Steelrising
Combine Aegis’s strength and speed with your skill to fight robot armies and change the course of history!
• A unique and mysterious heroine
As Paris burns and bleeds during the Revolution, you are Aegis, an automaton masterpiece made by Vaucanson, an engineer in the service of the Clockwork King. Make the most of your mechanical prowess to adapt Aegis to your style of play and become a fearsome warrior, a deadly dancer or a virtuoso of elemental arts.
• Dynamic and challenging gameplay
Engage in ruthless and intense fights against technological marvels that are as complex as they are unforgiving. Your nerves and skills will be tested to their limits at every moment spent battling these relentless enemies and epic bosses.
• Paris is your playground
The City of Light has been plunged into darkness and is in need of you. Use your energy, flexibility and tools to navigate the streets, rooftops, neighbourhoods and castles of Paris and reveal hidden secrets.
• A fascinating story rooted in history
Delve into an enthralling alternate history filled with formidable mechanical enemies and potential allies with questionable motives. You are the only one you can count on to untangle the knots of history and ensure the Revolution succeeds!
Read More: Best Character Action Game Action-Adventure Games.
Child Arms
Inspired by the popular Punch-Out!! and the obscure Neo Geo series Crossed Swords, the arcade-style Child Arms is a game in which you can fight all foes to reach each character’s personalized ending, or you can duke it out in online or local battles. You can also play mini-games and even alter characters' appearances and behaviours in the color and AI editors.
Child Arms takes place in a 16th century unlike our own, wherein humankind remains youthful far longer, and have accordingly shaped their world differently from ours. As a player, you can select one of 8 fighters from varied backgrounds as they explore their previously-undiscovered world, rising to the challenge of combatants along the way.
Features
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Large and beautiful 2D hand-drawn sprites and backdrops
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Arcade ladder with individual endings for all characters
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Versus mode for both online and local play modes
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Training modes including practice, tutorials, and character-specific information
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Various mini-games
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User-friendly editors for custom color palettes and AI opponents
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Keyboard and gamepad support
Read More: Best Character Action Game Swordplay Games.
Night: Silent Killer
The story takes place in the overhead dimension [network]. You are night, a robot created by the master. The master gives you the power to protect the master who convenes the Ceremony. In the process of following the procedure, you know more and more about the host and the enemy. When the enemy of the master tells you what happened before you were “created”, which side will you choose when you get closer to the truth? You have a choice.
Main features
the truth
Each side has its own stand and different views on the same matter. Which side would you choose?
Play the role of a defender in a routine ceremony, or an enemy who brings chaos?
Learn from the words of the host and the enemy, travel in the bluebird battlefield, and make a decision.
Discrimination
The enemy was disguised like our friends.
The most important thing is whether we can find the difference between them.
The spirit of the host does not seem to be very good. Under the heavy pressure, the confused words, together with the vague message of the enemy, cover up the truth.
Power
The master gives you the power to attack in different ways.
Use energy and strength, wield a heavy wrench, and use extremely fast missiles to clear your target.
High-level being gives you [Power]. With the help of power and program modification brought by past choices, you can gain the power of angel and ghost, and control extremely powerful destructive power.
Puzzle
There are also some puzzles that need to be solved in [Cyberspace].
If you can’t go through it, someone is helping you.
Purpose
Is the purpose really to protect the owner?
What should be done in the ceremony?
The content of the second week’s is being produced:
Or do you follow the advice and free yourself from all this?
More powerful Light and Darkness.
Here is the strategy for the confused players after passing several levels:
After the second chapter, you can stick to help the enemy “Spams”.
At each level (ceremony), find the cars that launch no red shells or with unexplained loss of life, and destroyed them.
After the third chapter, you can use the light transformation to distinguish them.
Description of game development progress:
At present, all the contents of the first Reincarnation have been completed, meeting the release conditions.
The content of the second Reincarnation of the subsequent update mainly includes:
Control various units, not just Night.
