Shadow Killer
This game was pretty good. The mechanics worked and the levels were good too. There is a lot to keep track of in the player, dagger, and enemies. Sometimes the dagger would start in a direction that would instantly hit the player and there were some UI issues but I still think the game is pretty good.
– Real player with 0.1 hrs in game
Read More: Best Casual Roguelike Games.
Boots Versus Plants
Hey, watch out - zombie are coming… But no, it looks like this time we will have to deal with a more dangerous enemy - BOOTS !!! Jokes aside, we have a brand new platformer made in black and white style. It may seem that you have already seen such games a bunch of times, and this one will not surprise you with anything. Well, you are partly right, of course, but I still decided to devote a couple of hours to this game and discovered a couple of funny things there. Firstly, the game really tells about the fight between boots and plants, but at the same time the protogonist here is a boot, and what is more, in HUMAN form, armed with a pistol with endless cartridges. It sounds absurd, but it is. In general, if you are looking for innovative gameplay, then this game is clearly not for you, but if you just want to pass a couple of hours cheerfully, you can safely take it for a rather modest price of $ 0.89.
– Real player with 6.7 hrs in game
Read More: Best Casual Action Games.
If you have nostalgia for the good old days of beautifully crafted black and white games, you
will love this game.
– Real player with 1.1 hrs in game
The Portal Dimension - Bizarre Huntseeker
「Run, Jump, Attack, Dash !」
“The portal Dimension” is a fast-paced 2D scrolling action game.
The variety of mysterious dimensional armies has released several bizarre creatures to attack the innocence from various worlds. The bunch of people, who suffered by those creatures have formed an investigation team to deal with the current situation ( Just to get rid off them anyway).
The characteristic of game
You can select one of the characters from the investigation team and start searching throughout the mysterious dimensional armies. ( Just to get rid off them anyway).
Every character has their own abilities, the way of attack, the sub-weapons and its retinue, etc to raise the excitement of playing.
The selection of numerous game modes
Rogue-lite Mode
Fighting through the stages/worlds randomly! You can experience the uncertainty for the incoming unknown stages in order to have some opportunity in meeting some surprises.
Classic Mode
It is a typical classic stages/worlds, which the bizarre creatures and armies are there for you.
Challenge Mode
It is for the advanced players. The stages/worlds will not be easy at all … but just to get rid off them anyway.
Special Mode will appear in some of the worlds for you to explore.
Classic Mode, Challenge Mode, Special Mode score system and saving function are still developing, haven’t released yet, but coming soon.
So, stay tuned to our news.
The story continues while the progress of the investigation team is moving on…
Is the investigation team really focusing on the investigation? Are they looking for something in the dimension?
What do those mysterious armies want?
The bizarre creatures seem can speak our languages……and they are trying to tell us something?
Our stage opened Rogue-lite for now only, and it does not contain stories.
Controller Support:
**#### Keyboard Configuration
Keyboard
← : Left Move
→ : Right Move
↑ : Entering to a stage
Q : Hold the button to adjust the viewer screen
D : Basic Attack, hold the button to attack constantly
S : Jump
A : Hold the button to accelerate
Enter: Main Menu option selected and press Enter button before entering next menu.
ESC: If you are in the selecting world room or in the selecting mode room, press ESC you can go back to “Main Menu”.
Wall Sliding: Jump to the wall, and then hold the key of “←” or “→” with the same direction as the wall, then the character will slide the wall slowly.
Wall climbing: Constantly press “Jump” button while sliding on the wall.
Joystick Support: PS4 DUALSHOCK 4 Controller
Direction Button ← : Left Move
Direction Button → : Right Move
Direction Button ↑ : Entering to a stage
L2 Button : Hold the button to adjust the viewer screen
Square Button : Basic Attack, hold the button to attack constantly
Cross Button : Jump
L1 Button : Hold the button to accelerate
Options Button : In Main Menu what you selected before pressing the Options button and then entering the next menu.
Share Button : If you are in the selecting world room or in the selecting mode room, press Share Button you can go back to “Main Menu”.
Joystick Support: XBox 360, XBox One Controller
Direction Button ← : Left Move
Direction Button → : Right Move
Direction Button ↑ : Entering to a stage
LT Button : Hold the button to adjust the viewer screen
Cross Button : Basic Attack, hold the button to attack constantly
A Button : Jump
LB Button : Hold the button to accelerate
Start Button : In Main Menu what you selected before pressing the Start button and then entering the next menu.
Back Button : If you are in the selecting world room or in the selecting mode room, press Back Button you can go back to “Main Menu”.
Actually, you can use a lot of different joysticks but must need the same as PS 4 or XBox One button position.
In our “Main Menu”, our “Option” button hasn’t finished yet, so it can’t be used.
Be caution here:
If you are playing in the stage room, you can’t leave because we are still developing our “Menu”.
We’ll soon keep updating more of new moves and abilities, which will lead to the change of key configuration, please refer to the updated information for more details.
And of course, our game will be updated every one to two weeks.
