but not a simple one, but a local authority, the Governor Furgal Sergeyushka! Yes, as he remembered that he had placed it higher in the rating.They took Furgal to a Moscow prison and forced him to admit his guilt. But not so was Furgal and made an unknown poeben Jetpack. Now he’s trying to fly away and we’re playing for him.
– Real player with 12.2 hrs in game
StellaSpella
Play, Teach, Learn… Together!
Stella Spella mixes the excitement and imagination of video games with the hard work and effort of primary education, it creates a shared space for parent and children to enjoy learning to spell, by presenting the task in a fun interactive package.
Every level is unique and procedurally generated around the word goal.
Stella Spella features themed levels targeting specific learning knowledge e.g Alphabet & Days of the Week, also mixing in elements of phonics, e.g doubles etc, and features word lists drawn from the National Curriculum KeyStages 1 & 2.
The Spelling Bee Creator allows user to create their own word lists to customise their gameplay.
Stella and Miles can use their light arrows to collect letters and ward off trolls. When it all gets too much they can take refuge in a hiding tree.
Read More: Best Character Action Game Word Game Games.
For Sparta
PROS:
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A decent variety of enemies. There are about 3-4 different skins for each monster, but they each have varying attacks and behaviours to keep things interesting.
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A large selection of craftable perks to potentially obtain.
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The controls handle well. Dodging and attacking feels responsive and enjoyable.
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Action-packed generally speaking. Enemies spawn in waves throughout a day, but if you take too long, the next wave will spawn in to keep you on your toes.
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Satisfying and appropriate sound effects.
– Real player with 15.8 hrs in game
Read More: Best Character Action Game Action Roguelike Games.
Great little arcade game. It’s difficult and has a lot of random elements that can make it anywhere from challenging to near impossible, but with games being so fast/short and the ability to restart in a couple of seconds it’s not normally frustrating.
If you like old school keyboard bashing this is for you.
– Real player with 6.5 hrs in game
Nary
Looking though my library one day, I realize I have a huge backlog that I need to go though.
So from
https://www.howlongtobeatsteam.com/#/auth/76561198089299679
I sorted my games for which game I can finish fastest. IT’s not always accurate but it did help me go though many games.
On that website Nary was listed to be completed for 0.5 hours. So I installed the game and gave it a try.
I was tricked! This Nary is a certain sonic hedgehog in fox custom. You are an ever running fox that need to jump and kill enemy will try not getting killed by walls and enemies. The game is lighting fast and extremly hard to play. Even on the easiest difficulty it took me many many tries to final complete it the first time.
– Real player with 12.1 hrs in game
Quite a good game. Good engaging gameplay, great music. Doesn’t waste much time and gets in to the gameplay right away. Short and hard but also rewarding and fun. Ending ham-fisted “story” was pretty funny, reminded me of final fantasy 1. Whatever crap controls the other comments talk about has been patched and it controls great. For the extra game modes, a decent few were pretty crap but most were fun options to play with. I don’t know why there’s any other bird choices besides glitch though, aka 420mlg rainbow bird. For two dollars I definitely enjoyed my time with this game and would recommend it.
– Real player with 6.9 hrs in game
Hero Soul: I want to be a Hero!
Taken from the banned texts in the Imperial Library
Long ago, on the small continent of Altaria, two races mastered the art of magic. The first were the elves mastering the magics of life known as astral magic. The second were the demons mastering the magics of death known as umbral magic. The elves, fearing umbral magic, banded with the the other races on a crusade to wipe out the demon race. The crusade was all too successful, leading to the extinction of the demon race. The elves no longer contested, ruled Altaria forming the Altarian Empire.
Present Day
Knowledge of the demon race and umbral magic have all been forgotton. The elves rule over Altaria and occupy the nobility of the empire, while the humans and beastmen that helped them remain commoners in the empire.
Cecilia Grey is your less than average human commoner. Her father is a member of a civilian organization known as the adventurer guild, and unlike many girls her age, she wants to join the guild to follow in his footsteps. How will her adventure unfold?
#### Mixing Roguelite and JRPG Genres!
Ever wonder what would happen if a story driven JRPG mixed with a rouge-lite? Does that even work? Hero Soul started as an experimental project to explore this concept where I tried smashing the two together, and the result… well you’ll have to judge for yourself.
