Fly Corp
As you can see by the number of hours I’ve played, I definitely enjoyed this game. Play is fun and exciting and yet weirdly satisfying.
It could be perfect with these changes:
1.) It would be cool to see what percentage of players beat each scenario (like “0.1% of players beat this scenario” for “Unlock All Countries”). This would make winners who beat difficult scenarios feel even more superior, and warn those of us who struggle. It’s nice to get an idea of what difficulty to expect.
2.) In the tutorial, I would mention that there is a random element to the game in addition to skill. It’s possible to be the best player and still lose if you get a bad unlock order. That’s good to know coming in as opposed to slowly realizing it over time.
– Real player with 102.1 hrs in game
Read More: Best Casual Early Access Games.
I see potential for a great game in Fly Corp, but I feel it’s developing in the wrong direction. The devs seem to be making a shift toward realism and have made the game difficult beyond belief. It already had major balancing issues in terms of cost scaling before the latest update. Now it’s unplayable.
I implore the devs to remember this is a game. Yes, make it difficult, but on the same note, it needs to be winable or you’ll lose your audience.
Please dial back the cost scaling, fix the event randomization and imbalances, and completely remove cost scaling for routes. It should not cost more to build the same route just because you’re farther into the game.
– Real player with 52.7 hrs in game
Trains-Continental
Trains-Continental puts you in the role of western railroad builder. Your ultimate goal is to take the challenge and connect East and West, building the most impressive railway line in the United States. You need to be quick, as trains don’t have time to wait for you – put all the tracks together before the locomotive arrives!
Trains-Continental is a game about quick decisions, smart tracks management, and a race against time. There is no room for hesitation – the train is coming and you need to build the shiny new railroad before it. Place or remove tracks as needed, gather resources, and make the locomotive pass through all the stations to collect all stars and get the best score.
Game features:
-
Build transcontinental railway in United States of XIX century.
-
Manage tracks to make the train pass all the stations
-
Beware of the dangers on the road! The safety of the locomotive is your highest priority!
-
Fight against the passing time. The train won’t wait forever.
-
Enjoy the beautiful, vivid views of the Wild West.
-
Test your railroad building skills in multiple, distinct locations.
Read More: Best Casual Building Games.
LOGistICAL 2: France
This is one of my favorite Logistical modules. Why? Because it has puzzles for you to solve, but then rewards you for them in a way that is balanced and very satisfying. The short solutions give you the ability to get a few quick towns quickly. The longer puzzles that you solve give you regional sized rewards worth the effort put in. That kind of statisfaction in a game is to me a hallmark of what I am looking for. I am not saying there are impossible tasks, but there are challenges and completing a rather difficult town can get you excited watching the demands fill up and empty…
– Real player with 277.1 hrs in game
Read More: Best Casual Indie Games.
LOGistICAL 2: France is one of my top favourite modules so far. It has a great balance of puzzles to solve, both small and large scale. The rewards for solving a puzzle keep you motivated, and are commensurate with the size and nature of the puzzle. It does include some of the L2 businesses, but only as points of interest, not to block town completion. It also makes use of the real world style roads, which make for a nice visual appeal as your trucks wind their way across the country. If you like LOGistICAL, you’ll like France.
– Real player with 245.1 hrs in game
TripleBuilder
Ok, at first I was like; this game is meh…. Cool idea, love the sodoku like grid/puzzle play. Then I figured out how to move the camera. Then I realized you could play across borders. And then I timed out. I said “What, this was just starting to get good!” Then I found Infinite Mode and it is 2 hours later. I am officially addicted. Please, please figure out how to fix the point system the Infinite mode. Or make it so you can continue to build your little city when you have time again. So easy to learn, I will be playing for hours. I love how the buildings top out at level 9 as well.
– Real player with 3.6 hrs in game
I’m on the fence with this, somewhere between a “Yes” “No” recommendation. I opted for “Yes” because the building / Match 3 concept is interesting and it’s a free game, so worth a play through. For me, there wasn’t enough strategy to maintain interest, but I’m hoping the game will grow on me with a few more plays!
English is not the default language, but that can be changed. On the main screen, the third button down opens the options screen and the third option opens the language screen.
– Real player with 1.5 hrs in game
Detour Bus
ARRIVING 2021!
