Carpathian Night
The plague of Dracula’s army continues to spread across the Carpathians, growing stronger with each victim it claims. Those who attempt to resist are met with a fate worse than death. If Dracula is not stopped, he will bring everlasting night to the world.
Only two champions have answered the call to bring divine justice to Dracula and his minions. Abbot Dorin, warrior monk and leader of the Kelemen Church, and Irina Dracul, vampire, pyromancer, and ancestor of Prince Dracula, have joined together to drive back the army of the dead and hunt down the legendary vampire himself. Zombies, vampires, werewolves, ghosts, and demonic beings of every kind await all who dare trespass into their master’s domain! Those who survive the horrors of the Borgo Pass will reach the gates of the ancient Castle Dracula, where the real nightmare begins!
Carpathian Night is a tribute to retro horror side-scrollers and the classic monster films that inspired them. Battle your way through legions of iconic monsters, avoid deadly traps, uncover the secret history of your monstrous foes, and face the legendary Lord of the Vampires within his own ancestral home! Answer the call, mighty hunter, and drive the wickedness back from whence it came!
Read More: Best Character Action Game Action-Adventure Games.
Lost to Time
Its pretty fun. Controls are hard to get used to, but it’s a good game. I would love to continue playing, but I ended up stuck in an area of the game I was not meant to reach yet, and am unable to leave :I
– Real player with 15.0 hrs in game
Read More: Best Character Action Game Action-Adventure Games.
It’s not good as I expected two years ago, when I got its demo… in many aspects, not good. But I still like its pixel graphics. And maybe its story.
Rouge-like warning !!
Score 5/10
Not suggested to buy it without a 50% discount.
– Real player with 9.6 hrs in game
Steelrising
Combine Aegis’s strength and speed with your skill to fight robot armies and change the course of history!
• A unique and mysterious heroine
As Paris burns and bleeds during the Revolution, you are Aegis, an automaton masterpiece made by Vaucanson, an engineer in the service of the Clockwork King. Make the most of your mechanical prowess to adapt Aegis to your style of play and become a fearsome warrior, a deadly dancer or a virtuoso of elemental arts.
• Dynamic and challenging gameplay
Engage in ruthless and intense fights against technological marvels that are as complex as they are unforgiving. Your nerves and skills will be tested to their limits at every moment spent battling these relentless enemies and epic bosses.
• Paris is your playground
The City of Light has been plunged into darkness and is in need of you. Use your energy, flexibility and tools to navigate the streets, rooftops, neighbourhoods and castles of Paris and reveal hidden secrets.
• A fascinating story rooted in history
Delve into an enthralling alternate history filled with formidable mechanical enemies and potential allies with questionable motives. You are the only one you can count on to untangle the knots of history and ensure the Revolution succeeds!
Read More: Best Character Action Game Alternate History Games.
AEON BLOOD
take a Beat em' Up
now give it souls jank
now make that souls jank janky souls jank
now you winning the war on fun with the new Beat em' Up-shaped souls
play the game and blow your stick right off with that brand new jank explosion
– Real player with 1.6 hrs in game
It’s sort of like Streets of Rage, I think. Never played that game, but I’m familiar with it’s type: a sort of 2.5D brawler where you shuffle along a mostly 2D plane, but can slowly shift axis. Your attacks mostly only hit along the same axis, though there’s some wiggle room, thankfully. Animations are good, mostly, but combat can start to feel pretty tedious at times, especially since you can’t run from encounters at all, so if you’re struggling to beat a mid-boss, as I was, you have to fight every enemy leading up to them over and over again. Get’s pretty grating. Furthermore, because a lot of evasion depends on positioning, and the basic movement is really slow, it can get quite hard to evade when there are a lot of enemies on screen. You have a spear twirl that can clear out people right next to you, but if it doesn’t connect, you’re basically certain to get counter-attacked in the brief window you’re locked in after the spin. And if you get knocked down with enemies nearby, you’d be better off just laying there because you’re likely to get utterly crushed the second you stand before given any chance to defend yourself. Just a bit of a grind. Not the worst game, but not really something I can get into.
– Real player with 0.7 hrs in game
SINNER: Sacrifice for Redemption
Maaaaate, such a great game! 💕💕💕.
Summarised:
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Great combat mechanics;
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Varied and creative bosses (no two bosses are even slightly similar);
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Sooo immersive and pretty 😍;
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Fitting soundtrack and delightful sound design;
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Quite cookie-cutter story (though still well realised);
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Almost inexistent character customisation.
Full:
As I said earlier, this game… Mate, this game is quite a banger Hahaha. The combat feels so responsive with wonderful animations and all the features u would expect from a souls-like (parry, dodge, timed lock, etc etc) and quite material as well, the sound effects - especially of hitting enemies - truly make you feel that your weapons are made of metal and are cutting through the enemies' flesh or their armour. Speaking of which, u can really tell how passionate and familiar with the genre the devs are by just looking at the bosses themselves, each one has a special mechanich or “quirk” so to speak and - supposing u face them in the same order as me, from left to right at the hub - their difficulty progresses quite nicely: First u’ll be facing some more standar “quirks” alla environnemental hazzards or multi-staged bosses but it soon progresses into more troubling ones such as odd attack timing or spawns - I’m intentionally vague this one so to not spoil the surprise for u 😝 -. The game is constantly pushing new ideas before u and every fight feels so exciting.
