Arid Jared
There’s trouble in the desert, and it’s up to a lone Cacti to save the day.
Play as Jared the Cacti while exploring, battling, and blasting your way through the desert to save the Desert Sanctuary and the Great Camel King!
In this Arcade-RPG hybrid, you’ll be casting spells, uncovering ancient runes, engaging with gripping NPCs, and taking down larger-than-life bosses - all as a cute lil' cactus dude!
In true RPG fashion, Jared the Cactus will earn experience points for each monster he slays, which he can then spend in the hub world to upgrade his HP, speed, and magic capabilities. How will you build Jared?
Read More: Best Character Action Game Action RPG Games.
For Sparta
PROS:
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A decent variety of enemies. There are about 3-4 different skins for each monster, but they each have varying attacks and behaviours to keep things interesting.
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A large selection of craftable perks to potentially obtain.
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The controls handle well. Dodging and attacking feels responsive and enjoyable.
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Action-packed generally speaking. Enemies spawn in waves throughout a day, but if you take too long, the next wave will spawn in to keep you on your toes.
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Satisfying and appropriate sound effects.
– Real player with 15.8 hrs in game
Great little arcade game. It’s difficult and has a lot of random elements that can make it anywhere from challenging to near impossible, but with games being so fast/short and the ability to restart in a couple of seconds it’s not normally frustrating.
If you like old school keyboard bashing this is for you.
– Real player with 6.5 hrs in game
Glitchangels
Fantastic old school twin sticker. Quick to pick up and a ton of fun to watch those meters go up.
– Real player with 21.1 hrs in game
This is probably my new favorite game, and I’ve played a lot of titles in the “twin stick action” genre. The style and visuals are great, hitboxes are where they should be, and the difficulty scaling is appropriate, although I can see the first few levels being really annoying; I hope there’s a Glitch to skip the first 10 levels or increase difficulty from the start. The beginning ramp-up in these games is what gets me and others to lose interest.
– Real player with 13.5 hrs in game
Oddity Girls: Virtual World
Beat Final Boss in Virtual World and resque your imprisoned friends!
The moment they use VR devices at Virtual theme Park, Oddity Girls are stuck in Virtual World. Work with your friends to defeat the ruler of Virtual World, King Est, and escape from the Virtual World!
Single or Local multi play
Play alone or with up to maximum three friends via local multi play.
Work with your friends to challenge the Final difficulty.
Playing unique Crew
Experience various combat releasing locked Crew.
Play the game in variety of combinations, with a combination of Attacker and Supporter.
Use 140 different kinds of skills to fight various combat
In beating the Boss monster, you can get skills similar to the Boss monster concept or used by the Boss Monster.
Each Crew has a different boss skill.
Real-Time Skill Change
Experience the best combat by using the right skills while changing many skills in real time.
Shing!
Shing! is a mixed bag, and difficult to place a final rating on. It’s very much a borderline case.
Good: The story and characters, while simple, are done exceptionally well. There are just enough setting details to leave you craving more. Music and dialogue are also nice. The jokes are on point. You will come to care about these silly little characters. The game has tons of charm.
Bad: The game has difficulty issues. Easy feels like it should have been Medium. Some of the optional challenges are so unreasonably difficult that I’m not convinced they’re even possible on the high difficulties. There are also a couple of places where the game fails to provide sufficient guidance (the block puzzle, for example, offers no hints).
– Real player with 14.7 hrs in game
Don’t let this comeback be for nothing
You see that? I’m using formatting here. That’s how hard I’m trying. Just get the game. It’s on a huge sale now. You’ve bought worse games for more money.
Shing! is a singleplayer and local co-op sidescrolling beat em' up with a co-op lean, that has polished and flashy visuals utilizing a stylized aesthetic. It’s a charm and character powerhouse that goes in pretty heavy on the developers' nerdy humourous style. The polish here hits a surprising level for such an indie offering, resulting in a total package that is low on rough edges and high on fun. That is, now. I say now because the tale of Shing! is a tale of two Shings.
– Real player with 14.1 hrs in game
Nary
Looking though my library one day, I realize I have a huge backlog that I need to go though.
So from
https://www.howlongtobeatsteam.com/#/auth/76561198089299679
I sorted my games for which game I can finish fastest. IT’s not always accurate but it did help me go though many games.
On that website Nary was listed to be completed for 0.5 hours. So I installed the game and gave it a try.
I was tricked! This Nary is a certain sonic hedgehog in fox custom. You are an ever running fox that need to jump and kill enemy will try not getting killed by walls and enemies. The game is lighting fast and extremly hard to play. Even on the easiest difficulty it took me many many tries to final complete it the first time.
