Koral
Side scrolling environmentally conscious educational puzzle game about coral reefs and oceans, and the human impact on both. A family friendly learning experience for any age. There is enough educational content it could be used in schools as part of a lesson. Now before anyone thinks an educational game is not fun, think again. The education is hidden among the 32 collectibles (shiny white sparkly glow balls) which explain coral reefs and oceans, and the devastation humans are causing. These collectibles can be found over 9 different oceanic environments of the 10 chapters. Each chapter has puzzle elements to them: sea currents, pollution walls, various plant and coral life, volcanic vents and cavern systems.
– Real player with 13.1 hrs in game
Read More: Best Casual Relaxing Games.
There are things every medium does well; each with their own potential and set of virtues. For creators, it’s about finding the best way of utilising a medium to amplify their message, whatever that may be.
The proof of gaming’s potential—be it narrative, thematic, or even educational—is now all around us. It has enormous value as an artistic medium and its growth continues to show us what games are capable of. Every year we see games taking on bolder, more innovative, and challenging forms.
Koral, a modest puzzle game with a potent environmental message, is one such form.
– Real player with 4.5 hrs in game
Diving Trunks
– Real player with 1.4 hrs in game
Read More: Best Casual Indie Games.
First off this game is a cute, humble, little game that actually is quite challenging. I really do like this game for the art style and the cute (though threatening) fishes. I can’t wait to see where this game will end up!
I would like to see more animations like with the bubbles and fishes.
More animals or even costumes would also be a great addition.
More gamemodes of course would be kind of cool.
A story mode for example would be interesting.
Hope those ideas help at least in the slightest. :D
– Real player with 0.8 hrs in game
Pixelscape: Oceans
Fun and relaxing ocean habitat builder. Not so much a game as a designer to create and populate your own little corner of an ocean.
Update: it’s really too bad this game was abandoned by the devs a few years ago. As I’m working on the final achievement, I’m really getting hooked on this little game. Now I want all kinds of pixelscapes: arctic, desert, forest, garden, etc. It’s such a rewarding and laid back little doodler with so much potential.
– Real player with 27.1 hrs in game
Read More: Best Casual Simulation Games.
Took like 10 minutes to learn the ins and outs of the editor, I found it to be pretty easy for the most part. I’m kinda in love with this thing, it makes me happy the same way KidPixStudio used to. Perfect to put some music on and just relax.
Some things that bothered me but shouldn’t deter you:
The deletion tool is bad so you often delete things you didnt want to
The undo cache is very small
The fish placing tool could use some lower options. currently even the lowest settings put alot of fish in the scene.
– Real player with 21.9 hrs in game
Depth Hunter 2: Deep Dive
Right. Where do I begin..
I somehow managed to 100% this game. I regret it.
At first, the game seemed to be okay. It was a relaxing little game where you were swimming under water, collecting treasure and catching fish with a harpoongun.
It was only later I discovered its dark, dark intentions.
+PROS+
+Some of the 3D models look okay.
+The music is okay, but nothing special.
-CONS-
-The textures are.. It’s just plain ugly.
-A crab poses a much larger threat than a shark.
-A very, very bad treasure hunting mission that can be very hard to do if you don’t have a hawks' eyes.
– Real player with 39.1 hrs in game
As with most Unity based games, expect issues.
Fun and relaxing, but not worth the full asking price, issues are with broken DLC (scuba kids).
No remapping of controls is available though the ini file might be able to be hak’d.
A poor GUI that makes you click on things you don’t want. just so you can select what you do want, this happens in the shop area when you click on the bag (gadgets) icon. Can also crash the game by going left too many times via the arrows. Sometimes you are unable to start a mission without up to 6 / 7 clicks, due to some unresponsive behaviour.
– Real player with 17.1 hrs in game
Fantastic Fishing
while the game isn’t very content full and only lasted an hour there is so much room for improvement and if someone puts in the effort this game could be really good. some things like:
other planets
bigger maps
harder to win
more larger predatory fish in the deep
these improvements could really help the game.