Please, stay tuned to our game content updates.**
Read More: Best Casual Action Games.
Taivas
Lucky me gets to write the first review of Taivas, and it’s a dubious honour.
Taivas is an abandoned Early Access 2D retro pixel platformer/asset flip. It was created by flipping assets and a 2D platformer template from the godawful IFAction game construction kit. No professional effort was made in terms of game development, copying a template/using a game construction kit requires no talent, and unsurprisingly produces products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers.
– Real player with 0.3 hrs in game
Jad
Stays faithful to the core gameplay loop of the first AVA while stepping up the graphics and iterating
better level design.
– Real player with 8.4 hrs in game
The game came out of early access and received good support.
One of the best platformers around and a game that deserves to be in every gamer’s library. Highly recommended!
– Real player with 2.8 hrs in game
The Square Key
TSK was a damn amazing game and I 100% recommend it to anyone who likes puzzles, dark
atmospheres.
However, Physics and gravity are amazingly implemented, the game is very demanding on your
reaction.
It’s well worth the money though, even just to play it once. Highly recommend.
– Real player with 5.3 hrs in game
Well, I’m satisfied. This game is honestly incredibly fun, and fairly unique.
Pros:
-
Austere gloomy noir style.
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Good Music score.
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Interesting Level design. You must remember the location of the level elements and keys.
Cons:
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Some rooms feel like damage is unavoidable, And there are too many dangerous balls!
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The enemies are very simple, they just move along the trajectory.
Overall, I give this game a 8.5/10, with a few suggestions that are entirely personal.
Truly, this game is worth a purchase. If you love hardcore platformers!
– Real player with 3.2 hrs in game
Tower Hunter: Erza’s Trial
A good game with broken mechanics.
Mostly simple, kill hordes of enemies and move forward. The game doesn’t really help with any direction on things that can be done, it’s mostly up to us which means a player can probably go through the entire game without knowing some very basics mechanics that can be done. There is hardly anything in the game to read or explore more on, sometimes even the minuscule help it offers will be hard to understand. One simply has to hope they understood the message it conveys.
– Real player with 47.7 hrs in game
### ”A potential rogue-like metroidvania where the death is learning…“
Tower Hunter: Erza’s Trial is a mixture of metroidvania and rogue-like element developed by indie IceSea Team of two people. It adapts into side-scrolling game with the influence of soul-like mainstream. Yet still have some flaws and require polishing during Early Access (currently 3 playerable levels). It’s risk-reward fun for people who seek a challenge.
Story and Presentation
Set in the hybrid fantasy world with some modern tech elements, the world design is clean, well-produced texture, and colorful. You play as a young maiden named “Erza”who specialize in close combat and ice spells. She has to prove herself by conquering mysterious tower to prove hunter’s license and get rid of wedding plan. The story is simple and straightforward, but what lies on the top of tower is quite intriguing. You spend most of time chatting with Devil companion between the levels as I hope they develop relationship through the story.
– Real player with 42.6 hrs in game
奥术行者 Arcane walker
the game is introduced
Arcane walker is a game with high playability. The game adopts the game playing mechanism of innovative roguelike. Players have different experience at the beginning of each game,
In this game, players only need to play over and over again, each game is a different experience
Characteristic function
In the game, players need to play an arcane wizard to fight against all kinds of enemies. At the beginning of each game, players will master more than 50 kinds of magic
Against all kinds of enemies, each kind of magic needs players to find in the game
Dark Devotion
Short review: 9/10
Long review: This may get rambly, I don’t usually write reviews, but this game is awesome. I’m also gonna make a few comparisons to Souls games.
This game is incredible. It’s got nice style, it’s got good music, it has some pretty fun mechanics that make it feel like I could keep playing it for a very long time, even if I did beat it.
What’s good about this game?
Just about everything.
Combat and general gameplay mechanics.
It feels like it’s taken the best of the souls series, and compressed it into 2D. It feels incredible, responsive, and has some fun stuff you can change up for different builds. It has its own fairly unique leveling system, where you essentially keep your upgrades and XP when you die, but lose all of your gear. It allows you to choose from quite a few weapons straight from the start when you die, so it’s not like dying nets you losing everything you’ve picked up along the way. It just makes it so you start back with your basic load out. As you play through, enemies can, and usually will, drop weapons that are able to be picked up. Some people may not enjoy this, but it makes the game super fun in my opinion, as it forces variety in builds.
– Real player with 37.1 hrs in game
Awesome game, had a great time with it.
With its stamina-based combat, punishing difficulty and a bleak dark fantasy setting, Dark Devotion inevitably draws comparison to Dark Souls. Yet, players expecting simply a 2D version of the influential RPG will instead find a very different game that belongs more in the action category, with some platforming and rogue-like elements.
–
Every time you start the game or your character dies, you go back to the shelter having lost all of your possessions. You must then leave the shelter through one of several doors, each leading to a different area in the game world, and attempt to reach the next point of progress. Aside from one, these doors must be unlocked first by reaching their respective areas on foot.
– Real player with 29.7 hrs in game