– Real player with 12.1 hrs in game
Quite a good game. Good engaging gameplay, great music. Doesn’t waste much time and gets in to the gameplay right away. Short and hard but also rewarding and fun. Ending ham-fisted “story” was pretty funny, reminded me of final fantasy 1. Whatever crap controls the other comments talk about has been patched and it controls great. For the extra game modes, a decent few were pretty crap but most were fun options to play with. I don’t know why there’s any other bird choices besides glitch though, aka 420mlg rainbow bird. For two dollars I definitely enjoyed my time with this game and would recommend it.
– Real player with 6.9 hrs in game
Moon Hunters
Moonhunters
Moonhunters is an isometric action role-playing game that can be played with up to four people. There are several different characters to pick from with a limited amount of abilities that become more diverse as you progress through a session. The game itself is set in five different worlds, adorned with pixel graphics.
Your Progression
Moonhunters features a central hub whereby a collection of everything you have unlocked in single and multiplayer games is compiled. These are scenarios whereby you triggered certain events or met specific bosses. The idea of the game is to collect all of these trophies and fill up your hub. It is important to note that this is an extremely repetitive grind whereby you meet the majority of the same content over and over again. to put it into perspective; this is a game whereby it is impossible to unlock everything through skill but rather luck and figuring out which conversations lead to certain triggers. This, in turn, means that a lot of your time will be spent searching the wiki on how to get specific unlocks and then attempting to recreate these scenarios.
– Real player with 9.6 hrs in game
Let me explain this rating: I would recommend the experience of MH, not the game itself.
The value of MH is learning from its mistakes of trying to develop a narrative through mechanics. As someone who likes rogue-lite games yet craves for more storytelling, the idea of uncovering/shaping the story through replay-value is a novelty I can admire.
It’s no masterpiece nor a new benchmark for rogue-lites; it’s something of a failed experiment. That’s how I’d explain my apprecation for the game.
– Real player with 9.3 hrs in game
迷雾竞技场 Mist Arena
This is a roguelike action adventure game with act elements. You can challenge dozens of powerful boss to improve yourself.
Rich equipment system, you can freely combine and synthesize the equipment suit you want.
Enchant the equipment randomly to make it more powerful
You can use skill fragments to increase your ability permanently, and challenge more powerful boss through monster enhancement system.
Challenge the powerful boss with personality.
At the same time, fight different kinds of enemies.
Be familiar with the enemy’s behavior pattern and fighting style in the battle, and then deal with it wisely.
Random map, random boss, random equipment.
A Knights Adventure
More of a tech demo with very floaty combat and weird AI. Could turn into a fun game at some point. It is cheap enough to see where this project goes in the long term.
– Real player with 0.5 hrs in game
I enjoy the simple controls and fun animation that you receive while playing this game. It is enticing to run around as a glorious knight of the realm and fight all the encounters that the land entails. I recommend everyone downloads this game for its small price tag and amusing content. Can’t wait for the new updates to come. I’m excited to see what the update contains, possibly an interesting story line that goes along with the combat and really bring the game to it’s full potential. All around great game!
– Real player with 0.3 hrs in game
Arc Wizards 3
My full S Rank play through here: https://youtu.be/YXQJ0dCfOlM
Game is a 7 out of 10 for me the creator definitely improved on it from naginata your sprite is still thicc compared to the enemies but I don’t believe your noggin in this game has near the girth of the geisha from naginata. I like that he added an upgrade system for your weapon in this one where when you get special move bar filling items your shot upgrades and if you take damage you lose it pretty nice reward for not taking damage. Bat form is so much better than jumping as well it can be irresponsive at times for reasons I couldn’t pinpoint but it’s a DEFINITE imrpovement to jumping in naginata. The special move in this SUCKS terribly compared to naginata. Stage 3 is soooooooooooooooooooooooooooooo long and one thing that would take this game a long way is instead of focusing on making the game more difficult by making stages longer and adding a greater number of enemies would be adding different mechanics for enemy attacks quality quantity. Another change that would be super beneficial in this game but possibly a lot of work would be some kind of upgrade shop where you can unlock different attacks, special skills, etc. it would add replay value and just make the game a whole lot more entertaining. Definitely glad the creator made improvements though!
– Real player with 1.0 hrs in game
Update: So, I was able to play again, and was doing rather well now that I understand what to do and how to do it. It was nice after a certain stage that when I died I could reload and try again from the same point, and not have to completely start over. Unfortunately, the game froze again and the character stopped responding to the controls. This really needs to be fixed because the only thing to do at that point is to close down the game which just makes me not want to play again. So until this issue is fixed, I cannot change my rating. Once that issue is fixed, I will change my rating from “No, I do not recommend,” to, “Yes, I recommend this game.”
– Real player with 0.7 hrs in game