– Real player with 147.9 hrs in game
This game is so fun. it reminds me of cat goes fishing. I cant find any bugs. I think it is worth the price. Just one thing i would add is multiplayer. I got around 19 hours until i finished the game without all the achievements.
– Real player with 20.8 hrs in game
Feeding Frenzy 2 Deluxe
Feeding Frenzy 2 Deluxe by PopCap Games is a very simple concept that becomes suprisingly challenging as the game wears on. The basic premise is you begin as a small fish and must eat like sized or smaller fish until you grow big enough to eat the next largest fish. The games graphics are bright and cheerful, the music appropriate and not aggravating, and the scoring screens even offer a little bit of fun information about fish. While this game would be perfect for kids, the gameplay is brisk enough to be enjoyed by adults as well. My only minor concerns with the game are the lack of Steam Overlay support, and a no Vysync option, which for high end systems may lead to some minor graphic tearing. Altogether though, the game is fun and inexpensive and well worth your gaming dollar.
– Real player with 24.2 hrs in game
political, philosophical, personal. feeding frenzy 2: shipwreck showdown brings with it all the fun of the first game while crafting a deeply profound message on what it means to survive.
the first feeding frenzy was all about the dog-eat-dog - or fish-eat-fish - world of the deep blues. as a classic underdog tale, the player upgrades from andy the angelfish up to orville the orca through the endless process of munching. as a political statement, though? an incredibly pessimistic one, which discusses the power-seeking nature of man (fish) kind, and the all-encompassing corruption that greed brings, while briefly touching upon moments of euphoria, forgiveness, and environmentalism.
– Real player with 4.2 hrs in game
Glowfish
Gnome Seal of Approval
Great casual game meant for the younger ones. It’s a side scrolling adventure where you control a cute little creature and are looking to rescue your girlfriend from the evil Dr. Urchin. You combat the bad guys by bumping into them if you have enough friends orbiting you or circling around them if you have too few to use the bumping method.
Originally meant for iPads so the controls are simple, yet the game has some good ideas to keep the gameplay interesting.
– Real player with 19.1 hrs in game
Well done game. It looks so simple, but never boring or too easy. Sometimes even really challenging.
It’s not a puzzle game, but more like Spore’ish where you have to find your little friends and kill small fishes first and then go for the bigger ones as you build up your squad.
The levels are well made, varied, fun and beautiful. And if you’ll want to get all 4 stars in each 50 levels - you will have your hands full for a dozen hours.
– Real player with 13.7 hrs in game
GO with the FLOW
Let’s leave to the flow and
go farther to
find friends.
Go with the Flow is a calm game where you become a jellyfish and drift in the sea to reach friend.
Jellyfish can’t go against the flow, they can only swim a little.
While being swept away by the ocean current, it slowly falls to the bottom of the sea over time.
Predict the flow of water and head to friend jellyfish!
The purpose of this game is to meet friend jellyfish in the sea.
Repeat the levels of finding friend.
Jellyfish cannot resist the water flow, but can rise a just little by swimming.
Over time, bubbles will emerge from body and eventually dissapear as bubbles.
Jellyfish can live longer by getting small planktons.
Meet a friend before the end of life.
Features:
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Language-free UI
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Full support for gamepads
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Steam Cloud
Insaniquarium Deluxe
damn ffs that mama fish is so damn thicc 10/10
– Real player with 37.9 hrs in game
easily best game cuz fish poop out money (profit)
– Real player with 10.0 hrs in game
No Game No LIFE
“No Game No LIFE” is a puzzle game that erases cubes that increase and decrease according to the rules of “Conway’s Game of Life”.
Player add cube by clicking screen and erase all the cubes that change in real time.
You can play more than 10 stages, and each stage starts with a characteristic object such as “block, pond, beehive” in “Conway’s Game of Life”.
“Conway’s Game of Life”, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves. It is Turing complete and can simulate a universal constructor or any other Turing machine.
Even if you are not familiar with life games, this is a work where you can enjoy a beautifully changing collection of cubes and fantastic graphics.