#### What can I expect?
Hero Soul is a 2D pixel ARPG, which incorporates traditional RPG/JRPG gameplay with rogue-lite elements. Like traditional rogue-lites, gameplay is broken into runs or small sessions. Each session will be similar but not the same as the last. The story will progress as you do more runs and Cecilia will grow stronger as well!
#### Features
- Procedurally generated levels
The landscape of Altaria is always shifting, and no two levels will be alike. Experience increased replay-ability with procedurally generated levels, quests, and monsters! No level or run will be exactly the same and no story will be either!
- Customizable spell system
In Hero Soul you can cast spells in addition to your normal attacks. As you play you will discover spell cards to add to your collection. You may then pick and choose which spell cards to use. Spell effects vary so experiment to find which cards suit your play style.
- Modular skill trees
While the game’s name is Hero Soul, the Hero Soul also refers to the modular talent tree system that handles your character’s skills and talents. This system allows you to mix and match different hero archetypes to create your ideal hero. Heroes are are discovered randomly as you progress thorough the game.
Sentimental K
I’m enjoying the game and not regreting purchasing it, but damn I can really feel that its early access.
Let’s start with the pros: minimalistic, yet charming art and enviroment, combined with really satisfying attack animations and effects. So satisfying that sometimes i choose lower grade skills over epic and legendary skills just because I love how it looks. There are whole variety of skills, and you can choose between 4 different weapons, and go for several builds. Bosses are fairly balanced, and fun.
– Real player with 14.7 hrs in game
얼리엑세스 이전에 키를 받아 플레이를 한 후, 솔직한 리뷰를 남겨봅니다.
장점:
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뛰어난 액션성: 2d 게임과는 다르게 3d 그래픽으로 인해 액션이 돋보입니다.
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다채로운 무기 선택과 무기 스킬:
개인적으로는 채찍과 권총을 선호합니다 (물론 권총의 타격판정 개선이 필요할 것 같지만요). 여러 무기 선택지로 인해 컨셉을 정해 플레이가 가능하여 재밌습니다.
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긴머리 캐릭터: 저는 장발 캐릭터 모에입니다. 그렇다구요 lol
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니어, 드래그온드라군과 비슷한 암울한 분의기:
정확한 스토리는 모르겠지만, 테러/러브 보스등 처럼 보스들에게 무언가 이야기가 담긴것 같습니다. 숨은 의미가 궁금하네요. 물론 테디베어는 넘나 귀엽습니다.
단점:
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반복적인 몇몇 엘리트 보스: 특정 보스가 너무 반복적으로 많이 나옵니다. 단순히 랜덤 문제는 아닌것 같네요.
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타격 판정 및 일부 조작: 이전 리뷰와 비슷한 내용이지만 대쉬 방향과 거리가 종종 예측 불가능합니다. 권총 무기의 타격 판정도 너무 좁아 잘 안맞는 것 같네요.
– Real player with 11.3 hrs in game
Adventure Craft
if you ever asked what would happen if i took adventure time the TV show and Crashlands but remove the stupid story and NPCs and just like it open world like minecraft well you get (WAIT the game says adventure craft oh well thats self explanitory…) this game is AWSOME so many places to go and… well wait you might want some equpment first just craft with the slice crush and combine fetures and pick up recipes from atacking things like trees stones goblins then go explore but can you make ALL THE THINGS??? food is also a thing…. but there are some gripes i have with it like in minecraft loosing ALL YOUR ITEMS but then not having a setting to keep inventory some recipes can only be obtained ONLY… when you craft them… and SOME OF THEM are SO hard!!! 1.2 has changed the only one backpack thing also backpack ’s being lost forever after leaving the game
– Real player with 69.1 hrs in game
GEM-ALERT!
just bought it and played 7 hrs straight (with many more to come)
if you like games like “Crashlands” then this is the right one…
a bit more “pixaleted”, a bit more EA (but with awesome updates so far as far as I can say that because of the 2 patch-logs i saw so far)
BUT THIS IS SERIOUS FUN FFS!
Combat can be tricky, you need to kite like hell or you die, but again, if you liked something like “Crashlands”, youre used to the fact that this is a core gameplay mechanic (and it woudn´t be very fun otherwise)
– Real player with 19.6 hrs in game
City of Brass
I thought long and hard on whether I should recommend City of Brass or not and ultimately decide to recommend it despite all its flaws. Make sure you pick it up during a sale because the game has certain features that you will either love or hate.
The Good
Lets start with what City of Brass gets right. It’s a good looking game that runs well on low spec computers. I could consistently get 60 fps on my PC which is older than the earth itself. During my 17 or so hours with the game I’ve only encountered one bug which was more comedic than annoying.