– Real player with 14.1 hrs in game
So, let me start by saying I really, really enjoyed this game; I thought it was worth saying this outright because I’m likely to end up saying more in the way of negatives, but that’s purely because the positives can be summed up so neatly.
The game does exactly what it says on the tin, and is exactly what I hoped it would be; a series of Dark Souls style boss fights in which you take on a new debuff before each fight.
It’s challenging in exactly the right way, it has good design for the bosses (which are all unique enough that no two encounters feel the same) and the combat is satisfying.
– Real player with 8.5 hrs in game
Castlevania: Lords of Shadow – Ultimate Edition
First off, I’m a huge fan of the Castlevania series. So that foundation may color my opinion of this game and it’s ensuing interquel and sequel (which I’m currently in the midst of). Something about medieval through Enlightment era Europe with a heavy gothic/baroque aesthetic, corrupted through dark forces that threaten the world? Awesome. Tons of monsters pulling on a multitude of inspiration from the myth cycles of antiquity through the modern Universal monsters? Yes, please.
Konami struck gold initially by creating these dark adventures that took a quite serious tone for the early Nintendo systems, offering a beefy challenge of vintage Nintendo difficulty through several increasingly impressive platformer games. They then evolved into the famed Metroidvanias with the release of Symphony of the Night on the Playstation - trading a bit of the reflex-intensive difficulty for massive sprawling environments that took forever to explore and fully unlock - and followed this formula with several excellent installments on Nintendo’s handhelds where they found their most sustainable home and success through the late 2000’s. Then Konami, sensing the increasingly stagnant nature of the series as it became mired in repeated iterations of SotN’s sprawling platformer/RPG hybrid, started searching for a way to revitalize the series again, just as SotN ignited a sort of Golden Age for the series.
– Real player with 98.7 hrs in game
(Important note: This game, for whatever reason, doesn’t like being set to fullscreen + max res on a display other than that which Windows / your video card identifies as Display 1, regardless if it’s your primary display or not. Weird bug but easy to fix.)
Lords of Shadow is a flawed but polished masterpiece and a triumph of artistic direction. It’s shortcomings are forgivable. That said, since you can expect to sink upwards of 40hrs into this, I’ll go into some more detail.
Presentation wise, this game is stunning. Masterful visuals paired with smooth and optimized 4K performance make for an eye-popping experience. The art team went all out on this and it shows. I’ve never taken so many screenshots of a game before. Two major detractors though: 1. Some of the cutscenes were pre-rendered for console are unimproved by modern hardware (they still look passable but they’re jaggy af); 2. Godrays are a weak point. The score is powerful but not iconic; you’ll love it in the moment but try to recall the music later and you’ll likely struggle, for the most part. This isn’t objectively a bad thing, as it simply means it’s enhancing the experience without overpowering it but I was disappointed by the lack of iconic singles and the abscence of a Bloody Tears revamp.
– Real player with 47.4 hrs in game
Devil May Cry HD Collection
“I should have been the one to fill your dark soul with LIIIIIIGHT!!!!”
Amazing trilogy, older Action/Hack and Slash games can sometimes feel very clunky and slow in comparison to more recent games however these games hold their own and were definitely revolutionary to the genre for their time.
DMC was very enjoyable, a very solid introduction into the games. The puzzles and boss fights can be quite challenging even if you are playing on standard difficulty or even if this is your first DMC experience (like myself). Exploring the castle was very interesting as every area felt new and different without reprinting the same textures for different areas of the map which is what you tend to see in a lot of the older PS2 Games.
– Real player with 94.1 hrs in game
2 amazing games with fun story and gameplay… except for dmc3’s mission 18…. and dmc2
– Real player with 56.5 hrs in game
Whats wrong with me?
It is half-translated, things make no sense, no tutorial or control options so out of those 37 minutes 20 of them was how to make the game run, what button does what, how to use items and so on.. It also has very bad graphic options and lags for no reason. It is not a fun experience and it’s not worth it, not even if it was 0,39.
It’s extremely short and the “story” makes 0 sense especially with it being half translated.
– Real player with 0.6 hrs in game
Hippocampus: Dark Fantasy Adventure
Unplayable mess. I can live with plain ugly graphics but not when it’s the best part of the game nevertheless.
It’s not souls-like at all (it was the reason why I bought it) because there are no souls/experience, no leveling, no char stats, no inventory, no stamina, no death run … no nothing.
There are parcur elements which you will repeat tens of times each because of how poorly they are designed. It’s necessary to hit very small objects during jumps, double jumps and/or free fall, hit them under very specific angle and at the same time rotate camera in three dimensions (while the screen is shaking and/or tilting). And you have to hit several objects in a row (sometimes around the corner) or repeat the whole sequence from beginning. And no, it’s not getting any better using mouse+keyboard instead of gamepad.
– Real player with 11.7 hrs in game
Hippocampus:
Lord Moebius has a lot of virtues; he is fit as a fiddle, possesses a large number of lands in his kingdom and abroad, and his chests are full of gold coins. But Lord Moebius hasn’t found love, and every single lady in his kingdom is glowing with beauty in the hope of stealing his heart and becoming his wife. Someone did just that when he was on a trip abroad! Her name was Lorelei and they shared a deep love; so deep that people within Lord Moebius’ palace felt greatly threatened and started investigating Lorelei. Soon afterwards, she disappeared without a trace! Desperate to see her again, Lord Moebius used a powerful hallucinogen to project his memory into reality in order to see her. But memory is not reality and plenty of things can be disrupted. You are about to find out in Hippocampus!
*– [Real player with 5.8 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*
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