Quest of Dungeons
I realize I spent way too much time completing this game. But I wanted to get all the achievements.
Disregarding that, it is actually a really cool adventure/rogue-like dungeon crawler.
It has 5 unique characters with different builds with 4 different levels you can play them on.
The game is pretty challenging even on the easier difficulties but still feels rewarding when completing bosses or stages especially with the achievements that are very well implemented.
I do have a few issues with it though.
– Real player with 58.1 hrs in game
Read More: Best Casual Exploration Games.
Quest of Dungeon originally got my attention simply for the funny trailer, however as I sank a few hours in, I felt like it was the devs that got the last laugh. This is not worth your money at all. And here’s why in this long list of issues.
-The game is overly simple. The game throws at you ton food items that any experienced Roguelike player would expect them to serve a greater purpose aka hunger. Here, their only purpose is simply to (restore a bit of HP). They are basically just lesser Health Potion. Also, The only strategy involved with any character is to spam skills whenever they are available. There’s no wands of teleport or rings of polymorph to be found here. No fun silly deaths that you’d find in other roguelike eitheir. Here. Your deaths will be solely attributed to dying to a boss you shouldn’t have tackled yet. (But you had no way of knowing prior).
– Real player with 26.9 hrs in game
Hack, Slash, Loot
Finally I grinded this out for a 100% completion (though I haven’t got 2 artifacts that are randomly dropped from level 5)
I must say: this game is great! It is fabulous! But it is not well balanced, though. So I will point out some pros and cons for this product. Before that, I truly recommend this beautiful game to everyone!
What I like in this game? First of all, it is not purely and completely randomly generated. I read a lot of reviews that said stuff like: “Uh, this game sucks, it is so random. I got to level 2 and died, because there was a mage that dealt 50 damage to me.” and “I can’t win a single game, it is too hard, the game kills me every time, it is based on luck only!” and I want to say to all of this reviewers. “Guys, you suck!” If you can’t play the game the way you want to play and making stupid mistakes you die all the time, it is not a bad game, it is bad skill and understandment of how to play it!
– Real player with 114.0 hrs in game
Read More: Best Casual Indie Games.
Most of the negative reviews posted here are true. While luck and chance play a great part of being successful in this game, the amount of actual strategy is minimal. This does not make the game unplayable or not fun, but it does make it short lived and boring after some time. First of all, the player must realize that Hack, Slash, Loot is totally item based. The hero does not level up or improve statistics by earning experience points. All alterations, positive and negative are dependent on items that you equip or interact with. Because of this deliberate design limitation, there is very little to be done in terms of experimenting with strategy. The player stumbles upon items, hovers over them, and compares the numerical statistics with the already equipped items, and then makes a decision on what to keep and what to leave behind. The potions, altars, and other items that the player is allowed to interact with are complete surprises, changing your attributes at random without giving the player a choice. The sound effects get annoying and distracting after a while and I feel are not a good match for the art style and setting, sounding out of place. I beat a few of the quests and picked up some of the rare relics, but after the third quest win, I had had enough. Winning the quests simply does not feel rewarding and fulfilling. It seems more like a chore or a painful test rather than anything else, but in the beginning, when you realize how to approach the game, it’s fun for some hours. Learning the enemies' vulnerabilities and resistances can be fun at first, but the game quickly outstays its welcome and becomes boring and shallow.
– Real player with 17.1 hrs in game
I Am Overburdened
Actually played this game for 84 hours. Surprisingly even for me.
First of all, I walked through it few times and forgot bout it for a while. Months later I tried some more with new game contents and got all the achievements. I was curious about some game mechanics e.g. Luck, dodge, crit, etc. and was upset a bit the Author didn’t write a manual or smth. Nevertheless, I decided to make it clear by myself as far as it possible.
So I tried to cheat stats or HP via Cheat engine or Artmoney to start mechanics testing but failed over and over(burdened). Dunno, if there was any protection, but somehow it didn’t work.
– Real player with 247.1 hrs in game
Read More: Best Casual Indie Games.
This is a classic example of a rogue-like game. It’s also quite minimalistic, which is actually quite nice. It’s incredibly easy to get into and understand, but the amount of items in the game make it a new experience each time you enter the randomized dungeon. You need to make decisions based on greed outcome/rewards, and try to understand how all the items can interact with each other, so that you can make a really OP character. The game is essentially turn-based, and very simplistic combat, and yet, even though it’s very simple, it’s a very enjoyable process, that has me keep coming back for more.
– Real player with 39.3 hrs in game
奥术行者 Arcane walker
the game is introduced
Arcane walker is a game with high playability. The game adopts the game playing mechanism of innovative roguelike. Players have different experience at the beginning of each game,
In this game, players only need to play over and over again, each game is a different experience
Characteristic function
In the game, players need to play an arcane wizard to fight against all kinds of enemies. At the beginning of each game, players will master more than 50 kinds of magic
Against all kinds of enemies, each kind of magic needs players to find in the game
Adventure Minesweeper
Mixed recommendation. It’s casual minesweeper-style game, with several, fixable issues.
