VR Travelling in the Roman Empire (VR Rome Time machine travel in history)

VR Travelling in the Roman Empire (VR Rome Time machine travel in history)

Some designs are very Roman, but some are not, still I can see lots of research involved. It doesn’t look very polished but I hope the creator keeps improving it and sending updates.

Real player with 0.9 hrs in game


Read More: Best Casual Exploration Games.


[conclusion, copied up here for TL;DR purposes]

“In conclusion, the creator of this game has undertaken an incredible task. Creating an alternate reality home to truly sentient beings, and simultaneously holding a mirror to society and saying “Look! Look, we are no different! You are no more real than what I have created here!”

Needless to say, I will be purchasing the rest of the collection, however I will be waiting until they are no longer on sale, so I can ensure “William at Oxford” gets every penny of the £883.99 of all of his games at full price.”

Real player with 0.7 hrs in game

VR Travelling in the Roman Empire (VR Rome Time machine travel in history) on Steam

Romopolis

Romopolis

I’m not going to recommend this game in general. It may be suitable in certain situations, though.

You should know what you’re going into. This is not a city builder game along the lines of SimCity or Caesar. It is more like a simple puzzle game with elements of time management.

There are 24 cities to build. In every city, the grid is 5x5 tiles - sometimes with a few tiles unaccessible to the player. In the beginning, only simple buildings are available. Later on, bigger and better buildings are available. Residential houses are the main buildings, as they provide you with an income. Other supporting buildings, like temples and hospitals, are available to increase happiness/income from the houses. Bigger houses need more supporting building types.

Real player with 26.3 hrs in game


Read More: Best Casual Simulation Games.


What a cute wonderful little simulation game. I picked this gem up today for $0.59 today. And man this is a steal for such a fun rainy day game. It’s pretty basic in it’s control; click a square, pick what you want to build and if you have the proper resources you then wait out the timere and vwah lah your new building is built.

Definitely a resource balancing game at it’s very basic. Balancing Houses, with cultural, market, and religeous buidlings against the cost of new workers, new upgrades, and new resources. Some maps have certain blocks that you don’t want to build houses around or suffer pentalites, and some of the maps offer difficulty for the goals laid out to complete.

Real player with 17.3 hrs in game

Romopolis on Steam

Shieldwall

Shieldwall

Hello Nezon.

I really enjoy Shieldwall, And here are my ideas on some new things you could add:

2 new factions including Mesopotamia and Byzantium

2 new maps Thermopylae and The Coliseum like in Formata

The Archer unit like in Formata

The Cavalry unit ( the player could buy a horse themselves and this unit would be a lot of gold maybe 500 gold)

Unit Customization like in Formata

Naval Battles Where you could buy ships like in Formata

Siege Weapons such as Battering rams and Trebuchet

Mobile siege weapons (every siege unit would take more of the popularity for example if i have 20 men and i buy a siege weapon that would take up the other 5 population slots)

Real player with 126.6 hrs in game


Read More: Best Casual War Games.


I am having a blast playing this game. It’s a great casual strategy game that has a lot of replay-ability. This game is one of those “easy to pick up, hard to master” games that I get a ton of enjoyment from.

Let’s talk about what the game does well: It’s simple, the controls are smooth, and it has great core mechanics that I’m interested in seeing how they develop.

How can it improve?

Faction Variation: I’d like to see different stats/buffs for the different “commanders” of the factions. Maybe 5% increase to missile damage, 3% reduction of unit cost, etc.

Real player with 54.4 hrs in game

Shieldwall on Steam

Age of Gladiators

Age of Gladiators

The “potential scenario” listed in the “About this game” section is a surprisingly reasonable introduction to the game. The options suggested there truly are all available to you, and the considerations involved are also real. However, it also implies a bit more freedom of choice than is truly available. Regardless, if the ‘potential scenario’ looks compelling to you, that alone is probably enough to suggest you would enjoy the game.

The game is solid, and worth trying. I will list what I believe the strengths and weaknesses are, with a primary focus on the weaknesses. I will focus on the weaknesses because overall, the game works. The game is fun. You will see that I feel like it has a lot of as-yet unrealized potential, but that does not mean I do not think this is a solid title. It is quite solid, and while it does some things wrong, it does plenty right.

Real player with 139.7 hrs in game

So this game has been out for well over a year and there’s no one new buying this game anyway so there is no point to me writing this review. But I’m going to do it anyway because fuck you that’s why.

As you can see by my stupid number of hours played in this game I actually enjoy it. Seriously I don’t know how the hell I played this game for 41 hours without blowing my brains out even once still astonishes me. I suppose it’s because I am a big fan of management simulation games and what’s cooler than a gladiator simulation game?

Real player with 64.0 hrs in game

Age of Gladiators on Steam

VR King Arthur’s Sword in Romano Britania

VR King Arthur’s Sword in Romano Britania

VR King Arthur’s Sword in Romano Britania’ is a slightly interactive experience in which you get to explore a handful of scenes trying to find a sword. Once you have found the sword you can move onto the next scene. The movement itself is extremely nauseating and there is no educational material here at all, it is just scene after scene. This is not something I can recommend to anyone because it lacks anything to suggest to people. It’s not fun, it’s not educational and the movement means it is not relaxing. This is one app I suggest you avoid, or maybe stab a sword into because that is what the developer should have done to it rather than releasing it.

Real player with 0.3 hrs in game

VR King Arthur’s Sword in Romano Britania on Steam

Formata

Formata

Good in concept, failure by over-extension in practice.

Units disobey orders.

