Dead Hungry Diner
Not a bad game if you’re into time management games. Sit down a bunch of monsters into your restaurant. Keep them happy and win points. Certain monsters make other monster happy, others make monsters mad. You have to figure out how to best configure these monsters within the seats available.
You also gain magic spells where you can make them more patient, turn them into calm zombies compared to angry monsters, and a host of other spells to help you get the max points on each level.
The game is simple, yet entertaining and doesn’t over extend itself with too many levels or too many variety’s of spells and monsters. Fun while it lasts.
– Real player with 35.3 hrs in game
Read More: Best Casual Indie Games.
MM BRAINS! While no innovator of the genre or GOTY candidate, Dead Hungry Diner is a relatively fun indie arcadey game which manages to be a competent casual Diner Dash clone. While not much at the core of this game is different from its predecesors except for a ghoulish Plants vs. Zombies-esque theme, it does everything it promises to deliver extremely well. Due to how well the game is executed, I see no reason to not recommend this game to fans of the time-management games or as an introduction to those who haven’t.
– Real player with 9.4 hrs in game
Agrou
Absolutely a dead game, but I’m still recommending it because I know that can change. It’s still a fun game, and it has a lot of potential. If you’re on the fence about buying this game, go ahead and do it. Servers might not always be open but when there are it’s a fun time.
! So most of the negative reviews don’t recommend the game because it’s dead. I mean, yeah, that’s a valid reason, but it doesn’t help solve the problem.
– Real player with 256.6 hrs in game
Read More: Best Casual Indie Games.
a very fun game to play with friends, its still a very new game so they keep adding new roles which makes the game more challenging. the roles are fun to play with and every game feels special. the part where you betray your friends is always the best part and makes me laugh. so if you love deception games and if you love to betray your friends, this is the game for you.
– Real player with 60.3 hrs in game
Eville
Betray your friends- and lie your way to victory. In the multiplayer social deduction game Eville you find yourself in a village riddled by a series of murders. Some say it might have been you - or was it? Convince others you’re not a murderer to stay alive!
Inspired by popular social-deduction party games such as Werewolves this is a new take on the concept with realtime gameplay and interaction. Take on the role of a Villager or Conspirator and do your deeds when no one is watching. Place wards to observe other players or tread through the village to visit any house and go on a killing spree. It is your task to communicate with other players and prove your innocence. Use your unique role abilities to your advantage and make sure your team survives.
Devious murders are taking place in the once peaceful village of Eville. Each day the Villagers can decide on suspects and execute them until all evil-doers are found. Each night however the Conspirators gather and decide to murder another innocent Villager until they take over the village. You play as a random role and have no idea who is on your side. Use your abilities and social skills to find out!
Objective: Stay alive and discover the conspirators!
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Win by executing all conspirators
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Call in meetings, vote out and execute the Conspirators
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Find your dead friends and use your abilities and social skills to find out who murdered them
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Brew potions to save yourself, others, or poison people you think are suspicious
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Lift the curses and evil magics brought upon Eville by the Conspirators
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Trade with vendors and acquire items to protect yourself and gather intel on other players
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Use your unique role abilities to observe players, talk to ghosts, see footsteps or place traps in the village
Objective: Deflect accusations and murder the Villagers!
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Win by killing all innocent Villagers
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Get rid of Villagers by sneaking into their home at night and murdering them, or trick Villagers with your deceptive skills
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Wake up at night, steal and deceive the sleeping villagers
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Put evil curses upon the village, securing your win
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Buy trade goods on the black market, giving you unique items such as boots to protect you from traps
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Use the underground to traverse through Eville in secret
In Eville you assume a randomly assigned role for each session. Convince others that you’re on their side to stay alive! Here are some of the available roles:
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Detective - A nimble noble with an exceptional eye for the truth.
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Axe Murderer - A blade master that got off the right path.
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Shape Shifter - No one really knows who she is, and those that do never see her again.
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Ghost Whisperer - A mystic with the ability to communicate with deceased Villagers.
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Slanderer - Never takes the blame for anything. Always tries to frame others.
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Trapper - A lone ranger with a powerful arsenal.
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Seer - Places magical wards and observes other players during the night.
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Mayor - Everyone knows him and everyone pays him.
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Thief - Watch out for this one, or you’ll soon have nothing!
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Guard - A crusader of justice and truth.