Imagine Minesweeper, except instead of mouse, you walk on the map and turn tiles. Turning a mine will result in a health-loss. Also, there are stones (impreachable points) and food (healing). Find all non-mine spots and you find the exit.
That’s Adventure Minesweeper as a concept and in a nutshell.
Does it work?
Idea is actually alright. It introduces some deviations from the regular Minesweeper tactics.
– Real player with 3.5 hrs in game
A fun adventure in a minesweeper paradise.
A Replayable & Reasonably Priced Puzzle Game.
– Real player with 3.3 hrs in game
Crazy Rabbit AntiLogic
Hey man. You need urgently to help the Rabbit to overcome all the obstacles and defeat the evil witch.
Make him feel like a hero! You will have to pass through hard challenges, based on your skills: move adroitly, calculate fast, solve complex puzzles.
It is not so simple in this world, but only you can make it better!
• Interesting storyline
• Original new generation 2D-platformer
• Competition for time and quality of the level passing
• 33 absolutely original levels
C:\raft
After playing this game for quite a bit, I’ve got to say it’s quite enjoyable. Definitely a roguelike (not a fake, free-roaming one, but an actual turn-based, punishing, strategize before-hand one), and an enjoyable one at that. Don’t expect to walk in and start killing everything, because chances are if you’re new to the genre (or even a bit experienced like myself), you’ll still die a dozen times before you get the hang of it. Learning it is easy enough; mastering it is quite difficult. One of the things I really enjoyed was having dungeons created based off the files I chose from my folder.
– Real player with 30.0 hrs in game
I truly want to enjoy this game, but the lack of guidance is concerning. As this is an early access game, it is understandable if a lot of the features or the UI is incomplete, but there is a lot of things that is missing from the game to actually guide the player.
Now, I am not asking for the game to become a linear, hand holding game that it will never be. It’s not in the style of the game, but the game itself doesn’t provide any assistance with complex actions such as quests and crafting. It would be more likely that I end up never completing a quest or crafting an item.
– Real player with 12.7 hrs in game
Greedy Dungeon
So far, it’s a pretty fun game. You build up your deck, upgrading cards you like, hit the dungeon to take on baddies and hopefully not die. It can be kinda grindy, but the more challenging dungeons will test your character and your willingness to lose everything if you die. For the price it can’t be beat.
– Real player with 18.2 hrs in game
I was looking for something simple and fun to play. And this game was basically what I wanted!
– Real player with 12.4 hrs in game
Dungeons of Dredmor
I can’t believe I haven’t written a review for one of my favorite games of all time.
Dungeons of Dredmor is an incredible roguelike. It’s a liiiiittle buggy, but sometimes that bugginess is part of the charm. Other times you get stuck in geometry by accident and crash to desktop. It’s a SOMEWHAT stable game, but it does sometimes hardlock, so make sure you save frequently(I recommend right before and after heading down a floor).
the classes are varied and creative, with literally over four dozen different skill trees to choose from, you pick seven and head off to your likely rapid doom. Most skill trees have viability, there’s very few out and out stinkers, and even then those can be propped up by better skills or even buoy good skills into amazing skills when combo’d together.
– Real player with 517.0 hrs in game
TL:DR Imagine if your favourite comedian was also a nuclear physicist.
It’s taken me a while to write this review - because I CAN’T STOP PLAYING.
Thou art a pimple on the dungeon floor!
I used to play a dungeon based game called Larn when I should have been studying. In those days PCs only had two colours and in that game walls were portrayed using the ‘#’ and ‘U’ was reserved for a creature called Umber Hulk. The little ‘g’ was a creature called Gelatinous Cube. I hated that guy. The whole world was built using key board characters which allowed your imagination to flourish. Cue deep romantic sigh.
– Real player with 293.9 hrs in game
Sword of the Stars: The Pit
OK, let’s get this out of the way right now.
You will die.
Lots.
You will be poisoned, diseased, irradiated, blown up, and electrocuted. You will be hungry and starved, your equipment will break, your armor will fail, and your ammunition will run dry. You will be stunned, confused, blinded, and terrorized. You will be shot by crazed security robots, shredded by mutated terrors, and gnawed on by countless foes, and occasionally disintegrated.
…so, you’ve got that going for you.
Overview (what is it?):
– Real player with 522.3 hrs in game
This game is excellent for so many reasons. It’s a Rogue-like, and, if you know what that means, you’re probably a fan of the type. If not, do a little research because the sub-genre isn’t for everyone.
Firstly, the game is very broad for how simple it is. There are a ton of interactable objects within the Pit to interact with, all relying on your particular class' skills and some RNG to determine the effect when using them. (Typically, pass/fail, but sometimes the reward or punishment can be greater than standard.) Tons of weapons, armors, utility items and the like to aid in your overall objective which is to reach the bottom of the Pit!
– Real player with 512.2 hrs in game