Night’s light form and dark form are strengthened, which are more powerful and lasting longer.
The free transformation of Night, go towards the true ending.
Control Wheel to fight in BlueBird Battlefield.
Read More: Best Character Action Game Drama Games.
Social Distancing Simulator
Social distancing is in full effect, but we all need to eat. Make your way through a supermarket with 120+ different product’s, avoid the other customers and make it through check out with everything on your shopping list. You might want to stock up on extra supplies while you can, They are working for a vaccine, but things are bound to get worse before they get better. Stay safe.
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5 Unique Endings!
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Unique Game Mechanics
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Satirical Story
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120+ Products
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575+ Buildings
Super Hamster Havoc
Welcome to the world of Super Hamster Havoc
Super Hamster Havoc is a top-down twinstick arena shooter. Play as a member of Havoc, an Elite Hamster Strike Squad or as a member of the evil Rat Menace who’ve overtaken Old Earth.
Features
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Team based and PVP gamemodes
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Online Competitive Multiplayer
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Local Multiplayer
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Handcrafted 3D Pixel Art Levels
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A large assortment of weapons
Blood Bond - Into the Shroud
I recorded a game play & review video of my experience. That will explain my displeasure with this title more than anything I could type here. Buyer beware!
– Real player with 2.1 hrs in game
I played the game today again. I can see the fantastic progress. Despite all the bugs I enjoyed the game. But still I woudn’t buy this game for full price. The game isnt ready even for free demo yet.
+//: The story, fast set a new player into the story, little quests
+//: Model of main character, animations
+//: Nature, sky with birds, wood with deer, I believe to will add more locations and creatures and herbals.
+//: Graphics and post-processing, original comics-like style
+//: Voices, sounds, music
– Real player with 1.7 hrs in game
Light Tracer 2 ~The Two Worlds~
MAN I LOVE WAIFUS
– Real player with 34.7 hrs in game
If you find this review helpful be sure to thumbs up and follow my Curator Page . If I missed something leave a comment and I will try to update the review asap
Light Tracer 2: Bright ambition that needs some more work.
Light Tracer 2 is a Puzzle solving RPG that needs a lot of reworking for its core gameplay loop though conceptually is a great idea for a game.
Gameplay
Starting with the puzzles in game, they are for the most part really clever and well thought out. Some of them get really involved and take some consideration to find a solution, with some benefiting from using this second god type character to get a view of the puzzles and help you see things from a better perspective, other puzzles though are much simpler and often have exploits that weren’t intended by the player to do. While playing you are encouraged to explore the environments to get items for crafting recipes but more often than not it ends up being a redundant task as early on you aren’t a strong character so going out of your way to get these resources means you’ll fight creatures that out number and often overpower you meaning when you do kill the creatures you’ll often end up low on health and your reward is a often nothing useful to recoup the cost of the battle. While fighting enemies and doing puzzles you gain XP/Currency that you can use to level up your player, gain new abilities or progress the games story and that’s where things get bothersome. The biggest issue in the game is that your characters XP/Upgrade points are using the same currency for the progression of the games story, so it becomes a game of “do you want to level up, or unlock the next area?”, because of this you’re often just burning through the game by doing puzzles, getting just enough XP/Currency to progress to the next puzzle, then after finishing 6 puzzles you can either level up your character or go to the next island or optionally do the remaining puzzles on the island to get a small amount of XP/Currency. This quickly becomes a problem as most creatures/items on the map don’t give you anywhere near enough XP/Currency to balance this out. You are encouraged to discard the resources you gather as they all have a value of xp/currency you can recycle them for. Even if you do collect enough items to craft a health potion it will cost you 50 points of the xp/currency to craft instead of being a free crafting system it costs the resources and a fee. This seems like something that can easily be fixed just by adding a secondary currency for the main gameplay progress separate from the player xp/currency so hopefully this is something the developer can look into in the future. The combat in general is not that satisfying and seems more like a after thought rather than something that was fleshed out. Enemies attack patterns are just annoying and you’re often interrupted mid combo more often than not resulting in a a very unsatisfying combat system. Normally this would be remedied by blocking or dodging and using something like invincibility frames but this games block feature is locked behind upgrades meaning your only option is the dodge feature which is just a normal dodge with no invincibility frames and normally that would be fine but most creatures have at least one attack that you can’t space yourself far enough with the standard dodge. I think in general terms of gameplay there needs to be some QA as the core gameplay outside of the puzzles is just not that enjoyable when it could be fixed really easily by adding invincibility frames to the dodge feature and making the player not stagger so easily then also adding a separate currency/method of progressing the story than the currency used to level up the players stats/upgrades. There were a handful of bugs I experienced during my playtime and reported to the dev that hopefully will be removed before the game is released.