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Smuggler - A master of the underground - clearing secret paths directly to a player’s home
More roles will be revealed!
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Real-time 3D gameplay: Interact with players, vendors, NPCs, use items, visit player homes and use your role-specific abilities
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Player Customization: Choose a Skin, Equipment, Accessories, Paintings, Stickers, Emotes, and more
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Game Settings: Set custom rules for your own play session
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Scalable session size: Roles are distributed and balanced automatically based on the number of players in your game
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Rich discord integration (coming soon)
We take the community’s input very seriously. Listening to the feature requests and feedback from our fans is important to us, that’s why fans can have a direct line to us, via our discord community channel; where they’ll be able to discuss the development of Eville with us. Quite often game developers suffer from tunnel-vision, and we’re no exception. Having a springboard to bounce ideas back and forth with, can be quite refreshing. At the end of the day, our goal is to create a fun experience, and having the community’s direct feedback is essential to this process.
Read More: Best Casual Social Deduction Games.
MacGuffin’s Curse
MacGuffin’s Curse is a third person 2D puzzler where you are cursed with an amulet that can turn you into a werewolf. You main character and its alter werewolf self have specific actions that it can take. As a a human, you can interact with doors, switches, swim, and more. As a werewolf you can destroy debris, push and pull objects. Your goal is to bring a battery to its home in each level in order to open up the other doors that you did not come in through.
The puzzles are fairly simple to mediocre for the majority of the time. If you try to get all of the achievements, meaning visiting every nook and cranny of each level you will find some levels that definitely test your brain to the fullest. In fact, I would even go so far as saying that some of the later puzzles are very tedious. The corridors, doors, and other objects restrict your movement meaning you need to know how to move around things or open doors, or press buttons in the right order in order to complete a level.
– Real player with 24.3 hrs in game
Sometimes I am really surprised by an indie game. This is definitely one of them:
I hadn’t heard of the game before and was just a bit curious what it was. I expected to be bored very soon - but couldn’t stop playing until, four days later, I had not only completed the game, but also collected every achievement.
MacGuffin’s Curse is puzzle game made by some witty and talented Australians. You navigate MacGuffin, an anti-hero-turned-werewolf, through lots of boxes, occasionally pushing them around to open exits and such. The story is well-crafted and offers a lot of funny as well as some touching moments. The environments are fantastic, too, and some lunatic even took the time to write a seperate description for every chair, lantern, picture or other item you come across. Needless to say, I had to read every single one so I wouldn’t miss anything. The puzzles hardly ever become boring or frustrating. Another thing I really liked was the developer commentary. It is always interesting to get a little glimpse into the process that went into making a game.
– Real player with 21.3 hrs in game
Ashes of Immortality
Ashes of Immortality is a RPG maker game with an easy entry point
of satisfaction with some dispensarie flaws!
The graphics are pure kindling hot stepping gold!
The music is primed into a solitude effort!
You get a few side quests and some other milligrams transportation to use!
Now lets talk about the bad the bosses and enemies are copied rehash
novelty garbage disposals and its not recommended for that teensy bit!
But if you like a game and a challenging secret optional boss that gains you
the best reward ever then check this one out in customer-wise decisions
– Real player with 27.5 hrs in game
With just RPG Maker stock material this game manages to create more atmosphere and excellent storytelling as many triple A games do proving that you don’t need a big budget or high end technology to produce a good game. This is truly 16 bit classic JRPG magic.
Positives:
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captivating story that ‘sucks’ you in, you want to continue playing to discover the story
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well written dialogues
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well chosen soundtrack
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no grinding necessary (enemies are visible) but people who want to grind can choose to do so
– Real player with 16.3 hrs in game
Werewolves 2: Pack Mentality
So, this the second chapter. A chapter I have only ventured… 3 times? Each continuation was based off old saves from the original. (Why cant we save yet in chapter 2? I just had the most unexpected twist and I cant save it for the next installment! Please Fix?)
This story is impressive… ESPECIALLY if you muddle through the first one enough. ( That is key.)
At first it seemed monotonous, the jail, escape, and continue… But then I went back to the first chapter and changed circumstances… It was then that so many things changed.
– Real player with 94.5 hrs in game
The sequel I was hoping it would be! So many book and game sequels don’t stick the landing, but this one avoided most of the common pitfalls:
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The choices from the first game carry over and matter. This is the most important one, and the author nailed it.