AI archers are master snipers while your own units couldn’t hit the broadside of an ocean from the edge of the shore, player-controlled archery has something that doesn’t even make logical sense, as it’s not a thing in actual archery unless you are exceptionally new to it, or don’t have the proper training, being sway, which, unless somehow each historical army had conscripts for all of their archers, or minimal training quality, which Persia in particular wouldn’t, would not occur in EVERY archer on the field, regardless of level, or lack of movement.

Real player with 49.6 hrs in game

This game has so much potential, but right now it is almost unplayable. Watch a few YouTube videos before you buy. Here are a few easy changes that would make it bearable to play again in case the dev stumbles upon this. Please feel free to add to this comment any issues you are experiencing.

Here is a haphazard OL of the many problems with this game:

1. Lack of updates:

-The creator of this game is seemingly busy working on another title (haven’t played it, but i’ve seen gameplay… looks like essentially the same game, but the graphics seem less appealing to me). If your new game works even a little better than Formata, you should consider giving access to players who purchased this one thinking you would finish it. Or at least consider making a few changes to either game. Many of your players likely bought this in good faith, thinking you would make improvements over time. Players that bought Formata also aren’t likely to spend the money on such a similar game anyways, so I would wager it would go a long way for promoting your new game and enlarging your player base. I’m not just trying to hound you for a copy too. Even after seeing gameplay of the other game I still prefer Formata in it’s broken state to the new one merely due to the feel of the game.

Real player with 31.8 hrs in game

Formata on Steam

Empire Architect

Empire Architect

If you like city building strategy games this is a fun one. Currently (June 1st) there is a campaign with 11 levels and a sandbox game with many varieties of choices. But this game is still in development so there are ongoing improvements and additions, not just new buildings and the such, but also new levels to the campaign. It may be possible to get a new campaign if enough people asked for it. There seems to be only one developer but he has been very attentive on the Gameplay Feedback Thread. As far as I can tell he has answered every question and remarked to every suggestion given to him. So the game still being developed is actually a positive because of the developer’s attentiveness. Some of my suggestions have been built into the game by the developer, making me, in a minor way, a cocreator! This is fun in itself. One thing I do wish there was more of is achievements. But if enough people asked for them ….

Real player with 223.6 hrs in game

Hi, I typically don’t bother to write a review but I felt compelled to write one for this game. I have always loved the city building and resource management category and have been waiting for a game like this for a long time. I had really gotten into Banished but felt there was still a small part missing. As much as I liked playing, I really missed having a military component. Even just a minor one, I don’t mean Total War military stuff, just something to keep me on my toes. I’ve searched and searched and never was really able to scratch that itch…until now. Empire Architect is a perfect mix of resource control, city building and a touch of military necessity to make it exactly what I’ve been looking for!

Real player with 18.7 hrs in game

Empire Architect on Steam

Phucker in the Ashes

Phucker in the Ashes

Truly one of the best games on steam. Between strangling Hiroshi Honda 4 times and accidentally setting off a nuclear reactor you could say I’ve had a real hoot playing this one.

Real player with 7.3 hrs in game

Master this vidcon and you will win the admiration of your gaming allies. And the respect of your gaming foes.

Real player with 5.5 hrs in game

Phucker in the Ashes on Steam

Gallic Wars: Battle Simulator

Gallic Wars: Battle Simulator

Gallic Wars: Battle Simulator:




Let's say that Vercingetorix did manage to unite all tribes in Gaul, which is now France and Belgium. And make his way up to Rome, defeating Caesar and his Roman legions. After all, what did the Romans gave us, apart from conquering Europe, North Africa and the Middle East? People would say, Pizza! Well, pizza was originally a modest type of food in Ancient Egypt and Greece before hitting the strips of Rome. And pasta actually comes from China back in 3000 BC. However, they did invent some pretty amazing things, such as underfloor heating, concrete and the calendar. And of course, the Romans were really good at conquering and slaving. Here is your chance to change history by playing the Gallic Wars: Battle Simulator!


*– [Real player with 3.7 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*





Only one campaign and no other game types!



I ran through the campaign in less than an hour. It has virtually no replay value.



If it had more game types and different troops, it could actually be great.


*– [Real player with 3.1 hrs in game](http://steamcommunity.com/profiles/76561199014374187)*






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![The Last Roman Village](https://cdn.cloudflare.steamstatic.com/steam/apps/998830/header.jpg "")


## The Last Roman Village


I got the chance to play the demo of this game as an early build thanks to the awesome guys over at the Twin Stone Studio, for letting me play and produce some game play footage it was a pleasure to play in such early game. The music of the game is beautiful and easy on the ears, The format of waves is very fun and will get harder, The artwork is outstanding colourful and amazing very easy on the eyes, This game is very family friendly and has easy to get to grips with controls, The game play is very smooth in all this game to me has got everything I could ask for.


*– [Real player with 48.0 hrs in game](http://steamcommunity.com/profiles/76561197997666027)*





Penultimate final review updated early April 2020 (I've still got some updating to do as this review is based on the early 'work in progress' version, plus I've repeated myself in several places. I don't know when I'll be posting the final version, but it will be eventually.)



**In Brief:**



The Last Roman Village is a strategy defense game that gives freedom to develop a whole Roman city from scratch and to wisely choose the way to defend it. The game allows players to experience a variety of options and creativity. Side scrolling defense games are one of my favorite types of games (next to Breakouts, Shmups and top down TD games). You can see a few videos of game play [**HERE**](https://www.youtube.com/watch?v=fLl0y1ecLUc), [**HERE**](https://www.youtube.com/watch?v=zoFWD18mmmE), [**HERE**](https://www.youtube.com/watch?v=fLl0y1ecLUc&t=1s)


*– [Real player with 9.7 hrs in game](http://steamcommunity.com/profiles/76561198005299723)*






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