– Real player with 8.5 hrs in game
Fighting for Justice Episode 1
Nice platform game. Simple, but cool.
– Real player with 3.0 hrs in game
Really interesting gameplay with the best goal of all: “Be a punisher”.
– Real player with 1.1 hrs in game
BORIS THE ROCKET 🚀
A kinda hectic run-around-but-think game, nicely themed around quasi-Soviet missile intercept site. Be prepared to value every second of your time. Missions are around seven minutes each, so this is also a “just another bite” thing. I picture this in the evening, a mission or two every now and then. Then again, I love the setting too : )
– Real player with 38.9 hrs in game
This game is sort of Papers, Please.
During game you need to shoot down all incoming rockets. But task is not easy. You must properly configure every AA missile while trying to get enough resources to produce new missiles, or for upgrades. You alone in that base so must run on foot to every point of interest.
Actually I like games like Paper, please, so this game is my type of games, and I recommend it to buy. Its cheap enough.
– Real player with 11.3 hrs in game
BattleJuice Alchemist
Juice, the alchemist, is called to Caribou Creek to fight the demons that roam the lands. As your unique version of Juice you explore the procedurally generated wilderness that once was New England. Fight evil in classic action RPG isometric top down view and in bullet-time close combat.
Find and craft items with game-changing powers. Master BattleJuice Alchemist’s deck-building mechanics by arranging your compilation of flasks to suit your playstyle. Accentuate your character beyond character customization by using ritual magic as long-term buffs. Meet strange creatures from the Crossroads while the dark plot of BattleJuice Alchemist unravels.
UNIQUE ITEMS AND CHARACTER BUILDS
Loot and Craft
As an alchemist you wear no armor and wield no sword, but you rain down fire on your enemies. Find flasks with unique properties in the wilderness or craft them at your workbench. In deck-building fashion you create a compilation of flasks which you randomly draw from.
Unique Skill System
In BattleJuice Alchemist, your flasks are your skills. Every flask can be used the normal way and at times in a supercharged, “jucified” way for stronger effects. Some flasks have powers attached to them that drastically change their effects when used, which allows you to develop your own playstyle.
EXPLORE A DARK WORLD
Procedural Landscapes
The world of BattleJuice Alchemist is separated into vast levels of procedural landscape. Every valley, sea, river, mountain, building, stone, tree and item is placed by a unique algorithm. This allows you to continue exploring after you completed the main story and no playthrough will be the same.
Dark Lands to Discover
You are influenced by daytime and weather effects and so are your enemies. But they are also buffed by the evermore spawning demons’ presence. Find dark altars to hold their influence at bay and discover many other secrets.
ENGAGING COMBAT
Classic isometric ARPG action
Fight your enemies from afar in classic top down view. Throw explosive or freezing flasks at them, prepare ambushes of explosive barrels. Use the “Frog Hop” flask to jump away from danger or right into close combat.
Close Combat with Bullet-time
Enter close combat with an enemy, where you can interact hands on by dodging or using smoke flasks to avoid being hit. Manage your resources and flasks during these intense one on one battles against your awe-inspiring enemies from the Crossroads.