– Real player with 31.0 hrs in game
I don’t like to use the word “promising” very much. Plenty of Early Access-titles can be described as “promising”, as in “The concept is solid, but plenty of things are missing, and when / if those things are put in, it might be fun”.
This game, however, is different. You can tell a lot of content is missing, yes, but what’s already in the game feels really rewarding. The artstyle is charming, the gameplay is solid and already feels really satisfying.
The gameplay can be summed up rather quickly. You’re an adventurer raiding a mythical city brimming with treasures and the undead citizens and guards that used to populate the place. Because things can never be as simple as “A couple of skeletons chase you”, however, the nice people that lived in the titular City of Brass have kindly left enough traps to make Jigsaw jealous.
– Real player with 26.3 hrs in game
BattleJuice Alchemist
Juice, the alchemist, is called to Caribou Creek to fight the demons that roam the lands. As your unique version of Juice you explore the procedurally generated wilderness that once was New England. Fight evil in classic action RPG isometric top down view and in bullet-time close combat.
Find and craft items with game-changing powers. Master BattleJuice Alchemist’s deck-building mechanics by arranging your compilation of flasks to suit your playstyle. Accentuate your character beyond character customization by using ritual magic as long-term buffs. Meet strange creatures from the Crossroads while the dark plot of BattleJuice Alchemist unravels.
UNIQUE ITEMS AND CHARACTER BUILDS
Loot and Craft
As an alchemist you wear no armor and wield no sword, but you rain down fire on your enemies. Find flasks with unique properties in the wilderness or craft them at your workbench. In deck-building fashion you create a compilation of flasks which you randomly draw from.
Unique Skill System
In BattleJuice Alchemist, your flasks are your skills. Every flask can be used the normal way and at times in a supercharged, “jucified” way for stronger effects. Some flasks have powers attached to them that drastically change their effects when used, which allows you to develop your own playstyle.
EXPLORE A DARK WORLD
Procedural Landscapes
The world of BattleJuice Alchemist is separated into vast levels of procedural landscape. Every valley, sea, river, mountain, building, stone, tree and item is placed by a unique algorithm. This allows you to continue exploring after you completed the main story and no playthrough will be the same.
Dark Lands to Discover
You are influenced by daytime and weather effects and so are your enemies. But they are also buffed by the evermore spawning demons’ presence. Find dark altars to hold their influence at bay and discover many other secrets.
ENGAGING COMBAT
Classic isometric ARPG action
Fight your enemies from afar in classic top down view. Throw explosive or freezing flasks at them, prepare ambushes of explosive barrels. Use the “Frog Hop” flask to jump away from danger or right into close combat.
Close Combat with Bullet-time
Enter close combat with an enemy, where you can interact hands on by dodging or using smoke flasks to avoid being hit. Manage your resources and flasks during these intense one on one battles against your awe-inspiring enemies from the Crossroads.
Ergastulum: Dungeon Nightmares III
A very terrorfull game. Never imagined the dungeon nightmares games would get even more terrifying! I’m currently in the chamber of the damned… so intense!!! So far I’ve been cornered by bloody marry and the sniffing lady (don’t know her name yet, sorry lol), and found by the sniffing lady. I was just wandering around the dungeon and all of a sudden I heard this sniffing sound in my right ear. Turned to look and there she was! Was both kinda humorous and terrifying. Definitely DON’T recommend this game to the faint of heart. This dungeon I’m currently in is so intense I might not be able to finish it! lol Love the new abilities though. The ability to look around corners is great and the ability to hide when able is awesome! Thanks for making this game and can’t wait to see where else it may go. Keep it up 3
– Real player with 13.3 hrs in game
ERGASTULUM: DUNGEON NIGHTMARES III, awaken to a graveyard death world where only despair and damnation absolute saturate the living darkness. A place of inverted sanity reaching out disfigured and distorted into the jugular where madness awaits floating in time and space in eternal corners cursed, everywhere and nowhere taking hold of your existence in a vertigo vortex of never ending impossibility.
In the dark bowels beyond man’s dominion where no one can ever reach you wander you shall in uncontrollable trembling with flickering candle in hand as sinister shadows flicker and speed supernatural across walls ancient with unearthly inhuman screams screeching in blood thirsty soul ravaging hunger in the distance so disturbingly near.
– Real player with 8.8 hrs in game