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There were something like 6 or 7 different endings in book 1, and all of them that I’ve tried so far have several unique pages and choices here before they link up for the main story. Good for replayability.
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The relationships are just as good as before. (Love that Bly got a lot of attention in this one. I really liked her relationship in the first game, and she gets a lot of time to develop here.)
– Real player with 29.5 hrs in game
Werewolves Within™
Werewolves Within has a cross-platform player community that’s best described as about two dozen people, most of them Playstation users. Occasionally there are waves of new players that filter in, which then slowly attrition away. Peak times are in the late evening, US time. Any other time and there’s often no one playing at all. Paying attention to the lobby tracker at werewolflobbies.com is a necessity as 6 players is the minimum needed to do more than sit and stare at each other.
The community itself is cliquish and fairly toxic. A handful experienced players will dogmatically expect everyone to conform to a narrow meta-strategy of play (that naturally tilts the playing field in their favor), and the more aggressive ones will badger and kick anyone that doesn’t comply.
– Real player with 115.7 hrs in game
Like others have said, this is similar to Town of Salem. The game gets a lot of flack because at times it can be difficult to find a lobby. I mostly play on the weekends around 8:30PM (EST) and rarely have a problem getting a full lobby.
The previous reviews are correct that the community is small and there’s a good chance that you’ll be in matches with the same people, but I have to contest the claims that the community is toxic. Have I met people who were toxic and not fun to play with? Sure. But the amount of people who genuinely enjoy this game and are fun to play with far outnumber them. Most people I meet are welcoming of newcomers because they understand the community is small and driving away new people won’t make that better.
– Real player with 29.9 hrs in game
Code/The Werewolf Party
Functionally, as a game, Code/The Werewolf Party is a notch lower than “fine.” The game works, it doesn’t look like trash - except for the UI garbage discussed below - and there aren’t any major show-stopping bugs.
The biggest issue with this game is that nothing stands out. As a result, I don’t think it’ll attract much of a playerbase other than a few teens farting around every once in a while. There’s an AI, but it’s not very good: the same characters keep repeating the same (random?) things, and votes don’t seem to have any kind of effect on the final outcome.
– Real player with 1.2 hrs in game
this game is on par with the likes of mafia, town of salem, one night ultimate werewolf, secret hitler and mindnight. No, it completely outclasses those games. Pick a character from generic boy or generic girl and have to pay money to make them your OC dream, Play the groundbreaking tutorial so meta that it just puts you in a game to learn from the groundup, and play with amazing bots so good, that all they do is talk once and die, just like in all other games! Lose every game but get a sweet sweet compensation of 50 gold, so every game feels like a true win to you. Pick from the massive language base of vietnamese or english. If you like worse town of salem, and in general worse social deduction, this game might just be right up your alley.
– Real player with 1.1 hrs in game
Lycah
This game is like the good ole rpg’s . Can’t get enough of these. Too bad it isnt 40 hours Id pay alot more. But for the price its was a good time. These guys got the right idea for rpgs. Simple like FF1 good music and story line its all you need.
– Real player with 7.6 hrs in game
loved it absolutely, but it’s way too short :(
– Real player with 5.8 hrs in game
Lupinball
Now after putting more than 115 hours into this game, I shall update my review. I’m also one of the best players in the game, so I shall also base my review upon that aswell.
This game on itself is really well executed, it takes party/couch games to a more competitive play.
Although this is also enjoyed on your own, playing with other people is also amazing. so I’m happy there is a discord for this game, so you can talk with other players who have the game.
Pros:
- Controlls are smooth, and easy to learn
– Real player with 159.8 hrs in game
First thing first. I DON’T recommend this game, if you have nobody to play with. Since the online scene is dead, so you’ll not be able play the VS part of the game. Leaving with only a score attack mode that will get stale, since it’s against yourself to see how high you can climb the leader board.
The Best way I can think of how to describe Lupinball, is that it’s a couch competitive VS bullet hell game, which is easy to learn and hard to master. As everyone knows to doge the fireballs, but not everyone knows if they should or when to pick up an item. VS is for 2-4 player if done online instead of locally the rules are as followed; first to 5 wins, items on and friendly fire off. if played locally theses rules can be configured to your liking.
– Real player with 95.7 hrs in game