Detour Bus is a VR construction-comedy adventure, where you build ridiculous winding highways, to take the dysfunctional Flowers family on a journey across Post-Infrastructure America. Nostalgia junkie Daddy Flowers aims to revive his family’s bonds before the end of Summer vacation, by taking them on a good old-fashioned road trip, but stuck together in a restored microbus, workaholic Momma, communist-in-training Junior, and social-media-baby Goldie have a lot more to fight about than unite over. Meanwhile, the open road is under threat; you’ll have to get in the construction groove to take on corrupt Senator Joseph McCarthief’s attempts to turn all freeways into pay-to-drive tunnels and reclaim your right to transportation.
Featuring:
-
play with the world’s grooviest toy car track using accessible one-button snap-and-place controls
-
eight iconic landmarks to navigate - from Mt. Busmore National Monument to the depths of the active Buscano
-
explore environments in a unique psychedelic art style - never before seen in VR
-
voice over from your passengers that responds to how you build
-
a giant tow truck mech to take down
-
bustomize your vehicle with hats, hubcaps, and more
LOGistICAL: Brazil
Disclosure: I received a free key for this game for beta testing purposes.
If you’re unfamiliar with the Logistical series, I recommend trying out the free demo of the game (“LOGistICAL: ABC Islands”), and then moving on to another module such as Oregon or the base game (Australia) before purchasing this, as the gameplay is radically different from a normal entry in the series. They’re fantastic games well worth playing, but this specific module is not the best entry point.
If you are familiar with Logistical, Brazil is a new entry with about 2,000 towns and no consumption. This means that the module operates very similarly to the Xmas 2017 content addition, where towns are absolutely massive and the challenge lies in having a proper supply chain set up rather than in making sure towns are being completed as efficiently as possible.
– Real player with 7083.5 hrs in game
Another fantastic addition to the LOGistICAL family. This module takes some of its cues from the free xmas2017 module, such as a complete lack of town goods consumption. This makes for fairly idle gameplay, perfect for playing alongside another more active module. There are some very complex locked industry chains to solve, which is where the difficulty (such as it is) comes in. If you like LOGistICAL, this is for you.
– Real player with 3053.8 hrs in game
LOGistICAL: Chile
This is a pretty chill game of building supply lines and improving industries. You basically start with a dump truck and build up from there. The difficulty comes from the puzzle aspect of making sure different cities get everything they need. Sometimes it’s easy, other times it’s hard. You win if you complete every city and upgrade every industry to max.
Pros:
It’s fun if you like economic type games like I do.
Cons:
The interface isn’t intuitive. You probably won’t do well if you skip the tutorial and manual. That being said, once you get used to it, it’s not so bad. Not a lot of replay value. Once you fully complete a country I doubt you’ll want to do it again.
– Real player with 436.9 hrs in game
A smaller module, it still has limitations, challenges, and quirks to keep you engaged. You might even rage quit one or two times. A solid entry. 9.75/10
– Real player with 93.3 hrs in game
LOGistICAL: Italy
A tale of north versus south. It will keep you bouncing between the two until you finally get what you need to do done. Otherwise very straight forward and will avail you to some quick victories and build your city count. 9/10
– Real player with 157.2 hrs in game
Logistical Italy is a great standalone DLC for Logisitical and offers over 1400 more towns to complete. This time there is a more heavy focus on exploring and unlocking everything needed to complete this country wich was great and i highly recommend playing this if you want more.
However, if you are a new player this DLC is not the best place to start as things can get quite tricky and knowlegde of more advanced techniques is useful.
As an added bonus you get 3 extra countries when you get Italy. Malta, Vatican City and San Marino are all part of this DLC.
– Real player with 62.7 hrs in game
LOGistICAL: Japan
Another of the great Logistical games, this one has it’s share of challenges. You will have to work your way out of the starting area, and there are a few logistical challenges to overcome beyond that. In between, you will have to time your delieveries and make the most of your cash to be successful.
10/10
– Real player with 189.1 hrs in game
Start slow but pretty nice country. Personally I’d prefer to turn off japanese letters in town names (they’re also in english so fear not).
– Real player with 30.5 hrs in game
LOGistICAL: South Africa
A good smaller module with around 300 towns - has a few puzzles that have you tip-toeing around restrictions for most of the early game.
This does a nice job as an introduction to the shenanigans spicier modules will throw at you but on a significantly smaller scale.
– Real player with 135.3 hrs in game
A tiny module with alot of character, challenges, and interesting locales. A great module to try early in your logistical ‘career.’
9.5/10
– Real player with 78.5 hrs in game